FinalFantasyEndlessNovaWalkthrough

Mirrored from http://dszone.rangerwiki.com/files/final_fantasy_endless_nova.txt on 22nd January 2011 by Arrowned -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-                                   F I N A L   F A N T A S Y   E N D L E S S   N O V A -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Final Fantasy Endless Nova Walkthrough and FAQ Version: 1.07 By: Jarel Jones Created: November 4, 2006 Last Update: June 24, 2010 E-mail: webmaster@rangerwiki.com

_____                                                                                                           __________ 1.0  \__________________________________________________________________________________________________________/  ffen_1.0

=
============================================================================================================== I N T R O D U C T I O N

=
==============================================================================================================

_____                                                                                                           __________ 1.1  \__________________________________________________________________________________________________________/  ffen_1.1

=
============================================================================================================== Author's Note

=
==============================================================================================================

The story of this guide began in early October of 06, when I was poking around on Abandonia.com searching for abandonware games I had never played back in their heyday. After thoroughly beating and getting tired of SimTower, I was anxious for something new. While scrolling the database, I was surprised to see this game listed; what in the world was an RPG Maker 2000 game doing on an abandonware site? Intrigued, I downloaded, and for the first several hours of gameplay was rather surprised at how fun and full-featured the game looked to be. Most RPGM2K games I had played in the past were very short pieces of work that weren't half this much fun.

Then my internet cut out the next day due to non-payment, and for the next several weeks I had nothing to do BUT play the game. Enjoying myself tremendously, I decided I'd sit down and write out a complete walkthrough/FAQ for the game, having no idea that the creator had already done one, since I didn't get the game through his site where his FAQ is located. But there's nothing wrong with multiple sets of resources for a single game, or else sites like GameFAQs.com wouldn't exist.

The FAQ on the whole is very close to complete. Further updates will continue to be made to the FAQ until it's done, and what's added with each update will be listed in the Update History section. What's currently missing from the guide can be found in the Missing Items section. Of course, I'd appreciate any suggestions anyone has towards things to add or what would make the guide better.

There's a message board at http://www.velv.net for the game, if you're curious. As for specific questions, I'm not adverse to helping you out if your questions aren't answered in this guide. (and they'd be prime material for things to add to later updates!) Simply shoot an e-mail to the address listed at the top. But keep in mind that the message board mentioned is also a great place to ask for help regarding the game. Also keep in mind that I'd prefer not to answer questions blatantly answered in the FAQ, so do attempt to hunt down the answer to your question here before you have to ask elsewhere.

Thank you for taking the time to use this FAQ, and I hope you all enjoy the time spent using it and playing through the wonderful game it's designed for.

- Jarel Jones

_____                                                                                                           __________ 1.2  \__________________________________________________________________________________________________________/  ffen_1.2

=
============================================================================================================== Disclaimer

=
==============================================================================================================

The following unpublished work is © Jarel Jones, and is formatted for 1024x768 displays. The information was compiled from the game Final Fantasy Endless Nova, created by Delita Hyral X. The fangame on the whole is not copyrighted and is a derivative work that earns the author no money whatsoever, though the characters and situations therein are owned by him. The Final Fantasy series is © Square Enix.

This guide is free to upload to other locations as long as none of the text has been changed. The guide cannot be cannibalized for the creation of other guides; using the FAQ as a guideline for making sure you covered everything is fine, but anything else is plagiarism without giving proper credit.

_____                                                                                                           __________ 1.3  \__________________________________________________________________________________________________________/  ffen_1.3

=
============================================================================================================== Update History

=
==============================================================================================================

-v1.07- * Added note to sections 2.4, 4.33, 5.3, and 10.9 about how to use Limit Glove to level up HP.

-v1.06- * Added Shield Armor to Esume's Dig Operation listings. * Added extra treasure chest that appears in Stars Bliss before going to Kortira. * Noted variation about White Dragon's version of White Wind. * Fixed wording on Counter skill. * Added information about Gillionaire display bug. * Added information about missing Comet Dice minigame.

-v1.05- * Added data for Dragon Armor to Armor section. * Added a few Area descriptions that were missing. * Minor formatting/spelling fixes.

-v1.04- * Added data for most missing weapons, armor, and items. * Added remaining Desperation moves. * Completed listings for what status effects enemies are weak to. * Added info for Limit Glove to Blue Magic section. * Completed Finel Arcade, Six Star Casino, Esume's Dig Operation, and Lost Lab sections. * Added full explanation of Love Points system. * Added more soundtrack listings, and modified a few others with proper credits. * Added link in Frequently Asked Questions to a zip file that fixes many game breaking bugs.

-v1.03- * Added more soundtrack listings. * Added info on character classes to stat system section and character profiles. * Added Ibis' Desperation move.

-v1.02- * Added data for Phoenix, Dream Stooges, Enhanced Sword, Masamune, Echo Bell, and Duel Knuckles to the Magic and Items sections. * Added Desperation system explanation, and Deren and Ellana's associated moves. * Began adding lists of what status effects enemies are weak to.

-v1.01- * Added a line to Cid's strategy in the walkthrough. * Added another chunk of sources for soundtrack listings.

-v1.00- * Initial upload of FAQ. * Walkthrough complete. * Items, bestiary, and sidequests mostly complete, but missing a few items.

_____                                                                                                           __________ 1.4  \__________________________________________________________________________________________________________/  ffen_1.4

=
============================================================================================================== Frequently Asked Questions

=
==============================================================================================================

Q. Where can I find the latest version of this FAQ? A. http://www.velv.net has the FAQ at the bottom of the FFEN section. You can also find it at http://www.abandonia.com on      its page for this game. Finally, http://dszone.rangerwiki.com contains the FAQ in its Current Projects section. Generally the first place the FAQ will be updated to is the DSZone site. Note that this FAQ will never be featured on      GameFAQs. GameFAQs generally only allows submission of FAQs from actual retail-released games. There are some exceptions to that rule, but fanmade games using another company's franchise isn't one of them.

Q. Where can I find this game? A. The easiest place to get everything you need in order to play the game is the official website at http://www.velv.net, though the game is featured on other various locations across the Internet.

Q. How do I get it to run? A. The game download at velv.net is named FFEN_V2.5.rar, and has everything the game needs to function properly inside. Just decompress the RAR, and run the RPG_RT.exe file. If you don't have a method to decompress RAR files, you can download a shareware copy of WinRAR from http://www.rarlab.com/. If you've downloaded this game from a location other than velv.net, then you've likely downloaded v2.0 instead of the latest v2.5. It would be in your best interests to go ahead and get the latest version and delete the older one. If you're dead set on playing the older version though, you'll need two files; the FFEN_V2.zip file that contains the game's data, and the EN_RTP.zip file that contains the executable file needed to actually play. Some sites hosting v2.0 don't have the latter file, though most do. Once you have both files, decompress both zips to the same directory, and run RPG_RT.exe. For older versions of Windows that don't have native ZIP decompression abilities, you can download the shareware WinZip from http://www.winzip.com, though WinRAR can also perform unzip functions.

Note that some of the sites that don't have EN_RTP.zip instead offer a full download of RPG Maker 2000 (though the      legality of this is questionable), with the intention of having you run RPGM2K, loading the game's files inside, and then manually clicking the Play button.

Q. The game is telling me an "RPTe" file is missing OR the in-game font suddenly changed and now I'm having trouble reading text. A. Something went wonky with RPG_RT.exe. Re-extract the file into the game's directory to replace it. If you're missing RPG_RT.exe entirely, then you wouldn't be able to play the game regardless. In this case, redownload the game, preferably from velv.net where every file you need to play is included in the downloadable RAR file from the get-go.

Q. When I equip a new Dainsev on a character, their summon attack doesn't appear in my menu. A. This only applies to the Option menu; it shows all abilities as they are when you first opened the menu. If you switch Dainsevs, you'll need to close the menu and open it again to update it.

Q. I encountered a game breaking/item blocking bug! A. There are several bugs like this: 1. If Motor has a KO status before you enter Astral Tower for the first time, you'll receive an automatic Game Over when she leaves to head for Necelia on her own. 2. If both Deren and Lisbeth have a KO status when Motor leaves Astral Tower, you'll receive an automatic Game Over after the cutscene following the Bio Yomara boss in Necelia. 3. Ras'Kals, the enemies that drop Leco Weeds, aren't in the Laboratory's random encounter rotation like they should be. 4. After Deren escapes from Finel, but before you meet up with your full party at Tazuu Falls, entering Astral Tower traps you there. Since there's no need to return to Astral Tower before the Tazuu Falls meetup, most players will never encounter this error. More information on this bug can be found in section 11.3 of the guide. 5. Motor's Love Points cutscene has an incorrectly set animation, causing Fuban's sprite to appear in her place. 6. Lisbeth's Love Points cutscene is missing a fade-in sequence, causing the game to hang. 7. The Gillionare item doubles the amount of gil won in battle, but post-battle messages are not coded to take notice of this, so the game will claim you only won the standard amount, even while double the cash is going into your wallet as you read the message. The author of this FAQ has made a zip file, downloadable at http://dszone.rangerwiki.com/files/ffenfix.zip, that fixes all of these problems except for #4 and #7. Simply overwrite the nine files in the game's main directory with the ones in the zip. These problems only affect v2.0 of the game and prior though, so if you've downloaded the game directly from velv.net after August 25, 2007, this step should be unnecessary, as the files in this bugfix zip are natively included with v2.5 of the game.

_____                                                                                                           __________ 1.5  \__________________________________________________________________________________________________________/  ffen_1.5

=
============================================================================================================== Table of Contents

=
==============================================================================================================

To find a specific section of the guide, use the Find function (Ctrl+F) to search for the section's code. For example, to find the section in the walkthrough on Ventry Heights, you would search for "ffen_4.13".

Search Code 1.0   Introduction                                                                                                ffen_1.0 [1.1] Author's Note                                                                                        ffen_1.1 [1.2] Disclaimer                                                                                           ffen_1.2 [1.3] Update History                                                                                       ffen_1.3 [1.4] Frequently Asked Questions                                                                           ffen_1.4 [1.5] Table of Contents                                                                                    ffen_1.5

2.0   General Information                                                                                         ffen_2.0 [2.1] Story                                                                                                ffen_2.1 [2.2] Controls                                                                                             ffen_2.2 [2.3] Menus                                                                                                ffen_2.3 [2.4] Character Classes/Stat System                                                                        ffen_2.4 [2.5] Status Conditions                                                                                    ffen_2.5 [2.6] Elements/Enemy Classes                                                                               ffen_2.6 [2.7] Magic System                                                                                         ffen_2.7 [2.8] Dainsevs                                                                                             ffen_2.8 [2.9] Desperation                                                                                          ffen_2.9 [2.10] Love Points                                                                                        ffen_2.10

3.0   Characters                                                                                                  ffen_3.0 [3.1] Deren                                                                                                ffen_3.1 [3.2] Motor                                                                                                ffen_3.2 [3.3] Lisbeth                                                                                              ffen_3.3 [3.4] Ibis                                                                                                 ffen_3.4 [3.5] Ellana                                                                                               ffen_3.5 [3.6] Fuban                                                                                                ffen_3.6 [3.7] KioSen                                                                                               ffen_3.7

4.0   Walkthrough                                                                                                 ffen_4.0 [4.1] Underground Storage Facility                                                                         ffen_4.1 [4.2] Stars Bliss Sewers                                                                                   ffen_4.2 [4.3] Stars Bliss West                                                                                     ffen_4.3 [4.4] Stars Bliss Junkyard                                                                                 ffen_4.4 [4.5] Stars Bliss Sewers Redux                                                                             ffen_4.5 [4.6] Stars Bliss East                                                                                     ffen_4.6 [4.7] Ally Luna                                                                                            ffen_4.7 [4.8] Darum                                                                                                ffen_4.8 [4.9] Coyas                                                                                                ffen_4.9 [4.10] Mian Forest                                                                                        ffen_4.10 [4.11] Kogagu Cave                                                                                        ffen_4.11 [4.12] Leena's House                                                                                      ffen_4.12 [4.13] Ventry Heights                                                                                     ffen_4.13 [4.14] Ress                                                                                               ffen_4.14 [4.15] Corret                                                                                             ffen_4.15 [4.16] Haragan Port                                                                                       ffen_4.16 [4.17] Ebidar Desert                                                                                      ffen_4.17 [4.18] Necelia                                                                                            ffen_4.18 [4.19] Astral Tower                                                                                       ffen_4.19 [4.20] Finel Barren Plains                                                                                ffen_4.20 [4.21] Laboratory                                                                                         ffen_4.21 [4.22] Finel Capital                                                                                      ffen_4.22 [4.23] Tazuu Falls                                                                                        ffen_4.23 [4.24] Finel Government Complex                                                                           ffen_4.24 [4.25] Coyas World Tour                                                                                   ffen_4.25 [4.26] Kortira                                                                                            ffen_4.26 [4.27] Regal Sura                                                                                         ffen_4.27 [4.28] Red Temple                                                                                         ffen_4.28 [4.29] White Temple                                                                                       ffen_4.29 [4.30] Yellow Temple                                                                                      ffen_4.30 [4.31] Blue Temple                                                                                        ffen_4.31 [4.32] Hell's Dome Grand Tour                                                                             ffen_4.32 [4.33] Endless                                                                                            ffen_4.33 [4.34] Avanta                                                                                             ffen_4.34 [4.35] Epilogue                                                                                           ffen_4.35

5.0   Magic Spells                                                                                                ffen_5.0 [5.1] White Magic                                                                                          ffen_5.1 [5.2] Black Magic                                                                                          ffen_5.2 [5.3] Blue Magic                                                                                           ffen_5.3 [5.4] Dainsevs                                                                                             ffen_5.4

6.0   Items                                                                                                       ffen_6.0 [6.1] Swords                                                                                               ffen_6.1 [6.2] Handguns                                                                                             ffen_6.2 [6.3] Bells                                                                                                ffen_6.3 [6.4] Daggers                                                                                              ffen_6.4 [6.5] Bokkens                                                                                              ffen_6.5 [6.6] Claws                                                                                                ffen_6.6 [6.7] Beakers                                                                                              ffen_6.7 [6.8] Wrists                                                                                               ffen_6.8 [6.9] Robes                                                                                                ffen_6.9 [6.10] Clothes                                                                                            ffen_6.10 [6.11] Armor                                                                                              ffen_6.11 [6.12] Relics                                                                                             ffen_6.12 [6.13] Normal Items                                                                                       ffen_6.13 [6.14] Key Items                                                                                          ffen_6.14

7.0   Barter System                                                                                               ffen_7.0

8.0   Bestiary                                                                                                    ffen_8.0 [8.1] Bestiary                                                                                             ffen_8.1 [8.2] Enemy Skills                                                                                         ffen_8.2

9.0   Shops                                                                                                       ffen_9.0

10.0  Minigames/Sidequests                                                                                       ffen_10.0 [10.1] Wishing Well                                                                                       ffen_10.1 [10.2] Sir Nido's Museum                                                                                  ffen_10.2 [10.3] Auction House                                                                                      ffen_10.3 [10.4] Finel Arcade                                                                                       ffen_10.4 [10.5] Six Star Casino                                                                                    ffen_10.5 [10.6] Esume's Dig Operation                                                                              ffen_10.6 [10.7] Ultimate Weapons                                                                                   ffen_10.7 [10.8] Sebi Aktsan                                                                                        ffen_10.8 [10.9] Lost Lab                                                                                           ffen_10.9

11.0  Extras                                                                                                     ffen_11.0 [11.1] Area Descriptions                                                                                  ffen_11.1 [11.2] Soundtrack                                                                                         ffen_11.2 [11.3] Miscellaneous                                                                                      ffen_11.3 [11.4] Missing Items                                                                                      ffen_11.4 [11.5] Credits and Thanks                                                                                 ffen_11.5

_____                                                                                                           __________ 2.0  \__________________________________________________________________________________________________________/  ffen_2.0

=
============================================================================================================== G E N E R A L  I N F O R M A T I O N

=
==============================================================================================================

_____                                                                                                           __________ 2.1  \__________________________________________________________________________________________________________/  ffen_2.1

=
============================================================================================================== Story

=
==============================================================================================================

A lone solar system sits inside a large galaxy. The sun of the system is in the beginning stages of going supernova. For an unknown reason, however, it won't explode, and centuries go by with the people of the system forgetting about the danger.

Four hundred years ago, a massive war left a once mighty nation in ruins. For decades, the people of that nation wandered aimlessly on the planet Coyas as nomads, not able to form a new civilization. It wasn't until an unnamed scientist discovered space travel and a way of making asteroids habitable that the people of the fallen nation were able to migrate to space. This was the beginning of the mighty asteroid colony called Finel Capital. Eventually, people discovered that there was a limit to space travel as a result of the impenetrable dome of asteroids and debris that surrounds the solar system. Thus, the name Hell's Dome was born.

A young bounty hunter named Deren Star, along with his android companion Motor, do jobs in various locations around Hell's Dome. Recently contacted by an old friend, they attempt a seemingly standard job, but are forcefully thrown into a chaotic adventure instead, involving government conspiracy, religious fervor, and the fate of, not just their solar system, but all of reality.

_____                                                                                                           __________ 2.2  \__________________________________________________________________________________________________________/  ffen_2.2

=
============================================================================================================== Controls

=
==============================================================================================================

The following buttons perform the listed actions in this game.

Keyboard        Joystick    Description --- Arrow Keys      D-Pad       Moves your character around. K, J, H, and L, as well as the analog stick on joysticks that have them, also function as directional keys. Enter/Space Bar Button 1/3  Action button. Use this to talk to people, read signs, and choose options in dialogs or                             menus. Z also functions as an Action button. Escape          Button 2    Cancel button. Brings up the main menu, or cancels out of various options otherwise. X, C, V,                             B, N, Numpad 0, and Insert also function as Cancel buttons. F4              N/A         Switches the game from fullscreen to windowed mode and vice versa. F12             N/A         Instantly quits back to the title screen.

_____                                                                                                           __________ 2.3  \__________________________________________________________________________________________________________/  ffen_2.3

=
============================================================================================================== Menus

=
==============================================================================================================

Start Menu - This menu opens automatically on the game's title screen. --- New Game:    Choose this option to begin the game anew. Load Game:   Allows you to load a previously saved game. End Game:    Exits the game entirely and goes back to Windows. ---

Option Menu - During gameplay and outside of battle, hit button 2 to bring this menu up. Inside the menu, you'll see the following options in the top left, how much Gil (money) you have in the bottom left, and a chart showing the characters of your party on the right. Each character shown has their specific skill listed, as well as their current and maximum HP and MP. The lone 1 and dashes are where RPG Maker 2000 games normally show experience and character level, but that doesn't apply in this particular game; see section 2.4 for details. --- Use Item:    Allows you to open your inventory and use any item. You cannot use Key Items; they simply stay in your inventory until the storyline requires them to be used. Special:     This menu option lets you access your skill list. Useful for using specific skills, like Cure spells, when needed while outside of battle. Equipment:   Enter this section of the menu when you want to equip or unequip weapons, armor, relics, or Dainsevs from your characters. Save Game:   RPG Maker 2K games require this option to be listed in the normal menu, but it's grayed out here. You can only save your game at a PuPu, or on the world map when you're on a planet. End Game:    Use this to quit the game and go back to the title screen. ---

PuPu menu - The menu that appears when you talk to a PuPu, a friendly space alien that serves as this game's version of Save Points. You can also bring this menu up at any time on the World Map by hitting the Action button. --- Save Game:    Obvious. Like most RPG's, make sure you save often; you never know when a powerful monster or boss you weren't expecting is hiding behind that next corner, waiting to rip you a new one. This option is available from the start. Board Ship:   Lets you board your starship, the Lawless. This option isn't available until you get the ship from Cid in               Kortira. Set Party:    Allows you to switch out party members. This option isn't available until Ellana joins your party in Corret. Heal Party:   Refills your entire party's HP and MP. This option isn't available until you visit Pu Rock. Area Info:    Gives you information about the specific area you're in. All descriptions are listed for your convenience in section 11.1 of this FAQ. This option is available from the start. Window Color: Lets you change the color of the menus and dialogs from the default blue to several other choices. This option is available fairly early on: right after you manage to escape Sho's storage facility. Exit:         Exits the PuPu menu. This option is available from the start. ---

Battle Menu 1 - This menu appears on the left side of your screen at the beginning of every round during battle. --- Battle:      Brings up Battle Menu 2. Berserker:   Makes the computer control your party's AI that round. Useful for when you don't feel like handling the intricacies of a particular battle (like when you're fighting low level enemies), but keep in mind that the AI has no qualm against using high level magic spells or skills if you have the MP for it. So if you don't              want to waste MP, it's best to fight manually. Escape:      Lets you escape from battles. This doesn't always work. For bosses and important battles, this will be              inaccessible. ---

Battle Menu 2 - After you select "Battle" in the previous menu, these options appear on the right side of the screen. You will be able to choose from the following list of options once for each currently active character in your party. --- Weapon:      Standard physical attack. Special:     Allows you to use a character's skills. Magic spells, Dainsevs, and character-specific skills are all listed here. Guard:       The character guards for that turn, doubling their physical defense. Use Item:    Lets you use an item from your inventory. You can only use curative items during battle, with the exception of one character, whose skill set lets him use Trade Items as well. ---

_____                                                                                                           __________ 2.4  \__________________________________________________________________________________________________________/  ffen_2.4

=
============================================================================================================== Character Classes/Stat System

=
==============================================================================================================

Endless Nova's character classes function similarly to Final Fantasies IV, VI, VIII, IX, and X, in that the playable characters all tend to fall into specific classes that you can't change. Warrior, Hunter, Geomancer, Thief, Blue Mage, Monk, and Chemist are the classes used. However, because of the differences in this game's magic systems (see sections 2.7 and 2.8), all playable characters can add Black Mage, White Mage, Time Mage, and Summoner abilities to their repertoire at any given time, thereby allowing a mixture of party strengths and weaknesses ultimately decided by the whims of the player.

Endless Nova uses a stat system very similar in design to Final Fantasy II. Characters do not level up using experience points and one individual level number. The normal spot where such information is shown in the menu is blank; the level count permanently stays at 1 while the experience count is signified as being empty with multiple dashes.

Instead of standard levels with experience points, each character has six different statistics that level up separately from each other. Unlike FFII, though, increasing certain stats in this game will not decrease others, so you don't have to worry about keeping your stats balanced. The list below explains the purpose of each stat and how to raise it.

Note that you can also increase your stats in three other ways than those listed below. After most boss fights, the entire party will receive an obligatory six-way stat increase. Also, once all the playable characters in the game have joined your party, you can travel back to specific areas you've been to before to watch plot-centric cutscenes that will give stat increases to the characters involved. These cutscene areas are covered in sections 4.25, 4.27, and 4.32 of the guide. Finally, there are items you can win or steal from specific enemies, and also earn from a particular minigame, that will allow you to boost a single stat one time.

--- HP --- Stands for:   Health Points Function:     This is your life meter; if you lose all of your HP in battle, you'll be KO'd. If your entire party is KO'd                (or if they're all Petrified), then it's Game Over. How to Raise: Lose at least 50% of your current HP in battle, and your maximum HP value may go up. Therefore, it's               beneficial to toe the line with your health; make sure you heal yourself appropriately so that you don't                die, but at the same time, don't heal yourself so often that you'll never increase your HP. An alternate method of increasing your HP is to use the Blue Magic spell Limit Glove once you've learned it; the spell drops your party's HP to 1 in exchange for healing all status effects, and will allow you to level up your HP without fail once you win the battle. The maximum amount of HP any given character can have is 999.

--- MP --- Stands for:   Magic Points Function:     All magic spells and many skills draw from this meter. You can't cast a spell or use a skill if you don't               have enough MP for it. How to Raise: Use up at least 50% of your current MP in battle, and your maximum MP may go up. Similar to HP; don't use MP refill items like Ethers right away if you want to boost your MP amount. For both HP and MP, the 50% holds true no matter what your maximum value. So if a character can hold 200 MP max but goes into a battle with only 5, then their max MP may go up if they use at least 3 of that. The maximum amount of MP any given character can have is 999.

--- Str --- Stands for:   Strength Function:     Physical strength. The higher this stat is, the more powerful your physical attacks and skills will be. How to Raise: Win battles and this may go up. If you escape from a battle, your Str won't increase after that particular battle.

--- Vit --- Stands for:   Vitality Function:     Physical defense. The higher this stat is, the less damage you'll take during battle from physical attacks. How to Raise: Recover a large percentage of your HP and this may go up. Turban Man informs you that this has to be done during battle, but that's not true. If your HP is low outside of battle and you use items/spells that would heal most of it, or sleep at an inn, your Vit may go up then as well.

--- Mag --- Stands for:   Magic Function:     Magic strength/defense. The higher this stat is, the more powerful your magic spells will be, and the less damage you'll take from magical attacks. How to Raise: Recover a large percentage of your MP and this may go up. Like Vit, this doesn't have to be done in battle.

--- Spd --- Stands for:   Speed Function:     How fast you take your turn. The order everyone takes their turn in battle is determined by speed rating. This stat also affects each character's accuracy; characters with high Spd will miss less often. How to Raise: Each time you successfully escape from combat, your Spd may go up. The best way to take advantage of this is, once you're a couple hours into the game, to go back to a low-level enemy-filled area and escape as               much as you can.

_____                                                                                                           __________ 2.5  \__________________________________________________________________________________________________________/  ffen_2.5

=
============================================================================================================== Status Conditions

=
==============================================================================================================

While in battle, you can be affected by several different status conditions. Some are beneficial, while others are detrimental. Unless you're trying to keep item usage down, you'll always want to get rid of the bad status effects as soon as possible.

Most good status effects remain in effect the entire battle, though they will vanish if the character is KO'd, and will have to be recasted once the character has been revived. The sole exceptions are Regen and MP Regen, which pick up where they left off once the character is alive again.

Most bad status effects will wear off automatically when the battle ends. The exceptions are Petrify and KO, which remain after a battle is finished. All bad status effects can be healed by Lisbeth's Desperation move Angel Wings, and by Ellana's Blue Magic spell Limit Glove, though both moves come with their own inherent issues; Angel Wings is incredibly rare, and Limit Glove drops the party's HP to 1. With the exception of Confuse and the three stat breaks, however, all bad status effects can also be healed by various items or magic spells.

The order of precedence for bad status effects that conflict with each other is KO, Petrify, Stop, Sleep, Distract, Berserk, and Confuse. So if a character is both Stopped and Asleep, Stop shows the most obvious visible proof of existence while Sleep works in the background. If a character is both Berserked and Confused, they will attack enemies instead of your party, since Berserk has the precedence.

Good Status Effects --- Auto-Life:     If the character is KO'd, Raise will automatically and successfully be casted on them at the beginning of                 the next round. Activated by Fuban's Aura skill and the Angel Ring relic. The Aura skill allows an                infinite number of Raises as long as the skill is re-cast after each instance of Fuban being brought back. The Angel Ring relic will only Raise its wearer once per battle. In either case, the Auto-Life will fail if the rest of the party is killed before it can bring the person back to life. Fire Shell:    Halves damage taken by Fire-based attacks or spells. If used in conjunction with the Fire Robe or Shield Armor, a character becomes entirely invulnerable to Fire attacks. Activated by Fire Shell spell. Haste:         Doubles the character's Spd stat, making them take their turn in battle ahead of most everybody else. Activated by Haste and Hastega spells. Ice Shell:     Halves damage taken by Ice-based attacks or spells. If used in conjunction with the Ice Robe or Shield Armor, a character becomes entirely invulnerable to Ice attacks. Activated by Ice Shell spell. MP Regen:      Refills roughly 20% of the character's max MP each round. Activated by Wizard Ring relic. Protect:       Halves damage taken by physical attacks. Activated by Protect and Protega spells. Regen:         Refills roughly 10% of the character's max HP each round. Activated by Kirin Dainsev and the Regen Ring relic. If activated by the Kirin Dainsev, Regen wears off after five rounds. Thunder Shell: Halves damage taken by Thunder-based attacks or spells. If used in conjunction with the Thunder Robe or                Shield Armor, a character becomes entirely invulnerable to Thunder attacks. Activated by Thunder Shell spell. Water Shell:   Halves damage taken by Water-based attacks or spells. If used in conjunction with the Water Robe, a                character becomes entirely invulnerable to Water attacks. Activated by Water Shell spell. ---

Bad Status Effects --- Berserk:       The character will physically attack a random enemy automatically, every turn, without your input. Healed by Greens-type items, Remedy item, and Esuna spell. A character has a 25% chance of being knocked out of                Berserk by being physically attacked. After three turns have elapsed, there's a 20% chance Berserk may vanish on its own. Confuse:       The character attacks people in their own party. There is no item or normal spell to heal this, but the character will snap out of it automatically if they're physically attacked by an enemy. After three turns have elapsed without being attacked, there's a 20% chance Confuse may vanish on its own. Darkness:      The character is blinded, and their physical attack accuracy drops dramatically. Healed by Eye Drop item, Remedy item, and Esuna spell. After three turns have elapsed, there's a 20% chance Darkness may vanish on                its own. Distract:      The character gets turned around and can perform no actions. No item/spell heals this, but the condition automatically wears off at the start of their next turn. KO:            The character has lost all their HP and is, for all intents and purposes, dead. If all members of your party are KO'd, it's Game Over. Healed by Phoenix Tail-type items and Raise/Araise spells. Mag Break:     The character's Mag stat is halved. No item/spell heals this. Petrify:       The character has been turned into stone and can perform no actions. Similar to KO, if all party members are Petrified, it's a Game Over. Healed by Soft item, Stona spell, Remedy item, and Esuna spell. Poison:        The character loses 10% of their maximum HP value each round. Poison will never outright kill a character; if left active, it will drain them down to 1 HP and stop there, at least until they've gained some HP back for it to drain again. Healed by Antidote item, Panacea spell, Remedy item, and Esuna spell. After three turns have elapsed, there's a 10% chance Poison may vanish on its own. Silence:       The character can no longer cast magic spells. All skills that use the Mag stat for power are affected by                this, including White and Black magic spells, Dainsevs, Deren's Magic Shock, Lisbeth's Terrain skills, and Ellana's Blue Magic. Silence does not affect the rest of Deren's Sword skills, Motor's Machinery skills, Ibis' Thievery skills, or Fuban's Kakutou skills. Healed by Echo Screen item, Remedy item, and Esuna spell. After three turns have elapsed, there's a 20% chance Silence may vanish on its own. Sleep:         The character falls asleep and can perform no actions. No item/spell heals this, but the character will wake up if physically attacked by an enemy. After three turns have elapsed without being attacked, there's                a 25% chance Sleep may vanish on its own. Slow:          The character's Spd stat is halved, making them take their turn after most everybody else on the battlefield. Healed by Remedy item and Esuna spell. After three turns have elapsed, there's a 20% chance Slow may vanish on its own. Stop:          The character is entirely halted and can perform no actions. Healed by Remedy item and Esuna spell. After three turns have elapsed, there's a 20% chance Stop may vanish on its own. Str Break:     The character's Str stat is halved. No item/spell heals this. Vit Break:     The character's Vit stat is halved. No item/spell heals this. ---

_____                                                                                                           __________ 2.6  \__________________________________________________________________________________________________________/  ffen_2.6

=
============================================================================================================== Elements/Enemy Classes

=
==============================================================================================================

In this game, there are six elements. The following chart lists what they are and what they're weak to. Attacking an enemy aligned to a specific element with that same element will result in little to no damage. Attacking them with the element they're weak to will result in more damage than normal.

Enemies that show N/A during a Scan under their element are what's called "baseless", meaning they're not strong against or weak to any particular element. If N/A is listed next to Strong, then no elemental attack will do less damage than normal to them. If N/A is listed next to Weak, then no elemental attack will do more damage than normal.

Element  Weak To ---   --- Fire     Ice Ice      Fire Thunder  Water Water    Thunder Light    Shadow Shadow   Light

Enemy classes are specific families that an enemy may belong to. Weapons with a "Stk" ability given will deal more damage to enemies in the listed class than normal during physical attacks. Unlike elements though, if you attack an enemy of a class that doesn't match your weapon, you'll still do normal damage to them.

Not all enemies are classed; ones that aren't simply list N/A for their class during a Scan. Non-classed enemies commonly include robots and bosses.

Class    Description -    --- Beast     Animals of various sorts, including furred mammals Crawler  Bugs, insects, and other grounded creatures Demon    Demonic-based creatures Dragon   Dragons and large lizards Flyer    Most enemies in flight, not including dragons Shell    Creatures with exoskeletons, shells, or toughened skin Zombie   Various undead enemies

_____                                                                                                           __________ 2.7  \__________________________________________________________________________________________________________/  ffen_2.7

=
============================================================================================================== Magic System

=
==============================================================================================================

The majority of the Final Fantasy spells you're used to appear in the game. The system used to learn them, however, is very unique, although it shares some similarities with Final Fantasy VIII's Draw system.

In Endless Nova, most living beings have magical energy. Items called Cryna Orbs are crystals devoid of all magical energy, which makes them useful storage containers when you attempt to pull magical waves from enemies. When in battle, if you use a Cryna Orb, one of three things will happen:

1: If a monster or monster group doesn't have any magic spells to extract, the Cryna Orb will vanish. 2: When magic spells are available to extract, the Cryna Orb will occasionally simply fail to extract. The chance of this happening varies with each enemy group. When this happens, the orb will shatter. Try again on the next turn. 3: If the Cryna Orb extracts the spell successfully, the orb will glow, and you will be told what spell it extracted. You can then use this Wisdom Orb outside of battle on a specific character to have that person permanently learn that spell.

Note that all three of those events result in using up a Cryna Orb, whether you gain a Wisdom Orb out of the attempt or not. Also note that you cannot use more than one Cryna Orb per round, whether it's successful or not. If more than one person uses a Cryna Orb in the same round, then actual usage of the other Orbs will default to the next several rounds, in the order of turns of the people who used them. The Orb will be used automatically at the very start of the round, without that character's input, though said character can still take their turn as normal during that same round.

If you're not overly worried about wasting Cryna Orbs, then you can take advantage of that trick; have everyone use a Cryna Orb in one round and then let them concentrate on fighting while, over the next several rounds, magic extraction is automatically attempted without you actively worrying about it.

Another useful trick along the opposite line, that of lowering Cryna Orb usage instead of increasing it, is standing at a PuPu in an area where there are enemies you want to extract a specific spell from. Save your game before you start, then get into a battle. If you can't extract the spell you want the first time, hit F12 to instantly jump back to the title screen, and then reload the save. Repeat until you've drawn the spell. This takes extra time, but guarantees that you only use a single Cryna Orb instead of many of them.

Already filled Wisdom Orbs are also attainable via the Barter system, explained in section 7.0. In addition, there is a sage named Horace who lives at the Astral Tower in North Coyas. If you give him a Cryna Orb and 200 gil, he will attempt to draw a magic spell for you out of thin air. The chance of this working is even less than using Cryna Orbs in battle, however; most enemies give you a 35% chance of succeeding pulling Wisdom Orbs at the least, while Horace only offers an 10% chance.

_____                                                                                                           __________ 2.8  \__________________________________________________________________________________________________________/  ffen_2.8

=
============================================================================================================== Dainsevs

=
==============================================================================================================

Dainsevs are Endless Nova's versions of summons. Dainsevs are equippable items, like weapons and armor. You can only have one Dainsev equipped to each character at any given time. The Dainsev will add one specific summon to your Skills, but will also lower one or two of your stats in one return, so you'll need to stay sharp about which Dainsev you attach to which character.

Some Dainsevs can be received in ways other than just going up to them and talking to them, such as paying or bartering, or performing a specific task. On the other hand, a few Dainsevs that you can walk up to will require fighting them and defeating them in battle to gain.

There are eighteen Dainsevs in all. See section 5.4 for a list of Dainsevs, what they do, what stats they drop, and where to find them.

_____                                                                                                           __________ 2.9  \__________________________________________________________________________________________________________/  ffen_2.9

=
============================================================================================================== Desperation

=
==============================================================================================================

When a character's HP reaches 5% of its max or less, they will randomly shift into Desperation mode during a battle, similar in style to Final Fantasy VI and VIII. The shift is described as random because the chance of it happening is actually extremely low; a Desperation move only has a 1% chance of appearing in any given turn. In fact, it's possible to go through the entire game and never see Desperation mode in action.

When in Desperation mode, a character temporarily gains one new skill that doesn't cost any MP to use. Each character's Desperation skill is listed with their character-specific skills in section 3.0. The Desperation skill will usually vanish from the available spell list one round after it appears, whether it was actually used or not, so take advantage of it while it's available. 5% of the time, the skill will stay accessible the entire battle.

_____                                                                                                           __________ 2.10 \__________________________________________________________________________________________________________/ ffen_2.10

=
============================================================================================================== Love Points

=
==============================================================================================================

Love Points are a system the game uses to keep track of your friendship level with multiple people. At several points during the game, you'll be given two or three things to say in response to a character's statement, and one choice will usually increase that character's Love Points balance while the others will decrease it. Three different sets of points are tracked over the course of the game, and the total tallies of the sets allows you to see a hidden conversation between the lead character and one other person of a possible four near the game's end.

For the first three characters, their cutscene is triggered simply by their set of Love Points being higher than the other two characters' sets. To see the fourth cutscene, two characters (the two girls) must have Love Point scores of two or lower, while the third character (the guy) must have a score at zero or lower.

Sections 4.3, 4.6, 4.7, 4.10, and 4.26 of the walkthrough list the six questions that change Love Point tallies, and how many points they increase or decrease each person by. The final cutscene is touched on in section 4.32.

_____                                                                                                           __________ 3.0  \__________________________________________________________________________________________________________/  ffen_3.0

=
============================================================================================================== C H A R A C T E R S

=
==============================================================================================================

The following section contains a detailed list of the characters that will join your party during the game, and their abilities. Please note that the paragraphs below are all general suggestions. Because the system the game uses for leveling up stats is somewhat open-ended, you certainly don't have to follow the suggestions word-for-word. If you want to have Motor focus as a mage and use Ellana for attacking, go right ahead.

The starting HP, MP, Str, Vit, Mag, and Spd are only set for Deren and Motor. Everyone else's starting stats varies depending on the level of Deren's stats at their time of joining.

_____                                                                                                           __________ 3.1  \__________________________________________________________________________________________________________/  ffen_3.1

=
============================================================================================================== Deren

=
============================================================================================================== _____________________________________________
 * Starting Stats                             |
 * HP - 52        MP - 8                      |
 * Str - 4        Vit - 3                     |
 * Mag - 2        Spd - 4                     |
 * Weapon - Broadsword (+5 Str)               |
 * Wrist - Bronze Bangle (+5 Spd)             |
 * Armor - Cotton Shirt (+5 Vit)              |
 * Relic - N/A                                |
 * Skills - N/A                               |
 * Age - 22                                   |
 * Joins at - Stars Bliss                     |
 * Uses weapon type - Sword                   |
 * Special - Sword Skill                      |
 * _____________________________________________|
 * Special - Sword Skill                      |
 * _____________________________________________|

_________________________________________________________________________________________________________________________
 * Character Skills                                                                                                       |
 * Name         MP  Learn From      Function                                                                              |
 * Rough Dive    4  Wing Edge       Attacks at same strength, regardless of enemy Vit.                                    |
 * Diamond Sword                                                                                        |
 * Crystal Sword                                                                                        |
 * Magic Shock   4  Wizard Sword    Attacks with damage based on Deren's Mag instead of Str.                              |
 * Power Break   8  Sonic Steel     Attacks and halves the Str of one enemy.                                              |
 * Rune Master                                                                                          |
 * Hunter's Blade                                                                                       |
 * Particle Blade                                                                                       |
 * Grim Blade                                                                                           |
 * Magic Break   8  Ice Brand       Attacks and halves the Mag of one enemy.                                              |
 * Coral Sword                                                                                          |
 * Rune Master                                                                                          |
 * Grim Blade                                                                                           |
 * Armor Break   8  Enhanced Sword  Attacks and halves the Vit of one enemy.                                              |
 * Dragon Fate                                                                                          |
 * Masamune                                                                                             |
 * Grim Blade                                                                                           |
 * Zombie Slash 10  Excalibur       Deals large damage to Zombie-class enemies. Requires Excalibur equipped.              |
 * Plasma Disk   0  Desperation     White hot energy attack. Deals large damage to one enemy and performs all three Break |
 * skills in the process.                                                               |
 * _________________________________________________________________________________________________________________________|
 * Plasma Disk   0  Desperation     White hot energy attack. Deals large damage to one enemy and performs all three Break |
 * skills in the process.                                                               |
 * _________________________________________________________________________________________________________________________|

Deren Star is an enigmatic, young spacer who travels from colony to planet doing odd (and sometimes dangerous) jobs for various people. There's more to this bounty hunter than meets the eye though, like most RPG heroes, and you'll eventually uncover bits and pieces of his interesting past as you go.

Deren's style of battling most closely matches the Warrior class from standard FF titles. He serves as the party's go-to guy when it comes to consistent physical attacks. His speed rating also tends to stay pretty high, though choice of armor can allow you to sacrifice his speed for extra strength.

Deren's specialized fighting tactic is called Sword Skill. His skills all serve as special attacks that cost MP, but many of the attacks have added benefits as well, most along the lines of doing something detrimental to the opponent's stats, such as lowering their strength or breaking their magic. To learn new skills, simply purchase or find one of the weapons that teach it; once the weapon is in your inventory, you'll learn the skill automatically. Skills learned are permanent; they stay in your skill list whether that weapon is equipped or not, once it's been learned. The exception is Zombie Slash, which stays learned, but can't be performed unless the Excalibur sword is equipped.

_____                                                                                                           __________ 3.2  \__________________________________________________________________________________________________________/  ffen_3.2

=
============================================================================================================== Motor

=
============================================================================================================== _____________________________________________
 * Starting Stats                             |
 * HP - 40        MP - 12                     |
 * Str - 3        Vit - 4                     |
 * Mag - 3        Spd - 3                     |
 * Weapon - Handgun (+5 Str, Flyer Stk)       |
 * Wrist - Bronze Bangle (+5 Spd)             |
 * Armor - Cotton Shirt (+5 Vit)              |
 * Relic - N/A                                |
 * Skills - Scan                              |
 * Age - ??                                   |
 * Joins at - Stars Bliss                     |
 * Uses weapon type - Handgun                 |
 * Special - Machinery                        |
 * _____________________________________________|
 * Special - Machinery                        |
 * _____________________________________________|

_________________________________________________________________________________________________________________________
 * Character Skills                                                                                                       |
 * Name            Learn From         Function                                                                            |
 * Gatling Gun     Kidora (Darum)     Attacks all targets with a Gatling Gun.                                             |
 * Sun Flash       Kidora (Darum)     Distracts all targets with bright light.                                            |
 * Blade Blaster   Sir Nido's Museum  Shoot sharp blade to damage one target; occasionally causes Death.                  |
 * Rocket Punch    Kidora (Kortira)   Powerful glove blast to one target ignores enemy defense.                           |
 * Stone Sealer    Kidora (Kortira)   Seals one target in stone.                                                          |
 * Micro Missiles  Kidora (Kortira)   Blasts all targets with multiple missiles.                                          |
 * Graviton Cannon Desperation        Huge cannon deals lethal damage. Does damage to all enemy classes.                  |
 * _________________________________________________________________________________________________________________________|
 * Graviton Cannon Desperation        Huge cannon deals lethal damage. Does damage to all enemy classes.                  |
 * _________________________________________________________________________________________________________________________|
 * _________________________________________________________________________________________________________________________|

Motor is an android who doesn't recall any of her past beyond a certain point; specifically when Deren met her in the Ally Luna junkyard not too long before the game begins. Over the course of the game, she'll learn of her past, of her creator, and begin to experience actual emotions.

Motor's style of battling most closely matches the Hunter class from standard FF titles. Her relative strength stays very near Deren's in a normal playthrough, so she's a great person to use for physical attacking. She is also, however, useful for dealing minor damage to multiple enemies with her Machinery skills. Either way, it's smart to use her as a physical attacker in battles.

The Machinery fighting tactic is one that allows Motor to use skills based on unique weapons that are in your inventory. Not too far into the game, you'll meet a woman that makes a habit out of building specialized weapons for Motor. These weapons aren't equippable or sellable; they're key items that stay in your inventory permanently. Each item held allows Motor to use a new skill. All of the skills are MP-free, and generally do things such as attacking or causing temporary status effects to an opponent, sometimes to all of them.

_____                                                                                                           __________ 3.3  \__________________________________________________________________________________________________________/  ffen_3.3

=
============================================================================================================== Lisbeth

=
============================================================================================================== _____________________________________________
 * Starting Stats                             |
 * Weapon - Bronze Bell (+5 Mag)              |
 * Wrist - Bronze Bangle (+5 Spd)             |
 * Armor - Cotton Shirt (+5 Vit)              |
 * Relic - Precious Locket (+5 Mag)           |
 * Skills - Terrain, Cure                     |
 * Age - 11                                   |
 * Joins at - Stars Bliss                     |
 * Uses weapon type - Bell                    |
 * Special - Terrain                          |
 * _____________________________________________|
 * Special - Terrain                          |
 * _____________________________________________|

_________________________________________________________________________________________________________________________
 * Character Skills                                                                                                       |
 * Name           Appears In      Function                                                                                |
 * Hell Ivy       Grass/Forest    Baseless attack; may cause Stop.                                                        |
 * Sand Storm     Desert          Baseless attack; may cause Slow.                                                        |
 * Snow Fury      Snowy           Ice attack; may cause Confuse.                                                          |
 * Lava Burst     Volcano         Fire attack; may cause Death.                                                           |
 * Cave In        Rocky/Cave      Baseless attack; may cause Petrify.                                                     |
 * Gusty Wind     Plains/Valleys  Baseless attack; may cause Sleep.                                                       |
 * Aqua Bubbles   River/Ocean     Water attack; may cause Poison.                                                         |
 * Bizarro Energy Outer Space     Shadow attack; may cause Berserk.                                                       |
 * Static Wave    Technological   Thunder attack; may cause Silence.                                                      |
 * Pearl Rays     Celestial       Light attack; may cause Distract.                                                       |
 * Angel Wings    Desperation     Cures all bad status effects, including KO, and maxes HP to full for the entire party.  |
 * _________________________________________________________________________________________________________________________|
 * Angel Wings    Desperation     Cures all bad status effects, including KO, and maxes HP to full for the entire party.  |
 * _________________________________________________________________________________________________________________________|
 * _________________________________________________________________________________________________________________________|

Lisbeth is a mysterious girl with animal-like ears and a tail who was on some type of mission with her friends before FC Soldiers ruined the party. Now she travels with your group, although her crash-landing in Stars Bliss gave her amnesia. A major portion of your journey through the game is spent both keeping her out of the FC Troop's hands, as well as trying to help her get her memory back.

