Legacy of Flan 4: Flan Rising

Combat
Combat consists of a series of "turns"; when a flan's action bar fills, it is their turn to attack. Enemies do not have action bars, but attack based on their speed stat. Spell affects are listed on the sides of the screen; beneficial effects on the right, enemy status effects on the left, and friendly status effects at the top. There are numerous status effects (documented in the skill section); all stack to increase time and severity (except Death Count). For example, recasting Poison on an enemy will cause the effect to last longer and cause more damage each second. The enemy has three status effects to use against the player:

Death: Instantly kills the party if time runs out.

Poison: Damages the party over time until cured or time runs out.

Slow: Action bars fill slower; strong slow effects may freeze the party completely.

Experience
Experience is rewarded during battle based on damage points (white), combo points (yellow), and bonus points (blue) which enter the shared experience pool each turn. White damage points are generated whenever a status effect, summon, or flan reduces enemy hit points. Yellow combo points appear whenever multiple hits are registered within one turn. Blue bonus points are generated based on your damage increasing stat-boosts. Bonus points are calculated before calculating enemy defense; they may exceed actual damage dealt. These points are distributed after each flan takes its turn; the acting flan receives 10% of the pool for each enemy in combat. The entire experience pool may be dumped into a skill category by right clicking on it during combat.

Flan Drops
Flan drops allow flan to change into another type of flan or may be used as experience. Flan have a 10% chance each combat turn of finding a flan drop; the quality/rank dependent on the party luck stat and current value. The luck stat is determined by the difficulty of the current enemies and any increased through use of the "Loot Drop" skill. The party value is based on the quality of flans in use; high level flan allow high rank drops. Accepting the flan drop immediately changes the flan's type to that of the drop. Rejecting the drop adds its converted experience to the experience pool. The rank of a drop corresponds to its rarity; the higher the rank, the less common the drop.

Flavor Drops
Flavor drops grant additional properties to the party during combat. Flavor drops are gained randomly after combat and the party may equip up to four. Unlike flan drops, flavor drops do not convert to experience when discarded. Some flavor drops may be stacked; these come in four levels with minor the worst, better second worst, major second best, and super the best.

Generally, stackable drops will reapply their effect and regular intervals while non-stackable drops will not. Most drop effects are on a decay timer like a regular effect. When a non-stackable drop effect wears off it usually will not be reapplied, but when a stackable drop effect wears often it will usually be reapplied shortly so the effect lasts for the entire combat.

If you commit enough flavor drops to a scheme like that you can cause significant damage to your opponents, with damage slowly increasing the longer the combat draws out. This can be incredibly helpful in later boss combats where you may simply be struggling to survive. Concentrating on staying alive and waiting for your flavor drop effect to eventually become overpowering is a viable strategy if you can find the right drops.
 * Note that stacking multiple drops with the same DoT effects can wreak serious havoc. The effects are on a timer like a normal skill effect would be, but they are also on a re-application timer. Each time the reapply timer runs out the effect is added again at the original strength, if the effect strength is high enough the effect timer will never run out. As an example, equipping two Major Roast flavor drops can cause the effect timer to never reach zero. I don't have hard numbers in front of me, but here's the gist.
 * 1) Effect is applied at beginning of combat, giving the enemy a 15 point Roast effect.
 * 2) Effect timer counts down to 2 before the reapply timer runs out.
 * 3) Original effect strength is added to existing strength, leaving a 17 point Roast effect.
 * 4) Timers count down again, and reapply occurs when the Roast effect is at 4 points. Etc.

Flan Types
Since a flan's statistics are based on its aggregate level in all four skill colors, it is useful to keep your flan well rounded level-wise. The B,R,G, and P columns below provide an easy reference to determine whether a flan drop will give you a favorable set of colors to work with. Note that the abilities don't need to be used, right clicking an ability will dump the current XP pool into that color without using the ability. Thus the Ninja's Poison ability is just as useful as the Iron Flan's Shadowclip for the purposes of leveling.

Some flan have additional special abilities:

Crystal Flan (rank 5) - regen bonus never drops below 100

Big Flan (rank 5) - armor bonus never drops below 100

Toxic Flan (rank 5) - poison damage bonus never drops below 100

Ninja Flan (rank 5) - critical strike chance bonus never drops below 50

Iron Flan (rank 5) - strength bonus never drops below 100

Alpha Flan (rank 6) - all blue and red; auto sleet

Omega Flan (rank 6) - all green and purple; auto laser

Winter Fort
In the center among the ice columns. Entrance from the lower right part of the formation. Snook: Ah yes, this is nice. Nice and cold. Nice natural cold weather! Not that other creepy kind of cold caused by some sort of invisible secret boss!

Mushroom Swamp
Mystic: Sometimes... I see things... strange images. Wait, I'm starting to see some now! A dead tree... a dark room... then a butterfly! Strange, I know.

Walkthrough
The following is a list of the requirements for each step of the four quest lines. Consult the list of world zones to find the various targets. For the Exploration quests you will generally need to reach the center of the given zone to receive credit. It is possible to 'skip' some quests if you meet their requirements prior to completing your current goal.

Battle Quest

 * 1) Defeat a Grand Alien!
 * 2) Become a UFO flan!
 * 3) Defeat a Boney Bite!
 * 4) Find a Dino drop!
 * 5) Defeat a Doom Bloom!
 * 6) Find a Robo drop!
 * 7) Defeat a Pumkatroll!
 * 8) Find a Super drop!
 * 9) Defeat a Grabagoo!
 * 10) Find a rank 5 drop!
 * 11) Become Iron Flan! - A (+200 HP)
 * 12) ? A+
 * 13) ? A++
 * ? S

Investigation Quest

 * 1) Talk to Fennel
 * 2) Find Maladro
 * 3) Find Jooba
 * 4) Talk to Doc Doo
 * 5) Talk to Assistant
 * 6) Talk to Mayor
 * 7) Talk to Neptus
 * 8) Talk to Noob
 * 9) Talk to Scholar
 * 10) Talk to Scholar2
 * 11) Find Lost Scholar - A (+200 HP)
 * 12) Random Scholar - A+
 * 13) Hidden Scholar - A++
 * 14) Secret Scholar - S

Exploration Quest

 * 1) Flan Fields
 * 2) Flower Garden
 * 3) Crash Site
 * 4) Lonely Oasis
 * 5) Winter Fort
 * 6) Dead Flan's Pit
 * 7) Forbidden Corridor
 * 8) Monk's Temple
 * 9) Mushroom Passage
 * 10) Mushroom Swamp
 * 11) Crystal Mountain
 * 12) Pudding Passage - A (+100 HP)
 * 13) ? A+
 * 14) ? A++
 * 15) Secret room in Monk's Temple - S

Boss Quest

 * 1) King Aliagoo
 * 2) Space Widow
 * 3) Flonster
 * 4) Trimeow
 * 5) Gorgapud
 * 6) Mechaflan
 * 7) Death Pudding - A (+10 lck)
 * 8) Hades Crawler - A+
 * 9) Hades Flan - A++
 * ? S

World Zones


Zones are listed approximately in the order they appear in the Exploration Quest.

Bugs

 * The Lonely Oasis doesn't always display in the top left when you enter it, but it's obvious by the scenery. This appears to be a bug.