Lisbeth's style of battling most closely matches the Geomancer class from standard FF titles. She starts with around three times the MP max than Deren or Motor do at start, and her physical attack power never gets very high, so clearly she's designed for magic-usage. Give her as many Wisdom Orbs as possible and let her fly.

The Terrain fighting tactic is a single character specific skill that attacks all enemies and causes status effects, though which effect it causes, as well as what element the attack is attuned to, changes. The list above explains what type of areas allow you to use different Terrain attacks, but in reality, the specific enemy group you're fighting determines what Terrain attack she has, not the area you're in. For example, Ice Flan are aligned to the Water element, so even though you encounter them in the ice-filled White Temple, Aqua Bubbles will be the skill she can use against them. Terrain attacks never use any MP.

_____                                                                                                           __________ 3.4  \__________________________________________________________________________________________________________/  ffen_3.4

=
============================================================================================================== Ibis

=
============================================================================================================== _____________________________________________
 * Starting Stats                             |
 * Weapon - Dagger (+10 Str, Crawler Stk)     |
 * Wrist - Bronze Bangle (+5 Spd)             |
 * Armor - Cotton Shirt (+5 Vit)              |
 * Relic - N/A                                |
 * Skills - Steal, Panacea, Scan              |
 * Age - 17                                   |
 * Joins at - Mian Forest                     |
 * Uses weapon type - Dagger                  |
 * Special - Thievery                         |
 * _____________________________________________|
 * Special - Thievery                         |
 * _____________________________________________|

_________________________________________________________________________________________________________________________
 * Character Skills                                                                                                       |
 * Name        Learn From   Function                                                                                      |
 * Steal       N/A          Swipes an item from a group of enemies. 70% chance of succeedding.                            |
 * Detect      N/A          Checks to see what item an enemy group holds.                                                 |
 * Final Slots Desperation  Randomly gives you one of the following items, from one up to the given number of said item:  |
 * five X-Potions, five Mega Potions, four Turbo Ethers, four Remedies, three Elixirs, two Mega |
 * Phoenixes, or one Last Elixir.                                                               |
 * _________________________________________________________________________________________________________________________|
 * five X-Potions, five Mega Potions, four Turbo Ethers, four Remedies, three Elixirs, two Mega |
 * Phoenixes, or one Last Elixir.                                                               |
 * _________________________________________________________________________________________________________________________|

Ibis is a Su Karu Hunter, considering himself a great treasure hunter, though everyone else just looks at him as a common thief. He's currently searching the solar system for his partner and mentor, who vanished several weeks before the game started.

Ibis' style of battling most closely matches the Thief class from standard FF titles. He starts with a strength level near Deren and Motor, if not higher, so you'll mainly want to use him for normal attacking. His Mag level isn't bad though, so feel free to give him a few spells as well, for backup purposes.

The Thievery fighting tactic is a single character specific skill that allows you to get rare items. Simply use the Steal skill in battle and Ibis will attempt to take an item from the enemy. Steal never uses any MP. Note that, like Cryna Orbs, you can only use the skill once successfully per battle, whether you're fighting one enemy or multiple. There's only ever one item you can steal in any given battle. The item you steal is usually the same item you occasionally win at battle's end, but since winning items is randomized regardless of theft, you may still win an item, even if you've stolen it in that battle already.

His second skill, Detect, appears after his max HP reaches 150 or higher.

_____                                                                                                           __________ 3.5  \__________________________________________________________________________________________________________/  ffen_3.5

=
============================================================================================================== Ellana

=
============================================================================================================== _____________________________________________
 * Starting Stats                             |
 * Weapon - Oak Pole (+10 Str, Demon Stk)     |
 * Wrist - Bronze Bangle (+5 Spd)             |
 * Armor - Silk Robe (+5 Vit, +10 Mag)        |
 * Relic - N/A                                |
 * Skills - Fire, Blizzard, Water, Thunder    |
 * Age - 20                                   |
 * Joins at - Corret                          |
 * Uses weapon type - Bokken                  |
 * Special - Blue Magic                       |
 * _____________________________________________|
 * Special - Blue Magic                       |
 * _____________________________________________|

_________________________________________________________________________________________________________________________
 * Character Skills                                                                                                       |
 * Name         MP  Learn From               Function                                                                     |
 * Goblin Punch  0  Goblin, Black Goblin     Low baseless attack.                                                         |
 * Mind Blast    6  Tengu, Tengu Mage        Low baseless attack; may cause Distract.                                     |
 * ? ? ? ? ?     8  Zombie                   Unknown type of low attack.                                                  |
 * Mogri Dash   10  Wild Chocobo             Baseless attack; damage based on number of escaped battles.                  |
 * Jade Coin    12  Hybrid                   50/50 chance of full HP recovery or instant KO.                              |
 * 100 Needles  16  Cactuar, Kactuar         Deals around 100 points of damage to one enemy.                              |
 * Limit Glove  18  Methusalla               Cures entire party's bad status effects, but drops everyone's HP to 1.       |
 * Break        20  Lamia                    Low baseless attack; may cause Petrify.                                      |
 * Aqua Lung    22  Chimera, Chimera Elder   Moderate water attack to all enemies.                                        |
 * Moon Flute   24  Coral, Zone Keeper       Causes Berserk for all enemies.                                              |
 * White Wind   30  White Dragon             Heals entire party by amount of Ellana's current HP.                         |
 * Guard Off    32  Iron Giant               Halves one target's Vit.                                                     |
 * Exploder     34  Security Gun A           Large baseless attack.                                                       |
 * Magic Hammer 46  Behemoth, King Behemoth  Makes one target lose MP.                                                    |
 * Sour Lung    58  Malboro                  Gives Berserk, Confuse, Darkness, Poison, Silence, and Sleep to all enemies. |
 * Shadow Flare 60  Watcher Beta             Large shadow attack.                                                         |
 * Twilight      0  Desperation              Sacred bokken technique. Deals moderate damage to one enemy.                 |
 * _________________________________________________________________________________________________________________________|
 * Twilight      0  Desperation              Sacred bokken technique. Deals moderate damage to one enemy.                 |
 * _________________________________________________________________________________________________________________________|
 * _________________________________________________________________________________________________________________________|

Ellana Tugama is a woman that grew up in Ress on Coyas, but has been training in Yoih for the past eight years. She's visited Necelia often enough that the King and Queen there are almost family to her. Unfortunately, her real family seems to have vanished due to mysterious circumstances involving the Obeskan religion and a faction from space, so she joins your party to search for the truth.

Ellana's style of battling most closely matches the Blue Mage class from standard FF titles. She is useful as a magic caster, especially considering her ample Blue Magic abilities. However, her Str level always stays relatively high, so unlike Lisbeth, you can also depend on her for physical attacks. Her Spd level is lower than everybody else's when she joins though, so initially she'll often be the last person to perform an action in battle.

The Blue Magic fighting tactic allows Ellana to learn from a list of spells that aren't available to other magic casters. When Ellana is in your party and an enemy uses a Blue Magic skill against any member of that party, Ellana learns the spell, and can cast it herself from then on. Ellana must be alive to learn the spell; she must also be under your full control, so if she's Berserked, Confused, Petrified, Stopped, Asleep, or Distracted, she won't learn anything. See section 5.3 for extended information on the spells listed above.

_____                                                                                                           __________ 3.6  \__________________________________________________________________________________________________________/  ffen_3.6

=
============================================================================================================== Fuban

=
============================================================================================================== _____________________________________________
 * Starting Stats                             |
 * Weapon - Feral Claws (+35 Str, Critical Up) |
 * Wrist - Mythril Bangle (+15 Spd)           |
 * Armor - Linen Cuirass (+20 Vit, -5 Spd)    |
 * Relic - N/A                                |
 * Skills - Chakra, Haste                     |
 * Age - Late 20's                            |
 * Joins at - Necelia                         |
 * Uses weapon type - Claw                    |
 * Special - Kakutou                          |
 * _____________________________________________|
 * Special - Kakutou                          |
 * _____________________________________________|

_________________________________________________________________________________________________________________________
 * Character Skills                                                                                                       |
 * Name       MP  Learn From         Function                                                                             |
 * Chakra      4  N/A                Recovers 10% of max HP and MP.                                                       |
 * Blaster     8  Ancient Scroll IV  Releases a beam of pure light energy at one target for physical damage.              |
 * Counter    20  Ancient Scroll VI  Hits all enemies with the amount of damage taken by Fuban that round.                |
 * Aura       50  Ancient Scroll I   Casts Auto-Life on self.                                                             |
 * Feral Rave  0  Desperation        Devestating fighting combo. Deals large damage to one enemy.                         |
 * _________________________________________________________________________________________________________________________|
 * Feral Rave  0  Desperation        Devestating fighting combo. Deals large damage to one enemy.                         |
 * _________________________________________________________________________________________________________________________|
 * _________________________________________________________________________________________________________________________|

Fuban, a mysterious man known for hopping into danger zones, clearing enemies out and saving civilians, and then vanishing, joins your party in Necelia, seemingly only because he loves battles and figures he'll have a good time following your enemy-attracting party around. His personality and off-putting demeanor leave a little to be desired.

Fuban's style of battling most closely matches the Monk class from standard FF titles. Fuban, from his introduction on, remains a top level combatant, easily dealing twice the damage that anyone else does with physical attacks. He has a useful amount of MP to cover some spells and his skills, but you'll probably tend to use him more often for straight attacking. He also starts with much more HP than anyone else, so he's a very good person to depend on in cases where everyone's dying and you need someone to stay intact to bring them back.

The Kakutou fighting tactic provides multiple skills that do damage or cause status effects to enemies and friends. These skills are learned by picking up Ancient Scroll items as you travel, and taking them to Fuban's master south of Yoih so the man can teach him the skills contained therein.

_____                                                                                                           __________ 3.7  \__________________________________________________________________________________________________________/  ffen_3.7

=
============================================================================================================== KioSen

=
============================================================================================================== _____________________________________________
 * Starting Stats                             |
 * Weapon - Beaker (+10 Str, +15 Mag)         |
 * Wrist - Carbon Bangle (+25 Spd)            |
 * Armor - Wizard Robe (+5 Vit, +20 Mag)      |
 * Relic - N/A                                |
 * Skills - Fira, Blizzara                    |
 * Age - 30                                   |
 * Joins at - Finel Capital                   |
 * Uses weapon type - Beaker                  |
 * Special - Use Item                         |
 * _____________________________________________|
 * Special - Use Item                         |
 * _____________________________________________|

_________________________________________________________________________________________________________________________
 * Character Skills                                                                                                       |
 * Item            Learn From   Function                                                                                  |
 * White Powder    N/A          Casts Cure on all party members.                                                          |
 * Healing Water   N/A          Casts Cura on all party members.                                                          |
 * Calm of Storm   N/A          Casts Curaga on all party members.                                                        |
 * Purity Chalice  N/A          Casts Esuna on all party members.                                                         |
 * Fire Curtain    N/A          Casts Fire Shell on all party members.                                                    |
 * Ice Curtain     N/A          Casts Ice Shell on all party members.                                                     |
 * Thunder Curtain N/A          Casts Thunder Shell on all party members.                                                 |
 * Water Curtain   N/A          Casts Water Shell on all party members.                                                   |
 * Hero Drink      N/A          Casts Might on all party members.                                                         |
 * Bomb Soul       N/A          Casts Fire against all enemies.                                                           |
 * Inferno Fang    N/A          Casts Fira against all enemies.                                                           |
 * Fire Gem        N/A          Casts Firaga against all enemies.                                                         |
 * Ice Shard       N/A          Casts Blizzard against all enemies.                                                       |
 * Arctic Wind     N/A          Casts Blizzara against all enemies.                                                       |
 * Ice Gem         N/A          Casts Blizzaga against all enemies.                                                       |
 * Coiled Wire     N/A          Casts Thunder against all enemies.                                                        |
 * Nimbus Core     N/A          Casts Thundara against all enemies.                                                       |
 * Thunder Gem     N/A          Casts Thundaga against all enemies.                                                       |
 * Fish Scale      N/A          Casts Water against all enemies.                                                          |
 * Dragon Tail     N/A          Casts Watara against all enemies.                                                         |
 * Water Gem       N/A          Casts Wataga against all enemies.                                                         |
 * Leco Weed       N/A          Casts Confuse on all enemies.                                                             |
 * Deadly Waste    N/A          Casts Poison on all enemies.                                                              |
 * Sands of Time   N/A          Casts Stop on all enemies.                                                                |
 * Mute Mask       N/A          Casts Silence on all enemies.                                                             |
 * Dream Dust      N/A          Casts Sleep on all enemies.                                                               |
 * Star Dust       N/A          Casts Comet against all enemies.                                                          |
 * Chef's Knife    N/A          Casts Death against all enemies.                                                          |
 * Box of Toys     Desperation  Drop a load of trinkets on one enemy for moderate damage. May cause Confuse and Berserk.  |
 * _________________________________________________________________________________________________________________________|
 * Box of Toys     Desperation  Drop a load of trinkets on one enemy for moderate damage. May cause Confuse and Berserk.  |
 * _________________________________________________________________________________________________________________________|
 * _________________________________________________________________________________________________________________________|

KioSen is actually a man by the name of Mason Lucade, a scientist who accidentally turned himself into a KioSen doll after a mishap in the laboratory. Having not found any of the chemical he needs to turn back to normal, he decides to travel with your party instead, hoping that he can locate a magical way of turning himself back into a human.

KioSen's style of battling most closely matches the Chemist class from standard FF titles. As a toy doll, he's is very weak as far as Str goes, so you won't often be using him for attacking. Instead, it's better to concentrate on using skills or magic casting with him, as he starts with a hefty amount of MP.

The Use Item fighting tactic allows KioSen to use Trade Items you may have in your inventory during battle. When KioSen uses a Trade Item, the energy inside it is sent forth as a Multi version of the normal spell that item provides a Wisdom Orb for via the barter system. This makes KioSen's skills an invaluable addition when you need to affect your entire party or all enemies at once. To use his skills, simply go into your normal item menu with him during battle, and you'll see that the Trade Items are available to select and use. Only Trade Items #01 to #28 can be used by KioSen; the last four are unusable. #29 and #31 are blocked out because they're unnecessary; #29's default spell already has a castable multi version, while #31 doesn't offer any spells at all. #30 and #32 are assumably blocked because their spells are so powerful that multi versions would break the game's balance.

_____                                                                                                           __________ 4.0  \__________________________________________________________________________________________________________/  ffen_4.0

=
============================================================================================================== W A L K T H R O U G H

=
==============================================================================================================

In the following walkthrough, indented paragraphs starting with a series of dashes and equal signs (-=-=-=-) are plot specific. A full description of every plot-specific cutscene has been included in the walkthrough. If you don't want to spoil yourself to the plot, therefore, skip those paragraphs. You've been warned.

In enemy listings, the number after the parenthesis denotes how many enemies you'll generally run into per battle. For example, "Flan (2/3)" means that you'll normally encounter two or three Flan if you run into any. "Furan Toad (1)" means you'll just see one Furan Toad when he shows up. An "x#" means you'll fight exactly that many of those enemies over the course of that section, such as "FC Soldier x5".

The extract listings give, in order, the spells you can extract from each enemy shown in the enemy listings section, followed by what you can extract from the bosses of that section. An "N/A" is shown when that specific enemy doesn't have anything to extract. If the section doesn't appear at all, no enemies in that section have spells to extract.

_____                                                                                                           __________ 4.1  \__________________________________________________________________________________________________________/  ffen_4.1

=
============================================================================================================== Underground Storage Facility

=
============================================================================================================== Join:    Deren, Motor Enemy:   FC Soldier x5, FC Captain x3 Boss:     Bio Yoma Item:    Antidote x2, Potion x2, Weapon Prototype ---

-=-=-=- As the game begins, we see a girl, two men, and a woman traveling through space in special pods... and two unnamed soldiers attempting to kidnap them with a Snare Ray. Unfortunately for the soldiers, their ray catches quite a bit of debris in the process, damaging the ship, and knocking the girl's pod off course. Her golden pod heads off on a        ballistic course for space colony called Stars Bliss. Meanwhile, the two soldiers report their failure to their President, and, not needing the three people they managed to capture, he sets their ship's self destruct on from afar. Harsh.

-=-=-=- Meanwhile, a flashback shows our hero, Deren, talking to a friend of his named Skeet. For the record, this conversation is taking place on another space colony named Arleah. Skeet built a prototype for a type of weapon that runs off of Wisdom Orbs instead of normal energy sources, which would theoretically cut down on power usage. Unfortunately for Skeet, his prototype was stolen by two thugs from Stars Bliss, so now he's asking Deren to find the prototype and retrieve it. For doing this job, you'll only receive 200 gil from Skeet, but Deren does it        anyways since Skeet is an old friend, and because the man behind the theft is an old annoyance of Deren's.

The game starts you already inside the sewer system of Stars Bliss, where this Sho fellow has a storage facility that the prototype is most likely being stored at. You start with 8 Potions, 1 Phoenix Tail, and 2 Eye Drops in your inventory. Try not to use any of the items (especially the Potions) unless you absolutely have to. Most status effects vanish after a battle ends, and after you finish this section and get back to the sewers, your HP and MP will be refilled anyways. Since the enemies in the sewers are more abundant and a little tougher than the ones in the storage facility, having more Potions available then is a prudent idea.

From where you start, the door to the left leads to the sewers (which you can't enter yet), while the door on the right leads to Sho's storage facility, so head for the right-hand door. Inside, you'll encounter a new hindrance: Finel Capital soldiers. From what Deren remembers of Sho, the man isn't one to use grunts for security, normally relying on cameras and alarms, so actual soldiers keeping guard is an unwanted surprise. They're not too difficult though; at 12 HP each, you should be able to take out any one of them in no more than two rounds.

After taking out the first one, Motor disables the security in the complex, allowing you to enter most doors. The single door at the top of this room leads to a second room with two FC Soldiers, and a treasure chest with two Potions. The top door in this second room is actually an elevator that leads to the second out of three floors in this complex. Upon reaching Floor 2, you'll be blocked from continuing further thanks to a door that remains locked, despite Motor's earlier efforts. But the room does contain one very important thing: a PuPu. PuPus are friendly space aliens that act as this game's Save Points, and they will also allow access to various other options over the course of the game. Right now, the only other thing a PuPu will do for you is give you a quick description of the city/area you're in. Save your game and take the elevator to Floor 3.

In the first room of Floor 3, you'll encounter an FC Captain. Just like Soldiers, it should only take two rounds to take him out, though watch out for his grenades. You'll also find a vending machine (which you can't buy anything from) and a treasure chest with two Antidotes in the room. Head south. This room is a dead end, with two more FC Soldiers, and five computers. One of the computers, however, is off, and can be pushed from either direction (face its side and hit the Action button) to reveal a grate. You'll automatically drop down the hole, and you'll end up in the room that's past the earlier blocked door. In this room is another FC Captain. Unfortunately, after you defeat him, he stays alive long enough to set the facility's two minute self destruct, and then has the gall to summon the Bio Yoma boss on top of that.

_________________
 * BOSS - Bio Yoma \_______________________________________________________________________________________________________
 * HP:         44                                                                                                         |
 * MP:         50                                                                                                         |
 * Class:      Demon                                                                                                      |
 * Strong:     Water                                                                                                      |
 * Weak:       Thunder                                                                                                    |
 * Status:     N/A                                                                                                        |
 * Skills:     Bio                                                                                                        |
 * Extract:    N/A                                                                                                        |
 * Carries:    N/A                                                                                                        |
 * Steal:      N/A                                                                                                        |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Bio Yoma isn't too difficult here. He has 44 HP, though he runs away after you deal 22 or more damage. But |
 * regardless, don't waste time. Don't even waste time choosing battle options; use Berserker mode, and      |
 * ignore it if he poisons you. You need to finish him off with at least 45 seconds left on the clock to     |
 * have enough time to make it out of the area.                                                              |
 * _________________________________________________________________________________________________________________________|
 * have enough time to make it out of the area.                                                              |
 * _________________________________________________________________________________________________________________________|

Once he runs off, rush down to the treasure chest in the bottom left corner and grab the Weapon Prototype inside, then rush back for the grate (you can't push the shelf blocking the door out of the way) and hit the Action button to hop up a level. Back in the room above, you'll have one more FC Captain to take out. Defeat him, then exit that room through the door, and you'll automatically exit the facility, running to the other end of the sewer hallway and avoiding the resulting explosion.

-=-=-=- Elsewhere in the colony, Sho, two of his cronies, and two FC Soldiers in his office all feel the quake of the explosion. Sho begins ranting at the Soldiers, and initially assumes that the Su Karu Hunters from Kortira are responsible, until a third soldier tells him that the two intruders took out all the guards systematically and stole the prototype. When the soldier mentions not recalling an android being a member of the Hunters, Sho realizes who exactly performed the operation. He then tasks the Soldiers to hunt your party down, get the prototype back, and toss you in the dungeon. Welcome to Stars Bliss.

_____                                                                                                           __________ 4.2  \__________________________________________________________________________________________________________/  ffen_4.2

=
============================================================================================================== Stars Bliss Sewers

=
============================================================================================================== Enemy:   Clipper (1/2), Flan (2/3) Boss:    Bio Yoma Extract: Scan, Panacea, Bio Item:    Antidote x2, Cryna Orb x4, Ether, Flash Bomb x2, Phoenix Tail x2, Potion x7 ---

-=-=-=- Back in the original hallway, Deren and Motor take stock and realize that making themselves scarce before the FC        Soldiers storm the sewers looking for them is a good idea. The resulting conversation before they go reveals the question about why FC Soldiers were even working with Sho to begin with; the Finel Quartet supposedly wouldn't        sink to that level. They decide to worry about that later though.

Head through the door directly north. Here you'll see the same PuPu that was inside the storage facility; luckily, he got out safely. Save your game and head left into the sewer proper.

Down the hallway, at a four-way crossway, you'll meet a man in a turban who will show up often during the game. He doesn't seem to have a name in-game, but in this FAQ he'll be referred to as Turban Man. Talk to him and he will answer various questions you may have about aspects of the game. In his first appearance here, he'll explain the Wisdom system (explained in section 2.7 of this guide), how stats are raised (2.4), and element/class variations (2.6).

Once all your questions are answered, head down; west leads to the next section of the sewer, but there's some treasure chests we want to get to the south first. The iron bar door to the north is locked at the moment. Your enemies in this section will be Clippers and Flan. Neither are very difficult, though since you generally fight multiple enemies, damage may rack up after a while. Use Potions when necessary. Flan really don't do much more than dropping poo for damage, but Clipper's Venom Claw can cause Poison, so stay on your toes.

Once in the new room to the south, head left, then down again, then left again for a treasure chest with three Potions. Head right, down, right, and go down at the branch past a bridge of mucky water for a treasure chest with four Cryna Orbs. It's your choice if you want to go ahead and begin using these now, but it may be safer to wait since you generally can't spare the time right now to attempt extracting spells while enemies are wailing on you. Head back up to the branch and go right and up, then left. You'll probably have noticed by now that you just completed a big circle. So take that hallway back up to hit the original crossway. That iron bar door is still locked, so go ahead and go to your left. As you go, don't forget to take the quick path up over more mucky water for a treasure chest with two Antidotes.

At your first branch, head up for a chest with two Flash Bombs, then go left. Head down, then left at the branch. At the next branch, the bridge heading up leads to a chest with four Potions. Grab that and then take the branch down. The next branch has a chest with two Phoenix Tails to the right, and a chest with an Ether south. Get both chests and then from the branch, head left, up, right, then down at this earlier branch. Keep going down at the next branch; heading right would take you back to the entrance to this section. Follow the path to its end to enter section 3 of the sewers.

Section 3 is nothing but one long horizontal path that culminates in a PuPu and a bridge leading north. Make sure your HP is relatively high and go ahead and save your game here; trying to walk up that bridge results in a surprise attack by friendly Mr. Bio Yoma.

_________________
 * BOSS - Bio Yoma \_______________________________________________________________________________________________________
 * HP:         40                                                                                                         |
 * MP:         66                                                                                                         |
 * Class:      Demon                                                                                                      |
 * Strong:     Water                                                                                                      |
 * Weak:       Thunder                                                                                                    |
 * Status:     N/A                                                                                                        |
 * Skills:     Bio, Venom Claw, Water                                                                                     |
 * Extract:    Bio                                                                                                        |
 * Carries:    200 Gil, Hi-Potion                                                                                         |
 * Steal:      N/A                                                                                                        |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   The only difference between how Bio Yoma is now than before is that he has 4 HP less and 16 MP more.       |
 * Otherwise, use roughly the same tactics. You obviously have more time here since there's no countdown     |
 * clock over your head, so feel free to use Antidotes to keep his Poison attacks at bay. Now might also be a |
 * good time to use some of those four Cryna Orbs you picked up earlier if you want to go ahead and learn the |
 * Bio spell.                                                                                                |
 * _________________________________________________________________________________________________________________________|
 * Bio spell.                                                                                                |
 * _________________________________________________________________________________________________________________________|

Once you've taken Bio Yoma out for good, take the ladder to the north out of the sewers and into the Residential section of Stars Bliss.

_____                                                                                                           __________ 4.3  \__________________________________________________________________________________________________________/  ffen_4.3

=
============================================================================================================== Stars Bliss West

=
============================================================================================================== Item:    100 Gil, Ether, Phoenix Tail ---

Upon exiting the grate, Deren and Motor will have a quick conversation. This is where the Love Points system will begin to come into play; whenever you're given multiple choice answers to say during dialogue, making the better choice will increase your points towards the character involved. Whoever has the most points near the end of the game will appear in a special cutscene, with four possible cutscenes to choose from. Here, you'll need to express to Motor your gladness of her being around to add five points to her set. Alternately, joke around about smart chicks being hot during this dangerous situation to earn her ire and lose two points.

Your next objective is to head to the Space Station to the north before Sho has enough time to get himself together and get you, but before you head up there, you may want to take the opportunity to check out the area. There's various NPC's roundabout, many of whom show despair over their current living/monetary situations, over Finel Capital not doing anything to help them, over the casino on the eastern side of the colony using too many resources, and over whether they can gather enough money to get the heck out of here. Turban Man's hanging out here as well, and will answer new questions for you now, about the casino in the east, the atmosphere generator that keeps the air in check, and asteroid colonies in general.

There's multiple sections in the western side of Stars Bliss. The one you're currently in is the Residential section, with a Shopping Area to the north and a branching tunnel with metal gates between the two. The tunnel has a Relic shop that won't open till much later in the game. A path in the southeast corner of the Residential section leads to the Stars Bliss junkyard, though you can't go there just yet. A path in the northeast section of the Shopping Area leads to the Space Station.

One house in the middle of the Residential section has a treasure chest with a Phoenix Tail. There's also a house built into the cliffside in the northwest with a chest in it; this one has an Ether. This specific chest is half-hidden; when standing as close to the bottom wall of any given area as possible, you'll notice that you can barely see your character. That's an entire tile of space the wall will hide, and quite often you'll find chests tucked away in there where you'll completely miss them if you're not thorough in scouting for them. There's another chest with 100 Gil in the branching tunnel leading to the Shopping Area. The arcade machine in the Weapon shop does not, and will never, work. Sorry.

It would be a good idea to use your hard earned Gil to pick up some new weapons and armor, and to restock on items. Deren can get the Iron Sword now, and both Deren and Motor could use an Iron Armlet and Leather Shirt. Keep in mind, however, that you'll receive an Iron Sword in the very next section, so if you want to pay for it now or save that 300 Gil for something else is up to you. For safety reasons, it's usually good to cart around at least 10 Potions at any given time, though 20 or more would be better. If you need more Gil to purchase everything you want, feel free to head back into the sewers via the grate in the southwest of the Residential section. Just keep walking in circles near the PuPu close to the ladder, so that you have easy access back to the town and its inn if need-be. At this point, you should've leveled your stats up enough from Bio Yoma and the sewer critters earlier that Clippers and Flan don't do much more than 1 to 3 HP damage with any given attack. And Deren with the Iron Sword can generally take out one Clipper or Flan per attack, so you can easily hang out down there a while to build up plenty of money. While you're down there, using a Cryna Orb to pick up the Panacea spell from a Flan will come in handy, so you don't have to keep using up your Antidotes. Clippers just give up the Scan spell, so they're not worth the trouble.

Once you're ready to go, head east from the Shopping Area to get to the Space Station. Inside, talk to the lady at the front counter... to find that the FC Soldiers are a step ahead of you and have already shut down available spaceflight out of this colony until further notice. Oops. With the sewers sure to be searched soon and the town about to be crawling with guards at any second, your only option is to hide in the junkyard. Head east from the Residential section; if you can't find the path leading out, look for the woman NPC who complains about the smell and head right from there.

_____                                                                                                           __________ 4.4  \__________________________________________________________________________________________________________/  ffen_4.4

=
============================================================================================================== Stars Bliss Junkyard

=
============================================================================================================== Enemy:   Bite Bug (2/3), Furan Toad (1/2) Extract: Bio, Fire Item:    Iron Sword ---

In the junkyard, you'll encounter Bite Bugs and Furan Toads. Bite Bugs poison with almost every attack they do, but except for the fact that they'll evade attacks more often if you didn't buy that Iron Sword earlier, they're really not any more difficult than Clippers. If both Deren and Motor hit a Bite Bug, at this point, it should die in the one turn. Furan Toads cast Blind often, which can be mildly annoying, but they've only got 15 HP; two rounds oughta take care of them. They also have Fire, but only cast it when their health is 25% or lower.

Bite Bugs give up Bio when hit with a Cryna Orb, which you should already have at this point, while Furan Toads give up Fire. Go ahead and extract the Fire spell now; it'll come in handy even this early. You have the option of using the Wisdom Orb now or waiting; a new party member will join you soon who's better at magic casting in general than either Deren or Motor are now. However, at the point where you're actually able to give a Wisdom Orb to the character, the next time you'll be able to get into battles is another area where you can pick up the Fire spell. So don't worry about the new character not being able to get access to the spell if you teach it to Deren or Motor now. In addition, though there's no minor enemies to be fought between this section and said area where you pick up Fire again next, there is a boss. Having Fire handy during that fight may help, but the battle is easily doable without it. It's up to you.

In the junkyard, head all the way to the right while staying near the bottom to find a chest with 300 Gil. Go back left and head up at the crooked-looking branch. As you hit the top of the area, you'll see two treasure chests. The one on the left you can't get just yet. The one to your right has an Iron Sword.

There's another branch to your right, one path leading down and one leading to the right, but attempting to go either way brings on a cutscene. The bottom branch just leads to the eastern section of Stars Bliss, while the right-hand branch leads to a treasure chest. Unfortunately, you're done with this section as of this cutscene, and can't get that chest at the moment, whether you like it or not.

-=-=-=- Deren and Motor, safely tucked away in the upper-right corner of the junkyard near that oh-so tempting treasure chest, discuss the appearance of the FC Troops again, wondering why the Finel Quartet would send their soldiers to        help a man they'd normally throw in prison, and why there's so much interest in this weapon prototype. Before they talk any further though, that golden pod from the game's intro crashes through the environmental seal of the junkyard, knocking Motor unconscious, and causing the air to rush out into space too fast for Deren to get to        safety. As he tries to check and see if Motor is okay, the pod shatters, revealing an unconscious young girl with furry ears and a tail. Deren collapses after that, and an FC Soldier rushes up, quickly understanding what the commotion was caused by. Deren, Motor, and the mysterious girl are all taken into custody.

-=-=-=- A flashback at this point shows a blond man named Kiro calling for two other people named Xugen and Acaden, who are having trouble keeping up with him. Xugen is Kiro's brother, and has longer blond hair, while Acaden is the brunet man with shorter hair. Kiro is apparently wanting to become a great hero, slaying monsters, despite being of royal lineage. He's convinced he can follow his dreams until the time comes when he has no choice but to lay them aside. Running off to train more, his brother and friend are forced to keep up, at their feet's disapproval.

_____                                                                                                           __________ 4.5  \__________________________________________________________________________________________________________/  ffen_4.5

=
============================================================================================================== Stars Bliss Sewers Redux

=
============================================================================================================== Enemy:   Clipper (1/2), Flan (2/3) Extract: Scan, Panacea Item:    Echo Screen x2, Elixir, Leather Shirt ---

-=-=-=- Deren wakes up to find himself behind bars, in a jail cell with a PuPu. This is actually back in the sewers, in        the section past the original locked iron bars in the first run. Save your game, and attempt to talk to the guard through the door. The guard informs you that Motor is in the cell a few feet up, and where the girl was taken isn't your concern. The two get into an insult slinging match, but before it can go on very long, Motor tricks the lock of her cell door, strolls out, and pimpslaps the guard into a wall. She explains to Deren that the reason she was knocked out was because that pod was emitting some type of magical force that shorted her sensors; being away from that energy for a short period of time was all she needed to reboot. After talking it over, they decide to go        rescue the girl, feeling that a ten year old wouldn't be safe in the hands of Sho, or the FC Soldiers as they seem to be acting now.

Now you're free to explore the northern section of the sewers. Your objective is a pothole that will lead you to the eastern side of Stars Bliss. In addition, you're now dressed in the outfit of the guard Motor knocked out, so none of the guards walking around the jail cells will bother you. In fact, feel free to talk to them, though most won't have anything to say. You will, however, still get into normal random battles. At this point though, if you did rack up cash to purchase the new items and armor earlier, you should have also raised your stats enough to be able to slice through Clippers and Flan like a hot knife through butter. In addition, escaping the sewers the first time triggered the tendency of the enemies down here to start fleeing from you on a regular basis.

Head left from your starting cell to reach the main section of this area. Continue left to the branch, head down, then left, then up, and take a left at the branch. At the next branch, which is only a few steps away, head down, then left, then down out of the area. This leads you to the iron bar doors in the original sewer crossway, though they're still locked, and a treasure chest with an Elixir. Head back up.

Back in the previous screen, go up, then right, then up past the branch. Head up at the nearby branch at the top. Follow the path to a ladder which leads back to the junkyard, to the treasure chest in the top-left corner we couldn't get before. Grab the Leather Shirt from it and drop back down the grate into the sewers again. Follow the path back to the previous branch and head right. Go down, then right. Continue right at the branch, and then head up. In this new branch, go left, then up to a treasure chest with two Echo Screens. Head right, then down, then right at the branch into the next section. Follow this path to its end, where a ladder will take you out of the sewers.

_____                                                                                                           __________ 4.6  \__________________________________________________________________________________________________________/  ffen_4.6

=
============================================================================================================== Stars Bliss East

=
============================================================================================================== Join:    ???? Boss:    Adjo, Gudo Extract: Silence Item:    Phoenix Tail ---

Welcome to the eastern side of Stars Bliss. In this area is the Six Star Casino, a hotel, a TV station, and two guards blocking the entrances to the junkyard and the Space Station. The casino is our final destination, so chat with everyone else first if you plan to; you won't be coming back to Stars Bliss for some time. Another man in a turban (but not Turban Man) is selling some Potions; if you're low, stock up, cause there's a boss coming up. In fact, that's a very good reason why you need to drop into the Hotel and use the PuPu to save. Feel free to sleep too if it's necessary; despite being next door to a posh casino, the hotel here costs the usual 50 Gil.

Once you're ready to say goodbye to Stars Bliss, enter the casino. You can't enter the door on the left; you'll have to come back quite a bit later if you want to play the casino games. Try and enter the door on the right, and watch the two guards prove themselves blatant examples of stupidity. Once they're gone, you'll automatically ride the elevator up to Sho's office. You'll need to re-equip your items here (Deren only; Motor's stays equipped). In this room there's a treasure chest with a Phoenix Tail, as well as another PuPu if you want a closer save point to the boss. A warning though: you can't leave this room once you've entered, so you're stuck until you beat the boss if you save here. Once you're ready, enter the upper door.

Deren tries to lie to Sho to get the girl and weapon back, but his tactic doesn't work, and he and Motor are forced to reveal their identities. The girl picks this time to wake up, and though Deren tells her to stay behind him so he can protect her, she's essentially a member of your party now. Just in time for the boss fight, and helpful because she comes with the Cure spell in her starting lineup. She also comes with the Precious Locket relic equipped, which has a 5% chance of bringing her back with full HP if she's ever KO'd.

____________________
 * BOSS - Adjo & Gudo \____________________________________________________________________________________________________
 * HP:         36/40                                                                                                      |
 * MP:         70/50                                                                                                      |
 * Class:      Beast                                                                                                      |
 * Strong:     Fire                                                                                                       |
 * Weak:       N/A                                                                                                        |
 * Status:     Poison                                                                                                     |
 * Skills:     Panacea, Silence, Spinning Axe                                                                             |
 * Extract:    Silence                                                                                                    |
 * Carries:    300 Gil, Antidote, Echo Screen                                                                             |
 * Steal:      N/A                                                                                                        |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   For the record, Gudo is the pink one, and Adjo is the yellow. Adjo's stats show if you Scan at the start,  |
 * but he won't actually appear in the fight until you've dealt around 10 HP damage to Gudo. The two aren't  |
 * very difficult; generally the hardest part of the battle is just making sure the new girl doesn't die,    |
 * since she only has 25 to 30 HP at the moment, and the standard attack by Gudo before Adjo jumps in usually |
 * deals around 10 HP damage. Gudo will alternate between attacking with his axe or casting Silence, which   |
 * really only affects the new girl's abilities, so you'll be mostly relying on Deren and Motor's physical   |
 * attacks. Adjo doesn't do anything but attack. If you leveled up earlier, you might not even want to bother |
 * unsilencing the girl if she gets hit, unless you feel like racking up damage on both creatures with her   |
 * Cave In. On the other hand, her Cure spell is great for healing without wasting Potions that cost 50 Gil  |
 * each, so keeping her unsilenced is up to you. Both creatures are especially susceptible to Poison given by |
 * the Bio spell, though Adjo will occasionally cure that with Panacea. Feel free to grab that Silence spell |
 * from them with a Cryna Orb; you'll only be able to extract successfully once, despite there being two     |
 * enemies.                                                                                                  |
 * _________________________________________________________________________________________________________________________|
 * enemies.                                                                                                  |
 * _________________________________________________________________________________________________________________________|

Amusingly, you can learn the girl's name much earlier than you're supposed to if you Cure enough during the battle to drain all her MP. Her max MP will more than likely increase immediately after the battle, and like any stat increase, her name appears quite plainly. Since you're not supposed to find that out through the plot just yet though, we'll ignore that for now. With the battle over, Deren jumps over the desk, knocks out Sho, and takes the prototype back. Assure the girl that she can trust you for a three point boost to her Love Points, or tell her to get over here for a cry of surprise and a five point drop instead.

You'll now be able to control Deren again. You can use the PuPu again to save real quick, and now might be a good time to use any Wisdom Orbs you have sitting in your inventory on the girl, to amp up her magic abilities right away. The door to the right of Sho leads to his personal escape pod room, with three space pods conveniently ready to go. Activate the computer in the corner to start the process.

-=-=-=- In the escape pod room, while Motor's busy tinkering away at the computer, Deren asks the girl for her name, and quickly learns that she has complete amnesia, although she talks well enough for a ten year old that he guesses she had to have been well-educated, wherever she came from. He promises her that they'll help her find her home. Meanwhile, Motor informs the duo that the escape pods don't have enough fuel to travel very far. The farthest they can go is a nearby space colony named Ally Luna, so Motor programs that as the pods' destination, and clears her data trail behind her so the FC Soldiers can't track them down. The three then hop in the pods and take off, right before Sho stumbles into the room too late. The FC Troopers manage to narrow down possible destinations though, so        they then decide to leave Stars Bliss, without Sho's permission or approval, claiming they have no further need of         his assistance. Sho is outraged, but there's not much he can do about it.

_____                                                                                                           __________ 4.7  \__________________________________________________________________________________________________________/  ffen_4.7

=
============================================================================================================== Ally Luna

=
============================================================================================================== Item:    200 Gil, Fire Gem, Star Pendant ---

-=-=-=- Upon arriving at Ally Luna, Deren skips past some bad memories the place drags up (such as Sho leaving him for        dead) to see if the girl remembers anything about the area. Apparently Ally Luna looks even weirder than Stars Bliss, and she doesn't recognize a single thing. Deren assumes she's not recognizing the technology in particular, and gathers that means she's from the planet Coyas, which is mostly technology-free. They decide to head there, especially since most other nearby space colonies, including Arleah, would probably be too dangerous to travel to        at the moment. During the conversation, the girl notices that her locket has the name Lisbeth imprinted on it. The trio decide to call her by that name from here on out.

Talk to the man at the counter and he informs you that the next space flight out won't be for a bit, and to wait over at Cafe Luna, the colony's premiere eatery. This space colony serves mainly as a small pit stop for people traveling through Hell's Dome, so besides the cafe, there's not much to be seen here. Turban Man hangs out right outside the Space Station and will answer your questions on Ally Luna's past, FC Troopers as an organization, and the recent upsurgence of space pod travel. There's a PuPu in the top right corner of the colony, and a treasure chest in the bottom-right containing 200 Gil.

Inside the cafe, you get bumped into by a guy that's attempting to mug you. Feel free to laugh at his ineptitude, as well as the fact that you swiped a Fire Gem from him without him noticing. After he leaves, an announcement over the cafe's intercom explains that boarding for the next spaceship out will start in five minutes. Don't worry about trying to rush to your flight; the game doesn't actually display a clock here, so you have plenty of time to talk to everyone in the cafe before you go. This is especially a good idea because Deren and Motor already have tickets for Coyas, but Lisbeth doesn't. The man with the green bag in the upper-right corner of the cafe is nice enough to trade you the Fire Gem you got from the thief for a ticket.

Speaking of that man, here's where the game's Barter system comes into play. Any time you see someone with a green bag, you can talk to them and a new menu will pop up. Here, you can trade 32 specific items you've picked up for better ones. Most of what's available are weapons, armor, and Wisdom Orbs that you'll find, purchase, or extract later in the game, but there are several unique things you can pick up too, and with some work, you can get several of those weapons and armor before you're supposed to via trading. See section 7.0 for a chart on what you can trade.

With your third ticket in hand, head back to the Space Station and talk to the man behind the counter to set sail for the town of Darum on the southern continent of the planet Coyas. Inside the spaceship, head to the room directly south and hit up the treasure chest tucked away against the bottom wall for a Star Pendant. Feel free to equip that to Deren or Motor. Lisbeth already comes with her aforementioned Precious Locket equipped to boost her Mag stat, though you might want to trade out the Cotton Shirt she has on for the Leather Shirt you picked up in the Stars Bliss Junkyard. You'll have to wait to replace her Bronze Bangle, but Darum has plenty of shops, and you won't fight any enemies between now and then.

Back in the main room of the spaceship, talk to everybody once, but make sure Lisbeth is the last person you talk to. Then, talk to everybody again, but this time Motor needs to be the last person you chat with. The man and woman will say different things after you've talked to Lisbeth, and one of each of their two comments will be about how odd it is that she has furry ears and a tail. Talking with Motor the second time initiates a cutscene ending conversation.

-=-=-=- Deren and Motor discuss finding Doctor Chad in the city of Corret on Coyas. This was the man that brought Deren back to health four years ago after he washed up at Corret's shores with a split head, and that's the reason Deren himself doesn't remember anything that occurred prior to that point. They also decide it might be a good idea to        disguise Lisbeth's aforementioned body parts in case the FC has spies on Coyas. One hop into the southern room later, and Lisbeth is now dressed like a mechanic.

Tell Lisbeth she looks great for a four point increase to her Love Points. Alternately, you can tell her she should ask a girl's opinion to prompt her to chat up Motor (revealing the first actual display of possible emotions from the robot) for a three point increase. Telling her she looks "regular" results in a one point drop.

-=-=-=- Meanwhile, in the government complex of the Finel Capital asteroid colony, one of the four members of the Finel Quartet, Heran, announces to an applauding audience that the Quartet is essentially dissolving and that he alone is now President of all Finel. Assumedly, he's the man that killed the two soldiers in the intro for their failure, and the fact that the other three members of the Quartet are calmly sitting there with no input bodes ill. At the end of his speech, an FC Trooper walks up to speak to him for an unknown reason...

_____                                                                                                           __________ 4.8  \__________________________________________________________________________________________________________/  ffen_4.8

=
============================================================================================================== Darum

=
============================================================================================================== Item:    Blue Marble, Iron Armlet, Posh Wallet x10, Red Marble, Yellow Marble ---

-=-=-=- You arrive in Darum in the middle of the night. Lisbeth says the natural environment looks familiar, but doesn't        recognize the area. Motor suggests you find an inn.

There's a PuPu in this section of town. To the east is a pub, but seeing as how it's past midnight, the place is obviously closed. North a screen is the Town Hall, but a note on the door explains that the mayor, Kidora, is currently away from the place at the moment. The small path to the right of the Hall leads to a treasure chest with an Iron Armlet. North from the Town Hall is the main area of the town, full of houses and shops, but besides the Inn, they're all locked for the night. Unfortunately, the Inn is all out of available rooms. Down at the Town Hall, Kidora is now back, assuming you physically talked to the lady in the Inn, so drop in and ask her to let you stay for the evening.

-=-=-=- At first Kidora refuses to let you stay, but upon realizing that Motor is an android, she lets you sleep there if        you let her tinker with the bot. She won't actually do anything to Motor though; she just wants to look at her circuitry. She also explains that she's the creator of the traintracks littered around the town, but she wasn't        able to finish building tracks across the continent because space looters keep stealing from the town and forcing them to waste Gil in repairs. An NPC you can talk to later suggests it's the Su Karu Hunters from Kortira who are behind this, though Kidora doesn't make specific mention of that.

-=-=-=- Flashback time again. Kiro meets Acaden in the same grassy area as last time. Acaden reveals his secret to Kiro, namely that he has two furry ears and a tail, in addition to longer hair. Seems like Lisbeth isn't the only member of her race around.

Come morning, Kidora thanks you for letting her look at Motor, which revitalized her love for building. In return, she'll now build special Key Items for Motor that will give her new Machinery skills once the item is in your Inventory. So come back often to purchase equipment for Motor from her. Outside, the trio will see an FC Captain and Soldier chatting at the entrance to this section. So now that it's obvious you have the enemy on your tail, you'll need to leave ASAP. The town is now fully open for business though, so feel free to talk to everyone in the northern section and do some shopping first. Walk right back into the Town Hall and talk to Kidora to go ahead and get the 1000 Gil Gatling Gun for Motor if you like; the skill this provides is useful at dealing damage to all enemies.

A girl in the bottom-left house of the north section of town can't find her three marbles, and asks you to hunt them down. As soon as you leave the house, there will be a rock below you that wasn't there when you entered. Walk up to it and hit the Action button to search and find a Blue Marble. The bucket in the top-right corner of the Inn has the Yellow Marble, and a pile of white rocks in the bottom-right corner of Kidora's living room floor that wasn't there when you left a minute ago hides the Red Marble. Give all three to the girl for ten Posh Wallets, your first Trade Item. There's no trade person in Darum though, but it doesn't matter since the cheapest thing you can trade Posh Wallets for takes fourteen of them. The girl then informs you that she had a fourth marble she lost, but it's near the Space Port (actually it's near the Pub), and that area is currently on lock thanks to the FC group, so you'll have to come back later for that. The house next-door to the girl's has a treasure chest with 500 gil below the top bed.

Once you settle down for some shopping, keep in mind that you should have a Bronze Bangle and Cotton Shirt you can sell, and you may have an Iron Sword you can get rid of too depending on what you did prior to the Stars Bliss Junkyard run. You probably won't need to stock up on any items besides a Potion or two. The weapon and armor shops have enough new stuff to replace everything you currently have equipped, but you likely don't have enough money for any of it at this point, minus one or two items. If you want to upgrade now, you'll need to go to the nearby Mian Forest (which is your next destination anyway), fight some monsters for Gil, and come back to heal up and upgrade. In the interests of keeping your attack strength as high as possible, this is a good idea. For Deren, skip the Mythril Saber and pick up the Wing Edge, which has better stats and teaches the Rough Dive skill once the sword is in your inventory. Lisbeth can gain a small Mag boost with the Silver Bell weapon. Keep in mind that there are enemies strong against Thunder in the next section, so the Wire Gun for Motor may do you less good than you wish. It would probably be safer to get the Spring Trigger for now. You can purchase the Wire Gun when you get the chance later if you want, but by the time it's a good opportunity to do so, you'll probably already be near better shops. As for armor, this is the point where you'll start having to make choices along how you're going to distribute your party's stats. Generally, robes will increase Vit and Mag, while clothes increase Vit and Spd. Armor suits increase Vit and Str, but will decrease Spd in the process. All characters can wear any of the three types of armor, so you need to decide what to boost and what to sacrifice for each person. Obviously at this point, though, you'll want to give Lisbeth robes.

As you try to leave the town, you get stopped by an Obeskan monk who's trying to preach his religion to you. An NPC in the town notes that the Obeskan religion was pretty quiet for centuries but has gotten more noticeable in the last few years, even spreading to this area. Watch Deren amusingly take a page out of Squall's book and then head east to leave Darum.

_____                                                                                                           __________ 4.9  \__________________________________________________________________________________________________________/  ffen_4.9

=
============================================================================================================== Coyas

=
============================================================================================================== Item:    500 Gil, Ether ---

Out in the world map, you'll get a quick tutorial about traveling around. There's five basic things to remember. #1: There are no enemy battles on the world map itself. Like the Chrono games (which makes sense since the world maps use the Chrono Trigger graphical style), you find enemies inside specific areas of the world, while the overall map is enemy free. #2: You can find treasures occasionally by turning to face either edge of the section of road you're on. The walkthrough will tell you where to find these though. #3: Hitting the Action button brings up the PuPu menu. You can save anytime on the world map. #4: When you've completed certain enemy filled sections, attempting to enter them on the map from there on out gives you the added option of crossing the area without actually entering it. #5: The screensized ocean animation is happily scrolling away on a background sprite layer, so it just LOOKS like the continent you're standing on is floating in mid-air.

From where you start next to Darum, walk six tiles to your right and face up to find 500 Gil. Taking the path all the way up leads to Mian Forest, but before you enter, take the right branch. From the start of that path, walk sixteen tiles right and face down to find an Ether. At the end of the path, you'll find an Abandoned Dock. The place isn't quite abandoned; there's just nobody here at the moment, as the bucket full of freshly caught fish near the dock proves. Inside the house is a treasure chest with twenty White Powders, but the door is locked. Knock on it or dash into it as much as you want; it's not opening. We'll be back later though. Hit the world map again and enter Mian Forest.

_____                                                                                                           __________ 4.10 \__________________________________________________________________________________________________________/ ffen_4.10

=
============================================================================================================== Mian Forest

=
============================================================================================================== Join:    Ibis Enemy:   Bomb (1/2), Dingo (1/2), Funguar (1/2), Ochu (1), Piranha (1/2/3) Boss:    Canikabol Extract: Fire, Thunder, Blizzard, Cure, Water, Might Item:    1000 Gil, Dainsev Cait Sith, Echo Screen x4, Elixir, Ether x2, Flash Bomb x2, Hi-Potion, Megaphone, Mega Potion, Potion x4, White Powder x4 ---

There's a PuPu very shortly into the forest, so save outside the forest or inside (or both), your choice. You'll be fighting Bombs, Dingos, Funguars, and Ochu here. Keep in mind that Lisbeth's Hell Ivy skill is baseless, so if you want to save MP, you can have her continuously use that. Funguars can poison your party with Bio and hurt you quickly with Blizzard, but they're weak to Fire, so you can rack up damage in a jiffy if you already gave that Fire Wisdom from Stars Bliss to someone. In fact, assuming you gave Fire to Lisbeth, with Deren attacking and Motor using Gatling Gun on one Funguar and Lisbeth casting Fire against the other, you may be able to take out any given duo of Funguars before they can ever land a hit on you.

Dingos are a bit tougher. Their Thunder spell does about the same amount of damage Blizzard does to you, but they're weak to Water, a spell you don't have (yet). In addition, if you got the Wire Gun instead of the Spring Trigger from the shops in Darum, Motor will do practically no damage to Dingos with her normal attack. So either have her use the Gatling Gun skill, or equip the Spring Trigger if you picked it up.

If you've played a Final Fantasy game before, you should know what to expect from Bombs. They tend to alternate between dropping on you or casting Fire. They occasionally use Self Destruct, a skill which makes them suicide in order to give your whole party damage. They may do it randomly if their health is below 50%, and they'll do it immediately if their health is below 25%. Bombs are horribly weak to Ice, so if you have Blizzard, you can take them out super fast.

Ochu hang out here too, though you'll encounter them much less often than the other three. They have 50 HP, but they don't do much besides attacking for around 5 to 10 HP damage, and casting the occasional Silence or Sleep. On rare occasions, they'll whip out the nasty Ochu Dance, which gives your entire party Sleep and Darkness simultaneously. Stay calm; just wait for your characters to get attacked, then have them heal when necessary and use Eye Drops to clear the Darkness. Use Fire to hurt Ochu for mass damage.

Cryna Orbs will net you Fire from Bombs, Thunder from Dingos, Blizzard from Funguars, and Cure from Ochu. Blizzard you can use right away on the Bombs, and Thunder will come in handy soon, so go ahead and extract them both now. Unless you want another Fire Wisdom for the other two members of your party, ignore the Bombs. Cure may come in handy if you want more than one party member to have the spell, in case Lisbeth runs out of MP.

At the start of the forest, follow the path and head up at the branch. In the next area, grab the treasure chest to the right for a Hi-Potion. A few more steps up the path, you'll see a small break in the trees. Follow the hidden path to the right for another chest with four White Powders. Continue to take the path up to leave the forest entirely. Back on the world map, go two tiles north and face right to pick up an Elixir, and then continue north to enter Tazuu Falls. There's actually little to nothing here right now. There's a cave behind the waterfall, but you won't be able to enter it for some time. The only thing to do is walk around on the bridge and get into a fight with Piranhas. They're not difficult, especially if you did get Motor's Wire Gun, since they're weak to Thunder. In addition, you can go ahead and extract Water from them with a Cryna Orb, which will help with the Dingos back in the forest. Do that, then leave the area and head back into Mian Forest.

At the original crossway where the PuPu was at, walk a few steps to the left of the PuPu where the brown path drops down to the forest line. That's actually an invisible path; head down as far as you can go and then right to a treasure chest with two Ethers. Go back to the PuPu, save your game, and take the path to the right to enter the next section.

As you head right, you'll see a treasure chest behind the forest barrier. To get to it, head up, right at the branch, and when you see the brown path touch the forest line below it, head down the invisible path. Go down as far as you can, then right, then down, then left to the chest. Inside is a Megaphone, a relic that prevents Mute. Equip it to whoever doesn't have a relic equipped at the moment, and head back up to the where the invisible path started.

This long horizontal path you're currently on has three vertical branches. The far right branch leads to a lone treasure chest with 1000 Gil. The left and middle branches both lead to the next section of the forest, although the middle branch has two treasure chests along the way. Simply travel up until you see the brown path touch either side of the forest line; invisible paths on both sides lead to treasure chests with four Potions and four Echo Screens. Take either branch up to the next area. If you took the left branch, follow the path to the top. From the middle branch, keep going up, heading left whenever possible. Eventually you'll hit a spot where you'll see a treasure chest to your left with a Mega Potion, and a man near the center. Talk to the man and he'll tell you the story of the Cat King, a being who helped balance the power in this area by driving off dark wolves. The man is convinced at least part of the story is true, and knows the area holds a shrine to the Cat King, but can't remember where it is. At any rate, he explains to you his profession of finding strong monsters to add to his collection, and leaves. You'll see him again later.

From where the man was, head right. Where the brown path touches the forest line to the right is another invisible path. In the path, go right, then down, then right, then up to reach the secret shrine the man was referring to. Read the inscription about the Cat King to refill your HP and MP. From the invisible path's entrance, head down and then right at the branch. There's a PuPu here, and a boss around the corner, so save your game. Follow the path east to the next area.

As you walk into the next screen, you'll see the guy who tried to mug you back on Ally Luna facing a wolf monster named Canikabol. Guess the Cat King legend wasn't too far off after all. You'll need to re-equip Deren again, though not Motor or Lisbeth. Turns out the thief is actually a Su Karu Hunter from Kortira named Ibis, but before you can talk further, the boss attacks.

__________________
 * BOSS - Canikabol \______________________________________________________________________________________________________
 * HP:         140                                                                                                        |
 * MP:         230                                                                                                        |
 * Class:      Beast                                                                                                      |
 * Strong:     Shadow                                                                                                     |
 * Weak:       Light                                                                                                      |
 * Status:     N/A                                                                                                        |
 * Skills:     Carnivore, Might, Multi Silence                                                                            |
 * Extract:    Might                                                                                                      |
 * Carries:    600 Gil, Mute Mask                                                                                         |
 * Steal:      Mage Masher                                                                                                |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   His Carnivore attack hits for less damage than his normal one, but he has the annoying habit of casting    |
 * Multi Silence, which prevents the entire party from casting magic spells. He'll also cast Might on himself |
 * every four turns. His strength and weakness aren't of spells you currently have (and you won't get them   |
 * for some time either), so Lisbeth can just fire off any attack spell you choose. Just keep an eye on your |
 * health, use Echo Screens to cure Silence when necessary, and wail away. Ibis, who is now a member of your |
 * party, comes with the Steal skill; use it on the boss to pick up a Mage Masher. You can also extract the  |
 * Might spell from him with a Cryna Orb; be sure to pick it up, because it'll be a long, long time before   |
 * you can get it from any normal enemies. It shouldn't take too long to defeat him.                         |
 * _________________________________________________________________________________________________________________________|
 * you can get it from any normal enemies. It shouldn't take too long to defeat him.                         |
 * _________________________________________________________________________________________________________________________|

-=-=-=- After finishing off the boss, Ibis explains who he is, where he's from (though Deren still just considers him a        petty thief), and why he's traveling Coyas. Specifically, he's looking for his partner and mentor, Reju, who left to go on a mission a few weeks ago and hasn't been seen since. Ibis has been traveling all across Hell's Dome looking for him. Coyas is the last place he needs to search, and since you're already here and exploring yourself, he informs you he wants to join you, to Motor and Lisbeth's approval and Deren's frustration.

Tell Ibis that it's okay to join your team to add three Love Points to his score; alternately, tell him no to subtract three, though he'll join regardless thanks to a timely pouty-faced plea to Deren by Lisbeth. Follow the path north towards the forest exit. Before you can leave though, a white orb appears on the road and tells you he's impressed that you, a mortal, defeated his rival. He then joins you. In fact, it's Cait Sith, who is actually the Cat King from the legend, proving that the story wasn't just hogwash after all. This is your first Dainsev, which is essentially this game's version of summons. Dainsevs are equippable like weapons, armor, and relics, and generally drop one or two specific stats. In the process, they give you that summon in your skill list. Cait Sith drops your Spd stat by five in order to give you a summon that Confuses all enemies, so equip him to whomever you don't mind slowing down a bit in battle, and leave the forest.

As a quick note, Ibis' Steal skill is very useful for getting rare items. For bosses and harder enemies, this is generally weapons, armor, and the like. For minor enemies, you'll usually steal one of the items they normally drop, but stealing will always be successful sooner or later, so it's much more efficient than fighting multiple battles and hoping the enemies you kill will drop the item you want. Keep that in mind when you're hunting down Trade Items for bartering.

Now that you're back on the world map, if you turn around and try to enter the forest, you'll notice point #4 from 4.9 in action; instead of entering the forest, you can cross it entirely, and a few seconds later you'll be back on the Darum side of the forest with no fuss. There's no need to do this at the moment though. Ibis can use some better armor, but the place we're heading to next has better quality shops than Darum. So back on the side of Mian Forest you exited, walk two tiles up and face left to find two Flash Bombs. Walk up to Kogagu Cave and enter.

_____                                                                                                           __________ 4.11 \__________________________________________________________________________________________________________/ ffen_4.11

=
============================================================================================================== Kogagu Cave

=
============================================================================================================== Enemy:   Carve Spider (2), Cave Imp (1), FC Soldier x5, Goblin (1/2), Seeker Bat (2/3) Boss:    Kogagu Extract: Stona, Bio, N/A, Silence, Scan, Protect Item:    Dainsev Siren, Elixir, Ether, Feather Suit, Hi-Potion, Shrill Bell, Soft x2, Venom Knife ---

You start inside the cave at the center of a four way crossroad, though for the record, you actually entered from the bottom branch. The top branch leads out of the cave, while both the left and right branches lead to dead ends. A man informs you that the top branch has actually been closed by the FC Troops. They're certainly fast, but Ibis lets you know that all isn't lost. A switch at the end of the right branch supposedly opens up a path at the end of the left branch, leading to the second floor's old ruins that the Obeska Religion used at one time. According to Ibis, you can exit the cave that way.

Before doing that though, take the bottom branch. Before you hit the exit back towards Mian Forest, you'll see a gift shop, with all the various shops contained in this one room, including an inn and a Trade woman. Turban Man is also here, and will answer questions on why the Darum space station was built, how Mian Forest lost its secretive status, and the way Kogagu Cave got its name. The inn is a little more pricey than normal at 100 Gil, but make sure you rest anyway, since those Obeskan ruins are full of monsters. Deren, Motor, and Ibis have a new weapon each, and Lisbeth has two. There's one enemy ahead that's strong against Ice, which will make Deren's new Ice Brand useless, but the rest of the party can generally take that enemy out quickly enough that you shouldn't hesitate to purchase and equip the new sword. Which Bell you choose for Lisbeth is up to you; both give her an extra increase in Mag. The Fairy Bell has a Sleep Tip while the Shrill Bell increases her Str. If you're not using her for physical attacks, neither really matters. There's also plenty of armor to buy. The item shop carries Softs here; you'll need some in case Carve Spiders manage to Petrify you in the ruins. And of course, you're free to try and trade away any specific items you have. You probably don't have many at this point, but if you didn't get a chance to extract some of the base spells like Fire, Thunder, and the like, trading is a good way to pick them up.

Once again, as a general note, if you're low on cash for all the upgrades you want, just enter the second floor of the cave and start fighting, but stay near the exit back to the enemy-free first floor. This way you can safely build up both your stats and your cash before you actually tackle the bulk of the ruins.

With that out of the way, take the right path to its end to find a lone sharp rock. Use the Action button to look at it, and you'll find the button Ibis was talking about. Pressing the button creates a door on a wall at the end of the left path, so head that way. Inside the door, you'll find two treasure chests that you can't get yet thanks to spikes blocking the way, and a ladder leading up to the second floor of the cave. Luckily there's a PuPu right at the start of Floor 2 for your peace of mind.

In the second floor ruins, you'll be fighting Carve Spiders, Cave Imps, Goblins, and Seeker Bats. Carve Spiders are weak to Water and generally are easy to kill, unless they get a chance to Petrify you. Cave Imps are somewhat more difficult than the usual fare of enemy, mainly because they have 60 HP to begin with, but they still won't take long to down. One of the Cave Imp's more annoying tactics is to cast Multi Water on you, which will hit everyone with Water at the same time. They're strong against Ice and Water, so have Lisbeth stick to Fire and Thunder spells, and everybody else simply needs to attack constantly. If you bought the Ice Brand for Deren, have him use his skills instead. Goblins will occasionally cast Silence, and rarely cast Protect which can make taking them out a little more difficult, but their general attacks don't do much damage, so just wail away. Lisbeth can use any spell she wants against Goblins since they don't have a particular weakness, though her Cave In skill may be useful here since it's baseless. Seeker Bats are weak to Ice, making Deren's new Ice Brand sword and Lisbeth's Blizzard spell handy, but with only 18 HP, they tend to go out pretty quickly anyway, so just take them out with physical attacks and don't bother with anything else. They occasionally cast Blind, so keep some Eye Drops handy.

Cryna Orbs give you Bio from the Cave Imps, Silence from the Goblins, and Scan from the Seeker Bats, spells you already have. So don't bother extracting anything from them unless you need extras. Carve Spiders will give up Stona, which is a very useful spell to have when the lot of them are going around the ruins flinging Petrify at you, so definitely extract that. It will help keep your Soft inventory from running low at the least. It's also a good idea to extract Stona twice from different groups of Carve Spiders if you get the chance; having multiple people with the spell is a safe bet.

From the PuPu, head up, then right. A large center area of this section of the floor has four branching pathways. One leads to the northwest, one to the northeast, one straight south, and one to the southeast. In addition, the northeast branch itself branches off into a straight north path and the original northeast route. For ease of reference, the five paths will be referred to as N, NW, NE, S, and SE. On the wall between the three northern paths, you probably see the button. Push it to lower the spikes in the SE path, and follow that route. In the following room are two treasure chests that are currently inaccessible and another button. Push the button and head back to the center area. Take the NW path past the now lowered spikes to a room with another blocked chest and another button. Push it and return to the center area. Quickly dart into the SE path again to open one of the now unbarred chests and get a Venom Knife. Back in the center, take the now open NE path to a room with another blocked chest and button. Push the button and head for the center again. Head back to the entry point and drop down the ladder; both those original chests are now open, and give you a Hi-Potion and an Ether. Back in the center area above, the N path is now open. Beyond that door is a chest with two Softs and a PuPu. Heal up and save your game. Take the path up, and where it branches right, keep going up to hit the button before you continue. With this button pressed in, all the chests in the NW, NE, and SE rooms are now accessible, giving you a Shrill Bell, an Elixir, and a Feather Suit respectively. Back in the N path, head east from the button; when you try to pass the Obeskan shrine, the old golem Kogagu will appear and attack.

_______________
 * BOSS - Kogagu \_________________________________________________________________________________________________________
 * HP:         250                                                                                                        |
 * MP:         320                                                                                                        |
 * Class:      Shell                                                                                                      |
 * Strong:     Fire, Thunder                                                                                              |
 * Weak:       Ice, Water                                                                                                 |
 * Status:     N/A                                                                                                        |
 * Skills:     Aspell, Geo Cracker, Petrify, Protect                                                                      |
 * Extract:    Protect                                                                                                    |
 * Carries:    800 Gil, Clear Stone                                                                                       |
 * Steal:      Linen Cuirass                                                                                              |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Keep an eye on your party's HP during this battle, because his attacks all do about 20 HP damage each,     |
 * including the Geo Cracker which hits everybody. You don't have much else to worry about besides that, so  |
 * wail away. He's weak to Ice and Water, so have Lisbeth use those type spells. He'll occasionally cast     |
 * Protect on himself; if he does, try to concentrate more on magic, since Protect doesn't up magic defense  |
 * like it does physical. Aspell he'll only use when his MP drops below 25%, which usually takes longer than |
 * you'll generally be in the battle for. The Linen Cuirass you can steal from him isn't much to write home  |
 * about (though feel free to steal it anyway so you can turn around and sell it), but you can extract       |
 * Protect from him with a Cryna Orb.                                                                        |
 * _________________________________________________________________________________________________________________________|
 * Protect from him with a Cryna Orb.                                                                        |
 * _________________________________________________________________________________________________________________________|

Once you defeat him, you're free to wander around the cave as you wish without him stopping you. The right side of this room has a door to the north; do NOT go through that door just yet. Instead, take the path to the bottom-right where another button is, press it, and return all the way to the center area in the previous room, saving at the PuPu as you pass him. The spikes barring the S path are finally clear; take that path down to find little ol' Dainsev Siren, floating by herself and waiting for you to pick her up. Siren drops your Mag by five in order to give you a summon that hits all enemies with Sleep, so don't attach her to anybody that relies heavily on spellcasting, like Lisbeth.

That's pretty much it for Kogagu Cave. If you didn't do your shopping before, you may want to do it now so that you don't have to come back after the fact. It might also be a good idea to hit the first floor inn. Once you're ready to go, take that door to the north after where you fought Kogagu. Save on your way.

Outside the door, instead of a nice path leading down the mountain, you encounter a sheer cliff. Looks like Ibis' memories weren't so clear. At any rate, before your party can attempt to climb down, FC Soldiers storm you. You'll have to fight two of them, and then another three. They're a little more difficult than they were back in Sho's Office. Their stats have been bumped up to match yours, and they now have Thunder in addition to the Blind they originally carried, but it doesn't take too much effort to take them out.

-=-=-=- After defeating five of them, the FC Captain runs up and swipes the prototype from Deren, and the party realizes that they're not likely to win this one. Following that thought, they attempt to escape by taking a literal leap of faith off the cliff. The FC Troops decide to just declare them dead and leave, since there's no way they could've survived that drop.

-=-=-=- Another flashback shows Kiro inside a castle in the armory, depressed that his dream to become a famous warrior and his duty as a member of the royal family are crashing together the way they are. It seems his kingdom has been at war for some time now, and his father and Acaden were both killed. Now he's going to fight to avenge them, but before he can leave the room, his brother runs in. Xugen tries to convince Kiro not to go, explaining that their father never wanted him to fight in the first place, but Kiro's mind is set and he leaves.

_____                                                                                                           __________ 4.12 \__________________________________________________________________________________________________________/ ffen_4.12

=
============================================================================================================== Leena's House

=
============================================================================================================== Item:    1000 Gil, Gysahl Greens x6, Mega Phoenix, White Marble ---

-=-=-=- Naturally, because the soldiers doubted their survival, your entire party makes it through the fall okay, by        falling on top of a huge pile of Gysahl Greens. Deren wakes up during the night with aches and pains to see Ibis in the bed across the way in an unfamiliar house, in a similar condition. Motor is fine, and is talking to the lady, Leena, who owns the house. Lisbeth, who landed on Deren instead of the greens, wasn't hurt by the fall at        all and is outside playing with Leena's chocobo, Sheyla. The chocobo found the group in the pile of greens near the mountains and dragged them all back to the house, where Leena put them in spare beds. Since Leena is such a        nice lady, Deren doesn't bother to burden her with the truth of how they fell off the mountain in the first place. After chatting with Leena, they decide to go back to sleep.

Come morning, the party gathers outside the house and decides it's time to head on towards Corret via Ventry Heights. Motor gives you a gift from Leena before you go, two Gysahl Greens, which will be useful once you reach the Heights. The treasure chest near the bottom of the screen to the right of the log has more Gysahl Greens. Take the east path to leave her house and get back to the world map. Note that you can come back here anytime and use her house as an Inn by speaking to her twice and paying 150 Gil. On the world map, three tiles up from her house, face left to get three more Gysahl Greens. At the break in the road going up or right, go right four tiles and face down for 1000 Gil. Heading up at the branch leads to Ventry Heights, but on the tile before you enter, you can actually move left or right off the road, although there's no items to pick up here.

Before you actually enter Ventry Heights, there's a few things you can do. The path leading right and down from the Heights entrance goes back into Kogagu Cave, and now you can go straight down through the original first floor top branch since the FC Soldiers are gone. In fact, they've left Coyas entirely, so you can go back to the Darum spaceport and pub now. Now that Kogagu's gone, Kidora has a new Sun Flash machinery item for Motor; it costs 3000 Gil, and can often be useful at making enemies lose their turns. In the pub's area of town, look in the mine cart on the tracks for the little girl's White Marble. Give it to her to receive a Mega Phoenix. Over in the Abandoned Dock, the bucket has been emptied of its fish, but there's still no sign of life. On to Ventry Heights. You can enter the area on the world map by touching the entry point from the bottom on the dirt roadway as usual, but it's also possible to enter by touching that same spot on its left or right side if you stray off the road. Either way, enter the Heights.

_____                                                                                                           __________ 4.13 \__________________________________________________________________________________________________________/ ffen_4.13

=
============================================================================================================== Ventry Heights

=
============================================================================================================== Enemy:   Gargoyle/Dark Sickle (1), Grim Ochu (1), Hornet (2/3), Lobo (1/2), Tengu (1) Boss:    Stray Soul Extract: Sleep, Raise, Panacea, Ice Shell, Slow, Blizzara Item:    Ether, Fish Scale x10, Gysahl Greens, Headband, Hi-Potion, Potion x5, Last Elixir, Mythril Bangle, Turbo Ether, X-Potion ---

Upon entering the area, Ibis suggests you ride a chocobo, and Deren jives at his apparent laziness of not wanting to get into any battles. The advice is valid though; except the requisite boss at the end of the Heights, and the optional treasure chests you may want to pick up along the way, you can ride a chocobo through the entire section and avoid all random battles. Note that you can still ride a chocobo and get the treasure chests; just hop off the chocobo when you get to a section where the chest is at, go get it, then hop back on and continue. You can, however, talk to people while on a chocobo just fine. Also note that there's a lot of new stuff to purchase once you reach Corret, so if you have the fortitude for it, try going through this entire section without a chocobo so you can fill your wallet.

The game gives you a quick tutorial for riding chocobos as well. There are three fences at each of the three exits from the Heights; whichever spot you enter from has a chocobo in that fence, and the other two are empty unless you walk there without ever riding a chocobo. Walk up to the center of the fence facing a chocobo and hit Action to feed him one batch of Gysahl Greens; the fence will then open. Walk up to the chocobo and hit Action to hop on. If you don't have any Gysahl Greens, you can't ride, although most of the chocobo fences have people next to them selling the bare essentials of items, including Greens for 150 Gil each, and now Flash Bombs for 250. Note that you can't take a chocobo out of the area; you'll have to jump off your ride before you leave, and if you come back you'll have to feed one again to regain a ride.

When you're not currently onboard a chocobo, you may go up against Gargoyles, Grim Ochu, Hornets, Lobo, or Tengu. A Gargoyle will come with a Dark Sickle as its weapon, but the Sickle itself is a separate enemy. The Sickle can only do one attack, in which its thrown at your entire party for minor damage. The Gargoyle himself will either cast Sleep, guard, or just do a normal attack. You can kill the Sickle to stop the multi attack, but the Sickle dies automatically when the Gargoyle does, so it's more efficient to just concentrate on offing the Gargoyle. He has 62 HP, but he's weak to Ice, so taking him out shouldn't take long.

Grim Ochu are as annoying as Ochu were in Mian Forest. They have 100 HP and will take a bit of time to kill. They've dropped Sleep in order to pick up Berserk. Berserk isn't too tough to deal with (you can cure it with Gysahl Greens); what's difficult about them is their old Ochu Dance, which affects everyone with Silence and Darkness. If you have Echo Screens and Eye Drops, use them often.

Hornets are quite simple; they're identical to the Bite Bugs from Stars Bliss Junkyard but with 12 more HP. They're weak to Thunder, but you can generally take them out quickly enough with physical attacks that there's no point in wasting MP.

Lobo aren't too tough; they're basically Ice-themed versions of the Dingos from Mian Forest. They have Blizzard and Blizzara both; Blizzara can do damage in a hurry. But as Ice is their specialty, they're obviously weak to Fire spells, and one Fire spell can often take off 40 to 50 of a Lobo's HP in one hit; they've only got 48, so that's usually enough to take one out right there.

Fighting Tengu is straightforward enough; they use Drain sometimes, but it generally doesn't steal much HP away. Occasionally they'll use Mind Blast, which deals 40 or so damage to one character and causes Distract, making them lose their turn, but this is rare. Your major concern with fighting these guys is Slow and Stop, which they'll use often to slow down or halt members of your party. Stick with normal attacks; Lisbeth can use any elemental spell she wants. If you try and steal from a Tengu, you'll just get an Iron Armlet, but they sometimes drop the tradeable Sands of Time at the end of a battle along with their Gil. Keep that in mind if you want to try and collect some of the Time spells, like Haste, a little early.

Using Cryna Orbs, you can extract Sleep from Gargoyles, Raise from Grim Ochu, Panacea from Hornets, Ice Shell from Lobo, and Slow from Tengu. Raise is a vital spell; make sure you fight at least one Grim Ochu on your way through here so that you can get it right away; preferably two so that more than one person will have the spell. Slow and its two Time-based friends are always handy to have, so go ahead and pick that up while you're here. The Shell spells increase your defense to that element and can be quite useful right now (the boss of this section is fond of tossing Ice spells your way), though they'll be even more useful later in the game. Sleep isn't always useful for minor enemies since you can take most of them out quickly enough; get it if you want. Panacea is obviously unnecessary to extract at this point unless you're looking for extras.

From the start where the conversation with Ibis occurred, walk straight up the steps to get into the Heights proper. There's a PuPu right at the start, and to your right you can see an old man who sells items and a chocobo fence. Take him to ride if you wish, and continue north. A short ways ahead you'll see a woman NPC and Turban Man, who will answer questions on how Ventry Heights formed, how chocobos came to use it as a nesting ground, and the nearby Imil Gulf. There's an obvious treasure chest in the grass to the right; walk straight off the brown path touching the grass to get it. Generally all secret paths in the area will look like that: brown path ending at the grass and being surrounded by it, almost as if the path were a peninsula and the grass is the surrounding ocean. Anyways, open the chest for a Hi-Potion. Not so obvious is a secret path on the left behind that dark green rock; stand on the brown tile next to the grass behind it and move left into the grass, then keep moving left and up until you reach the chest, which contains an Ether. Continue north.

On the next screen, a few steps up where the stone path breaks into multiple parts, there's a C shape in the grass to the left. A solitary piece of brown path is on the same horizontal level of tiles. If you walk left into the grass here, you'll enter a secret area that bridges the eastern and western sides of the Heights. In this area is a PuPu, a treasure chest with a Last Elixir, and a girl who's annoyed that she's no longer the only one who knows about this secret path. Back in the previous area, a short ways up are two more invisible roads through the grass, one on the left and another on the right. Take the one on the right and go right, down, right, up, left, and up for a chest with a Headband. The left invisible path takes you into a new area; continue left, then down, then left again for a chest with a Turbo Ether.

Further north along the original route, the path branches, up and to the left, or right. Going right takes you to a screen with nothing but a wishing well. Section 10.1 goes into more detail on the well, but the basics of it is that you toss 10 Gil into the well repeatedly, and if you've got 5000 Gil to waste, you can pick up two Potions, three Ethers, a Calm of Storm, a Safety Bit, and a Spd Boost. The Safety Bit, a relic which prevents Death spells from working on the person it's equipped on, isn't too useful at the moment, since none of the enemies in this area or nearby ever cast Death. But unlike some of the rest of those items, it's completely worth spending that much cash for. Especially since you can't buy it for some time, and when you do, it costs 1380 Gil more than you need to toss into the well to get it here. So if you don't get it now but realize later on you need one, come back here for it before you run to a store.

There's also a set of chocobo footprints on the ground below the well; these are spots that special chocobos can use to leap or fly to new areas and ledges. You don't have a chocobo capable of doing that right now, so ignore it. The path leading up and left passes another footprint with a treasure chest on a high ledge. Ignore that too and head left to a new section. In this section, just follow the path left, passing an old lady and a PuPu on your way. Heal up and save at that PuPu; there's a boss coming up. After the PuPu, an invisible path on the bottom of the road will take you down, left, and back up to a chest with a Mythril Bangle. Continue left to the next section.

In this section, you have two choices. Taking the path up leads to the boss and takes you out of Ventry Heights, heading for the next area. Going left and down leads you through the rest of Ventry Heights towards Imil Gulf. You can't cross Imil Gulf right now (there's nothing there but an old man who hints at chocobo usage, and an obvious set of chocobo footprints), but this section of Ventry Heights leading to it has more treasures. Skip the next paragraph if you intend on fighting the boss and coming back to this side later.

In the next section heading towards Imil Gulf, as you travel south, you'll see a backwards C cut-shape in the grass; that's the entrance to the other side of the secret path. A few steps south of that is another obvious invisible path; go right and down for a chest with some Gysahl Greens. Just south of that is another woman selling items, a chocobo fence, a PuPu, and the exit to this area of Ventry Heights. Go ahead and leave the area, passing another chocobo footprint leading to a currently unreachable treasure chest on the way. On the world map, go down to the branch in the path, then step left one tile and face down to pick up ten Fish Scales. Go back to Ventry Heights, stock up on items and save at the PuPu. You probably don't even need to bother riding a chocobo back to the intersection leading up to the boss since the western half of Ventry Heights is such a short route, unless you want to make sure your HP stays high before you get there.

Head up at the intersection and hop into the quick invisible path to the left to grab five Potions. Continue north to the next area. In this new section, walk up and ditch your chocobo at the crowd. Blocking the path and attracting the attention of random NPC's is a ghost named Stray Soul, which quickly attacks you.

___________________
 * BOSS - Stray Soul \_____________________________________________________________________________________________________
 * HP:         360                                                                                                        |
 * MP:         600                                                                                                        |
 * Class:      Zombie                                                                                                     |
 * Strong:     Ice, Shadow                                                                                                |
 * Weak:       Fire, Light                                                                                                |
 * Status:     Slow, Vit Break                                                                                            |
 * Skills:     Blizzara, Haste, Multi Blizzard                                                                            |
 * Extract:    Blizzara                                                                                                   |
 * Carries:    1250 Gil, Arctic Wind                                                                                      |
 * Steal:      Ice Brand                                                                                                  |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Stray Soul is quite dangerous. It has Haste, which gives it the speed edge; Multi Blizzard, which hits     |
 * everybody for about 20 HP damage; and Blizzara, which can hit for up to 50. Heal anybody that drops below |
 * 30 HP or so, and keep attacking constantly. Alternately, if you can't seem to keep everybody alive, let   |
 * one or two people die and concentrate on keeping the remaining ones, your better attackers if possible,   |
 * alive. There's also Ice Shell, which you may have picked up from Lobos as you went, which will halve any  |
 * damage you're receiving from the boss, making the battle a good bit easier. The creature is weak to Fire  |
 * and Light spells; you don't have Holy (and it'll be a long time before you get it), so stick to Fire      |
 * casting with Lisbeth. Speaking of magic, you can get Blizzara from the boss with a Cryna Orb, which will  |
 * be useful very soon, so try to get it now.                                                                |
 * _________________________________________________________________________________________________________________________|
 * be useful very soon, so try to get it now.                                                                |
 * _________________________________________________________________________________________________________________________|

After beating the monster, Ibis convinces your group to drop in on the town of Ress to the northeast before heading to Corret in the northwest, to check and see if Reju is there. Heal up now if you're low; you don't want to get attacked by a random enemy while you're hurting. Save at the PuPu just ahead, and leave the Heights.

You may want to take the time to run back to Darum or Kogagu Cave to catch a quick nap at an inn and stock up on items; you're going to fight a boss in Ress, although you won't encounter any enemies besides that. If you head back to Darum, you'll notice that the Obeskan Monk has left the town. Hmm.

Once you're ready, head to the world map from the top exit of Ventry Heights. You can now cross Ventry Heights much like you did Mian Forest. Do not attempt to choose the cross option from the menu when you're touching the entry point for the Heights from off the dirt path though, or you'll get yourself stuck off the landscape. Only try to cross when you're standing in front of the Ventry Heights entry or exit points while specifically on the road.

From the top Heights exit, walk up to the branch in the path. Go right six tiles and face up for an X-Potion. Continue right to reach the town of Ress.

_____                                                                                                           __________ 4.14 \__________________________________________________________________________________________________________/ ffen_4.14

=
============================================================================================================== Ress

=
============================================================================================================== Boss:    Android Extract: Thundara Item:    500 Gil, Cryna Orb x5, Dream Dust x5, Leco Weed x5, Turbo Ether, White Powder x20 ---

-=-=-=- Upon entering the town, your party is surprised to see that not only is Reju not immediately visible, but no-one is. The residents have mostly seemed to vanish, and your group has no idea why, since Ress is supposed to be a        steady farming town with plenty of people. Time to find out where they all disappeared to.

The area full of dead crops to the south of the town has a treasure chest with five Dream Dusts in plain view. A treasure chest with a Turbo Ether is in the house on the bottom right, below one of the grain sacks. Also in that house are a man and his son who both gush over how much they've enjoyed church recently. A woman in the house to the left says much the same thing, and explains further that their church is Obeskan related. Uh-oh. The two houses up top are both locked. There are two paths leading out of town: one to the north and another to the southeast. The southeast path leads to a graveyard with several (recently dug!) graves. The northern path leads to the church; go inside. Here's where everybody's at; there's a service going on right now. Most of the crowd seems to be sitting there with blank expressions, except for the girl in the bottom-right corner. Try and talk to her and she'll excuse herself and leave the church, with you wondering where she's heading. Follow her out.

Back in the main section of town, the girl is now contemplating a cut down tree stump at the bottom of the cropfield. Talk to her to hear her quickly despair over what seems to have been her favorite tree, and watch her run off again. This time she's in the graveyard, standing in front of one of the graves on the far right. Talking to her again nets you more despairing words, and she rushes back off into the main section of town. Back there, the fence next to one of the locked houses is open. Walk in the fence, follow the path to the side of the house, and hop through the hole in the wall to enter. Save at the PuPu, and go to the dirty floor in the bedroom to jump out a hole on the other side of the house. Follow the path to the second house; another hole grants you access here.

-=-=-=- Inside the second house, you'll find the girl questioning a man, asking where her family, the Tugamas, have vanished to, as this was their house. The man searches for data, proving that he's actually an android, much to        Deren's surprise. He then reveals that her family is all dead. The girl, named Ellana, isn't sure what to believe, but she begins to believe that this android knows far too much about her family and this town, and intends on        taking him to Necelia for judgment by King Goman. The android apparently considers this a bad idea and knocks her unconscious with an electric attack, and then attacks your party, since they happen to be standing right there.

________________
 * BOSS - Android \________________________________________________________________________________________________________
 * HP:         400                                                                                                        |
 * MP:         600                                                                                                        |
 * Class:      N/A                                                                                                        |
 * Strong:     Thunder                                                                                                    |
 * Weak:       Water                                                                                                      |
 * Status:     Mag Break, Str Break                                                                                       |
 * Skills:     Dispel Thunder, Multi Thunder, Thundara                                                                    |
 * Extract:    Thundara                                                                                                   |
 * Carries:    1500 Gil, Nimbus Core                                                                                      |
 * Steal:      Wire Gun                                                                                                   |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   The android has 400 HP and can be a little difficult, as his Thunder based skills come equipped with the   |
 * party-hitting Multi Thunder (about 20 HP damage), Thundara (40 to 50), and Dispel Thunder (which makes    |
 * your party more vulnerable to his other two attacks). That's the bulk of his repertoire though. As an     |
 * electric-based creature, he's obviously weak to Water, so Lisbeth can hurt him pretty badly. Just keep    |
 * hacking away and he should go down quickly enough. Be sure to use a Cryna Orb before you finish him off so |
 * that you can pick up Thundara.                                                                            |
 * _________________________________________________________________________________________________________________________|
 * that you can pick up Thundara.                                                                            |
 * _________________________________________________________________________________________________________________________|

-=-=-=- With the android dead, Deren checks to make sure Ellana's okay. She wakes up none the worse for wear, and reveals that she's been away in Yoih training at the Wahnu Temple for eight years per family tradition, allowing her to        escape the events here, but at the cost of losing her family and friends. She had just returned to Ress today and was shocked by what she encountered, much as your party was. Deren asks Ibis what the Obeskans have to do with all this, but Ibis tells him that it's weird that they're involved, figuring the religion has been around hundreds of        years and has never done anything bad besides being generally dull. Ellana assumes the android is the cause, and from there makes the jump that Motor is an enemy too and almost attacks before Lisbeth is able to explain the situation. After understanding what's up with your party, Ellana still doesn't trust Motor and tells the droid to        keep her distance. Ellana plans to travel back in the direction of Necelia and Yoih to report the situation in        Ress to King Goman, since he'll be able to send soldiers to get the town functional and protect it from further intervention. Following this, she says her goodbyes to your party and leaves. You'll see her soon though; to get to Necelia in the northern continent, she has to cross the mid ocean from the port in Corret, which is where you're heading next anyway.

With all that out of the way, you're done with Ress for the time being; it's obvious Reju isn't here. Grab five Leco Weeds from the treasure chest in the room, and leave the town entirely.

-=-=-=- Off in Finel Capital, we see an FC Captain explaining Deren and Lisbeth's death to President Heran. Heran gets angry at the guard for screwing up the operation; he needed to trade Lisbeth to the Obeskans for a filled Cryna of        some type. The soldier eats laser beam from a hidden cannon in the right-hand wall as a result of his failure. Dr.        Fesha, assumedly a mad scientist type woman, walks in and chides the President for his attitude, and then reminds him that since their next operation is in Necelia, they can just drop by the Astral Tower nearby and steal their Cryna instead. Heran tries to compliment the doctor, but she sees through his attempt and warns him not to try that laser beam on her or Finel Asteroid would explode. He curses her behind her back as she leaves. After she's        gone, he chuckles and admits that he's really running the show, regardless of what she thinks. Following that, two friends of his, Coral and Reef, drop into the room. The scene fades out as Coral asks for details on their next op.

Before you head for Corret, drop back in the Abandoned Dock. There's still nobody around, but the house is now open, so you can pick up twenty White Powders from the chest inside. There's also a boat sitting on the floor with a bunch of holes that need to be patched before it's watertight again. Back at Ress, head left to the split in the road; down goes back to Ventry Heights and left goes to Corret. From the split, walk left two tiles and face down for 500 Gil. At the next bend in the road, walk up four tiles and face right for five Cryna Orbs. Continue following the path north to the town of Corret.

-=-=-=- Before you can enter, you're hit with another flashback. Doctor Chad stands in an area of Corret, watching the ocean, wondering what type of doctor he is that he couldn't even save his last patient, a 23 year old woman with her whole life ahead of her. Interrupting his thoughts is a body that floats up to shore. Seeing that this one is        still alive, and determined not to lose another patient, Doctor Chad hightails it back to his office with the body in tow.

_____                                                                                                           __________ 4.15 \__________________________________________________________________________________________________________/ ffen_4.15

=
============================================================================================================== Corret

=
============================================================================================================== Join:    Ellana Item:    Clear Stone x2, Dainsev Shiva, Mega Potion ---

In the starting section of Corret, Ibis splits from your party. Doctor Chad was your last stop, but Ibis needs to head for the northern continent to continue searching for Reju. He says goodbye to Lisbeth and Motor, and trades one last barb with Deren, before heading off. Now that you can walk around, your destination is Chad's office at the farthest north section of town, but there's plenty of stuff to be done first. The path to the right from the entrance leads to the shore from the last flashback, but there's nothing there, so continue north. Past the bridge over the lake is the main section of town. The line of houses at the top host, from the left, two apartments, an Inn, an item shop, an armor shop, and a weapons shop. The first apartment has a lady who feels like going to the Pub instead of cooking, and a Mega Potion in a chest upstairs. The second apartment has a girl skipping school, and a chest in her room with two Clear Stones.

The path to the left leads to a flower store (that you can't buy anything from), and not much else. Ibis wanders around this area like an NPC, and talks to you like an NPC in fact, before he amusingly remembers that he's not an NPC. The road heading down in the southwest corner leads to another house with a woman who misses her husband Mason, and a KiraSen doll in her daughter's room. A thief outside the house wants to sell you something for 5000 Gil, but has the gall to not tell you what it is. He's definitely right about you liking it though; if you pay up, he gives you the Shiva Dainsev before heading back to Kortira. Getting it now would be a good idea; like the Blizzara you picked up from the Stray Ghost earlier, this summon will come in handy shortly. However, it's optional, and you'll need to keep 2000 Gil at least to be able to leave Corret and continue on. Shiva comes with a -5 Str drop, but you'll want as many people with ice attacks as possible for the next section, so give the Dainsev to someone who doesn't already have Blizzard or Blizzara in their skill list.

The path to the right leads to an area with people complaining about Ress not holding up its end of the "we fish, you grow crops" bargain. Apparently they don't realize what just went down over there. There's also a Pub in this section, and inside is where you buy tickets for the S.S. Murrell which sails you to the northern continent. Ellana waits in here. The road heading down in the southeast corner leads to a new type of shop that sells Relics.

The road leading straight up from the center of town takes you to the far north of the area. There's a Trader in the bottom-left corner. The house on the right is actually the Town Hall, while the left house is Doctor Chad's office, so head inside. Chad is in the left room upstairs.

-=-=-=- Chad expresses delight at seeing Deren again and asks him what brings him back to Corret, since last he heard, the young man was off hunting bounties across the solar system. Deren explains the problem and asks Chad if he can help Lisbeth gain her memory back, revealing her non-human features in the process. Chad uses a device he owns to        check her, and realizes that her amnesia is a mystical problem and not a physical one, so there's nothing he can do. He suggests you travel to the Necelian region in the northern continent; the Astral Tower nearby can handle problems like this.

Back in the Pub, Ellana thanks the man behind the counter for selling her a ticket, and you can chat with her to reconfirm her destination. Ibis runs in and reminds you that he's heading for the north too, and as a result, Ibis rejoins your party, and Ellana joins as well, since it makes sense for the five of you to travel together until you reach Necelia. Set Party will now appear in the PuPu menu to let you change your character lineup. If you want to use equipment of a character you're removing from your party for someone else, you'll need to unequip them before you switch them out. Plot-forced party switches automatically unequip the people getting dropped. As for Ellana, she works well as a magic caster, and her Blue Magic ability lets her learn special magic attacks when enemies use them on any member of your party while she's in your lineup. Ellana must be alive to learn the spell though; she must also be under your full control, so if she's Berserked, Confused, Petrified, Stopped, Asleep, or Distracted, she won't learn anything.

The next thing you need to do is talk to the man behind the counter at the bar, buy the only type of ticket he currently sells, which is an unlimited boat pass for 2000 Gil, and then exit through the right-hand door and talk to the sailor at the end of the pier to leave Corret and sail north. However, before you do that, it would be a great idea to hit up all the shops mentioned earlier. There's plenty of new weapons and armor for everybody, and feel free to look into those relics if you'd like. In addition, the item shop here sells Hi-Potions, so you'll definitely want to pick a few of those up. It's okay to not bother buying armor for whichever is the fifth person you leave out of your current party, but go ahead and purchase a better weapon for them now; you'll need it later. As usual, you probably won't have the money for all this; your options are to either fight in Ventry Heights for cash or go to the next section and then come back. Fighting in Ventry Heights would probably be the more efficient choice.

As far as weapons go, for both Deren and Motor, the best weapons available out of their two, specifically the Rune Master and the Assault Gun, make the most sense to purchase, especially since the Rune Master gives Deren a new skill. Of Lisbeth's four new weapons, two give +15 Mag while the other two give +20, so grab one of the +20 ones, either the Sparkling Bell or the Mist Bell. All four of the bells each give her physical attacks with the power of each of the base elements, but this obviously doesn't make a difference if you're not physically attacking with her. Ibis' only new weapon, the Slasher, gives a +10 boost to his Str, so definitely switch out the Razor Edge he should have equipped right now for this. Besides Str variations, the only differences between the two new bokkens available for Ellana are Stk abilities, but you're not going to be fighting many zombies in the next section, so go ahead and get the Battle Bamboo.

For armor, Platinum Armlets for the entire group is obvious. No new armor suits, but there's some new robes and clothes. Out of the four new robe choices available, take Fire Robes for the next section. If you haven't guessed from the hints at ice attacks and fire guarding clothes, you're about to go into a pretty hot area next. As for clothes, pick up the next best thing, Mythril Coats. Alternately, you can get your entire party Fire Robes and skip the Coats for now if you want. Choice of relics is fairly open-ended. Buying Hypno Crowns for everyone may help with the hardest enemies in the next section though.

Before you take off for the northern continent, you might also want to backtrack for Ellana's sake. She joins your party with all four base elemental spells, but you might want to avail yourself of some Cryna Orb usage to beef up her skill list. As a reminder, you can get Cure from Ochu in Mian Forest, Bio, Stona, Silence, and Scan from the Cave Imps, Carve Spiders, Goblins, and Seeker Bats in Kogagu Cave, and Sleep, Raise, Panacea, Ice Shell, and Slow from the Gargoyles, Grim Ochu, Hornets, Lobo, and Tengu in Ventry Heights. You can also pick up Goblin Punch from the Goblins and Mind Blast from the Tengu to add to her Blue Magic list.

Once you're all set, talk to the sailor outside the right-hand entrance of the Pub, and you'll automatically head to the northern continent.

_____                                                                                                           __________ 4.16 \__________________________________________________________________________________________________________/ ffen_4.16

=
============================================================================================================== Haragan Port

=
============================================================================================================== Item:    4000 Gil, Hi-Potion x5 ---

Once you arrive at the port, Deren asks Ibis for directions to Necelia. He explains that you'll have to cross the nearby Ebidar Desert, although you won't have to cross the entire thing. After the conversation, Deren claims he needs to re-equip again, but in the following equipment screen, he should already be set.

Now you can walk around in the port. For the record, talking to the sailor at the bottom screen will send you back to the southern continent. In the top screen, a man to the left will sell you items, and there's also an inn for your convenience, though with the exit to the world map only a few steps up, there's no need for a PuPu here. To the right of the inn, walk up to the barrel on the left and push it forward with the Action button to reach a chest with 1500 Gil. That's it for this port, besides the NPC's who talk about the mysterious man who recently rescued a girl from a Chimera in the desert, and then vanished as soon as he was sure she was safe.

On the world map, walk up six tiles and face left to find 2500 Gil. When the path makes a sharp right turn, go right four tiles and face up for five Hi-Potions. Enter Ebidar Desert.

_____                                                                                                           __________ 4.17 \__________________________________________________________________________________________________________/ ffen_4.17

=
============================================================================================================== Ebidar Desert

=
============================================================================================================== Enemy:   Cactuar (2/3), Chimera (1), Grenade (1/2), Sand Gordon (1), Scorpion (2/3) Boss:    Ifrit, Land Duo Extract: Haste, Cura, Fira, Protect, Fire Shell, N/A, Drain Item:    2500 Gil, Carbon Bangle, Dainsev Ifrit, Elixir, Ether, Fire Robe, Gauntlet, Hero Drink x4, Pin Ring, Purity Chalice, Remedy, Sonic Steel, Steam Rush, Vit Boost x2, X-Potion ---

This first section is enemy-free, and just has three NPC's, a PuPu, a warning sign, and a vortex in the sand in the upper-right corner. The older gentleman near the vortex will answer your questions on the area, and so will the warning sign. But what they say in a nutshell is this: the first half of the desert is a trackless expanse of sand. Quite literally: walk aways in one direction and you'll find yourself strolling through familiar territory, having come back where you started from the opposite way. Sand pits, like the vortex in the corner, can be found everywhere. Sand pits that move will actually follow you if you get close, and if you get sucked in, you'll be spit out back in this starting area, so if you see one coming, get moving, unless you're trying to come back to the start on purpose. Sand pits that don't move, as one of the other two NPC's mention, lead to underground caves with treasure chests. To find your way through the desert, you need to follow the directions the signposts you'll see on the way point you to.

While in the desert, you'll fight Cactuars, Chimeras, Grenades, Sand Gordons, and Scorpions. Cactuars are super annoying and super difficult; in fact, you may want to save yourself the trouble and Escape or use a Flash Bomb when you encounter this group. If you feel like slugging it out, keep in mind that they have Confuse and Stop in their repertoire, and with 200 MP, they'll be casting these all the time, though if you bought Hypno Crowns for everyone in Corret earlier, you'll be able to handle that a little easier. They have high Vit, so even though they only have 38 HP, your physical attacks at this point will only hit for 20 or less. In addition to that, they're strong against all elements, so even second-level Ra attack spells will only hit for 20 or so. Cactuars also use 100 Needles, a skill that hits the target with roughly 100 HP damage, and at this point, very few people in your party, if anybody, has that much HP, so expect an instant KO if they do it. They're immune to most bad status effects, with the exception of Sleep, Slow, and Stop, which only have a 40% chance of affecting them at any given time. On top of all this, sometimes if you're actually doing a good job and systematically taking them out, with a chance of winning, they'll yank out the Out to Lunch skill which makes you automatically escape the battle, whether you want to or not. Cactuars give up good stuff though; if you beat them, they may drop Sands of Time. You can extract Haste from them, which is one of the few spells that tends to stay useful the entire game. Ellana can also learn the 100 Needles skill for her Blue Magic list. And though this is pretty difficult to pull off successfully, Ibis can steal the Needle Tip from them, a bokken for Ellana that has the same +25 Str as the Battle Bamboo, but drops the Beast Stk in favor for the amusing Stone Tip. However, with the amount of pain Cactuars are capable of dishing out, it would probably be a better idea to come back to the desert and pick up all that stuff much later, when your stats are higher and you have better quality relics to prevent their antics with.

Chimeras mainly use Thundara, which is odd since the creature is weak to Thunder. They also like using Aqua Lung, a sort of Multi Water attack, as well as Magma Blaster, a fire attack that hits one person for about 50 HP damage. They'll occasionally use Silence as well, though this is rare. Ellana can learn Aqua Lung for her Blue Magic list. One Chimera has 200 HP, but you'll only ever encounter one at a time, so just intersperse attacks and Thunder spells to take them out quickly.

Grenades are more powerful versions of the Bombs from Mian Forest. They've got Multi Fire and Fira instead of normal Fire. They also have Dispel Fire, which, like the Ress android's Dispel Thunder, makes your entire party more vulnerable to Fire attacks whenever they use it. Grenades use Self Destruct at the same rate as Bombs; randomly when their health drops below 50%, and immediately when it drops below 25%. Assuming they don't take themselves out, just stick with standard Blizzard spells or normal attacks; they only have 90 HP so they go down quick enough.

Sand Gordons can be a little difficult thanks to Multi Thunder and Petrify. They have Might and Protect as well, but don't use them that often. Attack steadily, and have the casters use Water spells to take them out quickly. If you get stoned, whip out Stona or Softs.

Scorpions use Blind and Sleep occasionally, and they often use Fira, which can be a bit annoying, so get back at them by busting out Blizzard. Don't bother with Blizzara; that's a waste at this point when a Scorpion will usually die from one hit of Blizzard.

Cryna Orbs will get you Haste from the Cactuars, Cura from the Chimeras, Fira from the Grenades, Protect from the Sand Gordons, and Fire Shell from the Scorpions. Fire Shell is very useful, whether you picked up Fire Robes or not. They're especially useful if you did, because wearing an elemental robe plus casting that element's Shell spell gives that specific person invulnerability to any attacks of that element. Keep that in mind as you traverse the desert. Cura and Fira you'll definitely want, as well as Haste if you can stand a Cactuar fight to get at it. Note that Haste is useful for everyone else, but Cactuars have very high Spd, so the spell won't help much there. Protect you should already have for one person; get it again only if you need an extra.

Start your journey by hopping in the sand pit at the start. The signpost above you where you re-appear, which we'll refer to as sign #1, says the disk-porter is to your northeast. In fact, every sign you come across says the next sign is northeast, so if you're just trying to blaze through this section as quickly as possible, keep heading northeast. To play it safe though, when you see a sign, walk up to it before heading northeast again, just to make sure you're aligned perfectly for the next sign.

At sign #2, go straight north to reach a rocky area and sand pit leading to a treasure chest with four Hero Drinks. Take the sand pit back to the surface, and then go straight south to get back to the sign before heading northeast again. Head straight north from sign #5 for a sand pit leading to a chest with two Vit Boosts. It's your choice who you want to use those on, but at this point, Lisbeth probably has the lowest Vit of anyone in your group, so she's a good option.

Sign #6 has a PuPu nearby, and a still sand pit right beside it. You can hop in the sand pit to finish off this section, but there's three more treasure chests to get. From sign #6, walk east until you see a lone cactus. From the cactus, walk straight south and you'll see a rocky area on the left side of your screen. Take the sand pit there for Elixir. Go back to the cactus and walk east to a lone rock. Go south from there, passing another cactus and another rock, and you'll see another rocky area with a sand pit leading to a chest with a Steam Rush. Back on the surface, go east the distance of one sign (basically just one screen's worth of tiles), and then head south continuously for a sand pit leading to a chest with a Sonic Steel. That's it for all the chests in this half of the area. Slightly southeast of where you are now should be sign #4. If you're too hopelessly lost to see it though, just let a moving sand pit take you back to the start, and jet northeast to that final sand pit.

In this new area, a nice enemy-free oasis, there's another PuPu immediately to your left, and the waters directly to your right will refill your HP and MP for free if you hit the Action button in front of them. So heal up and then save; there's a boss coming up. Turban Man is here and will answer questions on Ebidar Desert's impressive size, the construction at the oasis, and how the disk-porter works. Another man in a turban will sell you limited items: just Potions, Hi-Potions, and Phoenix Tails. Stock up if necessary. The path to the south leads to the second half of the desert, but the disk-porter is designed to skip that half, and you can't go down there until you've tried the disk-porter anyways. When you're ready to continue, walk up to the disk-porter and hit the Action button to enter it.

Unfortunately, the disk-porter won't function properly if there's any interference from local monsters, and one such monster chooses just that moment to pop up. The Necelian soldiers who are tasked with keeping the the disk-porter trouble-free are pretty green as far as battles go and can't stop the guy, leaving you to take the creature out if you want to get where you're going. Lovely.

_________________
 * BOSS - Land Duo \_______________________________________________________________________________________________________
 * HP:         300/400                                                                                                    |
 * MP:         800/700                                                                                                    |
 * Class:      Crawler                                                                                                    |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Slow, Mag Break/Sleep, Slow, Str Break                                                                     |
 * Skills:     Drain, Gravity, Multi Blind, Multi Drain, Troubled Bite                                                    |
 * Extract:    Drain                                                                                                      |
 * Carries:    2500 Gil, Energy Crystal                                                                                   |
 * Steal:      Earring                                                                                                    |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   The Land Duo is a tough boss, but not impossible to handle. The worm on the left likes to cast Drain or    |
 * Multi Drain occasionally, but Drain never tends to take away more than 10 or 20 HP per character anyways. |
 * The worm on the right enjoys casting Multi Blind, which can get irritating, as well as Gravity, which zaps |
 * a fourth of your entire party's current HP. Both worms will use the Troubled Bite skill, which hurts one  |
 * character for minor damage, but also may cause Confuse and Darkness, which is when you'll be in trouble.  |
 * Darkness is no big deal, but you don't have any items or spells that cure Confuse (unless Lisbeth has     |
 * dangerously low health and you get really lucky), so the best you can do in this situation is keep your   |
 * health up and wait for one of the bosses to attack the character or for the character to attack           |
 * themselves, at which point the Confuse will be knocked out. Clearly the worm on the right is the more     |
 * dangerous foe, so when you're not healing your HP or curing Darkness, have the entire party focus on him  |
 * first. Neither worm is strong against or weak to anything in particular, so use elemental spells as you   |
 * please. You can extract Drain from these guys, and Ibis can steal an Earring, which is a nice replacement |
 * for Lisbeth's Precious Locket if she's still wearing it.                                                  |
 * _________________________________________________________________________________________________________________________|
 * for Lisbeth's Precious Locket if she's still wearing it.                                                  |
 * _________________________________________________________________________________________________________________________|

With that done, heal up and save again. Now that you've taken the Land Duo out, you have two options. Option #1 is the disk-porter; use the Action button while facing it to teleport straight to one enemy-free end of the desert. Walk down the stairs and go east from there to leave the desert entirely. Option #2 is to take the southern path instead of the disk-porter, which will lead you to the second half of the desert. You'll fight the same types of enemies here. There are no sand pits here; instead, the area is essentially a giant maze. Telling you which ways to go to get the various treasures is extraneous and unnecessary though, thanks to the area's size. The easiest way to make sure you get every chest is simply to use "hand on the wall" trick. Choose a direction, clockwise or counterclockwise, and follow the outer wall of the area in that direction all the way. Pass the area's exit in the far east and keep going until you've made a complete circuit back to the entrance from the disk-porter oasis, and naturally open any chests you encounter on your way. You should pick up 500 Gil, a Carbon Bangle, an Ether, a Fire Robe, a Gauntlet, a Pin Ring, a Remedy, and an X-Potion as you go. If you'd like to wait to do this though, simply take the disk-porter out; the walkthrough will tell you later on when it's a good time to come back, with better stats in tow for easier battles. For the record though, the oasis entrance to the second half of the desert is a wonderful place to build up cash and stats. Just walk circles around the entrance and run back to the oasis to heal up and save when you're low on health.

In a nearby section of the second half of the desert as that far eastern exit is a path leading north; there's a warning sign and a PuPu there. Follow the path to encounter the Dainsev Ifrit... but before you can get him, you have to fight and defeat him. Despite Cactuar troubles, you should be at a high enough level to do this now, so if you took the disk-porter out of the desert and didn't plan on getting the various treasures in the second half until later, come back into the desert anyways via the lower entrance on the Necelia side of the world map just to do this one fight. If you're coming in from that exit, walk west and head north when you can to meet a PuPu; save there in case you die during the trek. From the PuPu, head west to where the path branches north. Go north until you can't anymore, where a wall will block your progress. From there, head east just a few steps, and you can then go north again. Go north all the way until you see the PuPu and the warning sign. Heal up, save your game, and go north to the next screen where Ifrit awaits.

______________
 * BOSS - Ifrit \__________________________________________________________________________________________________________
 * HP:         1000                                                                                                       |
 * MP:         800                                                                                                        |
 * Class:      Demon                                                                                                      |
 * Strong:     Fire                                                                                                       |
 * Weak:       Ice                                                                                                        |
 * Status:     N/A                                                                                                        |
 * Skills:     Dispel Fire, Fira, Multi Fire, Multi Fira                                                                  |
 * Extract:    N/A                                                                                                        |
 * Carries:    2500 Gil, Dainsev Ifrit, Energy Crystal                                                                    |
 * Steal:      Flame Bell                                                                                                 |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Ifrit has Dispel Fire, Fira, Multi Fire, and Multi Fira in his skill list. The two Firas are dangerous,    |
 * especially after he uses Dispel Fire, so cast Fire Shell on everyone. Attack-wise, this is the moment     |
 * you've been waiting for; rock the Blizzards, Blizzaras, and Shivas like no tomorrow. With Blizzara hitting |
 * him for 100+ damage and normal attacks from the stronger characters generally taking off near that amount |
 * as well, it shouldn't more than a few rounds to defeat him. Ibis can steal a Flame Bell from him, which   |
 * you can then turn around and pocket 450 Gil by selling. You can't extract anything from him, which sort   |
 * makes sense as the only normal magic spell he uses is Fira, which you should have already gotten from the |
 * Grenades anyways.                                                                                         |
 * _________________________________________________________________________________________________________________________|
 * Grenades anyways.                                                                                         |
 * _________________________________________________________________________________________________________________________|

Upon winning the battle, you'll receive Ifrit as a Dainsev for a reward, which drops a character's Vit by 5 in return for a hard-hitting fire attack.

As a quick note, if you're planning on going to Necelia to see what's available for shopping and then coming back to round up money, you're going to need to do it the other way around; gather money now and then go to Necelia. Your party will split up when you reach the city, so it'll be a lot more dangerous to attempt building up money then. For the best weapons and armor, you'll need to walk into Necelia with about 20000 to 23000 Gil. On the plus side, you'll pick up 12000 Gil before you reach the shops in the city, and too, you have weapons and armor in your inventory you can sell for about 12500 altogether, things you're about to replace or things you picked up in the desert and don't need. On the minus side, you may want to consider having another 28000 handy for two optional things you can pick up in Necelia, including a new Dainsev. None of those money counts include what you'll need for restocking various items, or any relics you may be interested in.

Once you're all done with the desert, head out to the world map. From the disk-station exit of the desert, walk until you hit the branch. The right path leads to the Astral Tower, while the path going down leads back into the second entrance of the desert and on to Necelia. Head down three tiles at the branch and face right to pick up four Purity Chalices. At the second branch at the bottom, head left four tiles and face up for 2000 Gil. Head for the Astral Tower.

Before you enter the tower, make sure everyone in your party is alive and healthy. If Motor is in KO status, you'll get an automatic Game Over shortly after you enter. If Deren and Lisbeth are in KO status, you'll get an automatic Game Over after finishing up in Necelia.

-=-=-=- At the base of the Astral Tower, Ibis and Ellana leave your party, since this is your stop and they're bound for Necelia. After they leave, your party tries to climb the tower, but Motor is knocked back by the magical energies, which apparently don't permit non-living beings to climb the tower. Deren doesn't want to leave Motor hanging, but Motor insists its okay, saying that it wouldn't take but a day or two for Deren and Lisbeth to take care of        business and that she'll wait in Necelia for them.

You now have control of Motor. You'll need to re-equip yourself. Since everybody was removed from your party except Motor, all their various weaponry, armor, relics, and Dainsevs should be sitting in your inventory doing nothing, so equip what you please. Leave the Astral Tower and head southeast to Necelia.

_____                                                                                                           __________ 4.18 \__________________________________________________________________________________________________________/ ffen_4.18

=
============================================================================================================== Necelia

=
============================================================================================================== Join:    Fuban Enemy:   FC Captain x4, FC Soldier x37 Boss:    Bio Yomara Extract: N/A, N/A, Watara Item:    17000 Gil, Arctic Wind x4, Cannon Ball, Dainsev Harle, Deadly Waste x12, Elixir, Ether x2, Fairy Ring, Healing Water x4, Hi-Potion, Mega Potion, Turbo Ether, Water Curtain x4, X-Potion x2 ---

Pass the steps into the city by and leave the screen from its east exit. Walk four tiles right and face down for 5000 Gil. Head back into Necelia, walk up the steps, and go through the upper entrance to enter the city proper.

-=-=-=- Upon entering, Motor decides to just wait on the corner for Deren and Lisbeth, but an old lady scoffs at this and tells the robot to go have some fun. Motor doesn't understand the concept of fun, but does decide that checking the parameters of the city in case she may find something useful is logical, so off you go.

The city section of Necelia is six screens large, three on top and three on bottom, with you starting in the bottom middle screen. In this screen are four houses. House #1, on the far left, has a lady that wonders if the people next-door to her forgot anything when they recently moved out. They sure did. To get it, go upstairs, and at the spot on the left where the wall on the bottom doesn't touch the bedroom wall above, hit the Action button to push a box two tiles left, clearing the way. A treasure chest up here gives you an X-Potion; get it and take the left exit downstairs. To get to the chest down here, push the box directly below the stairs down two tiles and left one. Stand to the right of that box, and then push the box below you down two. The box two tiles to your right needs to move right one tile. Stand below that same box and push it up one tile. Then move one tile to your right, and push the box below you down a tile. You should now have a clear path to the chest, which contains 5000 Gil. Back upstairs, push the box to the right out of your way to leave. House #2 contains four Arctic Winds in a chest upstairs. House #3 has a Turbo Ether in a chest hidden below the bed upstairs. House
 * 1) 4 has a chest with a Cannon Ball in plain sight upstairs.

The bottom left screen of Necelia's city contains a 300 Gil Inn, and the locked door of the house we had to move all the boxes in.

In the bottom right screen, there's a chest hidden below the barrels in the bottom right corner with four Healing Waters. The house on the left has a woman upstairs who gives you a Fairy Ring if you tell her that you didn't check her empty boxes, that you wouldn't have looked inside them if something were in them, and that you would've left them alone. If you give her those answers, she'll give you the Ring, whether you actually looked in her boxes or not. The house on the right in this screen is Sir Nido's Museum. Sir Nido is the gentleman you met way back in Mian Forest; he has a basement coliseum here designed for one-on-one battles against monsters from his collection. Over the course of the game, you can fight four different monsters, and will receive different prizes for beating each one. See section 10.2 for more information. You can fight a Sand Gordon down there right now, which isn't a difficult battle as long as you remember to equip the Pin Ring relic on Motor before you attempt the fight. For taking him out, you'll receive the Blade Blaster, a Machinery item for Motor. If you want to get all four prizes that are available by fighting in the Museum, it's vital that you take out the Sand Gordon now.

The top left screen contains your standard shops. Weapon-wise, buy the Silver Slicer for Motor, the Tempest for Lisbeth, and the Bronze Pole for Ellana. Ellana actually has a more expensive weapon available called the Aqua Spike, but it has the same Str plus as the Bronze Pole, only adding Water Pow instead of Demon Stk, which won't really matter in the next area. Ibis has the Pelt Maker and the Blazed Edge available. Both are the same price and add the same Str amount; the first is Beast Stk while the second is Fire Pow. Like Ellana's Aqua Spike, whichever choice you make here doesn't matter in the next area. Deren has the Hunter's Blade available, but don't bother upgrading his weapon right now. Just like in Corret, make sure to buy weapons for everyone, including the person not in your main party. Armor-wise, no new wrist is available, but there's a Sage Robe, two new clothes, and the Plate Mail armor. Of the clothes, the Brigandine is the best choice. Again like in Corret, buying armor for only the four people in your party is okay, since forced party switches ahead will unequip, allowing you to let your whole multi-person group wear the same four sets of armor as you go. New relics include the Safety Bit, which you may already have one of, the Gauntlet, and the Earring. The item shop here sells Ethers and Remedies, finally. Definitely keep a couple of Remedies on hand in case whomever you give Esuna to in the next five minutes runs low on MP.

In the top right screen is a large building, with a Trader outside. If you haven't taken advantage of the Barter system yet, now might be a good time; you have four Hero Drinks (item #09) that can get you another Might Wisdom, you just picked up four Arctic Winds (#14) that can give another character Blizzara, and those four Purity Chalices (#04) you got before entering the city will net you the incredibly useful Esuna spell. There's a chest in the bottom right corner of the screen with an Ether. The building is Necelia's Auction House, where King Goman tends to allow some of his treasures to be auctioned off. See section 10.3 for more info. Most of what gets auctioned off at the moment is weapons, armor, and relics you don't need. Out of what's available, the Wizard Sword is worth looking into for 6000 to 7000 Gil. By the time you can finally use it for Deren, there will be more powerful swords already available, but it teaches the Magic Shock skill. You can pick up the Dainsev Harle in the Auction House for between 19000 and 21000 Gil; she'll drop your Vit by 10 in exchange for a summon that refills HP based on how much Gil you have. Silver Armlets can't be bought yet, but when they can, they sell for anywhere from 100 to 1500 Gil less than what they go for at the Auction House, so ignore them; if you already have Haste, you won't be lacking in speed.

The top middle screen contains two guards, a painter who doesn't pay his rent on time but who's good enough that Queen Piloma constantly buys his artwork, and the entrance to Necelia Castle. Ellana is talking to the guard at the top; walking up to them lets you listen to the tail end of their conversation. Afterwards, the guard mentions to Motor that he thinks she looks a little blue and needs some excitement. He suggests checking out Sir Nido's Museum. If Motor's stats are low, go sleep at the Inn, and then walk to the Museum. If you haven't fought the Sand Gordon down there yet, don't do it now. Instead, save at the PuPu in the basement, and leave the building.

Back outside, you'll see an FC Soldier rushing north one screen. Surprised at him being here (though you shouldn't be surprised if you recall Heran's last conversation with Fesha), Motor decides to follow. The soldier isn't visible, and Motor thinks he went in the Auction House. Upon entering, he's not there. When you walk outside, Ibis rushes up followed by two soldiers. He rejoins your group; equip him with the weapons and armor you just bought, and then fight the soldiers. This third incarnation of the FC Soldier is simple enough; the only difference between now and last time is that they have 82 HP, 76 MP, and cast Thundara instead of Thunder, as well as their good old Blind. If you picked up Motor's Blade Blaster skill from Sir Nido's Museum, you may be able kill two soldiers in as little as two rounds, even if they cast Blind, and occasionally the Blade Blaster will cause an instant KO to the targeted enemy as well. After defeating these two, Motor and Ibis catch up on things, and realize the oddity of this entire situation. If the FC Troops were after anyone, it would be Deren and Lisbeth, not Motor, so why they've invaded Necelia instead of the Astral Tower is a mystery. The two decide to go track down Ellana in the castle area since she may have an idea.

The following chunk of gameplay involves you exploring the castle. Both inside the various sections of the castle and outside in the six sections of city, you can fight up to 37 FC Soldiers and four FC Captains. Of the 41, you can avoid fighting all but the two you just defeated and another five in the castle if you're extremely quick on your feet. However, at the end of this section, you're awarded prizes past what you win from the battles alone, based on how many you defeat. So in your wallet's best interests, try to take out all 41; it isn't tough. All buildings in each section of the city are locked until you get rid the soldiers, at which point some of them open back up. So you can regain access to the Inn and shops for health's sake if you clear those two spots out.

In the castle garden, Ibis and Motor watch as a blond man is threatened by three FC Soldiers. Ellana rushes up to help him, but he jumps clear off the screen, leaving her at the mercy of the soldiers. Ibis and Motor run up, she rejoins, and you can re-equip her before taking out this trio.

-=-=-=- After defeating them, Ellana reveals that she had no idea where these soldiers were from specifically at first, and that the war between Necelia and Finel Capital ended 400 years ago. As it turns out, Finel was originally a        kingdom on Coyas, and warred against Necelia frequently at the time. The large ending battle of the war wiped the city of Finel off the map and turned its residents into nomads, until space travel was developed. Deciding that Finel is out for revenge, Ellana intends to enter the castle and make sure King Goman and Queen Piloma are safe.

As you walk in the castle, you'll see an energy barrier blocking the route upstairs, one dead guard on the right, and another one that's dying on the left. The dying one explains to you with his last words that you'll need to take out the two devices, each on top of one of the castle's towers, to break the barrier and gain access. He gives you a Mega Potion before passing away. The two doors to the north lead to a secluded hallway with three soldiers and a treasure chest with an Elixir inside. The left and right doors in the castle foyer lead towards each of the towers. Along the way, you'll pass treasure chests with an Ether, a Hi-Potion, and four Water Curtains. At the top of each tower, defeat the sole FC Captain and press the Action button next to the satellite dish to sabotage it. When both are sabotaged, the barrier blocking you from going upstairs will be clear. On the second floor are two rooms to the south. The schoolroom on the left has a chest with 12 Deadly Wastes. The bedroom on the right has a chest hidden below the barrels in the bottom-right corner with 4000 Gil. The third floor just contains one group of FC Soldiers, a PuPu, and a door leading into the royal chamber. Heal up and save before entering. After entering the door, you'll receive the awards based on how many soldiers you defeated: 3000 Gil for the first 20 you defeated, and an X-Potion if you took out at least 40.

-=-=-=- Inside the room you'll find Coral gloating over her victory here, with the King and Queen pinned to the walls. Ibis is surprised to see her. He questions her on the attack, wondering why the Finel Troops put her in charge, something they would never do, and if Reef is involved. Coral confirms that Reef's around, and explains that she has nothing to do with the FC Troops as an organization; she's just doing this operation for a "friend", whom we        can already assume to be President Heran. She explains that it's times like this she's glad that she's no longer a        Su Karu Hunter; Ibis retorts that she didn't leave, but was kicked out, and then recalls that there were three members who were kicked out and not two. Before he can ask what happened to that third person, Ellana threatens her. Before she can do anything in return besides complaining, the man from earlier catapults down and slashes her, introducing himself as Fuban. Assumedly this is the man that saved the girl from the Chimera in the desert and vanished, judging by his tendency to pop in and out of the area randomly. He joins your party just in time to        fight the Bio Yomara creature summoned by Coral.

___________________
 * BOSS - Bio Yomara \_____________________________________________________________________________________________________
 * HP:         800                                                                                                        |
 * MP:         900                                                                                                        |
 * Class:      Demon                                                                                                      |
 * Strong:     Ice, Shadow                                                                                                |
 * Weak:       Fire, Light                                                                                                |
 * Status:     Slow                                                                                                       |
 * Skills:     Mortal Chemistry, Multi Bio, Multi Watara, Watara                                                          |
 * Extract:    Watara                                                                                                     |
 * Carries:    3000 Gil, Dragon Tail                                                                                      |
 * Steal:      Water Robe                                                                                                 |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Bio Yomara isn't very difficult, provided you make sure you keep your health up after he uses the          |
 * hard-hitting spells like Watara and Multi Watara. He'll also use Mortal Chemistry, an attack which deals a |
 * good amount of damage to one character, and also may hit them with combinations of Confuse, Poison, and   |
 * Sleep. He's weak to Fire and Light spells, so if Ellana has Fira, you can do some nice damage to him;     |
 * otherwise, have her just attack normally, along with everyone else. Fuban joins your party with Haste in  |
 * tow, so if you didn't pick it up from the Cactuars in Ebidar Desert, you'll have it at your disposal now. |
 * Make use of it; it's much easier to keep everyone alive when you know you'll be able to heal before the   |
 * enemy can hurt you further. Make sure you take the time to extract Watara from him before you take him    |
 * out. Also make sure that your party's health is relatively high before you deal the final blow, to prevent |
 * an unexplainable bug from giving you a Game Over after the following cutscene.                            |
 * _________________________________________________________________________________________________________________________|
 * an unexplainable bug from giving you a Game Over after the following cutscene.                            |
 * _________________________________________________________________________________________________________________________|

-=-=-=- Upon beating him, the others tell Coral she's outnumbered to try and get her to surrender. Coral hits them with an        attack that immediately knocks them unconscious instead, and tells them that she hopes they like where they're         going, because she didn't.

If you receive a Game Over at this point, it's because Deren and Lisbeth, as mentioned earlier, were both in KO status when they split from your party. To fix this, you'll have to load a pre-Astral Tower save and raise at least one of the two back to life. Alternately, as mentioned above, there's an unexplainable bug that may give you a Game Over if your current party's health was too low at the end of the Bio Yomara battle. You'll have to do that fight again, but just make sure your health is relatively high for at least one person before the battle ends.

_____                                                                                                           __________ 4.19 \__________________________________________________________________________________________________________/ ffen_4.19

=
============================================================================================================== Astral Tower

=
============================================================================================================== Item:    Dainsev Ixion, Ether, Hi-Potion, Mythril Coat ---

-=-=-=- Meanwhile, Deren and Lisbeth have finally finished climbing the Astral Tower's base. Lisbeth again asks Deren why he's gone to so much trouble to help her. Not being able to figure out an answer, he just tries to distract her by        telling her that they need to go look for someone that can restore her memory.

Save your game and talk to everyone in this section, then climb the pole on the right as if it were a ladder. In this section, the woman on the left explains to you that Oracle Dihla has returned to her house, the lady who basically oversees this tower and serves as its leader. She's also a very powerful magician, and is most likely the person to talk to to restore Lisbeth's memories. Two treasure chests inside the building on this level give you an Ether and a Mythril Coat, while one outside gives you a Hi-Potion. Climb the pole on the right. Up here, touch the lightning rod on the left to activate it and receive the Dainsev Ixion, which will give you a powerful Thunder-based summon in exchange for dropping your Spd by 10. Go back down to the first "floor".

Take the pole on the left up this time. In the building here, a girl will sell you Cryna Orbs, and a sage named Horace will explain any questions you have on Cryna. He'll also attempt to extract a random spell for you out of thin air if you give him a Cryna Orb and 200 Gil, but the chances of this working are only 10%, which is far less than even normal extraction. In addition, the spells he gives at this point in the game are some you probably already have, specifically Blizzara, Cura, Fira, Thundara, and Watara. The pole on the right in this screen leads you to the Filled Cryna that keeps this tower intact, and a green-haired man that tells you to leave him alone. The pole on the left leads to Oracle Dihla's dwelling. If you didn't talk to the woman on the right side of the tower earlier, her house will be empty right now; otherwise, she's inside waiting. Go talk to her.

-=-=-=- Dihla already knows what you're here for before you even walk in the door, being psychic and all. Deren asks her to help Lisbeth, but Dihla reveals his own intentions too, that he's here for his own session of memory adaptation if possible, though his is erasure and not retrieval. It turns out that all the flashbacks we've seen have been related to Deren somehow. It seems the magical force emitted when Lisbeth's pod crashed into Stars Bliss and knocked out Motor has also been causing Deren to regain bits and pieces of his memory prior to the last four years, but not enough for him to piece it all together. He doesn't want it pieced together though; since he's been relatively happy working jobs in Arleah over the past few years, he wants these old memories gone. Lisbeth isn't        entirely happy to find out that Deren had his own agenda in mind with this extended trip, not just hers, and that he kept it a secret from her. Dihla begins the process, and she starts to regain her memories. It turns out that she was traveling in space as a result of a duty she had; as the current priestess of the Specran race from the planet Frena, she needs to gain the power of the grand wish and reseal the system's Sun to stop it from going nova, something that's supposed to be done every 500 years. Unfortunately, her mind was warped thanks to that same magical force emitted by her pod at its crash, and so she lost her memories of the task until now. Dihla is        surprised to find that this event that she always thought was a legend is true. Before either of the two can explain to the confused Deren what this is all about, President Heran strolls into the room, quite surprised and happy that both Deren and Lisbeth happen to be on site. Heran takes a good look at Deren, though, and recognizes him as Kiro, the man from the flashbacks. Deren doesn't know what he's talking about, especially when Heran claims the last time they saw each other was 400 years ago. Heran, not wanting to spend the time to explain, knocks everyone in the room unconscious with one strange attack, right as Dihla realizes what he's after and tries to        warn him that removing the Filled Cryna will send the tower tumbling to the ground. At the top of the tower, the green-haired man from earlier turns out to be Reef. He takes the Cryna.

_____                                                                                                           __________ 4.20 \__________________________________________________________________________________________________________/ ffen_4.20

=
============================================================================================================== Finel Barren Plains

=
============================================================================================================== Enemy:   Crusher (2/3), FC Captain x1, FC Soldier x3, Freon Toad (1), Garm (1/2), Garuda (2) Extract: Stona, N/A, N/A, Blizzara, Water Shell, Thundara Item:    Deadly Waste x5, Elixir, Light Bracer, Rune Master, Star Dust, Thunder Cannon ---

-=-=-=- Motor wakes up in the prison in Finel Capital. After a mental debate on what she should do, worrying about the status of all her teammates causes her to show emotion, an unexpected speck of humanity, and she breaks out of her cell, though how she was able to do that so easily concerns her.

Heal Motor up if she's low on HP. Walk to the grate in the upper-left corner of the room and drop a level. In the room below, the only thing between you and a computer Motor can hack to release her teammates is a single FC Captain. After checking the prisoner status, she sees that Ibis, Ellana, and Fuban are here, though Deren, Lisbeth, King Goman, and Queen Piloma are nowhere to be seen in the records. A few keypresses later and your team has been released; go back upstairs to meet up with them. After Motor debriefs them, she explains that an elevator on the lower level should allow them to escape from the prison entirely.

Heal the whole party up in case they're still hurting from the Bio Yomara fight; apparently the prison isn't nice enough to act like an Inn. With your party now in tow, take the grate back down and exit through the upper door. The room you appear in has three FC Soldiers; take them out to continue. The only unlocked door is the one in the upper left corner, and this is the elevator Motor mentions that will allow you to escape. Take it up.

Out here, the elevator you just took up is locked, and the second elevator that would lead to the surface self-destructed before you even got there, just to keep you from escaping. You're now stuck in an area where the oxygen levels are low, and the party begins panicking, except for Fuban, who amusingly begins insulting Ellana. As the sign above you explains, you'll have two and a half minutes of airtime as you walk around before you collapse and receive a Game Over. The countdown runs during everything (including the PuPu menu) except while chatting with a computer or inside your normal Cancel button menu. This means that you have to be ultra quick with this section. Refilling your airtime is done at three computers scattered about, like the one that's just nearby. Two of these computers (the one here at the start and the one at the end) also sell you items, weapons, and armor in addition to refilling your air. Stocking up on items is more important than weapons and armor at this point. If you have money left over for those, pick up Sword of Dawn for Deren, the Blast Barrel for Motor, the Gem Bell for Lisbeth, the Platina Dagger for Ibis, the Spade Pole for Ellana, and the Cat's Cradle for Fuban. There's nothing new armor-wise at this computer; it sells the same thing Necelia sold. The computer at the end of the path has new stuff though. You probably already have a Platinum Armlet lying around in your inventory Fuban can use for the time being; grab some Clothes or Armor for him to wear in addition to that if you don't have anything handy, and you'll be ready to go.

The enemies you'll fight here are Crushers, Freon Toads, Garms, and Garudas, all just upgraded versions of previous enemies from Stars Bliss, Mian Forest, and Ventry Heights. Most of them are actually pretty easy to down, even the groups of three, but since you're on a time limit here, you'll want to take them out as quickly as possible anyway. You'll get plenty of money from fighting them to purchase Ethers with at any computer station, so don't hesitate to use powerful spells to knock them out quickly where applicable. Crushers' most annoying ability is their Stone Claw, which can Petrify a character. Besides that, they only have 80 HP, so wail away. Garudas have Thunder-based attacks, as well as Stop and Slowga. Slowga effects your whole party, but it isn't a horrible hindrance. Attack steadily and use Water spells and they should go down fast. Garms are just Dingos/Lobos with slightly more health, though their Carnivore attack may give you Confuse now. Thunder them out of existence. Freon Toads use Sleep, Multi Sleep, and Blizzara, but will drop quickly with a few Fira shots.

You can extract Stona from the Crushers, Blizzara from the Freon Toads, Water Shell from the Garms, and Thundara from the Garudas. One of your casters should already have Blizzara and Thundara, but here's a chance to get both spells for more people. The safest way to pick up the spells is to try and get them at the start of the area; with a computer and a PuPu right there, you shouldn't have any problems with running out of time while trying to extract spells. The save trick can cut down on Cryna Orb usage as normal, but battles in this section generally give you 350 to 600 Gil per enemy you kill, so using up multiple Cryna Orbs to extract a single spell isn't as much of an issue as it used to be. To be safe, when trying to extract, kill every enemy but one before you make the attempt. That way you'll have less damage and status effects to deal with, and you can finish the battle off quicker if you notice you're getting low on time.

From the start, follow the path to the branch. Go north a few steps for a chest with a Thunder Cannon, then head south of the branch to a lone rock. Southeast from the rock leads to a chest with a Light Bracer. From the rock, walk up four tiles, then head directly west until a computer comes into plain view. Fill your air.

From the computer, head north. The main path will begin to head in a northeast direction, though you'll see a small branch head straight west at a point with a small piece of rubble on the ground. Take that west branch to reach an area where you can go north or south. Heading north a few steps leads you to another branch, one going northwest and another going northeast. The northwest branch takes you to a chest with an Elixir, while the northeast branch nets you a Star Dust. If your time is near 1:00 after getting either one of the chests, go back to the last computer before getting the other. Go back to that computer after you've gotten both regardless. South from the north/south branch here leads you to a chest with a Rune Master. Return to the last computer, fill your air again, and head north, following the original path as it curves northeast.

When this path, which passes above where you got the Thunder Cannon, reaches a somewhat open area, head straight north from the piece of rubble you see near the center for the final computer. Refill your air, heal up, and stock up on armor and items. This computer sells Silver Armlets, Gold Bangles, Green Tunics, and Gold Armors in addition to the stuff at the last computer. Replace all your Platinum Armlets with Gold Bangles, your Brigandines with Green Tunics, and your Plate Mails with Gold Armors if you have the cash.

A few steps southeast of here is a chest with five Deadly Wastes. To the west of the computer is a PuPu. Head north from the PuPu to reach a building; enter it.

_____                                                                                                           __________ 4.21 \__________________________________________________________________________________________________________/ ffen_4.21

=
============================================================================================================== Laboratory

=
============================================================================================================== Enemy:   Anacondaur (2/3), Mushussu (1), Ras'Kal (1), Security Gun A (2/3), Zombie (1/2) Boss:    Watcher Alpha Extract: Thunder Shell, Watara, Confuse, N/A, Cura, N/A Item:    Acid Vile A, Acid Vile B, Chef's Knife x4, Dainsev Catoblepas, Platinum Armlet, Remedy, Turbo Ether ---

-=-=-=- The group stumbles into what seems to be a laboratory, although the smell is fairly rotten. Ibis, who knows a lot about Finel Capital, has never heard of this place. On Ellana's suggestion, they decide to scout for clues, since it's quite possible this place would have a route leading to the surface somewhere about.

Thankfully, the air is sealed properly in here, so there's no more chance of the group passing out. There's a PuPu in this very room; if you didn't heal up and save before, do so now. You'll fight Anacondaurs, Mushussu, Security Gun A's, and Zombies in this area. Anacondaurs use Berserk, Confuse, and Thundara, of which Confuse is the most annoying. However, they only have 75 HP and are horribly weak to Water, so they go down quick.

Mushussu are half annoying and half hilarious, both due to the Everyone Dizzy skill, which Confuses every person on the battlefield, including the Mushussu themselves. Just wait for people to start hitting each other out of the Confuse and get back to work. They have 280 HP and are skilled in Water-based attacks, which generally includes using Dispel Water to soften you up for Watara or Multi Watara. Obviously you'll want to counter with Thunder; the Thundara spell you got from the Garudas outside will be very useful here.

Ras'Kals have dropped the Water attacks their Cave Imp cousins have, and have instead picked up the hard-hitting Shadow Bubble attack and the annoying Death spell. They occasionally use Might as well. They're strong against and weak to spells you don't have, so just go all out with physical attacks and your more powerful spells. Since you only ever fight one at a time, you should be able to down him quickly enough, despite their dangerous abilities. Note that Ras'Kals do not appear in this area due to a bug if you're playing version 2.0 of the game; more information can be found in section 1.4.

Security Guns' strongest abilities are Exploder, which hits a character for a good chunk of damage, and Choking Gas, basically their version of Multi Silence. They'll use Stop occasionally, for a bit of annoyance. Besides that, they're not tough; they have only about 3 HP more than Anacondaurs do, and they have the same weakness too. Put Water spells to good use.

Zombies have Drain and ? ? ? ? ?, which aren't very annoying, and Blood Suck, which generally hurts them more than it does you since it causes Berserk. They can also hit you with Berserk on its own, without using Blood Suck. They're not strong against or weak to the four normal elemental bases, so use standard tactics as you wish. They have 172 HP each, so it'll take longer to down them than the other two enemies here, but not by much.

You can extract Thunder Shell from the Anacondaurs, Watara from the Mushussu, Confuse from the Ras'Kals, and Cura from the Zombies. You'll definitely want Watara, especially if you didn't get it from Bio Yomara earlier. Don't forget to pick it up twice for when you get Lisbeth back. Thunder Shell you should get now as well. Cura can be ignored unless you need to pick one up for Fuban to carry. Confuse may or may not be useful in your attack strategies, but it can help at the least. Ellana can learn Exploder from the Security Guns and ? ? ? ? ? from the Zombies.

There are three doors at the top of this room. The left one leads to a room with nothing but a locked door requiring a combination code you don't have. The right one is too rusted in to allow access. Take the center door to a room with a chest containing four Chef's Knives and a ladder leading upstairs. On the second floor, there's a treasure chest hidden below the barrels in the bottom-right corner with a Turbo Ether.

There's three doors in this room as well. The middle one is a room that serves as a free Inn if you try and walk below the level of the beds. The right door leads to a room with another box puzzle. To get to the chests in the back, push the bottom wooden barrel up two tiles and left two, then push the top barrel up one. The chest on the right is different from normal chests; it's gold in color and is currently unopenable. If you've played Chrono Trigger before, you'll have a good idea how this will play out. See section 10.7 for more information. The chest in the top left has an Acid Vile A. The left door in the previous room is too rusted in to enter at the moment, but now that you have Acid Vile A, the rust will melt right off the right-hand door on the first floor. Go back down there via the grate next to the pipe up here, and enter that door. This room contains a chest with Acid Vile B, and a note on the wall written by someone who's performing adaptation on animals to create Bio Demons. It also has a smudged number, which is different in every playthrough, and serves as the first number for the combination code back on the first floor.

Back on the second floor, the left door will open if you try and enter it now, thanks to Acid Vile B melting the rust away. Inside is a chest with a Remedy, and a note from the same person about how they stopped bothering with organic sciences and moved onto creating powerful machinery. Some device called the Watcher is apparently protecting their creations. The note also contains a smudged number, which completes the combination code we need to enter that door behind the left door on the first floor. Head there now, and enter the two digits in the order you got them to unlock the path to the basement.

Northeast in this floor is another door with a three code lock. Skip it for now. Slightly further south is a chest with a Platinum Armlet. At the bottom of the room is a PuPu and a door on the right. The door leads to a boss, so heal up and save before entering.

-=-=-=- In the room is Doctor Fesha, who seems to be tinkering with a creation in the back of the room. Upon getting her attention, she laughs in surprise at the sight of Motor, not believing that the bot is walking around like an        actual human.

Neither option you can choose here actually matters; go with whichever you want.

-=-=-=- She's amused at Motor's human-like personality, but explains how she's created something far more superior than the android. Ellana is surprised by the specious statement delivered by the doctor, which basically just confirmed that Fesha was the original creator of Motor. Neither Fesha nor Motor are sure how the android ended up at Ally Luna's junkyard, though Fesha starts to recall hearing about an android traveling around with a blond bounty hunter, something she never took notice of before. Motor snatches on to that thread of conversation to try and find out where Deren currently is, and Fesha reveals that he's in Finel's government complex, though she guesses he's already dead by now, along with King Goman and Queen Piloma. Naturally this sets Ellana off, and Fuban seems to be concerned by the news as well. Ibis asks for Lisbeth's location; Fesha begins to walk away and says she's        probably already been delivered to the Obeskans as she walks. Ibis asks where she's going, and Fesha laughs, asking if the group is really naive enough to think that she'd let them live after she explained all that. Cue boss fight, which excites battle-loving Fuban.

______________________
 * BOSS - Watcher Alpha \__________________________________________________________________________________________________
 * HP:         1000                                                                                                       |
 * MP:         1150                                                                                                       |
 * Class:      N/A                                                                                                        |
 * Strong:     N/A                                                                                                        |
 * Weak:       Thunder                                                                                                    |
 * Status:     Slow                                                                                                       |
 * Skills:     Cura, Gravity, Photon Ray, Sleeping Gas                                                                    |
 * Extract:    N/A                                                                                                        |
 * Carries:    3800 Gil, Dark Matter                                                                                      |
 * Steal:      Bracer                                                                                                     |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Watcher Alpha has 1000 HP, but with Fuban hitting for roughly 100 with every attack, you can tell this     |
 * fight won't take long. The creature's not strong against any element, but he is weak to Thunder, so make  |
 * good use of Thundara here to rack up the damage. He's also vulnerable to Slow if you want the speed edge. |
 * As far as attacks go, he uses Sleeping Gas often, which puts your entire party to sleep. Though one or two |
 * people will generally evade this randomly, it's still moderately annoying, because only one of his        |
 * attacks, the powerful Photon Ray, is physical enough to wake you up. Just have the awake person keep      |
 * healing everyone to keep them alive. He'll also use Gravity to zap a fourth of your party's HP. His final |
 * major ability is transforming, in which he'll switch to a golden color. He won't attack in this form;     |
 * instead he'll either do nothing or use Cura to heal himself. However, his Vit has gone sky high in this   |
 * form, and Slow no longer works if you attempt to cast it, though if he's already been slowed, it will     |
 * still be in effect. Take the time to heal up while you wait for him to change back to normal, since       |
 * attacking him now will do all of 1 to 5 HP damage. Ibis can steal a Bracer from him.                      |
 * _________________________________________________________________________________________________________________________|
 * attacking him now will do all of 1 to 5 HP damage. Ibis can steal a Bracer from him.                      |
 * _________________________________________________________________________________________________________________________|

-=-=-=- Upon defeating him, Fuban remarks that traveling with your group is more fun than he thought it would be. Ellana and Ibis simmer in confusion, so Motor tries to explain the entire situation, noting that Deren is probably being pumped for information while Lisbeth is being used for some devious purpose by the Obeskans, who have apparently gone crooked over the centuries. And now they've learned that Fesha, the leading scientist of Finel Capital, working directly under the Quartet, is apparently pretty devious in secret, something nobody knew. Motor had no        idea of her origins, and she doesn't know when or why the Finel government changed forms either, but she reminds everyone that they need to work fast if they're going to save Deren and Lisbeth. Ibis remembers that the Obeskans have a shrine behind Tazuu Falls, so the group decides to split up. Ibis and Ellana will find a way back to Coyas to rescue Lisbeth, while Motor and Fuban will stay on Finel to go save Deren.

The door in the back of this room is an elevator that takes you up to the surface of Finel Asteroid, but before you go, look at the note on the wall. It's another note from Fesha, about Watcher Alpha's apparent dominance over machine-kind before you trashed him, as well as the three digit code for that door in the northeast in the previous room. Go to that door and enter the code. In the room is the Dainsev Catoblepas, a summon which may turn all enemies into stone at the cost of dropping your Mag by 10. Grab it, save here (for convenience, not because of any fights coming up) and take the elevator to the surface.

_____                                                                                                           __________ 4.22 \__________________________________________________________________________________________________________/ ffen_4.22

=
============================================================================================================== Finel Capital

=
============================================================================================================== Item:    5000 Gil, Dainsev Kirin, Dark Matter x2, Ninja Blade ---

-=-=-=- At the surface, the group says their goodbyes, with Motor promising that she and Fuban will follow Ibis and Ellana to Tazuu Falls for backup once they've saved Deren. Fuban tosses off an insult at Ibis for being optimistic, and Ellana responds in kind as he walks off. Motor follows. Ibis quickly explains to Ellana how traveling around Finel Capital works, tossing in a compliment on her beauty in the process that silences her. Whether it's an embarrassed silence or an annoyed one is unknown.

You're now playing as Ibis and Ellana, and your objective is to head to the Finel Capital space port to book a ride for Coyas. There's plenty of stuff to keep you occupied in the capital along the way though. The large cylinder in the bottom-left of each section is a teleporter that will take you to three other sections. Right now, you're in the Factory section; the junkyard is in the back, and that building is a half pub, half nightclub. There's not much else here, so walk up to the bottom of the cylinder, face up, press the Action button, and choose to teleport to the Shop area.

In this section of the Capital is a building full of apartments on the left that you can't access, a hotel in the middle that costs 400 Gil, and a one building mall on the right. Floor 1 is the Electronics floor, though unfortunately you can't buy anything like the stereos the man is looking at. Floor 2 contains an item shop and a relic shop, but neither of which contain anything we haven't seen since Necelia and the computers in the Barren Fields. You may want to look into purchasing Safety Bits for three people though, since the boss in the next section is fond of casting Death, which that relic prevents from working. Floor 3 is the armor shop, and has a few new items. White Robes and Black Robes serve as the Light and Shadow versions of the Fire, Ice, Thunder, and Water Robes from earlier, except the White and Black Robes have much better stat increases. Black Robes are probably more appropriate for the next section. You should also replace any Green Tunics with the new Power Sleeve. Floor 4 contains the weapon shop. There's no new weapons for Deren, but to make up for that, there's a new class of weapon called Beaker, which is an obvious hint that you'll be picking up a new party member soon. Get the Land Grazor for Motor, the Temple Bell for Lisbeth, the Gladius for Ibis, the Cypress Rod for Ellana, and the Scissor Fangs for Fuban. As for the upcoming character, the Rune Glass is probably the best option, even though it's not the most expensive weapon in that class available.

The next section of the Capital you can travel to is the Game area. Here you'll see the Finel Capital offshoot of SB.TV on the left, and an arcade on the right. Inside the arcade, you can play four different games, and trade in tickets for prizes. Though many of the high end weapon/armor prizes are very nice, you shouldn't overlook the Rubber Paste, Ancient Scroll IV, or the Dainsev Kirin. See section 10.4 for more information on playing games. 10.7 goes into more information on the sidequest that requires Rubber Paste, which you can start now, but can't complete until farther in the game.

Next, head for the Residential area. This section has a PuPu and four apartment buildings. Only the far left apartment building is accessible; the door just inside has been jammed open, so you can visit the four apartments inside. Floor 1's apartment has a treasure chest with two Dark Matters hidden in the bottom-right corner below the table. Floor 2's apartment has a chest in plain view with 5000 Gil. Floor 4's apartment has a ninja who is moving in, and a box puzzle in his room provides a Ninja Blade weapon for Ibis, which is about as powerful as the Platina Dagger you probably just got rid of. To get to it, move the fourth box on the bottom row up two tiles, then face left and push that box two tiles in that direction.

The Park area is next, which has little to do besides talking to NPC's who don't see greenery often in space.

Head to the Governmental area next. There's nothing here either, besides two FC Captains who will yell at you if you try to enter the building. But that's Motor and Fuban's job anyway.

Finally, head for the Space Port area. Here you'll find an inaccessible school building, a Trader, and the Travel Agency building, which is where you need to go. Buy a ticket to Coyas for 600 Gil, and you'll win the day's lottery in the process, netting you an unlimited fee-less entry pass to the Six Star Casino on Stars Bliss. Sho is sure to appreciate that one when he finds out.

Back on Coyas, you arrive in Darum as usual. Interestingly enough, though most locations in space to travel are blocked off at the moment since you have business here you need to take care of first, you can travel to Ally Luna if you wish, and from there back to Finel Capital. There's nothing new in Ally Luna though, so the reasoning behind that is unknown. As for Darum, Kidora has quit her job as mayor and left for personal reasons; a man named Chauncey has taken her place. Nothing else has changed in Coyas at the moment, at least not in the southern half. Ibis will stop himself if you try to talk to the sailor in Corret and sail north, at least until you've finished Tazuu Falls.

To get back to Tazuu Falls, in case you've forgotten, you need to enter Mian Forest from the Darum side. Ibis explains to Ellana what you probably already knew from back when you went after Piranhas to pick up the Water spell: head north at the first PuPu to get to the falls.

_____                                                                                                           __________ 4.23 \__________________________________________________________________________________________________________/ ffen_4.23

=
============================================================================================================== Tazuu Falls

=
============================================================================================================== Enemy:   Black Goblin (2), Forbidden (2), Lamia (1), Red Bat (2/3) Boss:    High Mage Extract: Silence, Sleep, Confuse, Drain, Death Item:    X-Potion ---

At the Tazuu Falls site, cross the bridge and walk straight into the waterfall to enter the cave behind it. Inside the cave system, you'll fight Black Goblins, Forbidden, Lamias, and Red Bats. Black Goblins are simple. They still have their Goblin Punch, but besides that, all they use is Silence or Multi Silence. They're weak to Fire, so if Ellana hasn't been Silenced, hit them with Fira to hurt them badly. It shouldn't take but a few rounds to take them out.

Forbidden can be difficult, but only if you let them. They have Shadow Bubble like Ras'kals; besides that, they only use Focus and Sleep. They're weak to Light and Water, so one blast of Watara by Ellana plus one normal attack by Ibis should be enough to take out one of them in two rounds, or maybe even in one, thereby making the battle much more manageable. Alternately, you can Haste both people from the start, though this will probably leave you open for the first few attacks, making the other tactic the more efficient one. Either way, concentrate on downing one as fast as possible so you can take out the other at your leisure. If you have Aqua Lung and can spare the MP, feel free to use it; it hits all enemies with the power of Watara. Having both Ibis and Ellana wearing Black Robes will reduce damage here.

Lamias are fairly simple, even with only two people currently in your party. They only have two attacks; a normal one, and the Break spell which hits for very minor damage and may cause Petrify. Use Stona/Softs where necessary, and use them immediately; you only ever fight one Lamia, but if they stone one person and then the other before you remember to cure the first person, it's a Game Over. Lamias are weak to Thunder, so Thundara will end the battle quicker.

Red Bats are pushovers. They occasionally Drain, and normally fly into you as a regular attack, but they also love using Blood Suck, which will Berserk you. Since they only have 80 HP each, this display of inferior tactics is essentially their downfall; you'll start attacking uncontrollably and wipe them out in a few turns. They're weak to Ice, but as little health as they have, it's best to not waste your MP in spell casting anyway.

You can extract Silence from Black Goblins, Sleep from Forbidden, Confuse from Lamias, and Drain from Red Bats. Confuse you probably already picked up from the Laboratory, if you're playing a bugfixed copy of the game, and can safely ignore. Silence and Sleep you've probably already long gotten, from the Goblins in Kogagu Cave and the Gargoyles in Ventry Heights respectively. Drain you may also have already, thanks to the Land Duo back in Ebidar Desert, but here's your chance to get it again should you need it. Unfortunately, this won't be easy to do what with their Blood Suck trick; you may have to try multiple times simply because you're killing them too fast to have time to extract anything.

You can also have Ibis steal the Lamia Tiara from the Lamias, a relic which forces monsters to use Blue Magic frequently during battles. This is useful, because some of the Blue Magic spells mentioned earlier may have been difficult to pick up since the enemies wouldn't use them all the time. Any spells the walkthrough already told you where to pick up before now are relisted in section 5.3. With only two people in your party though, you'll probably want to wait to go back and pick up Blue Magic you missed until after Tazuu Falls.

From the cave entrance, follow the path. You'll see a branch leading north, but it's blocked by a magical barrier right now. Heading east will have you pass by a treasure chest with an X-Potion before you hit another branch, one going northeast and the other southeast. The southeast path leads you to a lone woman statue. Read it and you'll be given a series of six directions, Down, Left, Right, Up, Right, and Down. Go back to the previous room and take the northeast path to enter a one-room maze. Follow the directions to reach its end; when you walk in, head down a room, then left a room, then immediately go back to your right, then up one, then right, and finally down a room. You'll enter a new room with a chest in the northeast corner containing a Brigandine, and a PuPu in the center. Heal up and save, then head south.

-=-=-=- Down here you'll encounter a group of Obeskans who are trying to destroy Lisbeth's power to control the nova. They're of the opinion that the solar system, and the universe by implication, is long overdue to die, although how the entire universe will be destroyed from the power of one nova the lead monk doesn't bother to explain. So        their objective is to simply drain Lisbeth of her powers so that she can't stop the nova. Lisbeth is attempting to use her power as a shield to stop the drain, but it's slowly failing. She argues with the monks as she tires that Obeska would never want this, and the lead monk reveals that Obeska was a lie from the start. The true goddess they serve is one by the name of Paradorn, who wants to see the destruction of this reality; Obeska was created as a smokescreen to allow people to serve Paradorn without knowing. Lisbeth loses her powers in a flash of        light, but before the monk can kill her, Ibis and Ellana rush in. Having heard most of the conversation, the two are ready to join Lisbeth in taking these monks out, especially Ellana, considering what the Obeskans have put her through. The lead monk calls on Paradorn's powers, and the rest of the monks all vanish, their power absorbed into him, to battle you with.

Before the boss fight begins, you're allowed to re-equip. Give Lisbeth one of the Safety Bits you purchased earlier; all three characters should be wearing them by now. If you only had the two Black Robes, give one back to Lisbeth and give Ibis the Power Sleeve or the Gold Armor, whichever you have handy (or that Brigandine you just picked up if you have neither). Since you can access the item screen, now would be a good time to give Lisbeth that collection of Wisdoms you've probably been carrying around until you got her back; you'll need them. If you were planning on giving her those two Vit Boosts from Ebidar Desert and haven't yet, do that now as well.

__________________
 * BOSS - High Mage \______________________________________________________________________________________________________
 * HP:         700                                                                                                        |
 * MP:         1200                                                                                                       |
 * Class:      N/A                                                                                                        |
 * Strong:     Shadow                                                                                                     |
 * Weak:       N/A                                                                                                        |
 * Status:     Poison, Slow                                                                                               |
 * Skills:     Blind, Comet, Death, Focus                                                                                 |
 * Extract:    Death                                                                                                      |
 * Carries:    2800 Gil, Chef's Knife                                                                                     |
 * Steal:      Beads                                                                                                      |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   High Mage is one tough cookie... if you don't have Safety Bits. If you do, this battle will be amusingly   |
 * easy. He comes with the ability to cast Blind, Death, Focus, and Comet. Blind is easily fixable with Esuna |
 * or Eye Drops, though Eye Drops will probably be more efficient since Esuna takes 12 mp to cast. Death will |
 * often instantly KO the target if they don't have Safety Bits; if that's the case, you'll be hard pressed  |
 * to keep damaging him since you'll be spending most of your time reviving and healing people. It's still   |
 * possible to pull a victory out in that situation though; bring people back immediately and heal them ASAP, |
 * instead of just leaving them dead. The more people you have alive, the better. Focus he simply uses to    |
 * make the next spell more hard-hitting. His final spell, Comet, will generally do about 40 or 50 HP damage |
 * to a single person, which a single Cura ought to counter. He's strong against Shadow, hence the Black     |
 * Robes, and not weak to anything in particular, so just have Ibis attack nonstop and let the girls cast    |
 * their most powerful spells. Ellana would probably be better off casting 100 Needles if she has it. He has |
 * 700 HP, which is actually pretty low for a boss at this point, so he won't take long to kill. You can     |
 * extract Death for your own usage from him, and Ibis can steal the Beads relic.                            |
 * _________________________________________________________________________________________________________________________|
 * extract Death for your own usage from him, and Ibis can steal the Beads relic.                            |
 * _________________________________________________________________________________________________________________________|

-=-=-=- The High Mage isn't quite dead yet, though he's getting there, and asks Paradorn for more power to heal himself and take out your team with. Paradorn herself answers his call with a no. Lisbeth's power to seal the nova is gone forever, so there's no more need for her to mess with the Mage or your group. Paradorn signs off, the Mage dies, Ibis and Ellana are confused by Paradorn's mention of the universe ending, and Lisbeth is morose in light of her ultimate failure.

_____                                                                                                           __________ 4.24 \__________________________________________________________________________________________________________/ ffen_4.24

=
============================================================================================================== Finel Government Complex

=
============================================================================================================== Join:    KioSen Enemy:   Trick Bug (2/3) Boss:    Bio Yomaga Extract: Slow, Esuna Item:    Dark Matter, Purity Chalice x2, X-Potion ---

-=-=-=- A quick flashback shows Motor waking up on Ally Luna back when it was nothing but a junkyard, before it became the relatively clean space pit stop it is now. Motor boots with no memory prior to this point, and then finds Deren nearby, after he was dropped off for dead by Sho's men. Deren wakes up from the flashback in a cell in the Government Complex in Finel Capital, wondering why he can't seem to fit the pieces of his past together. But as he        sits here and tries, be gains a little success, beginning to actively remember his memories of being Kiro, rather than just experiencing them in occasional flashbacks while asleep. Heran pokes in during Deren's monologue and explains that he actually wants the bounty hunter to regain his memories so that they can finish off their duel. Heran begins to explain what Deren's finally been trying to figure out.

-=-=-=- As it turns out, Deren and Heran were once Kiro and Quenlin, Quenlin being a man from the country Kiro's kingdom was at war with. Quenlin was the one that killed Acaden and Kiro's family, and things had come down to a fight between the two on an unknown shoreline. Kiro wants to kill Quenlin and bring his family back; apparently Kiro somehow absorbed the power of the Grand Wish, which would let him resurrect his family. Quenlin wants to kill Kiro before he can make use of it. It's explained further that these are the events during the great Necelia/Finel war 400 years ago. Quenlin was a Finel native but worked for the Necelian government, on the surface at least. In        reality, he wanted to see Necelia's downfall, and so when Kiro's father attempted to make a peace treaty with Finel, Quenlin killed him. This resulted in the two countries going to war, although Finel's rulers did take the time to banish Quenlin from the nation for what he did. Kiro taking the throne didn't help, since Necelia was able to pull itself to victory because of that. So Quenlin attacked Kiro, and the two fell over the cliffside, punching and kicking as they hit the ocean. They should've died from the impact, but Kiro's Wish power kicked in saved both of them, putting them into magical comas for 400 years. They both woke up four years ago, having drifted apart in        the seas, with Kiro being found by Dr. Chad in southeast Corret, and Quenlin being picked up by the Su Karu Hunters just east of Kogagu Cave. Quenlin stayed with the Hunters for a year or two, until he, Coral, and Reef were kicked out for underhanded dealings. Reju was involved in tattling on them somehow or another. They then traveled around Hell's Dome, but were picked up by the FC Troopers two years ago for reasons unknown and imprisoned. They were released as a result of Dr. Fesha, who was planning something related to her creations and didn't want the Finel Quartet bothering her with the morality of it. So she picked Quenlin from his jail cell and did surgery to make him look identical to the original Heran. Following that, the entire Quartet was murdered. Quenlin leaves Deren to stew over all that.

-=-=-=- Meanwhile, a living KioSen doll is rummaging around in the room directly above Deren's jail cell, looking for some type of chemical called DT-86. He unlocks the door to Deren's cell then jumps down, beaning him in the head. He        explains that he's really Mason Lucade, a former Finel scientist who owns a summer home in Corret; that's the house where the thief sold you Shiva. He apparently had a mishap with an experiment involving Cryna and souls, and was turned into a KioSen doll as a result. He needs DT-86 to turn himself back to normal, but hasn't been able to        find any of it anywhere in Finel. After hearing Deren's story, he decides that perhaps it would be easier to        change himself back to normal using magical methods, and decides to travel with you.

Now that KioSen has joined your team, take a moment to re-equip the two of them with items you purchased earlier. KioSen's special ability, Use Item, allows you to throw Trade Items at enemies in battle for damage and use others to help the party, though he also has more than enough MP to be a good magic caster if you don't want to use up Trade Items. Since the Trade Item actions all hit the entire party or all the enemies simultaneously though, they're worth it.

The following room has a man walking around and a PuPu. Save at the PuPu, because this room actually has monsters in it, though you won't be here long. If you get into any battles, they'll be against Trick Bugs, which are essentially Hornets with 70 HP, that've dropped Bio to pick up Slow. You can extract Slow from them if you want to pick a copy up for KioSen now; or you can wait till you get back to Coyas and grab it from a Tengu in Ventry Heights, your choice. They're weak to Fire, and KioSen comes with Fira, so they shouldn't be any problem. At the east end of the room, the door on the bottom of the screen leads to a small room with a treasure chest; inside are two Purity Chalices. The door at the top of the screen is an elevator leading from the floor you're on, Basement Level 3, up to the enemy-free B2.

On B2, there's a few NPC's, two doors leading out, and a computer. You can purchase items, weapons, and armor at the computer. Stock up on items, but ignore the weapons and armor; the stuff sold here isn't as good as what you already purchased from Finel Capital's Shop Area. The door on the left leads to the garbage disposal room KioSen was poking around in earlier; there's nothing in there. Take the door at the top-left to floor B1. Up here is a treasure chest that you can't open until after you've talked to Dr. Fesha, who's standing in the bottom-right corner of the room.

-=-=-=- Deren and KioSen confront Fesha, though she's amused at Mason's current condition. She notes that Deren's team came looking for him earlier, and claims her Watcher Alpha machine killed them. Naturally, Motor and Fuban choose that very second to walk in from the F1 elevator, putting a lie to her claim. Fesha is stunned, and begins panicking, but not at the realization that she's standing in front of her machine's killers. No, she's worried that her legacy is in danger, and rushes off to go back to building so that she can recreate what she feels is the most important machine of all time. She calls in a new version of her old Bio bosses to hold you off, giving her enough time to escape.

Equip the unequipped Motor and Fuban before the battle starts. That Bracer you stole from Watcher Alpha will work well for any of the physical attackers here, especially the already powerful Fuban. If you have a few Pin Rings, pass them around.

___________________
 * BOSS - Bio Yomaga \_____________________________________________________________________________________________________
 * HP:         1400                                                                                                       |
 * MP:         1700                                                                                                       |
 * Class:      Demon                                                                                                      |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Silence, Slow, Vit Break                                                                                   |
 * Skills:     Break, Magic Hammer, Viral Optimus                                                                         |
 * Extract:    Esuna                                                                                                      |
 * Carries:    4200 Gil, White Cape                                                                                       |
 * Steal:      N/A                                                                                                        |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Bio Yomaga isn't very tough at all. His major attack is called Viral Optimus, which hits for around 50 HP  |
 * damage, and usually Poisons and Petrifies the target as well. Besides that, he'll do a normal attack with |
 * his tail, Magic Hammer which zaps away soem of the target's MP, or use Break, which you should be familiar |
 * with from battles with Lamias. He alternates these attacks enough that you have plenty of recovery time.  |
 * Simply have everyone attack full-blast and he should go down easily enough. You can extract a second copy |
 * of Esuna from him.                                                                                        |
 * _________________________________________________________________________________________________________________________|
 * of Esuna from him.                                                                                        |
 * _________________________________________________________________________________________________________________________|

-=-=-=- After beating him, Motor explains the situation to Deren and KioSen, and Fuban raises an eyebrow at having to        travel with a doll now. KioSen explains that the room to your east has extra spacepods you can use to get to Coyas.

Before you leave, feel free to drop back down to B2 to restock on items if you want to, and be sure to grab the treasure chest to the left of where you fought Bio Yomaga for an X-Potion. The elevator up to F1 won't let you in since that's not where you want to go, so take the door to the right. In here are three doors that lead to escape pods. The left door's pod is gone; Fesha's already used it to take off for parts unknown. So use either of the other two doors to depart for Coyas.

Unfortunately, it seems like Fesha cut your fuel line before you left. You make it to Coyas just fine, but have to abandon ship and parachute directly into Mian Forest instead of landing at Darum. This certainly saves you some time though; head straight north to Tazuu Falls to meet up with the rest of your gang. As a quick note though, even though you're supposed to go meet them, Coyas is still navigable before you do so, and there's some interesting bugs that pop up if you explore right now due to missed plot triggers. See section 11.3 for more details.

-=-=-=- At the grassy area outside the Falls, the entire group gathers, and Lisbeth debriefs Deren and his crew on the situation, explaining her entire reason for being here. It seems that her people, the Specran race, realized centuries ago that the system's sun was in the process of going nova, and they combined all of their magical power into one force called Wish that has the power to seal the sun and prevent it from exploding. However, Wish was too big to contain on one planet alone, so the Specrans set up temples on all four planets in the system. Unfortunately, that took up a good chunk of time, and the planets Banaru and Zorebas were ruined by the early-stage nova in the process. It also caused the creation of the Vesta Belt, turning it into the circular field currently known as Hell's Dome which contains the other two planets, Coyas and Frena. Despite the nova causing all that, the priestess of the Freyans at the time successfully visited all four temples and used the power of the Wish to seal the sun. After explaining to the surprised KioSen that Frena has a cloak around it and that's why neither he nor anyone else traveling throughout the Dome have heard of the planet, she continues. As the current priestess, her job was to visit all four temples, but with her power drained in the Obeskan rite, she's failed. She also tells Deren and the others about Paradorn, and how the goddess apparently intends to use this system's        nova as a fuse to light up the rest of the universe, destroying all of reality in the process. Motor suggests Lisbeth regain her power, but she can't. Once a person absorbs the Wish power, they can't do so again after it's        used, and it takes two years to train a new priestess, which would be too late. Deren jumps in here, explaining his past as the prince of Necelia, Kiro Gashmith. Fuban doesn't speak, though he seems to be surprised by this. Deren continues, explaining that after his father's death, he learned of the existence of the Red Temple in the Yoih area, and traveled there hoping the power would bring his father back. Acaden, though Specran, wasn't the Freyan priest of that period. Whether there was one is unknown (unlikely since it would've been 100 years after        the last nova reset), and why there was a Specran living on Coyas isn't clear either, though Lisbeth had heard a         rumor of Specrans traveling elsewhere. At any rate, Acaden was able to help Kiro absorb the power of the Wish from that temple, and Deren still has a portion of that power now. The group decides that visiting the other three temples with Deren should fix the problem nicely, but then they realize that they have no way of getting out of        the Vesta Belt to get to the two ruined planets. They then realize that before they even deal with that, they should concentrate on finding transportation around the system period. Ibis suggests paying a visit to the leader of the Su Karu Hunters in Kortira to borrow his starship.

With the conversation over, your objective is to head from Darum to Ally Luna, where you can then travel to Kortira. Before doing that, however, go back into Tazuu Falls. At the branch, go straight up; that magical barrier is gone now that the Obeskans are dead. In the room beyond, another branch leads north and southeast. Southeast leads to nothing; north has a hole in the ground that you can jump over. Slightly farther north is another hole to jump, with a chest to the right holding a Dark Matter. At the far northern end of this tunnel is the Dainsev Lich, who drops your Mag by 20 to give you your first castable Shadow-based attack. You need to already have at least five Dainsevs for him to join; if you've been following this walkthrough step-by-step, that won't be a problem. After getting him, appropriately, the lights in that section of the cave dim, covering the area in shadows, and reaffirming the fact that you've done everything there is to be done in Tazuu Falls. Leave the area.

-=-=-=- The scene now switches over to Quenlin, Coral, and Reef, who are onboard a starship heading for destinations unknown. They discuss their plans to break through Vesta Belt to visit the ruined planets, but Quenlin reminds them of the bigger picture: that they can use Skeet's prototype and the filled Cryna to power the Regal Sura, a        massive weapon. While the weapon was original designed for blowing a hole through the Vesta Belt, which is what Coral and Reef are excited to see in action, Quenlin also has big plans of using this weapon against his enemies.

_____                                                                                                           __________ 4.25 \__________________________________________________________________________________________________________/ ffen_4.25

=
============================================================================================================== Coyas World Tour

=
============================================================================================================== Item:    Ancient Scroll III, Cryna Orb, Dainsev Carbuncle, Dainsev Odin, Dark Matter x6, Fire Gem x5, Ice Shard x10, Str Boost x5, X-Potion ---

Before you leave for Kortira, there's some things to take care of on Coyas. Having all seven members of your party together for the first time was the trigger to change the environment in a few areas of the game. In addition, each character now has specific areas they can go to and receive stat increases after character-specific cutscenes. You can take care of this now or after you get the starship in section 4.26, at which point it's easier to travel over Coyas.

At the Abandoned Dock, the owner of the place is finally in, and complains about the holes in his boat. Clearly he needs something to seal them up with. The Rubber Paste is what you need, and can be purchased for 300 tickets from the Finel Arcade. See section 10.7 for what this leads to, although half of the sidequest isn't available at the moment. Taking care of the half that is available, however, will net you 18000 Gil, Ancient Scroll V, five Calm of Storms, an Elixir, and five Energy Crystals.

Head to Leena's House.

-=-=-=- A short cutscene has Leena chatting with Motor here, ending in Motor thanking her for allowing the android to        begin to think of herself as a person with real feelings.

Motor receives an increase to her MP from this. Over in Ress, the Obeskans are gone and the people are struggling to rebuild their community, chagrined over how easily they were tricked. Visit the graveyard for another cutscene.

-=-=-=- Ellana chats with her lost relatives, revealing the fact that she has feelings for both Ibis and Fuban in the process. What a mess indeed. She also apologizes to Motor for her original reaction to the android earlier in the game.

Ellana will receive a Str increase after that. In the Obeskan church in the northeast of Ress, you can drop into a hole in the top-right corner of the hall to find a treasure chest with four Dark Matters. In Corret, head to Mason's house.

-=-=-=- KioSen has a short discussion with his family, telling his wife Lede and his daughter Cele how much he loves them, and that he's confident he'll return to normal soon with your help. Amusingly, he also tells his daughter to make sure she eats her greens in his absence, to her annoyance.

KioSen receives a Vit increase for this. Talk to Dr. Chad next.

-=-=-=- The discussion between Deren and Dr. Chad reveals the amusing story of how Deren got his current name, specifically when Chad asked for his name and he glanced at the title of a book on the doctor's bookshelf, swiping the name from that. Upon remembering the story, Deren's pretty annoyed that his name came from such a lame source, but the doctor accurately informs him that it could've been worse.

Deren will get an HP increase for that conversation.

In the northern continent, now would be a great time to tackle the second half of Ebidar Desert if you didn't do it earlier. Refer to section 4.17 for instructions on that area. At the Astral Tower, you'll be surprised to see that the place is still standing. As it turns out, Dihla was able to yank out a smaller Cryna stone and fill it with her own energy. Doing so kept the tower safe, but the process drained her so much that she's almost too tired to even talk to you right now. Horace offers a new group of five spells now: Bio, Confuse, Silence, Sleep, and Slow. Many of these you should already have, and the chance of it working is still a measly 10%.

Necelia is roughly the same as normal, as far as the city is concerned. The castle, which is now open for you to walk in anytime, is full of guards who really have no idea what to do or what to tell the people. There's two secret passageways available now; if you walk into the room behind the stairs, you'll find that the empty treasure chest that was on the far left during the invasion is gone. Walk up to the depression in the wall and hit the Action button to enter. The only thing back here is another golden magical chest you can't unlock, so you'll have to come back later. In the castle courtyard, if you stand in front of the PuPu and walk three steps down, you can then walk to your right, through the wall to a secret area with another golden chest you'll have to come back for later. Back in the city, you can get 15000 Gil from Sir Nido's Museum by taking out a Mushussu, and the Auction House has new items, including a Sealed Beaker weapon for KioSen at 5000 to 7000 Gil, and the Dainsev Carbuncle for a ridiculous 110000 to 140000 Gil, which drops your Str by 30 for a party-wide status condition clearing summon. See sections 10.2 and 10.3 for more info.

From Necelia, head east. After the second bridge, on the starting tile of that island, walk down two tiles and face right for two Dark Matters. At the next branch in the road, head right five tiles and face down for an X-Potion. Continue east to reach Yoih.

-=-=-=- A short cutscene has Ellana telling Ibis to inform the others to meet her at Wahnu Temple behind the hot springs. Apparently coming back to this area is difficult for her for some reason. You'll find out why at the Temple.

Before heading to the Wahnu Temple in the back of Yoih, there's a few things to pick up. This starting screen has a treasure chest hidden in the trees. To get to it, stand below the sign, walk down one step, then walk left into the treeline as far as you can go, then down as far as you can go. Walk right one tile, then down one, then right one, then down one. Go right for a few seconds, then down a few, then left to the chest for Ancient Scroll III.

In the second section of Yoih, there's a PuPu as well as the normal range of shops. Keep in mind, however, that you'll no longer endure forced party switches throughout the rest of the game, so you only need to buy weapons for your four-person group of choice from here on out. Weapon-wise, you'll want the Crystal Sword for Deren, the Gear Loader for Motor, the Hell's Tune for Lisbeth, the Gokuu Pole for Ellana, and the Tiger Fangs for Fuban. Buy the Lunatic Beaker for KioSen only if you didn't get the Sealed Beaker from the Auction House. Ibis doesn't have anything available past the Gladius. In the armor shop, you can purchase Diamond Bangles, Astral Robes, Battle Gear, and Diamond Armors. You can also purchase Shield Armor if you're playing v2.5 of the game.

In section three, there's a hot spring that serves as a 450 Gil inn, the Wahnu Temple in the back, and a treasure chest with ten Ice Shards slightly hidden against the treeline at the top-left of the springs. There's also another magical gold chest hidden in the trees on the right that you can ignore for now. Enter Wahnu Temple for another cutscene.

-=-=-=- Ellana explains what happened to Yoih in the last three years to turn it into a tourist attraction, and how she ended up in Necelia castle, where she grew close to King Goman and Queen Piloma to the point that they were like another set of parents to her. She thanks the entire party, including Ibis and Fuban specifically, for not thinking less of her after learning of the downfall of Yoih's honor.

After the conversation, Ellana receives a Mag increase. Leave Yoih. At the branch in the road, go south about ten tiles and face right to gain entrance to the Secluded Dojo. To get to the building, you'll need to hop across the tree stumps in the river; stand at the edge of the shore facing the first stump and hit the Action button to hop to it. Then just hit the Action button facing in the direction you want to travel to continue hopping.

-=-=-=- Inside the dojo, Fuban saying hello to his master incites a wave of surprise through the group when they learn that Fuban is his master's name, not his. He instructs you to take him to Necelia Castle before he'll tell you his full past.

Before you go, re-enter the dojo and speak to the master, and he'll teach Fuban the contents of the Ancient Scroll III you picked up earlier, which gives Fuban a Vit increase. If you have Ancient Scroll IV from Finel Arcade, go ahead and give that to him as well to give Fuban the Blaster skill; Ancient Scroll V from the first half of the 10.7 sidequest mentioned earlier will give him a Str increase. The are six scrolls in all, so you have three more to track down as you play.

Leave the dojo. Follow the road south; it heads west, and then south again. At the point it heads south again, walk down two tiles and face left to pick up five Fire Gems. Further south is the entrance to the Red Temple, which you're actually ready for now roughly, but we'll tackle that after Kortira. Go back to Necelia and enter the foyer of the castle.

-=-=-=- Fuban will tell the party the story of his past. It turns out that he's actually Ralon Gashmith, the son of King Goman and Queen Piloma, which explains why he reacted to any mention of them since he's been with you. He died saving people in a brutal fire years ago, and his mother used a mystical artifact to bring him back, but the overusage of the device before that point made Fuban half crazy as a result. He left the castle after almost attacking his mom, and the master at the dojo took him in, teaching him to control his violent impulses. Ellana tells him he needs to take the throne now that his parents are gone, but he refuses, saying that he's enjoying fighting too much to bother leading a kingdom. The conversation ends with Fuban telling Deren that if it turns out they're related, as it looks like they should be, that Fuban won't be calling Deren "grandpa" anytime soon.

Fuban will receive an MP increase after this cutscene. While you're in Necelia, feel free to drop by the Trader outside the Auction House. Those five Fire Gems (item #12) you picked up a few seconds ago can net you a Firaga spell, and your ten Dark Matters (#32) will get you the Dainsev Odin, which drops Vit by 20 for a summon that can cause instant KO's to all minor enemies.

That's it for Coyas at the moment. Walk all the way back to Darum and catch a flight to Ally Luna. From there, you're supposed to go to Kortira, but you have other options as well, though these all can wait until you've got the starship and can travel space for free. Arleah has problems with their space port, so you can't go there at the moment, but you can return to Stars Bliss if you like. The treasure chest in the top-right corner of the junkyard you couldn't get before will give you a single Cryna Orb. There's also a new treasure chest available in the sewers, behind the first locked metal gate in that original four-way crossroad (the gate is now unlocked); it gives you five Str Boosts. Superstar Ako is in the SB.TV Station, though you only get to see a cutscene with her, and can't talk to her. In addition, you can use that Six Star Club Pass you got at Finel Capital to get inside the casino now. See section 10.5 for more info on the games you can play there.

When you're ready, head to Kortira.

_____                                                                                                           __________ 4.26 \__________________________________________________________________________________________________________/ ffen_4.26

=
============================================================================================================== Kortira

=
============================================================================================================== Boss:    Cid Item:    Dainsev Phoenix, Posh Wallet x5, Spd Boost x2, Str Boost x2 ---

As you walk out of the Space Port, Ibis tells you that the Su Karu Hunters are based out of a cave on the southwest section of the asteroid. We'll get there in a minute, but there's stuff to do first. Tell Ibis that he surprises you for a three point increase to his Love Points, or tell him he's annoying for a curse out and a three point drop.

This entire asteroid is full of empty treasure chests, confirming the style of people that live here, but there's a few chests for you to pick up. In this first area, head straight north and into the metal gate next to the singing Azo, apparently Ako's sister. In the cave behind the gate, go to the far north corner; there's a chest hidden next to a wall tile up there with two Str Boosts. Back outside, follow the path northwest to the second area. Here there's several tents that serve as shops, including a 450 Gil inn and a Trader at the top. Ignore the weapons and armor; Kortira sells roughly what Finel Capital did, and the stuff you got from Yoih puts it all to shame. South of the armor shop is another cave, with a golden magic chest inside. Head west from this screen to enter a branching tunnel leading to the third area. In this area, the bottom-right tent houses a chest with two Spd Boosts. The metal grate to the north leads to a cave where you can spend money and dig for prizes, including the Phoenix Dainsev, which drops your Spd by 30 to give you a party-wide Raise casting summon, and the Shield Armor, which has Fire, Ice, and Thunder Grd all in one outfit. See section 10.6 for more information. The cave to the south leads to the Su Karu Hideout; heal up and save at the nearby PuPu before you go in.

-=-=-=- Inside, only Deren, Motor, and Ibis wait for the leader; the rest of the group decided that having everyone pile in would look threatening, and Deren agrees, if only because of Fuban.

Ask who you're waiting for to let Motor's Love Points stay the same. Telling her she should leave will give her a four point drop.

-=-=-=- Ibis says the leader, Cid Mazahl, is waiting in the next room, but Cid decides not to keep you waiting and walks in. Ibis asks Deren to explain the situation.

In order for Cid to loan you his starship, the Lawless, you'll need to do two things. Step #1 is to answer his question correctly, which is "Lots of treasure". Step #2 is to beat him in combat.

____________
 * BOSS - Cid \____________________________________________________________________________________________________________
 * HP:         900                                                                                                        |
 * MP:         500                                                                                                        |
 * Class:      N/A                                                                                                        |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Poison, Mag Break, Silence, Slow, Str Break, Vit Break                                                     |
 * Skills:     Cura, Might                                                                                                |
 * Extract:    N/A                                                                                                        |
 * Carries:    N/A                                                                                                        |
 * Steal:      N/A                                                                                                        |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   If you picked up the weapons and armor from Yoih, this shouldn't be too tough a battle. He's got 900 HP,   |
 * and uses Might and Cura besides his normal attack. Cura he only tends to use if you hurt him badly with   |
 * with magic; stick to physical attacks only. Get back at him after he uses Might by using your Power Break |
 * to drop his Str back down. To be safe, make sure you cure yourself when your HP drops near 100. You can   |
 * also use Bio on him as a humorous alternative; he'll do himself in fairly quickly that way. He has nothing |
 * to extract, so don't waste time using a Cryna Orb.                                                        |
 * _________________________________________________________________________________________________________________________|
 * to extract, so don't waste time using a Cryna Orb.                                                        |
 * _________________________________________________________________________________________________________________________|

-=-=-=- After defeating him, he lets you take the Lawless, but before that, he delivers Ibis the upsetting news that Reju was killed by Coral and Reef recently, apparently as a result of him following them upon hearing that they had escaped from prison. Ibis has no time to contemplate that though; Kidora suddenly appears. It turns out she's        Cid's daughter, which raises a lot of questions about the Su Karu Hunters and Darum's vandalism. Upon her entrance though, Kidora delivers the devastating news that Regal Sura is online, and Arleah was just blown away by the weapon. Deren decides that the group needs to talk this over outside. Kidora reminds him that she's still selling weapons, just here on Kortira now instead of at Darum.

Reset your party. Before you leave the Hunters' base, head to the bottom section of the room. A treasure chest hidden behind the byobu (the Japanese folding screen) to the left contains five Posh Wallets. You can also purchase the Rocket Punch and Stone Sealer machinery items for Motor from Kidora right now, for 5000 and 7000 Gil respectively. Head back outside.

-=-=-=- The group gets into an argument on what they should do first, stop Quenlin or halt the nova. KioSen breaks it up        by pointing out that they can't get to the other temples yet anyways, not until you drop in on Regal Sura yourself to blast a hole through Vesta Belt.

With the conversation over, the Board Ship command is added to the PuPu menu. Use it now. Onboard the Lawless, you can talk to your whole party; most of them hold interesting conversations with Deren, though Ellana and Fuban both tell you info that you already know: where to find Yoih and the Secluded Dojo. Talking to Motor in the bridge brings up a list of locations you can travel to. Your next destination is the Regal Sura.

_____                                                                                                           __________ 4.27 \__________________________________________________________________________________________________________/ ffen_4.27

=
============================================================================================================== Regal Sura

=
============================================================================================================== Enemy:   Bashura (2), Behemoth (1), Hybrid (1), Tengu Mage (2), Zuu (2/3) Boss:    Security Wall, Coral/Reef Extract: Might, Comet, Drain, Stop, Protect, N/A, N/A, Hastega Item:    5000 Gil, Chef's Knife x4, Cryna Orb x10, Dainsev Atomos, Dark Matter x2, Flash Bomb x2, Mega Potion ---

-=-=-=- Upon arriving, Deren expresses surprise that they could just land without a problem, and then remembers Quenlin's        on that face-off kick and probably wanted you to land. Lisbeth asks where they're hiding since the place is pretty big; KioSen mentions that he remembers reading about the main cannon being on the lowest level, and assumes they're down there.

Onboard the Regal Sura, you'll encounter Bashuras, Behemoths, Hybrids, Tengu Mages, and Zuu. Bashura come with 180 HP each, and use Bio, Silence, and Multi Might. Standard fighting tactics apply to them, since they don't hurt you that badly and they're not weak to anything in particular.

Behemoths can be very dangerous if you don't take them out quick. They have 250 MP, and tend to use most of it up by casting Comet, and Multi Comet if their health is below 25%. They also have Magic Hammer, a skill which makes a character lose a chunk of MP. Your best bet is to hit them with your best attacks as quickly as possible, stopping only when you have no choice but to heal. However, if Deren's using one of the two swords from Yoih, then it's likely that you'll be hitting Behemoths with 150 to 200 HP damage with each hit, which definitely knocks their 320 HP down to size.

Hybrids come with very few abilities. They only use Drain, Multi Drain, and Jade Coin, a skill that has a 50/50 chance of either healing all of the Hybrid's damage, or killing it outright. Since Hybrids can't do much damage to you, feel free to take your time in downing them.

Tengu Mages have a few more tricks up their sleeves than their cousins from Ventry Heights. The Mages come with the Tengus' original Mind Blast and Stop, but they upped Slow to the party-hitting Slowga, and they've replaced Drain with Multi Stop. Except for Mind Blast though, which they don't use often if Ellana's not wearing the Lamia Tiara, their attacking power stays relatively low. Use Esunas or Remedies where necessary and hack away.

Zuu are pretty easy. They're sort of a mix between Garuda and Bugs: flying birds with poisonous attacks. They're weak to Shadow, which makes Lisbeth's Bizarro Energy Terrain attack or the Lich Dainsev viable, but with only 100 HP apiece, they go down fairly quickly anyway, even if they cast Protect.

You can extract Might from Bashuras, Comet from Behemoths, Drain from Hybrids, Stop from Tengu Mages, and Protect from Zuus. Drain and Protect you should already have. Might you may want another copy of since the last time you were able to get it, assuming you haven't traded Hero Drinks for it, was your first time in Mian Forest. Stop you'll definitely want to pick up, as well as Comet. Ellana can learn Jade Coin from Hybrids, though that's a dangerous spell to be using on a regular basis. She can also learn Magic Hammer from the Behemoths.

From where you start, head slightly southeast. Where the green pipe crosses the screen horizontally above the building, you can actually walk under the pipe, in reality behind that building, to get to a treasure chest with four Chef's Knives. Continue to follow the path. When you hit the top of the area, dart west for a chest with ten Cryna Orbs. Following the path further, you'll have to go behind a building to continue, and right after that is a chest with two Flash Bombs to the north. One last chest on this level of the weapon awaits near the end of the section; you should see it in almost plain sight. You'll have to walk along the hidden tile of the bottom wall to get to it. Inside is 5000 Gil. A PuPu is near the top; heal up and save, because that energy barrier blocking the elevator is actually a boss.

______________________
 * BOSS - Security Wall \__________________________________________________________________________________________________
 * HP:         1500                                                                                                       |
 * MP:         2200                                                                                                       |
 * Class:      N/A                                                                                                        |
 * Strong:     Fire, Ice, Thunder, Water (changes every three turns)                                                      |
 * Weak:       Fire, Ice, Thunder, Water (changes every three turns)                                                      |
 * Status:     Mag Break, Slow                                                                                            |
 * Skills:     Blizzara, Blizzaga, Fira, Firaga, Multi Blizzara, Multi Fira, Multi Thundara, Multi Watara, Thundara,      |
 * Thundaga, Watara, Wataga                                                                                  |
 * Extract:    N/A                                                                                                        |
 * Carries:    4500 Gil, Vit Boost                                                                                        |
 * Steal:      Limited Moon                                                                                               |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Security Wall is an interesting boss, because it forces you to switch your party's tactics. It's           |
 * invulnerable to all physical attacks, so your spellcasters will be the ones damaging, while the physical  |
 * attackers just sit around and heal. The Wall has four modes, one for each of the base elements, and will  |
 * use the Ra, Ga, and Multi Ra spells of each, so damage will rack up, unless you attempt to have Deren Mag |
 * Break the boss. Unfortunately, there's no way of telling which element its attuned to. You'll have to wait |
 * for it to attack, and then start countering with the element it's currently weak to as much as possible   |
 * before it changes elements three turns later. As a reminder, Fire and Ice are weak to each other, while   |
 * Thunder and Water are weak to each other. Alternately, you can have the spellcasters use non-elemental    |
 * spells, like the Comet you may have just picked up, or some of Ellana's Blue Magic. As long as you keep   |
 * your HP relatively high, this battle shouldn't take long. Ibis can steal the Limited Moon relic from it.  |
 * Despite the wealth of elemental spells, you can't extract anything from this boss.                        |
 * _________________________________________________________________________________________________________________________|
 * Despite the wealth of elemental spells, you can't extract anything from this boss.                        |
 * _________________________________________________________________________________________________________________________|

Behind the door is a room with a chest containing a Mega Potion, an elevator door on the left that's not receiving any power, a working computer, and a panel on the right that serves as a number puzzle. The computer explains that Regal Sura has a system in check to fix elevators with no power; you're supposed to use these control panels to get the power running on that floor again. Each panel gives you a target number and several shock numbers. Starting at 0, you're supposed to add 3, 5, or 7 continuously to reach the target number without hitting any of the shock numbers, or the panel will reset and you'll have to try again. If you hit the target number successfully, the elevator on that floor will begin running again. Unlike the codes in Fesha's lab, the target and shock numbers don't change per playthrough. If you're good at math, you may want to try this on your own for kicks. If you're not, the following paragraph contains the needed steps. Note that the steps below are just one way; there are multiple combinations you can successfully use here.

For Floor 1's panel, add 5, 3, 7, and 7 in that order to activate the elevator. For Basement Level 1, add 7, 5, 5, 3, 5, and 5 in that order. On B2, use 7, 5, 7, 5, 7, 3, 7, and 3. B3's combination is 7, 5, 5, 3, 5, 5, 7, 3, 3, and 7.

Enter Floor 1's needed combination and go down to level B1. There's a treasure chest below the barrels at the bottom of the screen with two Dark Matters. The right-hand panel is broken, so enter the combination for this floor on the left-hand panel to activate the elevator. Of the four panels in level B2, the left one of the two in the top-right corner is the working one. Enter the code. Heal up and save at the PuPu before taking the left-hand elevator down to B3. If you want Ellana to pick up a Blue Magic skill in the upcoming battle, give her the Limited Moon you may have just stolen from the Security Wall now. Otherwise, equip it on whoever you want to keep Berserk-free during the battle.

-=-=-=- Upon entering B3, Coral and Reef express pleasure at the appearance of your team, ready for a battle, though Quenlin can't resist tossing off an insult about the raggedy looking group. At Ibis' rebuttal, Quenlin explains that they killed Reju because he was sticking his nose where it didn't belong, much like you. Ellana fires back with the point that the crimes they've done have made it their business. Coral and Reef get tired of the dialogue and want to fight. Quenlin decides to sit this one out.

_____________________
 * BOSS - Coral & Reef \___________________________________________________________________________________________________
 * HP:         Coral: 875                                                                                                 |
 * Reef: 1000                                                                                                |
 * MP:         Coral: 1200                                                                                                |
 * Reef: 950                                                                                                 |
 * Class:      N/A                                                                                                        |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Coral: Mag Break, Poison, Slow, Str Break, Vit Break                                                       |
 * Reef: Mag Break, Poison, Silence, Slow, Str Break, Vit Break                                              |
 * Skills:     Coral: Moon Blast, Wandaflare, Wandashock                                                                  |
 * Reef: Cura, Hastega, Protega                                                                              |
 * Extract:    Hastega                                                                                                    |
 * Carries:    4700 Gil, Turbo Ether, X-Potion                                                                            |
 * Steal:      Mag Boost                                                                                                  |
 * Blue Magic: Moon Flute                                                                                                 |
 * Strategy:   While both members of this duo physically attack, Coral generally serves as the magical attacker while     |
 * Reef provides support. Reef casts Cura, Hastega, and Protega to keep them a step ahead of your party, and |
 * Coral breaks out the Confusing skill Wandashock, the hard-hitting Wandaflare, and the Berserk causing Moon |
 * Blast. Your general tactic here is to concentrate on taking out one person, and then down the other; don't |
 * split your concentration between them both, unless you've been totally Berserked and have no choice.      |
 * Taking out Coral first is more logical, unless you're trying to stall for enough time to learn Moon Flute, |
 * which can be picked up by Ellana when Coral uses Moon Blast. You can extract the exceptionally useful     |
 * Hastega during this battle. Ibis can steal a Mag Boost.                                                   |
 * _________________________________________________________________________________________________________________________|
 * Hastega during this battle. Ibis can steal a Mag Boost.                                                   |
 * _________________________________________________________________________________________________________________________|

-=-=-=- Coral and Reef collapse. The party threatens Quenlin, but he confuses everyone by laughing and claiming he has a        date with destiny, and then surprises them by magically teleporting himself and the two downed lackeys out. While Ellana tries to comfort Ibis over him losing his chance to take out Quenlin, Lisbeth reminds Deren that Vesta Belt still needs to have a hole blown through it. The Filled Cryna from Astral Tower is nearly empty, but Motor manages to dredge up enough power to blast a hole for you to travel to the other two planets with. The "slight shake" she warned the party would occur upon usage of the weapon knocks everyone across the room like dominoes, except for Fuban, who's standing in the same spot he was before and claims to have not felt a thing.

At this point, you're supposed to go back to the last PuPu and board the Lawless, but before you do that, activate the panel in the bottom-left corner of the room and enter floor B3's combination code to gain access to the dirt-filled B4. Down here awaits the Dainsev Atomos, which drops your Spd by 20 to give you a Gravity-based summon. Board the Lawless.

Before tackling the next sections, you may want to drop back by Necelia; Sir Nido has a new monster available in his Museum, as section 10.2 goes into its usual detail on. You can also drop into Cafe Luna on the Ally Luna asteroid for an amusing double cutscene involving Ibis and KioSen. Both characters will receive a Spd boost for this. In addition, dropping by the Six Star Casino will result in another cutscene for Ibis, which gives him an HP Boost. Finally, drop by Kortira to purchase Kidora's final machinery item for Motor, Micro Missiles, for 10000 Gil.

The next four sections of the walkthrough involve going to each of the Wish Temples on the four planets, and can be done in any order. Keep in mind, though, that you'll pick up the Ga spells for each element in each temple, so you may want to go in the order of whichever temple you have the most powerful spells for at the moment. Also note that, though the armor you picked up from Yoih is quite powerful, it's a much better idea to pick up the 2400 Gil elemental robes prior to going into each temple; they'll cut all the damage you take from that element by half. You can buy these in Corret, Necelia, Finel, or Kortira. Also recall that if a character wears an elemental robe and the same elemental Shell spell is cast on them, they'll become completely invulnerable to damage from attacks of those elements. Keep that in mind for much easier battles, especially against the temple bosses.

Also note that, as mentioned earlier, Shield Armor can be purchased for 400 tickets at Esume's Dig Operation, though you must get the Phoenix Dainsev before it becomes available. You can also purchase it at the shop in Yoih if you're playing v2.5 of the game. Shield Armor has Fire, Ice, and Thunder Grd all in one, so if any character is wearing it, you don't have to bother getting them Fire, Ice, or Thunder Robes before entering the Red, White, and Yellow Temples.

_____                                                                                                           __________ 4.28 \__________________________________________________________________________________________________________/ ffen_4.28

=
============================================================================================================== Red Temple

=
============================================================================================================== Enemy:   Explosive (1/2), Fire Flan (3), Red Dragon (1), Skoll (2) Boss:    Salamander Extract: Firaga, Fire Shell, Slow, Fira, Slowga Item:    Elixir, Hi-Potion x5, Hourglass, Mag Boost x3, Plate Mail, Sands of Time x5 ---

From Necelia, travel south, past Yoih and the Secluded Dojo, to reach the cave entrance to the Red Temple. Make sure you have Fire Robes or Shield Armors equipped across the whole party, or you'll get trounced.

-=-=-=- Upon entering, KioSen complains that you've found nothing but a stupid cave and that they need to hunt for the actual entrance. Deren and Lisbeth inform him that the entrance is right there in front of him; only people sensitive to the wish energy can see it. One flash of light later, it appears for the whole party to take advantage of.

Walk into the main section of the temple; there's a PuPu in this room for your convenience. You'll fight Explosives, Fire Flan, Red Dragons, and Skoll. Explosives are just like Grenades except they use Multi Fira and Firaga instead of Multi Fire and Fira. They still enjoy hitting you with Dispel Fire, and Self Destructing as well. Fire Flan are just Flan with Fira and Firaga. Red Dragons, surprisingly, don't use much Fire-based attacks, though they're still strong against the element. They generally stick with Mustard Bomb, a skill which hits for damage and stops a character, and occasionally they'll use Haste, Might, or Slowga as well. Skoll are essentially the same wolf types creatures you've seen before, like Dingos, Lobo, and Garm. They still have Carnivore, but use Fira, Firaga, and Multi Fire now. Every enemy in this area except for the Dragons are weak to Ice spells, so use Blizzara (and Blizzaga if you have it) for maximum effect. For the Dragons, just fight normally. Don't take chances; keep your health up while fighting, and heal after every battle.

You can extract Firaga from the Explosives, Fire Shell from the Fire Flan, Slow from the Red Dragons, and Fira from the Skolls. Fire Shell, Fira, and Slow you probably don't need extras of at this point, but Firaga you'll definitely want to pick up.

There are four rooms in this dungeon; the room you start in, a room on either side, and a room far to the north that's inaccessible until you solve the simple puzzles in the left and right rooms. To begin, head for the western room. Walk to the edge of the floor; you can jump across the rocks here just like you jumped across the tree stumps outside of the Secluded Dojo. Jump left one, up one, and down four, then walk right to a chest with five Sands of Time. Walk back to the edge, and jump up four rocks, walk to the top of the platform, jump right three, up two, left five, walk a tile left, and jump down two for a chest with five Hi-Potions. Jump up two, left three, and down three to reach a ledge. West along this small path is a dragon-shaped statue; examine it and move its right wing. Back at the last ledge, jump right two, down four, and left three for a chest with three Mag Boosts. Return to the center room.

In the center room, head east to the next room. You'll notice that the statue you just manipulated created half of a rock bridge as you pass by. In the eastern room, face the lower row of rocks, hop right six times to a ledge, then hop right another four times to reach the next ledge. Examine the bones in the corner and push the button, then return to the starting ledge. Face the top tow of rocks, jump right three, up four, and right three to a ledge. Stand at the triangle and jump right two for a chest with Plate Mail. Jump back to the triangle, then go down two, right four, and up three to another ledge. Press the button on the bones here; six new hopping rocks will appear along the path now that these two buttons have been pressed. On your way back to the triangle from here, you'll now be able to reach a chest with an Hourglass, and another chest you'll pass on your way back to the starting ledge has an Elixir. At the triangle on the original ledge, jump up four to reach another dragon statue. Move the left wing, then return to the center room.

Back in the starting room, the bridge is now up, and there's a room beyond it. Heal up and save before you cross.

-=-=-=- If this is the first temple you've visited, upon entering the room, Deren remarks that it's just like he        remembers. A mysterious voice asks him if he's trying to stop the nova. Upon his confirmation, the voice reveals herself to be Paradorn, and drops Salamander on top of you. If this isn't the first temple you've visited, Salamander just threatens to turn you to ash before immediately attacking you.

___________________
 * BOSS - Salamander \_____________________________________________________________________________________________________
 * HP:         2800                                                                                                       |
 * MP:         2200                                                                                                       |
 * Class:      Dragon                                                                                                     |
 * Strong:     Fire                                                                                                       |
 * Weak:       Ice                                                                                                        |
 * Status:     Mag Break, Silence, Slow, Str Break                                                                        |
 * Skills:     Cross Slice, Dispel Fire, Firaga, Mustard Bomb                                                             |
 * Extract:    Slowga                                                                                                     |
 * Carries:    6000 Gil, Fire Gem                                                                                         |
 * Steal:      HP Boost                                                                                                   |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   If you don't have Fire Robes, this boss is nigh impossible. If you do, he's just difficult. If you Haste   |
 * your whole party ASAP (the Hastega spell from Coral and Reef works wonders for that trick), then he gets a |
 * bit better, as you'll always have time to heal yourself before he tries his next attack. If you cast Fire |
 * Shell on everyone in addition to having them wear the Robes, this boss will almost become a pushover. He's |
 * fond of using Cross Slice, an attack that will hit everyone for 70 to 80 HP damage, as well as Firaga and |
 * Mustard Bomb. Naturally he'll start off with Dispel Fire to make some of that more painful. As usual with |
 * enemies in this temple, have the casters use Ice spells, while Deren uses his break skills. Then have     |
 * everyone else attack nonstop, heal when necessary, and it won't take too long to take him out. Ibis can   |
 * steal an HP Boost from him, and you can also extract Slowga.                                              |
 * _________________________________________________________________________________________________________________________|
 * steal an HP Boost from him, and you can also extract Slowga.                                              |
 * _________________________________________________________________________________________________________________________|

-=-=-=- Upon Salamander's defeat, if she talked to you before, Paradorn is interestingly amused in your skill, but claims you'll never beat all of her spawn, and vanishes. Whether it's your first temple or not, Deren will then walk up        to the red crystal at the top of the screen, and the Red Temple Wish inside his body will be repowered.

You're done with this temple now; feel free to leave.

_____                                                                                                           __________ 4.29 \__________________________________________________________________________________________________________/ ffen_4.29

=
============================================================================================================== White Temple

=
============================================================================================================== Enemy:   Adamantoise (1/2), Ice Flan (3), Lizard Man (2), White Dragon (1) Boss:    Bahamut, Valkyrie Extract: Blizzaga, Water Shell, Blizzara, Esuna, Protega Item:    Cat's Cradle, Cryna Orb x5, Dainsev Bahamut, Dream Dust x5, Hi-Potion x2, Ice Gem x5, Ice Robe, Lucky Bell, Mag Boost x2, Phoenix Tail x2, Pin Ring, Star Bottle ---

Make sure you pick up Ice Robes from Corret, Necelia, Finel, or Kortira (or Shield Armors from Kortira's Dig Operation) before tackling this section. You may also want to pick up a few Pin Rings; you'll get one inside the temple, and you probably already have a White Cape handy, but you'll need at least two more items to keep people from being Petrified during the boss fight. When you're ready, board the Lawless and fly to Zorebas. KioSen will have a quick conversation with Deren here touching on his ability to not feel the blinding cold; neither choice in the conversation makes a difference. Head south to leave the area.

The planet of Zorebas was one of the two planets outside Vesta Belt that were ruined as a result of the nova's early stages. In this planet's case, the entire sphere is in the middle of an ice age. From the Bottom Land starting point on the world map, walk down seven tiles and face left for five Ice Gems. At the branch in the road, head right two tiles and face up for two Mag Boosts. At the end of this path is a Frozen Lake; walk up to the top ledge below the broken ice and hit the Action button to sip the water and refill your HP and MP. Further south is the White Temple.

Inside the temple, you'll fight Adamantoises, Ice Flan, Lizard Men, and White Dragons. Adamantoises use Might, Protect, Blizzaga, and Petrify. Use Stona/Softs where necessary. If Deren has the Crystal Sword, they'll go down in one or two hits each. Ice Flan are identical to Fire Flan, just with Ice spells, although you steal and extract Water items from them, oddly enough. Lizard Men use Multi Blizzara and Blizzaga, and that's about it. If you dropped by Sir Nido's earlier, you'll know what to expect with White Dragons. They cast White Wind, which heals both them and your own party by the amount of HP they currently have, Winter Snow, which puts your whole party to sleep, and Freeze, which stops a character. Wait for them to blow through their MP and then attack. Adamantoises and Ice Flan are weak to Fire spells, while Lizard Men and White Dragons just require basic firepower.

Cryna Orbs will get you Blizzaga from Adamantoises, Water Shell from Ice Flan, Blizzara from Lizard Men, and Esuna from White Dragons. Of all that, probably the only thing you'll need is Blizzaga. Ellana can learn White Wind from the White Dragons; the Blue Magic spell is sometimes more efficient to use than Cura or Curaga. Note, however, that when Ellana uses it, unlike White Dragons, she heals your party only, and not the enemies as well.

From the start, head to your left and walk onto the ice. You'll slide along the ice trail; there are a bunch of ice trails like this to follow throughout the dungeon. When you stop, take the nearby ice trail south for a treasure chest with a Lucky Bell. Back at the starting section, take the left of the two ice trails heading down, and then take another ice trail to the left for a chest with two Phoenix Tails. Take the right of the two down-facing ice trails in the first section to move on. In this spot, there's an ice trail leading up at the far left; take it to get a chest with an Ice Robe. There's also a PuPu, and right below him is a wider ice trail. Slide down the far right side of the trail to get a chest with two Hi-Potions. Slide down the left side next. There's two wide trails leading on from this point: one heading west, and one heading south. We'll take the west one first. One tile up from the bottom of the trail, slide to the left. Follow the path outside the cave and back in to a chest with a Cat's Cradle. Back inside, slide to the left across the top of the trail and follow the path outside the Temple entirely.

Back on the world map, when the path turns west, walk left one tile and face down for five Dream Dusts. Heal up and save before entering the Small Bluff. You'll also want to take off your Ice Robes and re-equip whatever armor you had beforehand; the boss here doesn't use Ice spells, so you can go into this battle with your better armor this time.

Climbing the small cliff to its top leads you to a lone Dainsev who asks what you're doing there. Claim you want to defeat him to begin a battle with the powerful Bahamut.

________________
 * BOSS - Bahamut \________________________________________________________________________________________________________
 * HP:         3200                                                                                                       |
 * MP:         3200                                                                                                       |
 * Class:      Dragon                                                                                                     |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Mag Break, Slow, Stop                                                                                      |
 * Skills:     Cross Slice, Mega Flare, Might                                                                             |
 * Extract:    N/A                                                                                                        |
 * Carries:    N/A                                                                                                        |
 * Steal:      Aura Knuckles                                                                                              |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Bahamut's attacks are all powerful enough to cause loads of damage, so Hasting everyone at the start will  |
 * make things a bit easier. He generally switches between a normal attack and Cross Slice; occasionally     |
 * he'll use Might as well. Rarely he'll use his Mega Flare summon move; if he does, that may very nearly be |
 * Game Over right there, especially if no-one in your party has more HP than 250. If you're still alive, try |
 * your hardest to bring any KO'd people back to life; you'll want as many people alive as possible to       |
 * survive this battle. Slow works 80% of the time, while Mag Break and Stop only work 40%. Mag Break only   |
 * reduces Might's effectiveness, but Stop can help tremendously if it goes through. Have your casters use   |
 * their most powerful spells (Comet is nice here) while everybody else attacks nonstop. If anybody gets     |
 * hurt, heal them immediately. With luck, you'll make it through the battle. Bahamut doesn't have any spells |
 * to extract. Ibis can steal Aura Knuckles, but Fuban has better weapons available than that, so it's       |
 * probably not worth the trouble.                                                                           |
 * _________________________________________________________________________________________________________________________|
 * probably not worth the trouble.                                                                           |
 * _________________________________________________________________________________________________________________________|

After finishing him off, you'll receive his extremely useful Dainsev as a reward. Leave the Small Bluff. Heal up, re-equip your Ice Robes, and save your game before going back into the White Temple; you don't want to have to do that battle again thanks to an accidental death by a minor enemy. Back inside the White Temple, take the small ice trails back to the last room you exited from. This time we'll want to take the south wider ice trail we passed up before. Sliding down the left side of the trail gets you a chest with a Star Bottle. Slide down the right side to reach another wide trail. On this trail, you'll want to slide up the second tile from the far right to reach a chest with a Pin Ring. Slide down the center of the previous wide trail to reach the next section of the temple.

In this area, stand on the left side of the room, walk right one tile, and slide down the ice trail to reach a chest with five Cryna Orbs. Slide back up, walk right four more tiles, and slide down again. Follow the path to a PuPu and the entrance to the crystal room of the temple, where the boss awaits. Heal, equip any Pin Rings or White Capes you have handy to as many members of your party as possible, and save.

-=-=-=- If this is your first temple, Paradorn will talk to you. If not, the Valkyrie boss herself calls you out, and then starts the battle.

_________________
 * BOSS - Valkyrie \_______________________________________________________________________________________________________
 * HP:         2400                                                                                                       |
 * MP:         2400                                                                                                       |
 * Class:      Demon                                                                                                      |
 * Strong:     Ice                                                                                                        |
 * Weak:       Fire                                                                                                       |
 * Status:     Confuse, Mag Break, Sleep, Slow, Vit Break                                                                 |
 * Skills:     Absolute Zero, Blizzaga, Dispel Ice, Freeze                                                                |
 * Extract:    Protega                                                                                                    |
 * Carries:    6000 Gil, Ice Gem                                                                                          |
 * Steal:      HP Boost                                                                                                   |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   With Ice Robes and Pin Rings across the board, this battle is fairly easy, even if you don't bother with   |
 * Ice Shell. Valkyrie will usually start the battle off by casting Dispel Ice; while she's doing this, Haste |
 * your party. She also has Blizzaga, Freeze, and a move called Absolute Zero that Stones the entire group.  |
 * Use Esuna/Remedies where necessary to counter her Freeze. Put the Firagas you gained in the Red Temple to |
 * excellent use here, and her 2400 HP should vanish in no time flat. You can extract Protega from her, and  |
 * Ibis can steal an HP Boost.                                                                               |
 * _________________________________________________________________________________________________________________________|
 * Ibis can steal an HP Boost.                                                                               |
 * _________________________________________________________________________________________________________________________|

With Valkyrie gone, you'll pick up the White Temple Wish. Use the nearby PuPu to leave.

_____                                                                                                           __________ 4.30 \__________________________________________________________________________________________________________/ ffen_4.30

=
============================================================================================================== Yellow Temple

=
============================================================================================================== Enemy:   Amdusias (1/2), Kactuar (2/3), Sacred Vision x3, Thunder Flan (3), Yellow Dragon (1) Boss:    Sacred/War Hammer Extract: Thundaga, Thundara, N/A, Thunder Shell, Stop, Hastega Item:    5000 Gil, Cryna Orb x10, Hi-Potion x2, Limited Moon, Mute Mask x5, Remedy x2, Sage Robe, Thunder Gem x5, Thunder Robe, X-Potion ---

As usual with the temples, make sure you purchase and equip four Thunder Robes for your party from Corret, Necelia, Finel, or Kortira (or Shield Armors from Kortira's Dig Operation) before starting this trip. The Yellow Temple can be found on the planet Frena.

-=-=-=- The scene picks up in the entrance of the small town of Vahl Eier, Lisbeth's home. After Deren and Motor snap her out of an onrush of memories, she explains to them that an area called Osha is to the east of the town, and the Yellow Temple is to the northeast. Osha is where she was taught to obtain her wish power, so any questions the group has on the power can be answered by going there. She apologizes for feeling homesick since it's only been a        few days since the game started, when she left Frena. Motor tells her it's alright to miss her home, even if only a few days has passed. Deren is surprised by Motor's increasing displays of humanity.

From where you start, heading east a screen takes you to the world map. Head west first instead, into the actual town. In this area are a bunch of Specrans who blink at your human look, and a few treehouses. The treehouse at the left sells the same weapons and armor you can find at Yoih, while the one on the right is a standard item shop. Stand in front of the door of the middle house, walk right two tiles, up two, and then walk right into the treeline as far as you can go. Walk down as far as you can go, then go left across the bottom of the screen to reach a chest with an X-Potion.

The north area of the town contains one treehouse and a treasure chest. The house is Lisbeth's; enter for a small memory cutscene and a Str increase. While standing in front of her front door, walk left into the treeline as far as you can go, up as far as you can go, then right all the way across the screen. Walk down a tile, then right two, then as far down as you can go. From that spot, walk back up two, then left one, then up one, then left one. Walk straight up from here to the chest which contains a Sage Robe. If you try and reverse those directions to get back out and get lost back near the top-right corner of the treeline, just go up as far as you can, left as far as you can, and you should be able to walk right two tiles and then up one to get back to the very top, at which point you can walk left all the way across, down again, and right out of the trees.

Leave Vahl Eier. On the world map, walk right ten tiles and face down for 5000 Gil. Continue east to Osha. Straight east from the entrance you'll see another golden magic chest you'll have to ignore for now. Inside, you'll meet Giron, Osha's High Priest and Lisbeth's mentor. A quick cutscene involving the two of them and Deren results in an MP increase for Lisbeth. The door on his right leads into a library with a staircase in the back. Check out the books in the left room for some history on Frena and the nova before heading upstairs. You can rest in the room on the left up here if you walk up to one of the beds and hit the Action button. The room on the right contains a chest with Ancient Scroll I, which you can take back to the Secluded Dojo and show to the master to be taught Fuban's Auto-Life casting Aura skill.

Back on the world map, from the branch leading north, walk up twelve tiles. If you head left here, you'll go to a secret shrine, in which a Weapon-level boss fight awaits; more information on this is in section 10.8. You're not ready for it now though, so continue following the path. When it turns east, walk right four tiles and face up for five Thunder Gems. At the end of the path is the Yellow Temple entrance.

Inside the temple, you'll face Amdusiases, Kactuars, Sacred Visions, Thunder Flan, and Yellow Dragons. An Amdusias uses Dispel Thunder, Multi Thundara, Thundaga, and a skill called Gaspless which Silences your party. They're weak to Water, so hurt them badly with Watara, or Wataga if you have it. They only have 230 HP, so it shouldn't take long to take them out; your fighters can probably down a single Amdusias in one round at this point.

Kactuar are the same as their original Ebidar Desert incarnations for the most part, including using 100 Needles, Confuse, Out to Lunch, and Stop. Haste still does no good thanks to their high Spd. Their only differences now are that they have 80 HP instead of 38, they give up different things to extracting and stealing, and they're only strong against Thunder, Fire, and Ice spells instead of all six elements. This opens up a few more options as far as spellcasting goes. Hard-hitting baseless spells like Comet will usually take a single Kactuar out. Also, Ibis' Gladius weapon has Crawler Stk, so if you've got him in your party, he should be able to down a Kactuar in one hit as well. Deren's Rough Dive should be able to do the same. Alternatively, though this wastes a lot of MP, one of the easiest ways to deal with them is to whip out Bahamut, since his Mega Flare hits regardless of Vit, and will wipe them all out in one blow.

Sacred Visions are fairly simple fights. You only ever fight one per battle, and they only come with Multi Thundara and Thundaga, skill-wise. They're weak to Water and only have 350 HP, so it probably won't take you more than one or two rounds to down them. They're just phantoms, so they have nothing to extract or steal; in fact, they don't give you any Gil when you defeat them. They do usually give you a Hi-Potion though.

Thunder Flan are standard; they cast Thundara and Thundaga and that's it. Watara's usually powerful enough to down them, so if you have Wataga, don't waste it.

Yellow Dragons come at you with Drain, Multi Drain, Focus, and Gravity, the last of which will get annoying after multiple uses, so try to take them down quickly. They're not weak to Water like Thunder-based enemies normally are, but your attacks should be hard-hitting enough at this point anyways, and you only ever fight one Dragon, so it shouldn't take more than a turn or two to take them out.

Cryna Orbs net you Thundaga from Amdusiases, Thundara from Kactuars, Thunder Shell from Thunder Flan, and Stop from Yellow Dragons. Grab one or two copies of Thundaga, naturally; the rest you can ignore unless you skipped them all in their original appearances.

From the start of the room, head east to the branch. You'll notice electricity sparking across walls, and light and dark floors. You can only walk across light floors, and passing electricity will light all the dark floors and darken the light ones. Go down to light the first dark floor, and walk east across it. At the end, you'll cross another electric switch and reach a branch heading up and right. Go up, then right immediately, then down to circle around to the treasure chest in the corner, containing ten Cryna Orbs. From the chest, head up and back to the right, crossing the switch as you go. This time, go north across the now lighted path at the branch. Light the next path and head west on it. Cross the switch and choose left as your direction to get to a chest with five Mute Masks. Go back right across the multi-directional switch, and follow the lighted path all the way to its end, farther north in the Temple than you've been before.

Around the end of the path, you'll see either here or in the hallway leading left a ghost-like minotaur wandering around. These are Sacred Visions, and there are three of these things patrolling the corridors here. You don't actually fight these guys in random battles; you have to physically touch one when you see it to get into a fight with it. You have to kill them all before the electric barrier blocking the door to the crystal room opens. Defeat this one and head up the light path above you for a chest with a Thunder Robe. Go back to the switch and choose to head down, then turn back around and head left, so that you're following the left hallway with the paths you just left lighted up. You'll pass a PuPu as you go. You'll pass another switch and be forced to follow the path to the right, where a chest with two Hi-Potions awaits.

Turn around and go back to the last multi-directional switch before the PuPu, and then go toggle the switch up, down, and left so that you can go down the PuPu hallway with those two paths dark this time. At the turn in the hall again, head straight up until a wall stops you, passing two switches as you go. Head left, then up, crossing another switch. You'll run into a second Sacred Vision; defeat him and continue along the path. Ignore the side branch with the chest; you can't get to it yet. Keep following the path and you'll reach a second PuPu and the energy barrier blocking the boss door. It should be fairly dim now. Walk up and examine the barrier; doing so makes the final Sacred Vision appear, near the start of the temple unfortunately. Before heading back to find it, get the two treasure chests you just passed first by taking the southwest path next to you, which lights a switch and circles you around so you can get both chests. One has two Remedies; the other has a Limited Moon.

Return to the PuPu so that you can reset the switch back, then follow the path back down. At the first point where you can branch, head down past two switches, past the first PuPu, and switch the next pathway on to continue heading down. At the next branch, head down instead of continuing on the lighted path. Keep heading down, skipping the hallway leading left. This bottom hallway, where the first treasure chest you got was located, is where the final Sacred Vision is. Take him out.

To get back to the second PuPu and the crystal room, head to the far right, then go straight up past one branch. At the second branch, head right and up. At the multi-directional switch beyond that, head left. Follow the path till it turns, then go straight up till the wall stops you. Head left, then up, then right. Follow the path, ignoring the side branch, and it will lead you to the PuPu and crystal room door. Heal up, save, and enter.

-=-=-=- The boss, Sacred, is the real version of those visions from before, and is pretty pissed that you took his lackeys down.

____________________________
 * BOSS - Sacred & War Hammer \____________________________________________________________________________________________
 * HP:         Sacred: 2100                                                                                               |
 * War Hammer: 700                                                                                           |
 * MP:         Sacred: 2200                                                                                               |
 * War Hammer: 0                                                                                             |
 * Class:      Sacred: Demon                                                                                              |
 * War Hammer: N/A                                                                                           |
 * Strong:     Thunder                                                                                                    |
 * Weak:       Sacred: Water                                                                                              |
 * War Hammer: N/A                                                                                           |
 * Status:     Sacred: Berserk, Slow, Str Break, Vit Break                                                                |
 * War Hammer: N/A                                                                                           |
 * Skills:     Dispel Thunder, Storm of Thunder, Thundaga                                                                 |
 * Extract:    Hastega                                                                                                    |
 * Carries:    6000 Gil, Thunder Gem                                                                                      |
 * Steal:      MP Boost                                                                                                   |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Sacred brings his War Hammer into the battle with him, and the two are actually separate entities that can |
 * each attack. Sacred normally makes do with Dispel Thunder and Thundaga, both of which you can counter with |
 * the Thunder Robes and Thunder Shell. Using the War Hammer, he can perform Storm of Torment; that skill    |
 * will Berserk a person, and possibly Confuse and Blind them as well. The Hammer only has 700 HP, and Sacred |
 * can't do the Storm of Torment without it, so taking it out should be your first concern. After that,      |
 * attack Sacred at your leisure; he's weak to Water spells as is standard for this section. Ibis can steal  |
 * an MP Boost from him, and if you missed Hastega in the Coral/Reef fight, now's the perfect time to pick it |
 * up.                                                                                                       |
 * _________________________________________________________________________________________________________________________|
 * up.                                                                                                       |
 * _________________________________________________________________________________________________________________________|

Once you've received the Yellow Temple Wish, use the PuPu right outside the door to leave Frena.

_____                                                                                                           __________ 4.31 \__________________________________________________________________________________________________________/ ffen_4.31

=
============================================================================================================== Blue Temple

=
============================================================================================================== Enemy:   Blue Dragon (1), Chimera Elder (1/2), Shahagin (2), Water Flan (3) Boss:    Hydra Head x7 Extract:  Curaga, Wataga, Watara, Water Shell, Aspell Item:    Ancient Scroll VI, Aqua Spike, Cryna Orb x10, Ether, Fairy Ring, Hi-Potion x4, Leco Weed x10, Remedy, Water Gem x5, Water Robe ---

As usual with the temples, go ahead and purchase/equip four Water Robes for your party now. Get them from Corret, Necelia, Finel, or Kortira if you don't have any. Your next destination is the planet Banaru, which, instead of going through an ice age like Zorebas, is entirely covered with water except for the apex of one sunken mountain, thanks to the nova.

From the Coast you start at, walk two tiles up past the second bend in the road and face left to receive five Water Gems. You can enter the Falls area on your right. Walking around inside the cave here is a ghost who apparently died when the planet was ruined by the nova, but is sticking around the area because he's the best blacksmith in the solar system, and skills like that apparently need to stay put. With that said, he informs you that if you ever need anything fixing, come to him. Getting him to fix something is part of the sidequest explained in section 10.7, although you won't be able to get the item for him to fix until you've beaten all four temples. Slightly north of here is the Blue Temple.

Inside the Blue Temple, you'll fight Blue Dragons, Chimera Elders, Shahagins, and Water Flan. Blue Dragons will attack you with Venom Claw and the party-hitting Deluge water attack. They occasionally use Might, and often use Curaga, but even without being weak to Thunder, it shouldn't take you long to take one down. Chimera Elders are pretty much identical to the originals except with 100 more HP. They still come at you with Aqua Lung, Magma Blaster, and Thundara, meaning you may have a confusing time if you try to Shell your whole party against every element they're capable of hitting you with. They've also switched Silence out for Multi Silence, though they use it pretty rarely. It's easier just to fight them head on, and since they're still weak to Thunder, make use of that. Shahagins are essentially upgraded Piranhas. They now cast Multi Watara and Wataga, and occasionally use Venom Sting as well, but are still weak to Thunder, and only have 188 HP, so they go out quick. Water Flan are, as you expect, Flan with Watara and Wataga. Don't waste MP on them; take them out quickly with normal attacks.

Using Cryna Orbs, you can extract Curaga from Blue Dragons, Wataga from Chimera Elders, Watara from Shahagins, and Water Shell from Water Flan. Make sure to pick up Curaga and Wataga. If you missed out on Aqua Lung from the Chimeras back in Ebidar Desert, you can pick it up from the Chimera Elders here. Also keep in mind that you can win or steal the Calm of Storm item from Blue Dragons, 25 of which will net you the Peace Token relic, which will stop any and all random battles. Taking advantage of that is up to you, since the obvious benefit is countered by the fact that you'll be receiving no experience, making it difficult for you to handle future bosses.

From the start, take the path leading northeast. When it branches, go southwest a few steps to grab a chest with an Ether before heading north to the next section, passing a PuPu on the way. The next room is full of bubbles on the floor that teleport you to another specific bubble when you step in it. In the section you're currently in, walk into the fifth bubble you vertically reach from the bottom to get to a chest with a spare Water Robe, and port back. From where you reappear, walk into the bubble five tiles to your direct left to warp to the next portion of the room. At your appearance spot, walk left four tiles and up two to a bubble that will net you a Fairy Ring. After warping back, walk left four tiles and up four to get to the next portion. In here, head near the bubble closest to the south, and then walk straight up to the bubble above it to be taken to a room where you will receive the Dainsev Leviathan, who drops your Mag by 30 in exchange for a powerful tsunami attack. He won't join you unless you have at least eight Dainsevs, but if you've been following the walkthrough, you should have twelve by this point anyways. Warp back to the previous area. When you reappear, walk right two tiles and down one for a chest with Ancient Scroll VI, then warp back. You're done with this area now. To get all the way back to the start from your current point, take the far northeast bubble, then the one three steps left and one up from the far east bubble, and then walk south to the exit.

Back in the original room, take the northwest branch from the entrance this time to reach the next section. In here, walk up to the fish in the middle waterfall of the three on this level and hit the Action button to ride up the fall to a chest with four Hi-Potions. Ride the fish back down, then take the far left fish up, and take the next one up as well. At this next level, ride the far left fish up to another spot. Here, ride the series of fish on the right to a chest with a Remedy, and then take the left fish to a chest with ten Leco Weeds. Go down a fish. Back on this level, take the fish at the middle waterfall up two levels to a chest with an Aqua Spike, and then take the far right fish up three levels to the next point. Up here, the fish on the far left leads to a chest with ten Cryna Orbs, and the one on the right leads to a PuPu and the crystal room. There's a fish to the far right of the PuPu that will take you back down to this room's entrance should you need to backtrack. Heal up, save, and enter the boss room.

___________________
 * BOSS - Hydra Head \_____________________________________________________________________________________________________
 * HP:         400                                                                                                        |
 * MP:         600                                                                                                        |
 * Class:      Dragon                                                                                                     |
 * Strong:     Water                                                                                                      |
 * Weak:       Thunder                                                                                                    |
 * Status:     Berserk, Confuse, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break                      |
 * Skills:     All: Raise, Watara                                                                                         |
 * Head 1: Dispel Water                                                                                      |
 * Head 2: Slow                                                                                              |
 * Head 3: Drain                                                                                             |
 * Head 4: Protect                                                                                           |
 * Head 5: Might                                                                                             |
 * Head 6: Haste                                                                                             |
 * Head 7: Focus                                                                                             |
 * Extract:    Aspell                                                                                                     |
 * Carries:    6000 Gil, Water Gem                                                                                        |
 * Steal:      MP Boost                                                                                                   |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   The Hydra Heads are seven bosses that can get somewhat annoying, but are still possible to take out fast.  |
 * Naturally you'll want to cast Water Shell at the beginning to lessen damage caused by a brigade of Water  |
 * attacks. Hasting your entire party from the start helps too. Each Head has 400 HP and 600 MP, and can cast |
 * one individual spell that's different for each. All seven Heads can cast Watara, as well as Raise, to     |
 * bring dead Hydra Heads back to life. Therefore, it's more efficient to use mass damage spells, like       |
 * summons, than single spells they're weak to, like Thundaga. Bahamut works very well here, and three uses  |
 * of him or so can take all seven Heads out. You can extract Aspell from this boss, and Ibis can steal an MP |
 * Boost.                                                                                                    |
 * _________________________________________________________________________________________________________________________|
 * Boost.                                                                                                    |
 * _________________________________________________________________________________________________________________________|

That's it for the Blue Temple; use the PuPu right outside the crystal room to get back to the Lawless.

_____                                                                                                           __________ 4.32 \__________________________________________________________________________________________________________/ ffen_4.32

=
============================================================================================================== Hell's Dome Grand Tour

=
============================================================================================================== Item:    Dainsev Alexander, Mega Phoenix ---

-=-=-=- When you board the Lawless after finishing the fourth temple, an extended cutscene has Lisbeth instructing Deren in using his full power to stop the nova, and the group being devastated when the power doesn't work, thanks to        Paradorn. After Deren's command to show herself, she allows her surprisingly human-looking body to appear in        ghostly form in the room so the party can chat with her. As it turned out, she didn't actually have to do anything to stop them; they simply took too much time in retrieving the four wishes. Lisbeth asks her why she's okay with destroying all reality, and Paradorn reveals that she lives in another plane of existence which isn't connected to        theirs by any means. So destroying their human plane and any planes attached to it does nothing to her. She then vanishes, leaving the party to contemplate the new turn of events. Deren tries to get information on the plane she lives in, but everyone's too depressed at their failure to bother thinking about continuing to fight, which sends Deren into a righteous anger. He storms off to the bridge. Motor speaks up after he leaves, revealing how totally ashamed she is of everybody's reactions, that they aren't going to attempt to find a way to stop this, and that she's staying with Deren. This pushes the others to rethink their decision, and in a united display, they decide to keep going. Deren comes up with the idea of visiting Oracle Dihla at Astral Tower, as she's probably the best person to ask about multiple planes of existence and how to travel to them.

After the pep talk and objective planning, everybody on the Lawless has different things to say. Motor informs Deren that she can now use a Locator to find new areas on the solar system map. Talk to her and use it. The cursor starts in the center of the map, on the bottom half of the sun. From that point, move the cursor left two tiles and down three, then hit the Action button to locate Arleah's ruins. From there, move right six and up four, then hit Action to locate the Lost Lab. Finally, move up four and right three to locate Pu Rock. Use the exit marker on the bottom-right to leave the Locator.

You have several things you can do now, before you head on to the final section of the game. First, travel to Pu Rock. You'll encounter a small brigade of PuPus who, in exchange for doing a Koyo Koyo dance with them for a few minutes, add the Heal Party option to the PuPu menu. Now you never have to use an Inn again; just use this option at a PuPu to refill your HP and MP instantly. A treasure chest on the bottom of the screen gives you a Mega Phoenix.

Section 10.7's sidequest is now fully available. If you didn't make use of the first half earlier, you can pick up 18000 Gil, Ancient Scroll V, five Calm of Storms, an Elixir, and five Energy Crystals now. In addition, you can now pick up what you couldn't before: an item that allows you to open those magical chests, which contain the team's ultimate weapons. You can also fight an exceptionally tough boss and receive a Dainsev in return, although the Dainsev won't join you if you don't have all the others first. If you've followed the walkthrough step-by-step up to this point, you'll be missing two Dainsevs.

Back on Coyas, Necelia has the last monster in Sir Nido's Museum, which you can win a Tin Bangle from if you've fought the other three already. Tin Bangles are the best wrist item in the game, so it's definitely worth the trouble. There's new stuff in the Auction House, including two relics that you can't buy in shops, though the Chocobracelet wrist item is worthless, and the weapon you can pick up for Ibis is trounced by his ultimate one. While you're in the area, run the Ancient Scroll VI you picked up in the Blue Temple to Fuban's master to give him the Counter skill.

At Stars Bliss, the shops have all gotten a new supply, and now sell some of the best stuff in the game. However, if you've already finished getting all the magical chests, you'd best ignore weapons here, since you've already got better stuff. Feel free to purchase Blessed Robes, Survival Vests, and Dragon Armors though. If you beat all four of Sir Nido's monsters, you should have the one Tin Bangle, but grab three Crystal Armlets for the rest of your party too. Don't forget to stock up on items for the next section. If you need money, you can sell your elemental robes; you won't need them again, unless you plan on building up Gil or Trade Items by fighting in the temples.

Also, there's two more locations available thanks to using the Locator. You're free to travel to the ruins of Arleah now, where you can explore the 10% of the colony that wasn't destroyed by the Regal Sura's blast, including good ol' Skeet in the bottom of the two tents. He makes mention of the mysterious appearance of a set of large wings that saved this portion of the colony, oddly enough. Talking to him gives both Deren and Motor a Str increase. The top tent hides another of the magical chests from the 10.7 sidequest. After you talk to Skeet, a little girl at the bottom of the colony will trade you the Dainsev Alexander for a Potion, which makes the appearance of large wings not so questionable after all.

Lost Lab serves as this game's version of top-level dungeons seen in other Final Fantasies, and is covered as a sidequest in section 10.9 of the guide. The Lab itself is harrowing, with the final boss using a spell that can knock out 450+ of your party's HP in a single hit. If some of your characters have at least 200 HP, however, then you can attempt to do all of the dungeon up to the boss, and then leave there to come back later. If you can pull that much off, you'll be at a skill level where the actual final dungeon of the game won't really cause you any difficulty, and you'll pick up a lot of nice items, such as armor (Fairy Robe, Frontline Vest, and Genji Armor specifically) that's better than what you just purchased at Stars Bliss, high-powered spells to extract such as Flare and Holy, the Ancient Scroll II for Fuban, the Dainsev Atlas, and Motor's ultimate weapon as detailed in 10.7. You should have all the Dainsevs but the final one at that point, so you can then pick up #18 from the end of the 10.7 sidequest.

You may also want to take the time to do the 10.8 Sebi Aktsan fight on Frena that results in winning the Faith Scroll. Having that item on hand will affect things later on, though it's entirely optional.

Finally, the Love Points sidequest has reached its finale, and you can now travel to the side inlet at Corret where Deren originally washed up to watch a hidden cutscene. Which character of four that interacts with Deren here is decided based on who has the most Love Points right now.

If you're playing version 2.0 of the game, you'll encounter two bugs with this event; Motor's cutscene has a switch set wrong, forcing Fuban's sprite to appear instead of hers, and Lisbeth's cutscene is missing a fade-in command, making the game hang. See section 1.4 for information on how to fix these bugs.

If Motor's Love Points are greater than Ibis and Lisbeth's, you'll see the following cutscene:

-=-=-=- With Arleah's music playing, Motor will talk to Deren about how much they've been through. While Deren tries to        build her confidence by noting that they've gotten through tough times before just fine, Motor reveals that the current situation is tougher to handle by an order of magnitude thanks to her fear that she may lose Deren in        battle. Motor's seeming full conversion to a human personality, complete with emotions, leaves Deren speechless.

If Lisbeth's Love Points are greater than Ibis and Motor's, you'll see the following cutscene:

-=-=-=- Lisbeth's own theme plays as the young girl kneels near the water, seemingly enjoying the scenery. Deren can tell something's on her mind though, and asks her about it. She asks him if he's familiar with "mental pictures", explaining that by looking intently at the environment of any given area, she can cement it into her memory, giving her something to look back upon in later years. Deren admits that he did much the same thing centuries ago, during his Necelian youth. Lisbeth asks him to make a new memory with her now.

If Ibis' Love Points are greater than Motor and Lisbeth's, you'll see the following cutscene:

-=-=-=- Ibis' theme plays as Deren catches the young thief trying to stare across the waters; it seems Ibis can see something across the way. Deren rather blatantly points out that he's just looking at an island. Ibis retorts that it could be an island filled with treasure. Deren encourages Ibis to find out, though not at the moment, considering what they need to do ASAP. Ibis thanks Deren for putting up with him since he joined the group, and Deren responds by reminding him that he's part of the team now, and that's all that matters. Ibis finishes off by        suggesting Deren join the Su Karu Hunters after the adventure is over, to Deren's disbelief.

If Ibis' Love Points are at zero or lower, and the girls' Love Points are at two or lower, you'll see the following cutscene:

-=-=-=- Deren walks into the inlet to the tune of his own theme and, to his immense surprise, sees a familiar ghostly figure standing at the shore. The figure vanishes as he gets close. Instead of admitting to himself that he just saw the ghost of his long dead brother Xugen, Deren simply tries to convince himself that he's overly tired and needs rest.

That concludes the Love Points sidequest. When you're all done with anything you need taken care of, go to the Astral Tower and talk to Oracle Dihla.

-=-=-=- After hearing the full story, she'll assume that of the four planes of existence available, Paradorn must be in        the Endless Plane. She wouldn't be in the Astral Plane since only your mind can travel there, while the Death Plane slowly kills people who enter. The Real Plane is your own, which you know she's not anywhere in. As well, the Real, Astral, and Death Planes will all end with the nova if what she says is true. That leaves the Endless Plane, which is separated from the other three planes so that nothing would happen to it at the nova's eruption. The Endless Plane, however, will also kill people who travel in it longer than a day, which brings up the question of how Paradorn's been there so long without issue. Deren bulldozes past the question and asks Dihla how to get there. She uses the power of the Astral Tower, which was apparently built to allow entry to multiple planes, to        create a portal to the Endless Plane that the Lawless can fly into.

With that done, the Endless Plane now appears on the Lawless travel list. Before you go though, you may want to drop back by Stars Bliss; Rita's Relics finally opened and now sells some relics you previously couldn't get very easily.

_____                                                                                                           __________ 4.33 \__________________________________________________________________________________________________________/ ffen_4.33

=
============================================================================================================== Endless

=
============================================================================================================== Enemy:   Hecteyes (1), Iron Giant (1), Methusalla (1), Mover (5), Stilva (1), Tonberry (1), Torama (1), Zone Keeper (1) Boss:    Fusion Quenlin Extract: Aspell, Protega, Slowga, Hastega, Firaga, Death, Curaga, Thundaga, Comet Item:    Angel Ring, Force Armlet, Hero Ring, Mega Potion, Purity Chalice ---

Upon reaching the Endless Plane, Deren can feel the power all around, and is confident Paradorn is here somewhere. The landscape is a strange one, full of floating ledges and groupings of stars that will warp you between them. Though Oracle Dihla was adamant that you can't stay here long, you don't have to worry about a countdown clock in-game; seeing as how the entire rest of the game took place over the course of only a few days, clearly "one day" in game time is relative enough that you'll be okay here.

While in the Endless Plane, you'll fight against Hecteyes, Methusallas, Movers, and Stilvas in the first half, and then Iron Giants, Tonberries, Toramas, and Zone Keepers in the second.

Hecteyes don't have much to bother you with. Their five abilities are Drain, Aspell, Multi Drain, Multi Aspell, and Multi Stop, the last of which they rarely cast. The two Drains can get dangerous only if you don't take the creature out quickly. Past that, it's a Zombie, and it's weak to Light, so Deren's Excalibur weapon will do mass damage to the monster, even without the Zombie Slash skill. The Pearl Rays Terrain skill that shows up for Lisbeth in this area will do nice damage to Hecteyes as well.

Iron Giants you may remember from Sir Nido's Museum. They use Might, Protect, Cross Slice, and a skill called Guard Off that will halve one of your character's Vit. Letting them do all that and then standing around to get hit is very dangerous, since after that's been done an Iron Giant will be hitting you for 150+ damage while you're only hitting for 40 or less per turn. So throw the entire tactic back in his face by casting Protega across your team (and Hastega as well, simply for convenience) and having Deren use all three of his Break skills. In addition, if Ellana herself has Guard Off, use it on him. After all that, you'll be hitting him for 150 to 200 damage with each hit, while he hits you for a measly 10 to 20, even using Cross Slice.

Methusalla are relatively docile. Of the four things they'll do during a turn, only Comet actually does you any damage. Otherwise they'll use Slowga, Stop, or perform Millennial Growth, a skill that heals a bit of their HP, doubles their Mag, and puts the Methusalla itself to sleep. If you have the Lamia Tiara equipped, they may occasionally do Limit Glove as well, a skill that heals all their bad status effects but drops their HP to 1. The sole purpose of that skill is for Ellana to learn; they'd never use it on purpose otherwise. No specific strengths or weaknesses, so just use a few physical attacks to wipe a Methusalla out.

Movers have low health, at just 130. However, you'll always fight five of them at a time, and their Spd is high enough that even Hasting your whole party will still allow three or four of them to go before you do, so don't bother. They use only two skills; Mio Tornado, which hits every character in your party for 25 damage and Blinds them as well, and Araise, for when you kill off any of them. Normally they'll always cast Mio Tornado on their turn, stopping only to do something else when an Araise is required. If a Mover has died and someone has to do Araise, then they'll all spend that turn only bringing dead Movers back to life, not doing Mio Tornado at all. Five Mio Tornadoes in a row can be fairly dangerous after a while, so your best bet is to kill them all quickly, especially if they're going to be bringing each other back to life constantly. Hard-hitting summons are the easiest way to knock them all out in one turn.

Stilva uses Firaga, Stone Claw, and Venom Claw, of which Stone Claw is probably the most deadly if you're not paying attention. Make sure to use Softs, Stona, or Esuna where necessary. Other than that, it doesn't take long to down the relatively non-threatening Stilva. It's weak to Ice, so if you're looking to take it down faster than normal, that's the way to do it.

The Tonberry is an enemy Final Fantasy fans should be well familiar with. The 2000 HP holding creatures do one of three things per turn: walking towards you, and healing a very small portion of HP in the process (usually around 10); Karma, a skill that damages everyone, though the amount of damage it does varies based on his current HP (from 6 HP damage when he's near max health to 666 when he's near death); and Death, which he'll cast on one member of your party after he's walked towards you three times. Death isn't much to worry about since he only ever hits one person with it at a time; Karma is the much larger concern. Thankfully he uses it rarely, but if you're close to killing him, Karma may easily wipe your entire party out. The best tactic to use on Tonberries is to kill them as fast as possible. Hard-hitting spells like Comet and Flare are smart. Holy is better, however, since he's weak to Light. Two or three casts of Holy is easily enough to take a Tonberry out instantly.

Toramas don't have a lot of abilities to use, but the ones they have are annoying. They use Curaga occasionally to heal themselves, but mainly alternate between using Gravity or Multi Confuse. On rare occasion, they'll break out Holy against a single character, which will assuredly kill that person if their HP is less than 450. Thankfully, Toramas only have 550 HP, so you should be able to take them out before getting hit with the brunt of their tactics. They're weak to Shadow, so the Dainsev Lich and Ellana's Shadow Flare spell will work well here.

Zone Keepers are Thunder-based fliers who'll hit you with Thundaga and Moon Blast, a skill you'll remember from the Coral/Reef fight that Berserks everybody. They also occasionally whip out Haste and Tetra Shell, a skill that gives them all four Shell spells in one go. Despite all that, they've only got 510 HP, so you should be able to take them out quickly, Berserked or not. They're weak to Water, so you can take advantage of that tactic if they haven't had time to cast Tetra Shell yet.

Using Cryna Orbs, you can extract Aspell from Hecteyes, Protega from Iron Giants, Slowga from Methusallas, Hastega from Movers, Firaga from Stilvas, Death from Tonberries, Curaga from Toramas, and Thundaga from Zone Keepers. Curaga, Firaga, and Thundaga you probably don't need at this point. Aspell, Death, Hastega, Protega, and Slowga you should only have one each of, so here's a chance to pick them up for more people. Ellana can pick up Moon Flute by getting tagged with the Zone Keeper's Moon Blast if you missed it during the Coral/Reef fight on the Regal Sura. She can also grab Guard Off when the Iron Giants use it. Finally, she can pick up Limit Glove from the Methusallas, but again, they will only use that skill if the Lamia Tiara is equipped. Obviously you'll have to hit them with some bad status effects to make them use it. Limit Glove is the only thing in the game besides Lisbeth's rare Desperation move, Angel Wings, that can heal the Confuse status effect, but as the spell drops your party's entire HP to 1 in order to heal status effects, there's a very obvious danger in using this. Of course, at this point in the game, you should be more than strong enough to take out dangerous enemies even while one or two party members are Confused. Limit Glove also has the useful ability to help level up your HP though; go into a battle against easy enemies in areas near the beginning of the game, kill all but one enemy, use Limit Glove to drop your party's full HP down to 1, and then kill the last enemy. This should, without fail, result in your HP leveling up every time. Obviously this is a very useful trick going into this final area, as well as dealing with the more difficult bonus areas and bosses later.

On the starting platform, the star warp to the left leads to a treasure chest with a Mega Potion, while the warp on the right moves on. At the next platform, the warp in the northeast leads to a chest with a Hero Ring, while the southwest warp moves on. The next section has four different directions with you coming from the southwest; this is the spot where you'll start fighting the second batch of enemies. Take the northwest warp. You'll land on a platform with a chest holding a Purity Chalice and another warp in the northwest. This warp takes you back to the four-way platform, dropping you in via the warp in the southeast. Take the northeast warp to continue. On this platform, the warp halfway down leads to a chest with a Force Armlet, while the warp further south than that moves on. Here, head south and then northeast at the branch to reach a warp leading to another warp that leads to a chest with an Angel Ring.

Back on the last platform, heading west at the branch leads you past a PuPu. Heal and save, because there's a boss after the warp at the western end of this path. Also take a minute to equip some of those items you just picked up if you haven't yet. The Force Armlet, though not as good as the Tin Bangle, definitely gives a better Spd increase than the Crystal Armlets most of your party is probably wearing. In addition, the Angel Ring gives the wearer a single use of Auto-Life every battle, which should serve to keep you alive a little longer during dire straits.

-=-=-=- On the other side of the warp is none other than Quenlin, who's honestly as surprised to see you as you are to see him, along with the prone bodies of Coral and Reef. It was Paradorn who teleported Quenlin and his buddies out of        the Regal Sura (with the same warp effect used when you jump between star warps here, in fact). Paradorn promised Quenlin incredible power in exchange for keeping you and your party busy enough to stall for the time the goddess needed to do something of her own. Quenlin thinks she may have been busy setting up guardian monsters for her own personal temple, but he's not sure, and doesn't care anyway. When Ibis lets him know there's nowhere to run, he        assures the group he's not running, and then fuses with Coral and Reef. Either response you choose for Deren to        reply with leads into Quenlin explaining that everyone uses each other; that's our only reason for existence in         the end. He then asks you to provide him with some fun, and the showdown begins.

_______________________
 * BOSS - Fusion Quenlin \_________________________________________________________________________________________________
 * HP:         3400                                                                                                       |
 * MP:         3600                                                                                                       |
 * Class:      N/A                                                                                                        |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Mag Break, Slow, Str Break, Vit Break                                                                      |
 * Skills:     Chrono Breaker, Nitro Cross, Southern Cross                                                                |
 * Extract:    Comet                                                                                                      |
 * Carries:    6500 Gil, Diamond Sword                                                                                    |
 * Steal:      Spd Boost                                                                                                  |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Fusion Quenlin comes at you with some powerful attacks, which you can avoid the brunt of by casting a      |
 * party-wide Hastega and Protega as soon as possible. Southern Cross is essentially a renamed Cross Slice.  |
 * Nitro Cross is the same thing, but it hits for twice the damage Southern Cross does. Chrono Breaker will  |
 * both Slow and Stop a single character. Counter his tactics like you did the Iron Giants by using all three |
 * of Deren's Break skills. Magic Break will halve the damage your party takes from the two Crosses, while   |
 * Power Break will limit the damage you take when Quenlin does the occasional physical attack. Armor Break  |
 * of course, will make the battle go faster since you're hitting him for more damage. If Ellana is in the   |
 * party and picked up Guard Off from the Iron Giants a few minutes ago, use that as well. Once you've       |
 * dropped his Vit level, go all out with your best attacks and spells; despite the impressive 3400 HP, he'll |
 * go down quickly with his defenses stripped. You can extract Comet from him, though you'll likely not need |
 * it if you already picked it up from the Behemoths in Regal Sura. Ibis can steal a Spd Boost.              |
 * _________________________________________________________________________________________________________________________|
 * it if you already picked it up from the Behemoths in Regal Sura. Ibis can steal a Spd Boost.              |
 * _________________________________________________________________________________________________________________________|

-=-=-=- After taking him down in battle, Quenlin explains that he was correct in his assumption earlier; you killed him, which was simply you using him as temporary fun. The difference was that he knew that was the truth and accepted it. He then vanishes into a puff of smoke as he dies, leaving Deren rather somber.

With the battle finished, take the warp above where Quenlin was standing to move on to the next section.

_____                                                                                                           __________ 4.34 \__________________________________________________________________________________________________________/ ffen_4.34

=
============================================================================================================== Avanta

=
============================================================================================================== Enemy:   Hecteyes (1), Iron Giant (1), Methusalla (1), Mover (5), Stilva (1), Tonberry (1), Torama (1), Zone Keeper (1) Boss:    Undine, Kyosant, Paradorn, Parademisa/Parody Left/Parody Right Extract: Aspell, Protega, Slowga, Hastega, Firaga, Death, Curaga, Thundaga, N/A, N/A, N/A, N/A Item:    Brave Suit, Gold Hairpin, Last Elixir, Ribbon, Shape Key, Space Key, Time Key ---

On the other side of the warp is an actual city in the Endless Plane, which surprises Deren greatly. There's a range of NPC's walking around the enemy-free city of Avanta, and they're rudely quiet if you attempt to talk to them. Thanks to the atmosphere, it's hard to notice what's wrong with the people until you walk into some of the rooms; you can see through their bodies as if they're ghosts. The two doors on the left of the first level lead to a library with two more rude NPC's and books you can read to learn about Avanta's history, while the first door on the right is locked. The last door on the first level leads to what looks like an empty pub of sorts. Of the two doors on the second level, the left-hand door is locked, while the right-hand door leads to a free inn you can take advantage of by walking up to a bed and hitting the Action button. There's also a PuPu in the room. When you're ready to continue, take the single door into the Tower of Stillness on the top level.

Unfortunately, the door up there is locked too, so now you need to find a key to open it with. If you return to the empty pub on the first level, there are two ghostly NPC's in there now. They don't appear if you haven't physically examined the tower door to see that it's locked.

-=-=-=- Deren asks the two ghostly NPC's why the tower is locked. They glance at him and don't respond. He angrily asks them again, and the woman on the left mentions to the one on the right that it's just another dream and he'll        vanish eventually if they ignore him. Deren finds that comment strange for good reason, and the man notes how chatty Deren is and wonders which of the ghost people's dreams the bounty hunter escaped from. The woman jokes that it's probably the man's dream Deren came from since he's a busy dreamer. Deren makes mention of Paradorn, and the two people finally begin to pay attention to him, noting that they don't dream about her, and wondering if        Deren might possibly be real and not a dream, since he knows about the villain. At this point, the two begin to        get excited at Deren's intention on taking Paradorn on. They explain that Paradorn and two other mages, Undine and Kyosant, were elected rulers of Avanta, and the people were happy for a time. Eventually, upon learning that their system's nova explosion would end reality, she stole the power from the other two rulers and placed the city in        the Endless, robbing time and space from various Real planes to keep Avanta's time running at a constant rate. Doing this caused the end of a legion of other universes, long before yours even began to be in trouble, proving to Deren that Paradorn has a lot to answer for. Now she's become so power-hungry that she's taken energy even from Avanta's people, turning them into fading shells, forcing them to be stuck here, doing nothing but watching their constant dreams travel to the Astral Plane. Since none of them are consistent enough anymore to even be able to        touch Paradorn, there's nothing they can do, and they're long overdue to die, having lived for untold millenia. So        they plead with Deren to kill Paradorn, ending their suffering, and tell him exactly where the key to the tower is         to help him with the task.

Deren retrieves the Shape Key automatically from the drawer in the corner of the pub. After doing so, the two NPC's that were in the pub vanish. None of the rest of the NPC's have anything to say to you now, despite the conversation, and the Shape Key only works for the tower door, not the other two, so all that's left is to take the key to the tower and enter.

-=-=-=- The group takes a minute to absorb the environment of the tower's interior before they continue. Ellana makes mention that it feels as if the tower is entirely empty, as if all of Paradorn's energy is at the top. Lisbeth notes that that's probably sensible, since she'd need to protect herself. Ibis wonders if she realizes the group has invaded her home, but Deren just replies that they'll find out when they find out and urges them to get going.

Inside the tower, you'll fight the exact same enemies you fought in the Endless Plane, though they're not split into halves this time; you'll encounter any of the eight here. At any rate, you'll be in familiar territory enemy-wise.

Work your way up the tower, climbing stairs to reach each new level. On the second floor, the door on the bottom leads to a chest, which forces you to defeat an Iron Giant to open. The chest contains a Ribbon, one of the best relics in the game. The third floor's southern room has four reliefs on the wall that you can pull out by walking up to one and hitting the Action button. Which relief you need to pull out changes with each playthrough. From left to right, pulling out a wrong relief results in a battle with five Movers, a Torama, a Hecteyes, or a Tonberry. Pulling out the correct one nets you the Time Key. The fourth floor's southern room has a PuPu; heal and save. When you try and walk up the stairs to F5, you'll be ambushed by a boss. Which one of two bosses you fight here is actually randomized in each playthrough.

________________
 * BOSS - Kyosant \________________________________________________________________________________________________________
 * HP:         3800                                                                                                       |
 * MP:         3150                                                                                                       |
 * Class:      Zombie                                                                                                     |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Slow, Str Break, Vit Break                                                                                 |
 * Skills:     KO Punch, Might, Protect                                                                                   |
 * Extract:    N/A                                                                                                        |
 * Carries:    7000 Gil, X-Potion                                                                                         |
 * Steal:      Str Boost                                                                                                  |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Kyosant isn't tough at all; he's basically Cid from Kortira, just with KO Punch added to his lineup. So    |
 * treat him like Cid or an Iron Giant; Hastega and Protega all around, followed by Deren's Power Break and  |
 * Armor Break (and Ellana's Guard Off if possible). Don't bother with Magic Break; it won't work against    |
 * him, since he doesn't hit you with any spells that need breaking. He's a Zombie just like Undine, so      |
 * Zombie Slash will down him quick. Nothing to extract, but Ibis can swipe a Str Boost from him.            |
 * _________________________________________________________________________________________________________________________|
 * Zombie Slash will down him quick. Nothing to extract, but Ibis can swipe a Str Boost from him.            |
 * _________________________________________________________________________________________________________________________|

_______________
 * BOSS - Undine \_________________________________________________________________________________________________________
 * HP:         3200                                                                                                       |
 * MP:         4000                                                                                                       |
 * Class:      Zombie                                                                                                     |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Mag Break, Slow, Vit Break                                                                                 |
 * Skills:     Comet, Eclipse, Multi Comet, Tetra Shell                                                                   |
 * Extract:    N/A                                                                                                        |
 * Carries:    7000 Gil, Turbo Ether                                                                                      |
 * Steal:      Mag Boost                                                                                                  |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Undine comes standard with Comet and Multi Comet; as well as Eclipse, a skill that hits everybody with     |
 * Poison and Darkness; and Tetra Shell, a four-way Shell cast that you should already recognize from Zone   |
 * Keeper fights or the 10.7 sidequest. Start the battle by casting Hastega and Protega as usual, and follow |
 * up with Deren's three Breaks, as well as Ellana's Guard Off if she's with you. That will drop the pain    |
 * level of Undine's Comet and Multi Comet quite quickly, and make the battle much easier. As a Zombie class |
 * enemy, Deren's Excalibur and Zombie Slash deal devastating damage to him, so keep Deren with full eyesight |
 * using Echo Screens or Esuna, while the rest of the party uses their strongest physical attacks or hardest |
 * hitting non-elemental spells. There's nothing to extract from him, though Ibis can steal a Mag Boost.     |
 * _________________________________________________________________________________________________________________________|
 * hitting non-elemental spells. There's nothing to extract from him, though Ibis can steal a Mag Boost.     |
 * _________________________________________________________________________________________________________________________|

With the first boss out of the way, the path to the fifth floor is now clear. F5's southern room has another Iron Giant chest, containing a Gold Hairpin, a nice little relic that makes all spells cast by the wearer use up only half the normal MP amount. F6's room has another PuPu. F7 has a switch puzzle that starts with the outer two of the four switches pushed in, and the middle two sitting out. Moving one switch in or out makes any switches immediately touching it alternate as well. Your objective is to push all four in, which can be done by switching the first one from the left, then the second one, then the fourth, and finally the third. After they're all pushed in, you'll receive the Space Key. F8's southern room has yet another random-battle chest, this time with a Brave Suit inside. If anyone's still wearing a Survival Vest, replace it with this.

Trying to walk up F8's stairs results in a battle with whichever boss you didn't fight on F4, so heal up before trying to go up. Backtrack to save only if you want to; it's not like you traveled that far.

F9 has nothing in its southern room, but it does have a door in the main room that you need to use the Time and Space Keys to open. Inside is a PuPu, a chest with a Last Elixir, and a star warp that takes you to the top of the tower, where the final boss awaits. Heal up and save, obviously.

-=-=-=- At the top of the tower, Paradorn offers the group unimaginable power if they break off their assault. Deren calls her out in the lie, saying how they already know she used falsities like that to use people in her plans. She counters that the people she used while pretending to be Obeska were given hope, dreams, and love, though Ellana claims that she was only using them as tools. Paradorn is amazed at how insolent the party is for a group of        mortals, and asks why its wrong to want to keep her city functioning through countless eons of time, something no         other ruler has ever done. After Deren calls her a parasite, she grows angry and tells them they're living on        borrowed time. She then explains that from then on, she'll kill any group of mortals that evolve in other planes before they have time to realize what she's doing and attempt to stop her, like your group is. Upon hearing outcries from the group that she won't get away with it, she tires of the conversation and attacks.

_________________
 * BOSS - Paradorn \_______________________________________________________________________________________________________
 * HP:         4000                                                                                                       |
 * MP:         9999                                                                                                       |
 * Class:      N/A                                                                                                        |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Slow, Str Break                                                                                            |
 * Skills:     Blizzaga, Firaga, Haste, Holy, Thundaga, Wataga                                                            |
 * Extract:    N/A                                                                                                        |
 * Carries:    Turbo Ether                                                                                                |
 * Steal:      Elixir                                                                                                     |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Paradorn is actually pretty simplistic in theory, though the battle is no less difficult. She starts off   |
 * by using Haste, and then will spend her time casting the four Ga spells and Holy. Her Mag is lower than   |
 * that of Toramas and Pollensalitas, so her Holy will generally do 200 to 250 damage instead of 450. Deren's |
 * Break skills don't do anything here. Hastega is fairly worthless thanks to her Hasting from the getgo, and |
 * Protega doesn't help against magic, so simply spend your time attacking as much as possible. Heal when    |
 * necessary, preferably after any single hit so that you can keep yourself from wasting time raising people. |
 * She has no strengths or weaknesses in this form, so use whatever spells you have that will do mass damage |
 * quickly. Deren's Zombie Slash, despite not hurting her more than usual since she's not a zombie, is still |
 * effective.                                                                                                |
 * _________________________________________________________________________________________________________________________|
 * effective.                                                                                                |
 * _________________________________________________________________________________________________________________________|

-=-=-=- Paradorn screams in pain as you take her out, and after a bright flash of light, the party is left on a tiny platform floating in the middle of the Endless Plane. They wake up, no worse for wear thanks to the last bit of        Deren's Wish power. Deren notes that it looks like they were successful, since Paradorn and Avanta seem to be        gone. Paradorn proves them wrong by speaking to them even now, and Ellana assumes that the Endless somehow absorbed her, and that she seems to be able to exist in it without problem. Deren's obviously worried by that; if        she can exist as part of the Endless, then she's still a threat to reality.

You're given access to your menu now, in case you want to re-equip, though your HP and MP will have been refilled already. If you plan on having Deren do physical attacking and he has the Excalibur equipped, switch to the Grim Blade. Once you're finished, in standard Final Fantasy fashion, Paradorn drops in on you with a new form for a second battle. Seeing as how this is the final battle, don't hesitate to use any high-quality items you'd been saving up for an important reason, like Turbo Ethers, Elixirs, Last Elixirs, or Mega Phoenixes.

____________________________________________
 * BOSS - Parademisa/Parody Left/Parody Right \____________________________________________________________________________
 * HP:         Parademisa: 4600                                                                                           |
 * Parody Left: 1500                                                                                         |
 * Parody Right: 1500                                                                                        |
 * MP:         Parademisa: 9999                                                                                           |
 * Parody Left: 4000                                                                                         |
 * Parody Right: 4000                                                                                        |
 * Class:      N/A                                                                                                        |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Parademisa: Slow, Str Break, Vit Break                                                                     |
 * Parody Left: Slow, Vit Break                                                                              |
 * Parody Right: Slow, Vit Break                                                                             |
 * Skills:     Parademisa: Flare, Holy, Gravija, Silence, Ultima                                                          |
 * Parody Left: Fire Shell, Haste, Ice Shell, Protect, Thunder Shell, Water Shell                            |
 * Parody Right: Curaga, Focus, Multi Cura, Raise                                                            |
 * Extract:    N/A                                                                                                        |
 * Carries:    N/A                                                                                                        |
 * Steal:      Elixir                                                                                                     |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Parademisa comes with two lackeys this time, Parody Left and Right. Parody Right is the healer and         |
 * booster, using Focus, Multi Cura, Curaga, and Raise for the group's benefit, while Parody Left is the     |
 * defender, casting the four Shells, Haste, and Protect. You'll definitely want to take out the Parodies    |
 * first. While taking out Parody Left assures that casting Hastega keeps you ahead of any actions by the    |
 * bosses (useful in light of Parademisa's constant usage of Flare, Holy, Gravija, and the powerful          |
 * party-hitting Ultima), Parody Right should probably be your first target. Taking Right out first means you |
 * won't have to worry about anybody coming back to life, and taking Right out quickly means Parademisa's    |
 * spells won't be Focused for extra attack power. With the help of high-powered spells on your own side,    |
 * like Flare, Holy, and Ultima, it's actually possible to take out both Parodies in three or four rounds,   |
 * before they have time to really boost Parademisa's skills. At either rate, knock out the Parodies and then |
 * focus all your power on Parademisa, stopping only when someone gets hurt or killed. Keep your party's     |
 * health as high as possible, since Parademisa's spells are easily powerful enough to wipe you out if you're |
 * not at top form.                                                                                          |
 * _________________________________________________________________________________________________________________________|
 * not at top form.                                                                                          |
 * _________________________________________________________________________________________________________________________|

_____                                                                                                           __________ 4.35 \__________________________________________________________________________________________________________/ ffen_4.35

=
============================================================================================================== Epilogue

=
==============================================================================================================

-=-=-=- After defeating Parademisa, the Endless Plane begins to destabilize, going into time shock since it's no longer receiving any power from other planes through Paradorn. The end result will be the Endless Plane collapsing to a        zero point instead of the rest of reality. Deren wonders if the Wish power will help, but Fuban points out that Lisbeth claimed it was all used up to keep them alive when Avanta went up in flames, before fighting Parademisa. Deren wants to attempt it anyways, and Motor can tell that Deren's about to attempt something that doesn't exactly jive with what he's saying. He explains further, that he thinks it's his own life energy that kept him alive all these years and not just the Wish energy alone. Lisbeth asks what he's going to do; he doesn't answer. Using his power, he teleports the six of them back to the Lawless, mentally saying goodbye as he does so. But something catches his attention before the Endless collapses, and he turns around, wondering what it is. Back on the Lawless, the others quickly realize what Deren did, but it's too late to go back for him; the warp to the Endless above Astral Tower is already closed, signifying that the Plane has already collapsed.

-=-=-=- The epilogue continues, showing the lives of the rest of the team an unknown period of time after the battle. KioSen, now in his original human body of Mason Lucade, walks into his home to the delight of his wife and daughter. Ibis managed to find some DT-86 for him on a planet some distance away, showing how much his skills as a        treasure hunter seem to have improved in the interim, as well as his ability to drive the Lawless. Mason promises his wife he'll never experiment like that again, and he gives his daughter the KioSen doll he was trapped in for so long as a personal toy, having kept it due to an emotional attachment he can't really figure out. She tells him that she'll put it upstairs next to the female KiraSen doll.

-=-=-=- In Necelia castle, Fuban apologizes to his parents for leaving them after they brought him back to life. He        decides that he'll do his best to throw away the hate that's festered in his mind these many years, and will rule the country as he, Prince Ralon Gashmith, was always supposed to do. Ellana strolls in and tells him it's not going to work. At his questioning glance, she informs him that he can't possibly run the kingdom without a Queen. She then leaves, to his confusion. He rushes after her, asking what she meant by that remark.

-=-=-=- Ibis stands in front of a lone treasure chest in a barren landscape, anxious to see what's inside. However, what's        inside the chest doesn't please him, and he complains about not being able to find anything good this far out in         space. Cid walks up and asks what he found; Ibis tells him that all he found was useless ore. Cid leaves, telling him to hurry to the ship. Ibis agrees, but decides not to let the lack of treasure here get him down, since he        still intends on becoming the best treasure hunter of all time.

-=-=-=- Motor talks with a man in Stars Bliss who owns a shop in the junkyard but was recently driven out by a giant garbage monster. It seems Motor has continued Deren's bounty hunting job. She offers to kill the monster for 500 Gil, which is apparently a low enough price that the man is surprised and excitedly leads her to where the monster lurks. She thinks to herself how weird it is to hunt bounties by herself, but is in the opinion that it's the best thing to do in order to remain close to those she's lost.

-=-=-=- Lisbeth returns to Frena and speaks to Giron, revealing her feelings of guilt for not being able to save Deren. Giron tells her that she's taking her priestly desire to protect people too far, and that it's likely Deren wouldn't want her to stew over her guilt anyways. He also informs her that there are still people she can help, future friends that will need her. With the help of his comforting words, she manages to push past the pain and begins to leave, surprising him. It turns out that she took his words more literally than he expected, and is        going to leave Frena to see what the rest of the game's group is up to and if they need any help.

-=-=-=- In Corret, during a fierce thunderstorm, Deren's catatonic body floats to the same shoreline Dr. Chad found him at.

If you have the Faith Scroll key item in your inventory from completing the 10.8 sidequest, the following add-on to the final portion of the epilogue will show.

-=-=-=- A young boy is driven back towards the shoreline, using a Thundaga blast to defeat an unnamed monster that was attacking him. He sighs in relief, then turns to the ocean in surprise, seeing Deren's body. The boy's hair is a        dark purple and he has a familiar battle-loving attitude... possibly the son or descendant of people we know?

At this point, the game will display the logo, your overall time, number of battles, number of escapes, number of times you saved your game in this file, and an ending message from Delita Hyral X. Congratulations; you've finished the game.

_____                                                                                                           __________ 5.0  \__________________________________________________________________________________________________________/  ffen_5.0

=
============================================================================================================== M A G I C  S P E L L S

=
==============================================================================================================

The following section contains a detailed list of all the magic spells and summons that can be cast in the game. The spells in each section are listed in the order they appear in the game, though the sections themselves are not. In this portion of the guide, "Sell" is how much the Wisdom Orb for that spell would sell for in a shop.

Of all the magic spells in the game, only Cure, Cura, Curaga, Stona, Esuna, Raise, and Araise can be used outside of battle. The rest are limited to in-battle use only.

_____                                                                                                           __________ 5.1  \__________________________________________________________________________________________________________/  ffen_5.1

=
============================================================================================================== White Magic

=
==============================================================================================================

The following spells are white magic spells, designed to heal its target, impart good status conditions, or cure bad ones.

--- Cure --- MP Cost:      4 Sell:         50 Gil Extract from: Ochu: Mian Forest Trade:        4 White Powders (Ochu: Mian Forest) Function:     Restores a small amount of HP. Note:         This spell can be used outside of battle.

--- Cura --- MP Cost:      10 Sell:         200 Gil Extract from: Chimera: Ebidar Desert, Zombie: Laboratory Trade:        4 Healing Waters (Chimera: Ebidar Desert, Zombie: Laboratory) Function:     Restores a moderate amount of HP. Note:         This spell can be used outside of battle.

--- Curaga --- MP Cost:      20 Sell:         500 Gil Extract from: Blue Dragon: Blue Temple, Torama: Endless Trade:        5 Calm of Storms (Blue Dragon: Blue Temple) Function:     Restores a large amount of HP. Note:         This spell can be used outside of battle.

--- Panacea --- MP Cost:      2 Sell:         25 Gil Extract from: Flan: Stars Bliss, Hornet: Ventry Heights Trade:        4 Deadly Wastes (Cave Imp: Kogagu Cave) Function:     Cures Poison condition.

--- Stona --- MP Cost:      4 Sell:         50 Gil Extract from: Carve Spider: Kogagu Cave, Crusher: Finel Barren Plains Trade:        4 Star Dusts (Behemoth: Regal Sura) Function:     Cures Petrify condition. Note:         This spell can be used outside of battle.

--- Esuna --- MP Cost:      12 Sell:         250 Gil Extract from: Bio Yomaga: Finel Capital (boss), White Dragon: White Temple Trade:        4 Purity Chalices (White Dragon: White Temple) Function:     Cures Berserk, Darkness, Petrify, Poison, Silence, Slow, and Stop. Does not cure Confuse, Distract, KO, or               Sleep. Note:         This spell can be used outside of battle.

--- Raise --- MP Cost:      18 Sell:         250 Gil Extract from: Grim Ochu: Ventry Heights Trade:        60 White Powders (Ochu: Mian Forest) Function:     Cures KO condition of one character. Restores a tiny portion of HP to them. Note:         This spell can be used outside of battle.

--- Araise --- MP Cost:      60 Sell:         650 Gil Extract from: Draco Zombie: Lost Lab Trade:        90 Calm of Storms (Blue Dragon: Blue Temple) Function:     Cures KO condition of one character. Restores full HP to them. Note:         This spell can be used outside of battle.

--- Haste --- MP Cost:      8 Sell:         150 Gil Extract from: Cactuar: Ebidar Desert, Wild Chocobo: Chocobo Island Trade:        12 Sands of Time (Tengu: Ventry Heights, Cactuar: Ebidar Desert, Tengu Mage: Regal Sura,                Red Dragon: Red Temple) Function:     Doubles the Spd stat of one character.

--- Hastega --- MP Cost:      30 Sell:         500 Gil Extract from: Sacred: Yellow Temple (boss), Mover: Endless Trade:        90 Sands of Time (Tengu: Ventry Heights, Cactuar: Ebidar Desert, Tengu Mage: Regal Sura,                Red Dragon: Red Temple) Function:     Doubles the Spd stat of all characters.

--- Protect --- MP Cost:      14 Sell:         150 Gil Extract from: Kogagu: Kogagu Cave (boss), Sand Gordon: Ebidar Desert, Zuu: Regal Sura Trade:        5 Clear Stones (Kogagu: Kogagu Cave (boss), Sand Gordon: Ebidar Desert, Zuu: Regal Sura) Function:     Doubles the Vit stat of one character.

--- Protega --- MP Cost:      48 Sell:         500 Gil Extract from: Valkyrie: White Temple (boss), Iron Giant: Endless Trade:        50 Clear Stones (Kogagu: Kogagu Cave (boss), Sand Gordon: Ebidar Desert, Zuu: Regal Sura) Function:     Doubles the Vit stat of all characters.

--- Fire Shell --- MP Cost:      10 Sell:         200 Gil Extract from: Scorpion: Ebidar Desert, Fire Flan: Red Temple Trade:        4 Fire Curtains (Scorpion: Ebidar Desert, Fire Flan: Red Temple) Function:     Halves damage one character takes from any fire attacks/spells. If casted on a character wearing a Fire Robe or Shield Armor, that character will be invulnerable to fire attacks.

--- Ice Shell --- MP Cost:      10 Sell:         200 Gil Extract from: Lobo: Ventry Heights Trade:        4 Ice Curtains (Lobo: Ventry Heights, Ice Flan: White Temple) Function:     Halves damage one character takes from any ice attacks/spells. If casted on a character wearing an Ice Robe or Shield Armor, that character will be invulnerable to ice attacks.

--- Thunder Shell --- MP Cost:      10 Sell:         200 Gil Extract from: Anacondaur: Laboratory, Thunder Flan: Yellow Temple Trade:        4 Thunder Curtains (Anacondaur: Laboratory, Thunder Flan: Yellow Temple) Function:     Halves damage one character takes from any thunder attacks/spells. If casted on a character wearing a               Thunder Robe or Shield Armor, that character will be invulnerable to thunder attacks.

--- Water Shell --- MP Cost:      10 Sell:         200 Gil Extract from: Garm: Finel Barren Plains, Ice Flan: White Temple, Water Flan: Blue Temple Trade:        4 Water Curtains (Garm: Finel Barren Plains, Ice Flan: White Temple, Water Flan: Blue Temple) Function:     Halves damage one character takes from any water attacks/spells. If casted on a character wearing a Water Robe, that character will be invulnerable to water attacks.

--- Scan --- MP Cost:      2 Sell:         25 Gil Extract from: Clipper: Stars Bliss, Seeker Bat: Kogagu Cave Trade:        1 Energy Crystal (Land Duo: Ebidar Desert (boss), Ifrit: Ebidar Desert (boss), Hecteyes: Endless,                Pollensalita: Lost Lab) Function:     Retrieves vital stats for enemies. Unlike Scan in other Final Fantasy games, one Scan here gives the stats for all enemies currently active instead of one in particular.

--- Might --- MP Cost:      10 Sell:         150 Gil Extract from: Canikabol: Mian Forest (boss), Bashura: Regal Sura Trade:        4 Hero Drinks (Bashura: Regal Sura) Function:     Doubles the Str stat of one character.

--- Confuse --- MP Cost:      6 Sell:         75 Gil Extract from: Ras'Kal: Laboratory, Lamia: Tazuu Falls Trade:        4 Leco Weeds (Ras'Kal: Laboratory) Function:     Gives Confuse condition to the target; they can't control themselves and start attacking people on their side of the battlefield until they're hit or healed. Note:         Ras'Kals do not appear in the Laboratory due to a bug if you're playing version 2.0 of the game. See section 1.4 of this guide for more information.

--- Silence --- MP Cost:      6 Sell:         75 Gil Extract from: Adjo/Gudo: Stars Bliss (boss), Goblin: Kogagu Cave, Black Goblin: Tazuu Falls Trade:        4 Mute Masks (Canikabol: Mian Forest (boss), Goblin: Kogagu Cave, Black Goblin: Tazuu Falls) Function:     Gives Silence condition to the target; they cannot cast magic spells.

--- Sleep --- MP Cost:      6 Sell:         75 Gil Extract from: Gargoyle: Ventry Heights, Forbidden: Tazuu Falls Trade:        4 Dream Dusts (Gargoyle: Ventry Heights (steal only), Forbidden: Tazuu Falls) Function:     Gives Sleep condition to the target; they will be unable to perform any actions until they wake up or you hit them.

--- Holy --- MP Cost:      76 Sell:         750 Gil Extract from: Queen of Magik: Temple of Magik (boss), Pollensalita: Lost Lab Trade:        90 Energy Crystals (Land Duo: Ebidar Desert (boss), Ifrit: Ebidar Desert (boss), Hecteyes: Endless,                Pollensalita: Lost Lab) Function:     Deals large light damage to one target.

_____                                                                                                           __________ 5.2  \__________________________________________________________________________________________________________/  ffen_5.2

=
============================================================================================================== Black Magic

=
==============================================================================================================

The following spells are black magic spells, designed to damage its target or impart bad status conditions.

--- Fire --- MP Cost:      4 Sell:         50 Gil Extract from: Furan Toad: Stars Bliss, Bomb: Mian Forest Trade:        4 Bomb Souls (Bomb: Mian Forest) Function:     Deals low fire damage to one target.

--- Fira --- MP Cost:      8 Sell:         200 Gil Extract from: Grenade: Ebidar Desert, Skoll: Red Temple Trade:        4 Inferno Fangs (Grenade: Ebidar Desert, Skoll: Red Temple) Function:     Deals moderate fire damage to one target.

--- Firaga --- MP Cost:      16 Sell:         500 Gil Extract from: Explosive: Red Temple, Stilva: Endless Trade:        4 Fire Gems (Explosive: Red Temple, Salamander: Red Temple (boss)) Function:     Deals large fire damage to one target.

--- Blizzard --- MP Cost:      4 Sell:         50 Gil Extract from: Funguar: Mian Forest Trade:        4 Ice Shards (Funguar: Mian Forest) Function:     Deals low ice damage to one target.

--- Blizzara --- MP Cost:      8 Sell:         200 Gil Extract from: Stray Soul: Ventry Heights (boss), Freon Toad: Finel Barren Plains, Lizard Man: White Temple Trade:        4 Arctic Winds (Stray Soul: Ventry Heights (boss), Freon Toad: Finel Barren Plains,                Lizard Man: White Temple) Function:     Deals moderate ice damage to one target.

--- Blizzaga --- MP Cost:      16 Sell:         500 Gil Extract from: Adamantoise: White Temple, Wraith: Lost Lab Trade:        4 Ice Gems (Adamantoise: White Temple, Valkyrie: White Temple (boss), Wraith: Lost Lab) Function:     Deals large ice damage to one target.

--- Thunder --- MP Cost:      4 Sell:         50 Gil Extract from: Dingo: Mian Forest Trade:        4 Coiled Wires (Dingo: Mian Forest) Function:     Deals low thunder damage to one target.

--- Thundara --- MP Cost:      8 Sell:         200 Gil Extract from: Android: Ress (boss), Garuda: Finel Barren Plains, Kactuar: Yellow Temple Trade:        4 Nimbus Cores (Android: Ress (boss), Garuda: Finel Barren Plains, Kactuar: Yellow Temple) Function:     Deals moderate thunder damage to one target.

--- Thundaga --- MP Cost:      16 Sell:         500 Gil Extract from: Amdusias: Yellow Temple, Zone Keeper: Endless Trade:        4 Thunder Gems (Amdusias: Yellow Temple, Sacred: Yellow Temple (boss) Function:      Deals large thunder damage to one target.

--- Water --- MP Cost:      4 Sell:         50 Gil Extract from: Piranha: Tazuu Falls Trade:        4 Fish Scales (Piranha: Tazuu Falls) Function:     Deals low water damage to one target.

--- Watara --- MP Cost:      8 Sell:         200 Gil Extract from: Bio Yomara: Necelia (boss), Mushussu: Laboratory, Shahagin: Blue Temple Trade:        4 Dragon Tails (Mushussu: Laboratory, Shahagin: Blue Temple) Function:     Deals moderate water damage to one target.

--- Wataga --- MP Cost:      16 Sell:         500 Gil Extract from: Chimera Elder: Blue Temple, Malboro: Lost Lab Trade:        4 Water Gems (Chimera Elder: Blue Temple, Hydra Head: Blue Temple (boss), Malboro: Lost Lab) Function:     Deals large water damage to one target.

--- Slow --- MP Cost:      12 Sell:         75 Gil Extract from: Tengu: Ventry Heights, Trick Bug: Finel Capital, Red Dragon: Red Temple Trade:        4 Sands of Time (Tengu: Ventry Heights, Cactuar: Ebidar Desert, Tengu Mage: Regal Sura,                Red Dragon: Red Temple) Function:     Halves the Spd stat of one target.

--- Slowga --- MP Cost:      20 Sell:         200 Gil Extract from: Salamander: Red Temple (boss), Methusalla: Endless Trade:        60 Sands of Time (Tengu: Ventry Heights, Cactuar: Ebidar Desert, Tengu Mage: Regal Sura,                Red Dragon: Red Temple) Function:     Halves the Spd stat of all targets.

--- Drain --- MP Cost:      12 Sell:         200 Gil Extract from: Land Duo: Ebidar Desert (boss), Red Bat: Tazuu Falls, Hybrid: Regal Sura Trade:        10 Energy Crystals (Land Duo: Ebidar Desert (boss), Ifrit: Ebidar Desert (boss), Hecteyes: Endless,                Pollensalita: Lost Lab) Function:     Steals HP from one target and gives it to the caster.

--- Aspell --- MP Cost:      1 Sell:         500 Gil Extract from: Hydra Head: Blue Temple (boss), Hecteyes: Endless Trade:        40 Energy Crystals (Land Duo: Ebidar Desert (boss), Ifrit: Ebidar Desert (boss), Hecteyes: Endless,                Pollensalita: Lost Lab) Function:     Steals MP from one target and gives it to the caster.

--- Bio --- MP Cost:      6 Sell:         75 Gil Extract from: Bio Yoma: Stars Bliss (boss), Bite Bug: Stars Bliss, Cave Imp: Kogagu Cave Trade:        8 Deadly Wastes (Cave Imp: Kogagu Cave) Function:     Gives Poison condition to one target; they will lose a small amount of HP every turn.

--- Stop --- MP Cost:      8 Sell:         150 Gil Extract from: Tengu Mage: Regal Sura, Yellow Dragon: Yellow Temple Trade:        30 Sands of Time (Tengu: Ventry Heights, Cactuar: Ebidar Desert, Tengu Mage: Regal Sura,                Red Dragon: Red Temple) Function:     Gives Stop condition to one target; they will be unable to move.

--- Death --- MP Cost:      18 Sell:         300 Gil Extract from: High Mage: Tazuu Falls (boss), Tonberry: Endless Trade:        8 Chef's Knives (High Mage: Tazuu Falls (boss)) Function:     Instant KO to one target. Doesn't work on bosses.

--- Comet --- MP Cost:      16 Sell:         400 Gil Extract from: Behemoth: Regal Sura, Fusion Quenlin: Endless (boss) Trade:        24 Star Dusts (Behemoth: Regal Sura) Function:     Deals moderate baseless damage to one target. Ignores enemy defense.

--- Flare --- MP Cost:      54 Sell:         600 Gil Extract from: King Behemoth: Lost Lab, Watcher Beta: Lost Lab (boss) Trade:        30 Dark Matters (King Behemoth: Lost Lab) Function:     Deals large baseless damage to one target. Ignores enemy defense.

--- Ultima --- MP Cost:      90 Sell:         1000 Gil Extract from: Watcher Omega: Lost Lab (boss) Trade:        99 Dark Matters (King Behemoth: Lost Lab) Function:     Deals massive baseless damage to all targets. Ignores enemy defense.

_____                                                                                                           __________ 5.3  \__________________________________________________________________________________________________________/  ffen_5.3

=
============================================================================================================== Blue Magic

=
==============================================================================================================

The following spells are Blue Magic spells, whose skills encompass abilities used by both White and Black Magic. Note that the Lamia Tiara item you can steal from Lamias in Tazuu Falls forces enemies to use their Blue Magic spells more often than normal, which makes these spells easier for Ellana to learn.

--- Goblin Punch --- MP Cost:    0 Learn from: Goblin: Kogagu Cave, Black Goblin: Tazuu Falls Function:   Deals low baseless damage to one target.

--- Mind Blast --- MP Cost:    6 Learn from: Tengu: Ventry Heights, Tengu Mage: Regal Sura Function:   Deals low baseless damage to one target and gives them Distract condition; they'll get turned around and lose a turn in the process.

--- ? ? ? ? ? --- MP Cost:    8 Learn from: Zombie: Laboratory Function:   Deals low damage of an unknown type to one target.

--- Mogri Dash --- MP Cost:    10 Learn from: Wild Chocobo: Chocobo Island Function:   Stray moogle bashes into one target for baseless damage. Amount of damage done is based on the amount of             battles Ellana has escaped from; roughly 20 damage is done if you've never escaped, up to about 440 damage if              Ellana's escaped 480 times or more. Note:       Wild Chocobos will not use this skill unless Ellana has the Lamia Tiara equipped.

--- Jade Coin --- MP Cost:    12 Learn from: Hybrid: Regal Sura Function:   50/50 chance of full HP recovery or instant death.

--- 100 Needles --- MP Cost:    16 Learn from: Cactuars: Ebidar Desert, Kactuars: Yellow Temple Function:   Deals roughly 100 points of damage to one target.

--- Limit Glove --- MP Cost:    18 Learn from: Methusalla: Endless Function:   Cures entire party's bad status effects, but drops all party members' HP to 1. Note:       Methusallas will not use this skill unless Ellana has the Lamia Tiara equipped. You must also hit them with some bad status effects to make them use it. This spell is incredibly useful in the process of leveling up             your party's HP: get into an easy battle in the game's starting areas with full HP, kill all enemies but one, use Limit Glove, and then kill the last enemy. This should, without fail, result in a party-wide HP boost every time.

--- Break --- MP Cost:    20 Learn from: Lamia: Tazuu Falls Function:   Does small baseless damage to one target; may cause Petrify.

--- Aqua Lung --- MP Cost:    22 Learn from: Chimera: Ebidar Desert, Chimera Elder: Blue Temple Function:   Deals moderate water damage to all enemies.

--- Moon Flute --- MP Cost:    24 Learn from: Coral: Regal Sura (boss), Zone Keeper: Endless Function:   Gives Berserk condition to all enemies; they will physically attack every turn without a choice.

--- White Wind --- MP Cost:    30 Learn from: White Dragon: White Temple Function:   Heals entire party by amount of Ellana's current HP.

--- Guard Off --- MP Cost:    32 Learn from: Iron Giant: Endless Function:   Halves one target's Vit stat.

--- Exploder --- MP Cost:    34 Learn from: Security Gun A: Laboratory Function:   Deals large baseless damage to one target.

--- Magic Hammer --- MP Cost:    46 Learn from: King Behemoth: Lost Lab Function:   Makes target lose MP.

--- Sour Lung --- MP Cost:    58 Learn from: Malboro: Lost Lab Function:   Gives all enemies Berserk, Confuse, Darkness, Poison, Silence, and Sleep conditions.

--- Shadow Flare --- MP Cost:    60 Learn from: Watcher Beta: Lost Lab (boss) Function:   Deals large shadow damage to one target.

_____                                                                                                           __________ 5.4  \__________________________________________________________________________________________________________/  ffen_5.4

=
============================================================================================================== Dainsevs

=
==============================================================================================================

Dainsevs are Endless Nova's versions of summons. Dainsevs are equippable items, like weapons and armor. You can only have one Dainsev equipped to each character at any given time. The Dainsev will add one specific summon to your Skills, but will also lower some of your stats in one return.

--- Cait Sith --- MP Cost:           12 Stat Drop:         -5 Spd Skill Name:        Cat Rain Skill Description: Feline spirit confuses all targets Function:          Gives Confuse condition to all enemies. Found at:          Mian Forest Requirements:      Defeat Canikabol Details:           After the spot where you fight Canikabol, continue walking towards the end of the forest and you'll                     see the Dainsev in plain view.

--- Siren --- MP Cost:           14 Stat Drop:         -5 Mag Skill Name:        Peace Song Skill Description: Beautiful spirit puts all enemies to sleep Function:          Gives Sleep condition to all enemies. Found at:          Kogagu Cave Requirements:      Defeat Kogagu Details:           In the central area of the second floor, take the path going straight down to find this Dainsev. The button in the southeast corner of Kogagu's room must be hit for the spikes blocking this room to                    disappear.

--- Shiva --- MP Cost:           18 Stat Drop:         -5 Str Skill Name:        Diamond Dust Skill Description: Frozen spirit releases ice razors Function:          Deals moderate ice damage to all enemies. Found at:          Corret Requirements:      5000 Gil Details:           Pay the Kortiran thief outside of Mason's house in Corret to receive Shiva.

--- Ifrit --- MP Cost:           20 Stat Drop:         -5 Vit Skill Name:        Hell Fire Skill Description: Fire spirit burns battleground Function:          Deals moderate fire damage to all enemies. Found at:          Ebidar Desert Requirements:      Defeat in battle Details:           From the southeastern exit to the world map, walk west and head north when you can to meet a PuPu. From the PuPu, head west to where the path branches north. Go north until a wall blocks your progress. From there, head east just a few steps, and you can then go north again. Go north all the way until you see the PuPu and the warning sign; the path above the PuPu leads to Ifrit.

--- Ixion --- MP Cost:           24 Stat Drop:         -10 Spd Skill Name:        Thor's Hammer Skill Description: Thunder god unleashes a storm Function:          Deals moderate thunder damage to all enemies. Found at:          Astral Tower Requirements:      N/A Details:           Climb up to the far right tower and light the lightning rod on the left.

--- Catoblepas --- MP Cost:           28 Stat Drop:         -10 Mag Skill Name:        Stone Eye Skill Description: One-eyed spirit sets evil in stone Function:          Gives Petrify condition to all enemies. Found at:          Laboratory Requirements:      Defeat Watcher Alpha Details:           After defeating the boss, read the note on the wall and get the three-digit combination code. Use that code on the far northeast door in the previous room.

--- Kirin --- MP Cost:           30 Stat Drop:         -10 Str Skill Name:        Life Guard Skill Description: Healing spirit releases a healing mist Function:          Gives Regen condition to all party members. Automatically wears off after five rounds. Found at:          Finel Capital (Arcade) Requirements:      750 tickets Details:           N/A

--- Harle --- MP Cost:           32 Stat Drop:         -10 Vit Skill Name:        Coin Dance Skill Description: Jester spirit heals according to Gil held Function:          Heals the entire party by current Gil amount divided by 1000. Found at:          Necelia (Auction House) Requirements:      19000 to 21000 Gil Details:           N/A

--- Lich --- MP Cost:           34 Stat Drop:         -20 Mag Skill Name:        Eternal Madness Skill Description: Dark spirit attacks with shadow energy Function:          Deals moderate shadow damage to all enemies. Found at:          Tazuu Falls Requirements:      Own at least five Dainsevs Details:           After High Mage is defeated and the entire party is back together, go into Tazuu Falls and head north at the first branch. Hop over pits until you find the Dainsev.

--- Odin --- MP Cost:           42 Stat Drop:         -20 Vit Skill Name:        Steel Bladed Sword Skill Description: Horse riding spirit slices enemies Function:          Deals moderate baseless damage to all enemies; may cause Death as well. Found at:          Trader (Barter System) Requirements:      10 Dark Matters Details:           N/A

--- Atomos --- MP Cost:           44 Stat Drop:         -20 Spd Skill Name:        Mega Vortex Skill Description: Vacuum spirit drains 25% of enemies' HP Function:           Casts enemy skill Gravity on all enemies. Found at:          Regal Sura Requirements:      Defeat Coral and Reef Details:           Before leaving Regal Sura, activate the elevator in Basement Level 3 by hitting the target number on                     the nearby panel. The Dainsev is in B4.

--- Bahamut --- MP Cost:           50 Stat Drop:         -20 Str Skill Name:        Mega Flare Skill Description: Dragon spirit pierces the toughest armor Function:          Deals moderate baseless damage to all enemies, regardless of extra defense or shields. Found at:          Small Bluff Requirements:      Defeat in battle Details:           Reach this Dainsev by taking a western exit out of the first room of the White Temple. Your party's HP                    generally needs to be 250 or higher to survive the battle.

--- Leviathan --- MP Cost:           54 Stat Drop:         -30 Mag Skill Name:        Tsunami Skill Description: Ocean spirit floods area Function:          Deals moderate water damage to all enemies. Found at:          Blue Temple Requirements:      Own at least eight Dainsevs Details:           The Dainsev is located in a back room found by using the warp bubbles from the northeastern path in                     the temple.

--- Alexander --- MP Cost:           68 Stat Drop:         -30 Vit Skill Name:        Holy Judgment Skill Description: Castle spirit banishes darkness Function:          Deals moderate light damage to all enemies. Found at:          Arleah Requirements:      Potion Details:           Give the girl standing near the bottom of the colony ruins a Potion to receive the Dainsev. The girl doesn't appear until after you've talked to Skeet.

--- Phoenix --- MP Cost:           70 Stat Drop:         -30 Spd Skill Name:        Rebirth Flame Skill Description: Bird spirit revives fallen allies Function:          Casts Raise on all KO'd party members. Found at:          Kortira (Dig Operation) Requirements:      200 Points Details:           N/A

--- Carbuncle --- MP Cost:           74 Stat Drop:         -30 Str Skill Name:        Emerald Light Skill Description: Magical spirit purifies the field Function:          Cures all bad status conditions given to the party at the beginning of each round. Automatically wears off after four rounds. Found at:          Necelia (Auction House) Requirements:      110000 to 140000 Gil Details:           N/A

--- Atlas --- MP Cost:           100 Stat Drop:         -25 Str, -25 Vit Skill Name:        World Wide Purge Skill Description: Supportive spirit smashes the wicked. Function:          Deals large baseless damage to all enemies. Found at:          Lost Lab Requirements:      Defeat two King Behemoths Details:           Found in the left-hand room on Basement Level 2.

--- Dream Stooges --- MP Cost:           130 Stat Drop:         -25 Mag, -25 Spd Skill Name:        Tetra Penalty Skill Description: Triplet spirits perform devastating spell Function:          Deals large fire, ice, and thunder damage to all enemies. Found at:          Temple of Lost Magik Requirements:      Defeat Queen of Magik, own other 17 Dainsevs Details:           See section 10.7 for full information on the sidequest that leads to this Dainsev.

_____                                                                                                           __________ 6.0  \__________________________________________________________________________________________________________/  ffen_6.0

=
============================================================================================================== I T E M S

=
==============================================================================================================

Below is a list of all the weapons, armor, relics, and items you can receive or purchase throughout the game, how much they cost, how much they sell for, what stats the item affects, where you can get it, and extra details where applicable. Items are listed in the order they appear in shops in the game, which is generally from lowest to highest price.

The Chest row lists where various locations have that item hidden in treasure chests; if the chest is listed as a magic one, then a special item received from the 10.7 sidequest is required to open it. Person lists when a specific person will give you this item as a gift. Map notes when you can find that item as you travel on the world map; the location listed is the destination you're heading to as you pass the item. Alternate lists other means of getting the item, such as game prizes or the Barter system.

Though Wisdom Orbs and Trade Items count as items in the game, they're listed in this guide in sections 5.0 and 7.0 respectively, for ease of consolidation and to prevent information from having to be listed multiple times unnecessarily.

For weaponry, armor, and relics, items that list Pow give your physical attacks the power of that element. Tip items allow your physical attacks to give that status condition to the target. Stk items make physical attacks from that weapon do more damage against that enemy class.

_____                                                                                                           __________ 6.1  \__________________________________________________________________________________________________________/  ffen_6.1

=
============================================================================================================== Swords

=
==============================================================================================================

--- Broadsword --- Cost:        200 Gil Sell:        100 Gil Function:    +5 Str Purchase at: Stars Bliss Alternate:   N/A Note:        Starting weapon for Deren.

--- Iron Sword --- Cost:        300 Gil Sell:        150 Gil Function:    +5 Str, Shell Stk Purchase at: Stars Bliss Chest:       Stars Bliss (x1) Alternate:   5 Fish Scales (Piranha: Tazuu Falls)

--- Mythril Saber --- Cost:        500 Gil Sell:        250 Gil Function:    +10 Str, Shell Stk Purchase at: Darum Alternate:   9 Fish Scales (Piranha: Tazuu Falls)

--- Wing Edge --- Cost:        700 Gil Sell:        350 Gil Function:    +15 Str, Shell Stk Purchase at: Darum, Kogagu Cave Alternate:   20 Fish Scales (Piranha: Tazuu Falls) Note:        Teaches Deren "Rough Dive" skill.

--- Ice Brand --- Cost:        1100 Gil Sell:        550 Gil Function:    +25 Str, Ice Pow Purchase at: Kogagu Cave, Corret Steal from:  Stray Soul: Ventry Heights (boss) Alternate:   18 Ice Shards (Funguar: Mian Forest) Note:        Teaches Deren "Magic Break" skill.

--- Sonic Steel --- Cost:        N/A Sell:        750 Gil Function:    +25 Str, Critical Up Purchase at:  N/A Chest:       Ebidar Desert (x1) Alternate:   N/A Note:        Teaches Deren "Power Break" skill.

--- Coral Sword --- Cost:        2650 Gil Sell:        1325 Gil Function:    +40 Str, Thunder Pow Purchase at: Corret, Necelia Alternate:   40 Nimbus Cores (Android: Ress (boss), Garuda: Finel Barren Plains, Kactuar: Yellow Temple) Note:        Teaches Deren "Magic Break" skill.

--- Wizard Sword --- Cost:        N/A Sell:        1625 Gil Function:    +40 Str, +10 Mag, Shell Stk Purchase at: N/A Alternate:   Auction House (all 3 sessions, 6000-8000 Gil) Note:        Teaches Deren "Magic Shock" skill.

--- Rune Master --- Cost:        4050 Gil Sell:        2025 Gil Function:    +55 Str, Shell Stk, Slow Tip Purchase at: Corret, Necelia, Finel Chest:       Finel Barren Plains (x1) Alternate:   18 Dragon Tails (Mushussu: Laboratory, Shahagin: Blue Temple) Note:        Teaches Deren "Magic Break" skill.

--- Hunter's Blade --- Cost:        4150 Gil Sell:        2075 Gil Function:    +65 Str, Beast Stk, Thunder Pow Purchase at: Necelia, Finel Alternate:   26 Dragon Tails (Mushussu: Laboratory, Shahagin: Blue Temple) Note:        Teaches Deren "Power Break" skill.

--- Diamond Sword --- Cost:        4750 Gil Sell:        2375 Gil Function:    +75 Str, Shell Stk Purchase at: Finel, Kortira Win from:    Fusion Quenlin: Endless (boss) Alternate:   46 Dragon Tails (Mushussu: Laboratory, Shahagin: Blue Temple) Note:        Teaches Deren "Rough Dive" skill.

--- Sword of Dawn --- Cost:        7700 Gil Sell:        3850 Gil Function:    +90 Str, Demon Stk Purchase at: Finel, Kortira Alternate:   68 Dragon Tails (Mushussu: Laboratory, Shahagin: Blue Temple)

--- Particle Blade --- Cost:        8500 Gil Sell:        4250 Gil Function:    +100 Str, Shell Stk Purchase at: Yoih, Vahl Eier Alternate:   15 Water Gems (Chimera Elder: Blue Temple, Hydra Head: Blue Temple (boss), Malboro: Lost Lab) Note:        Teaches Deren "Power Break" skill.

--- Enhanced Sword --- Cost:        N/A Sell:        5000 Gil Function:    +90 Str, Double Atk Purchase at: N/A Alternate:   55 Water Gems (Chimera Elder: Blue Temple, Hydra Head: Blue Temple (boss), Malboro: Lost Lab) Note:        Teaches Deren "Armor Break" skill.

--- Crystal Sword --- Cost:        9700 Gil Sell:        4850 Gil Function:    +115 Str, Shell Stk Purchase at: Yoih, Vahl Eier, Stars Bliss Alternate:   30 Water Gems (Chimera Elder: Blue Temple, Hydra Head: Blue Temple (boss), Malboro: Lost Lab) Note:        Teaches Deren "Rough Dive" skill.

--- Dragon Fate --- Cost:        13800 Gil Sell:        6900 Gil Function:    +130 Str, Dragon Stk Purchase at: Stars Bliss Alternate:   42 Water Gems (Chimera Elder: Blue Temple, Hydra Head: Blue Temple (boss), Malboro: Lost Lab) Note:        Teaches Deren "Armor Break" skill.

--- Masamune --- Cost:        N/A Sell:        12900 Gil Function:    +130 Str, Growth Up Purchase at:  N/A Alternate:   99 Water Gems (Chimera Elder: Blue Temple, Hydra Head: Blue Temple (boss), Malboro: Lost Lab) Note:        Teaches Deren "Armor Break" skill.

--- Excalibur --- Cost:        N/A Sell:        11000 Gil Function:    +150 Str, Light Pow, Zombie Stk Purchase at: N/A Chest:       Necelia (x1, magic) Alternate:   N/A Note:        Teaches Deren "Zombie Slash" skill. Skill can only be used when this weapon is equipped.

--- Grim Blade --- Cost:        N/A Sell:        18250 Gil Function:    +175 Str, Shadow Pow, Shell Stk, Death Tip Purchase at: N/A Chest:       Arleah (x1, magic) Alternate:   N/A Note:        Teaches Deren "Power Break", "Magic Break", and "Armor Break" skills.

_____                                                                                                           __________ 6.2  \__________________________________________________________________________________________________________/  ffen_6.2 --- Handguns ---

--- Handgun --- Cost:        300 Gil Sell:        150 Gil Function:    +5 Str, Flyer Stk Purchase at: Stars Bliss Alternate:   N/A Note:        Starting weapon for Motor.

--- Spring Trigger --- Cost:        500 Gil Sell:        250 Gil Function:    +10 Str, Flyer Stk Purchase at: Darum Alternate:   N/A

--- Wire Gun --- Cost:        600 Gil Sell:        300 Gil Function:    +10 Str, Flyer Stk, Thunder Pow Purchase at: Darum, Kogagu Cave Steal from:  Android: Ress (boss) Alternate:   16 Coiled Wires (Dingo: Mian Forest)

--- Cannon Ball --- Cost:        900 Gil Sell:        450 Gil Function:    +20 Str, Flyer Stk Purchase at: Kogagu Cave, Corret Chest:       Necelia (x1) Alternate:   26 Coiled Wires (Dingo: Mian Forest)

--- Steam Rush --- Cost:        1050 Gil Sell:        525 Gil Function:    +20 Str, Confuse Tip Purchase at: Corret Chest:       Ebidar Desert (x1) Alternate:   40 Coiled Wires (Dingo: Mian Forest)

--- Assault Gun --- Cost:        1300 Gil Sell:        650 Gil Function:    +30 Str, Flyer Stk Purchase at: Corret, Necelia Alternate:   14 Nimbus Cores (Android: Ress (boss), Garuda: Finel Barren Plains, Kactuar: Yellow Temple)

--- Thunder Cannon --- Cost:        1400 Sell:        700 Function:    +30 Str, Flyer Stk Purchase at: Necelia Chest:       Finel Barren Plains (x1) Alternate:   18 Nimbus Cores (Android: Ress (boss), Garuda: Finel Barren Plains, Kactuar: Yellow Temple)

--- Silver Slicer --- Cost:        2650 Gil Sell:        1325 Gil Function:    +40 Str, Beast Stk Purchase at: Necelia, Finel Alternate:   N/A

--- Blessed Trigger --- Cost:        3250 Gil Sell:        1625 Gil Function:    +50 Str, Zombie Stk Purchase at: Finel Alternate:   17 Thunder Gems (Amdusias: Yellow Temple, Sacred: Yellow Temple (boss))

--- Blast Barrel --- Cost:        3850 Gil Sell:        1925 Gil Function:    +60 Str, Flyer Stk Purchase at: Finel, Kortira Alternate:   N/A

--- Tranquil Gun --- Cost:        4700 Gil Sell:        2350 Gil Function:    +70 Str, Slow Tip Purchase at: Finel, Kortira Alternate:   25 Thunder Gems (Amdusias: Yellow Temple, Sacred: Yellow Temple (boss))

--- Land Grazor --- Cost:        7400 Gil Sell:        3700 Gil Function:    +80 Str, Beast Stk, Crawler Stk Purchase at: Finel, Kortira Alternate:   Auction House (session 2, 10000-12000 Gil),

--- Rocket Launcher --- Cost:        8100 Gil Sell:        4050 Gil Function:    +95 Str, Flyer Stk Purchase at: Yoih, Vahl Eier Alternate:   35 Thunder Gems (Amdusias: Yellow Temple, Sacred: Yellow Temple (boss))

--- Gear Loader --- Cost:        8900 Gil Sell:        4450 Gil Function:    +105 Str, Flyer Stk Purchase at: Yoih, Vahl Eier Alternate:   44 Thunder Gems (Amdusias: Yellow Temple, Sacred: Yellow Temple (boss))

--- Solid Bazooka --- Cost:        9700 Gil Sell:        4850 Gil Function:    +115 Str, Shell Stk Purchase at: Stars Bliss Alternate:   52 Thunder Gems (Amdusias: Yellow Temple, Sacred: Yellow Temple (boss))

--- Snap Dragon --- Cost:        13500 Gil Sell:        6750 Gil Function:    +125 Str, Flyer Stk Purchase at: Stars Bliss Alternate:   64 Thunder Gems (Amdusias: Yellow Temple, Sacred: Yellow Temple (boss))

--- Sniper Sight --- Cost:        N/A Sell:        7250 Gil Function:    +125 Str, Ignore Evd Purchase at: N/A Chest:       Lost Lab (x1) Alternate:   N/A

--- Ultra Ray --- Cost:        N/A Sell:        8500 Gil Function:    +130 Str, Flyer Stk, First Atk Purchase at: N/A Chest:       Lost Lab (x1, magic) Alternate:   N/A

_____                                                                                                           __________ 6.3  \__________________________________________________________________________________________________________/  ffen_6.3

=
============================================================================================================== Bells

=
==============================================================================================================

--- Bronze Bell --- Cost:        200 Gil Sell:        100 Gil Function:    +5 Mag Purchase at: Darum Alternate:   N/A Note:        Starting weapon for Lisbeth.

--- Silver Bell --- Cost:        400 Gil Sell:        200 Gil Function:    +10 Mag Purchase at: Darum Alternate:   N/A

--- Shrill Bell --- Cost:        600 Gil Sell:        300 Gil Function:    +5 Str, +10 Mag Purchase at: Kogagu Cave Chest:       Kogagu Cave (x1) Alternate:   N/A

--- Fairy Bell --- Cost:        650 Gil Sell:        325 Gil Function:    +20 Mag, Sleep Tip Purchase at: Kogagu Cave Alternate:   6 Dream Dusts (Gargoyle: Ventry Heights (steal only), Forbidden: Tazuu Falls)

--- Flame Bell --- Cost:        900 Gil Sell:        450 Gil Function:    +5 Str, +15 Mag, Fire Pow Purchase at: Corret Steal from:  Ifrit: Ebidar Desert (boss) Alternate:   25 Bomb Souls (Bomb: Mian Forest)

--- Glacier Bell --- Cost:        900 Gil Sell:        450 Gil Function:    +5 Str, +15 Mag, Ice Pow Purchase at: Corret Alternate:   25 Ice Shards (Funguar: Mian Forest)

--- Sparkling Bell --- Cost:        1100 Gil Sell:        550 Gil Function:    +5 Str, +20 Mag, Thunder Pow Purchase at: Corret Alternate:   12 Nimbus Cores (Android: Ress (boss), Garuda: Finel Barren Plains, Kactuar: Yellow Temple)

--- Mist Bell --- Cost:        1100 Gil Sell:        550 Gil Function:    +5 Str, +20 Mag, Water Pow Purchase at: Corret Alternate:   9 Dragon Tails (Mushussu: Laboratory, Shahagin: Blue Temple)

--- Smashing Note --- Cost:        1200 Gil Sell:        600 Gil Function:    +10 Str, +20 Mag Purchase at: Necelia Alternate:   48 Ice Shards (Funguar: Mian Forest)

--- Echo Bell --- Cost:        N/A Sell:        900 Gil Function:    +10 Str, +10 Mag, Double Atk Purchase at: N/A Alternate:   70 Ice Shards (Funguar: Mian Forest)

--- Tempest --- Cost:        1800 Gil Sell:        900 Gil Function:    +5 Str, +25 Mag, Silence Tip Purchase at: Necelia, Finel Alternate:   16 Mute Masks (Canikabol: Mian Forest (boss), Goblin: Kogagu Cave, Black Goblin: Tazuu Falls)

--- Rune Chime --- Cost:        2400 Gil Sell:        1200 Gil Function:    +10 Str, +30 Mag Purchase at: Finel Alternate:   2 Ice Gems (Adamantoise: White Temple, Valkyrie: White Temple (boss), Wraith: Lost Lab)

--- Gem Bell --- Cost:        2650 Gil Sell:        1325 Gil Function:    +5 Str, +35 Mag, Demon Stk Purchase at: Finel, Kortira Alternate:   12 Arctic Winds (Stray Soul: Ventry Heights (boss), Freon Toad: Finel Barren Plains,               Lizard Man: White Temple)

--- Lucky Bell --- Cost:        N/A Sell:        1500 Gil Function:    +5 Str, +35 Mag, First Atk Purchase at: N/A Chest:       White Temple (x1) Alternate:   4 Ice Gems (Adamantoise: White Temple, Valkyrie: White Temple (boss), Wraith: Lost Lab)

--- Temple Bell --- Cost:        3000 Gil Sell:        1500 Gil Function:    +5 Str, +45 Mag Purchase at: Finel, Kortira Alternate:   30 Arctic Winds (Stray Soul: Ventry Heights (boss), Freon Toad: Finel Barren Plains,               Lizard Man: White Temple)

--- Belladona Bell --- Cost:        4100 Gil Sell:        2050 Gil Function:    +10 Str, +50 Mag, Poison Tip Purchase at: Yoih, Vahl Eier Alternate:   60 Deadly Wastes (Cave Imp: Kogagu Cave)

--- Hell's Tune --- Cost:        4150 Gil Sell:        2075 Gil Function:    +10 Str, +55 Mag, Shadow Tip Purchase at: Yoih, Vahl Eier, Stars Bliss Alternate:   9 Ice Gems (Adamantoise: White Temple, Valkyrie: White Temple (boss), Wraith: Lost Lab)

--- Tinkerbell --- Cost:        6400 Gil Sell:        3200 Gil Function:    +15 Str, +65 Mag Purchase at: Stars Bliss Alternate:   18 Ice Gems (Adamantoise: White Temple, Valkyrie: White Temple (boss), Wraith: Lost Lab)

--- Angel's Wish --- Cost:        N/A Sell:        4300 Gil Function:    +10 Str, +75 Mag, Light Pow, Demon Stk Purchase at: N/A Chest:       Osha (x1, magic) Alternate:   N/A

_____                                                                                                           __________ 6.4  \__________________________________________________________________________________________________________/  ffen_6.4

=
============================================================================================================== Daggers

=
==============================================================================================================

--- Dagger --- Cost:        500 Gil Sell:        250 Gil Function:    +10 Str, Crawler Stk Purchase at: Kogagu Cave Alternate:   N/A Note:        Starting weapon for Ibis.

--- Mage Masher --- Cost:        650 Gil Sell:        325 Gil Function:    +10 Str, Silence Tip Purchase at: Kogagu Cave, Corret Steal from:  Canikabol: Mian Forest (boss) Alternate:   5 Mute Masks (Canikabol: Mian Forest (boss), Goblin: Kogagu Cave, Black Goblin: Tazuu Falls)

--- Venom Knife --- Cost:        650 Gil Sell:        325 Gil Function:    +10 Str, Poison Tip Purchase at: Kogagu Cave, Corret Chest:       Kogagu Cave (x1) Alternate:   N/A

--- Razor Edge --- Cost:        900 Gil Sell:        450 Gil Function:    +20 Str, Crawler Stk Purchase at: Kogagu Cave, Corret Alternate:   N/A

--- Slasher --- Cost:        1300 Gil Sell:        650 Gil Function:    +30 Str, Crawler Stk Purchase at: Corret, Necelia Alternate:   16 Bomb Souls (Bomb: Mian Forest)

--- Main Gauche --- Cost:        N/A Sell:        900 Gil Function:    +30 Str, Ignore Evd Purchase at: N/A Alternate:   Auction House (session 1, 2000-3000 Gil)

--- Pelt Maker --- Cost:        2650 Gil Sell:        1325 Gil Function:    +40 Str, Beast Stk Purchase at: Necelia Alternate:   N/A

--- Blazed Edge --- Cost:        2650 Gil Sell:        1325 Gil Function:    +40 Str, Fire Pow Purchase at: Necelia, Finel Alternate:   45 Bomb Souls (Bomb: Mian Forest)

--- Platina Dagger --- Cost:        3250 Gil Sell:        1625 Gil Function:    +50 Str, Crawler Stk Purchase at: Finel Alternate:   N/A

--- Ninja Blade --- Cost:        N/A Sell:        2000 Gil Function:    +50 Str, Crawler Stk, First Atk Purchase at: N/A Chest:       Finel Capital (x1) Alternate:   16 Inferno Fangs (Grenade: Ebidar Desert, Skoll: Red Temple)

--- Air Knife --- Cost:        4400 Gil Sell:        2200 Gil Function:    +65 Str, Crawler Stk, Flyer Stk Purchase at: Finel, Kortira, Yoih, Vahl Eier Alternate:   4 Fire Gems (Explosive: Red Temple, Salamander: Red Temple (boss))

--- Spirit Edge --- Cost:        N/A Sell:        2325 Gil Function:    +50 Str, Double Atk Purchase at: N/A Alternate:   26 Inferno Fangs (Grenade: Ebidar Desert, Skoll: Red Temple)

--- The Viper --- Cost:        4750 Gil Sell:        2375 Gil Function:    +75 Str, Crawler Stk Purchase at: Finel, Kortira, Yoih, Vahl Eier Alternate:   N/A

--- Gladius --- Cost:        7700 Gil Sell:        3850 Gil Function:    +90 Str, Crawler Stk Purchase at: Finel, Kortira, Yoih, Vahl Eier, Stars Bliss Alternate:   N/A

--- Orichalcon --- Cost:        8500 Gil Sell:        4250 Gil Function:    +100 Str, Crawler Stk Purchase at: Stars Bliss Alternate:   50 Fire Gems (Explosive: Red Temple, Salamander: Red Temple (boss))

--- Zorlin Shape --- Cost:        N/A Sell:        4600 Gil Function:    +90 Str, Critical Up Purchase at:  N/A Alternate:   Auction House (session 3, 10000-13000 Gil)

--- The Tower --- Cost:        N/A Sell:        7500 Gil Function:    +120 Str, Crawler Stk, Beast Stk, Demon Stk Purchase at: N/A Chest:       Kortira (x1, magic) Alternate:   N/A

_____                                                                                                           __________ 6.5  \__________________________________________________________________________________________________________/  ffen_6.5

=
============================================================================================================== Bokkens

=
==============================================================================================================

--- Oak Pole --- Cost:        500 Gil Sell:        250 Gil Function:    +10 Str, Demon Stk Purchase at: Corret Alternate:   N/A Note:        Starting weapon for Ellana.

--- Marsh Reed --- Cost:        900 Gil Sell:        450 Gil Function:    +20 Str, Zombie Stk Purchase at: Corret Alternate:   N/A

--- Battle Bamboo --- Cost:        1100 Gil Sell:        550 Gil Function:    +25 Str, Beast Stk Purchase at: Corret Alternate:   N/A

--- Needle Tip --- Cost:        N/A Sell:        625 Gil Function:    +25 Str, Stone Tip Purchase at: N/A Steal from:  Cactuar: Ebidar Desert Alternate:   22 Star Dusts (Behemoth: Regal Sura)

--- Midas Club --- Cost:        1400 Gil Sell:        700 Gil Function:    +30 Str, Beast Stk, Crawler Stk Purchase at: Necelia Alternate:   48 Ice Shards (Funguar: Mian Forest)

--- Bronze Pole --- Cost:        1850 Gil Sell:        925 Gil Function:    +40 Str, Demon Stk Purchase at: Necelia Alternate:   16 Arctic Winds (Stray Soul: Ventry Heights (boss), Freon Toad: Finel Barren Plains,               Lizard Man: White Temple)

--- Aqua Spike --- Cost:        2650 Gil Sell:        1325 Gil Function:    +40 Str, Water Pow Purchase at: Finel, Necelia Chest:       Blue Temple (x1) Alternate:   70 Fish Scales (Piranha: Tazuu Falls)

--- Musk Rod --- Cost:        3000 Gil Sell:        1500 Gil Function:    +45 Str, +5 Mag Purchase at: Finel Alternate:   20 Arctic Winds (Stray Soul: Ventry Heights (boss), Freon Toad: Finel Barren Plains,               Lizard Man: White Temple)

--- Spade Pole --- Cost:        3550 Gil Sell:        1775 Gil Function:    +55 Str, Demon Stk Purchase at: Finel, Kortira Alternate:   N/A

--- Prism Staff --- Cost:        4150 Gil Sell:        2075 Gil Function:    +65 Str, Demon Stk Purchase at: Finel, Kortira Alternate:   7 Ice Gems (Adamantoise: White Temple, Valkyrie: White Temple (boss), Wraith: Lost Lab)

--- Cypress Rod --- Cost:        4450 Gil Sell:        2225 Gil Function:    +70 Str, Thunder Pow Purchase at: Finel, Kortira, Yoih, Vahl Eier Steal from:  Yellow Dragon: Yellow Temple Alternate:   70 Coiled Wires (Dingo: Mian Forest)

--- Gokuu Pole --- Cost:        5300 Gil Sell:        7800 Gil Function:    +75 Str, Ignore Evd Purchase at: Yoih, Vahl Eier, Stars Bliss Alternate:   60 Arctic Winds (Stray Soul: Ventry Heights (boss), Freon Toad: Finel Barren Plains,               Lizard Man: White Temple)

--- Ivory Pole --- Cost:        7800 Gil Sell:        3900 Gil Function:    +85 Str, Zombie Stk Purchase at: Stars Bliss Alternate:   30 Ice Gems (Adamantoise: White Temple, Valkyrie: White Temple (boss), Wraith: Lost Lab)

--- Octagon Rod --- Cost:        N/A Sell:        4400 Gil Function:    +85 Str, Demon Stk, Death Tip Purchase at: N/A Alternate:   Finel Arcade (3800 tickets), 70 Chef's Knives (Tonberry: Endless)

--- Whale Whisker --- Cost:        N/A Sell:        6250 Gil Function:    +100 Str, Critical Up Purchase at:  N/A Chest:       Yoih (x1, magic) Alternate:   N/A

_____                                                                                                           __________ 6.6  \__________________________________________________________________________________________________________/  ffen_6.6

=
============================================================================================================== Claws

=
==============================================================================================================

--- Feral Claws --- Cost:        N/A Sell:        1100 Gil Function:    +35 Str, Critical Up Purchase at:  N/A Alternate:   7 Inferno Fangs (Grenade: Ebidar Desert, Skoll: Red Temple) Note:        Starting weapon for Fuban.

--- Poison Knuckles --- Cost:        2950 Gil Sell:        1475 Gil Function:    +45 Str, Poison Tip Purchase at: Finel Alternate:   Auction House (session 1, 4000-6000 Gil), 60 Deadly Wastes (Cave Imp: Kogagu Cave)

--- Mythril Claws --- Cost:        3750 Gil Sell:        1875 Gil Function:    +60 Str, Beast Stk Purchase at: Finel Alternate:   N/A

--- Cat's Cradle --- Cost:        4450 Gil Sell:        2225 Gil Function:    +70 Str, Beast Stk Purchase at: Finel, Kortira Chest:       White Temple (x1) Alternate:   68 Bomb Souls (Bomb: Mian Forest)

--- Bladed Glove --- Cost:        N/A Sell:        2850 Gil Function:    +70 Str, Critical Up Purchase at:  N/A Alternate:   50 Inferno Fangs (Grenade: Ebidar Desert, Skoll: Red Temple)

--- Scissor Fangs --- Cost:        7300 Gil Sell:        3650 Gil Function:    +85 Str, Beast Stk Purchase at: Finel, Kortira, Yoih, Vahl Eier Alternate:   90 Bomb Souls (Bomb: Mian Forest)

--- Aura Knuckles --- Cost:        N/A Sell:        4250 Gil Function:    +85 Str, First Atk Purchase at: N/A Steal from:  Bahamut: Small Bluff (boss) Alternate:   12 Fire Gems (Explosive: Red Temple, Salamander: Red Temple (boss))

--- Dragon's Claws --- Cost:        8500 Gil Sell:        4250 Gil Function:    +100 Str, Dragon Stk Purchase at: Yoih, Vahl Eier, Stars Bliss Alternate:   50 Fire Gems (Explosive: Red Temple, Salamander: Red Temple (boss))

--- Tiger Fangs --- Cost:        9300 Gil Sell:        4650 Gil Function:    +110 Str, Beast Stk Purchase at: Stars Bliss Alternate:   N/A

--- Avenger --- Cost:        N/A Sell:        6250 Gil Function:    +110 Str, Critical Up Purchase at:  N/A Alternate:   Auction House (session 3, 13000-16000 Gil), 68 Fire Gems (Explosive: Red Temple,               Salamander: Red Temple (boss))

--- Razor Claws --- Cost:        12600 Gil Sell:        6300 Gil Function:    +125 Str, Beast Stk Purchase at: Stars Bliss Alternate:   N/A

--- Duel Knuckles --- Cost:        N/A Sell:        7750 Gil Function:    +135 Str, Mad Tip Purchase at: N/A Alternate:   80 Fire Gems (Explosive: Red Temple, Salamander: Red Temple (boss))

--- Rune Claws --- Cost:        N/A Sell:        12500 Gil Function:    +150 Str, Beast Stk, Ignore Evd Purchase at: N/A Chest:       Necelia (x1, magic) Alternate:   N/A

_____                                                                                                           __________ 6.7  \__________________________________________________________________________________________________________/  ffen_6.7

=
============================================================================================================== Beakers

=
==============================================================================================================

--- Beaker --- Cost:        1000 Gil Sell:        500 Gil Function:    +10 Str, +15 Mag Purchase at: Finel Alternate:   N/A Note:        Starting weapon for KioSen.

--- Toxic Beaker --- Cost:        1050 Gil Sell:        525 Gil Function:    +10 Str, +10 Mag, Poison Tip Purchase at: Finel Alternate:   20 Deadly Wastes (Cave Imp: Kogagu Cave)

--- Rune Glass --- Cost:        1200 Gil Sell:        600 Gil Function:    +15 Str, +20 Mag Purchase at: Finel, Kortira Alternate:   40 Coiled Wires (Dingo: Mian Forest)

--- Night Bottle --- Cost:        1250 Gil Sell:        625 Gil Function:    +10 Str, +15 Mag, Sleep Tip Purchase at: Finel, Kortira Alternate:   30 Dream Dusts (Gargoyle: Ventry Heights (steal only), Forbidden: Tazuu Falls)

--- Battle Beaker --- Cost:        1250 Gil Sell:        625 Gil Function:    +25 Str, Crawler Stk Purchase at: Kortira, Yoih, Vahl Eier Alternate:   18 Nimbus Cores (Android: Ress (boss), Garuda: Finel Barren Plains, Kactuar: Yellow Temple)

--- Slime Bottle --- Cost:        1650 Gil Sell:        825 Gil Function:    +15 Str, +20 Mag, Slow Tip Purchase at: Kortira, Yoih, Vahl Eier Alternate:   N/A

--- Star Bottle --- Cost:        2900 Gil Sell:        1450 Gil Function:    +15 Str, +25 Mag, Confuse Tip Purchase at: Yoih, Vahl Eier, Stars Bliss Chest:       White Temple (x1) Alternate:   38 Leco Weeds (Ras'Kal: Laboratory)

--- Lunatic Beaker --- Cost:        3500 Gil Sell:        1750 Gil Function:    +20 Str, +30 Mag, Mad Tip Purchase at: Yoih, Vahl Eier, Stars Bliss Alternate:   N/A

--- Bottled Wisp --- Cost:        3800 Gil Sell:        1900 Gil Function:    +20 Str, +35 Mag, Mute Tip Purchase at: Stars Bliss Alternate:   65 Mute Masks (Canikabol: Mian Forest (boss), Goblin: Kogagu Cave, Black Goblin: Tazuu Falls)

--- Sealed Beaker --- Cost:        3800 Gil Sell:        1900 Gil Function:    +20 Str, +35 Mag, Stone Tip Purchase at: Stars Bliss Alternate:   Auction House (session 2, 5000-7000 Gil), 70 Star Dusts (Behemoth: Regal Sura)

--- Trapped Calm --- Cost:        N/A Sell:        2400 Gil Function:    +15 Str, +40 Mag, Stop Tip Purchase at: N/A Alternate:   Auction House (session 3, 9000-11000 Gil), 90 Sands of Time (Tengu: Ventry Heights, Cactuar: Ebidar Desert,               Tengu Mage: Regal Sura, Red Dragon: Red Temple)

--- Double Slayer --- Cost:        N/A Sell:        3750 Gil Function:    +20 Str, +45 Mag, Death Tip Purchase at: N/A Chest:       Laboratory (x1, magic) Alternate:   N/A

_____                                                                                                           __________ 6.8  \__________________________________________________________________________________________________________/  ffen_6.8

=
============================================================================================================== Wrists

=
==============================================================================================================

--- Chocobracelet --- Cost:        N/A Sell:        1 Gil Function:    N/A Purchase at: N/A Alternate:   Auction House (session 3, 12000-15000 Gil)

--- Bronze Bangle --- Cost:        200 Gil Sell:        100 Gil Function:    +5 Spd Purchase at: N/A Alternate:   N/A Note:        Starting wrist for Deren, Motor, Lisbeth, Ibis, and Ellana.

--- Iron Armlet --- Cost:        400 Gil Sell:        200 Gil Function:    +10 Spd Purchase at: Darum Chest:       Darum (x1) Steal from:  Tengu: Ventry Heights Alternate:   N/A

--- Mythril Bangle --- Cost:        600 Gil Sell:        300 Gil Function:    +15 Spd Purchase at: Darum, Kogagu Cave Chest:       Ventry Heights (x1) Alternate:   N/A Note:        Starting wrist for Fuban.

--- Carbon Bangle --- Cost:        1000 Gil Sell:        500 Gil Function:    +25 Spd Purchase at: Kogagu Cave, Corret, Finel Chest:       Ebidar Desert (x1) Alternate:   N/A Note:        Starting wrist for KioSen.

--- Platinum Armlet --- Cost:        1400 Gil Sell:        700 Gil Function:    +35 Spd Purchase at: Corret, Necelia, Finel, Kortira Chest:       Laboratory (x1) Steal from:  Tengu Mage: Regal Sura Alternate:   N/A

--- Silver Armlet --- Cost:        3000 Gil Sell:        1500 Gil Function:    +50 Spd Purchase at: Finel, Kortira Alternate:   Auction House (session 1, 3000-5000 Gil), 27 Thunder Curtains (Anacondaur: Laboratory,               Thunder Flan: Yellow Temple)

--- Gold Bangle --- Cost:        3900 Gil Sell:        1950 Gil Function:    +65 Spd Purchase at: Finel, Yoih, Vahl Eier Alternate:   N/A

--- Diamond Bangle --- Cost:        6400 Gil Sell:        3200 Gil Function:    +80 Spd Purchase at: Yoih, Vahl Eier, Stars Bliss Alternate:   Auction House (session 2, 6000-8000 Gil), 40 Thunder Curtains (Anacondaur: Laboratory,               Thunder Flan: Yellow Temple)

--- Crystal Armlet --- Cost:        8000 Gil Sell:        4000 Gil Function:    +100 Spd Purchase at: Stars Bliss Alternate:   60 Thunder Curtains (Anacondaur: Laboratory, Thunder Flan: Yellow Temple)

--- Force Armlet --- Cost:        N/A Sell:        6000 Function:    +120 Spd Purchase at: N/A Chest:       Endless (x1) Alternate:   80 Thunder Curtains (Anacondaur: Laboratory, Thunder Flan: Yellow Temple)

--- Tin Bangle --- Cost:        N/A Sell:        9000 Gil Function:    +150 Spd Purchase at: N/A Alternate:   Sir Nido's Museum (battle #4), 99 Thunder Curtains (Anacondaur: Laboratory, Thunder Flan: Yellow Temple)

_____                                                                                                           __________ 6.9  \__________________________________________________________________________________________________________/  ffen_6.9

=
============================================================================================================== Robes

=
==============================================================================================================

--- Silk Robe --- Cost:        600 Gil Sell:        300 Gil Function:    +5 Vit, +10 Mag Purchase at: Darum, Kogagu Cave Alternate:   N/A Note:        Starting robe for Ellana.

--- Wizard Robe --- Cost:        1000 Gil Sell:        500 Gil Function:    +5 Vit, +20 Mag Purchase at: Kogagu Cave, Corret Alternate:   N/A Note:        Starting robe for KioSen.

--- Fire Robe --- Cost:        2400 Gil Sell:        1200 Gil Function:    +5 Vit, +30 Mag, Fire Grd Purchase at: Corret, Necelia, Finel, Kortira Chest:       Ebidar Desert (x1) Alternate:   16 Fire Curtains (Scorpion: Ebidar Desert, Fire Flan: Red Temple)

--- Ice Robe --- Cost:        2400 Gil Sell:        1200 Gil Function:    +5 Vit, +30 Mag, Ice Grd Purchase at: Corret, Necelia, Finel, Kortira Chest:       White Temple (x1) Alternate:   16 Ice Curtains (Lobo: Ventry Heights, Ice Flan: White Temple)

--- Thunder Robe --- Cost:        2400 Gil Sell:        1200 Gil Function:    +5 Vit, +30 Mag, Thunder Grd Purchase at: Corret, Necelia, Finel, Kortira Chest:       Yellow Temple (x1) Alternate:   16 Thunder Curtains (Anacondaur: Laboratory, Thunder Flan: Yellow Temple)

--- Water Robe --- Cost:        2400 Gil Sell:        1200 Gil Function:    +5 Vit, +30 Mag, Water Grd Purchase at: Corret, Necelia, Finel, Kortira Chest:       Blue Temple (x1) Steal from:  Bio Yomara: Necelia (boss) Alternate:   16 Water Curtains (Garm: Finel Barren Plains, Ice Flan: White Temple, Water Flan: Blue Temple)

--- Sage Robe --- Cost:        3600 Gil Sell:        1800 Gil Function:    +10 Vit, +50 Mag Purchase at: Necelia, Finel, Kortira Chest:       Vahl Eier (x1) Alternate:   Auction House (session 1, 5000-7000 Gil), 26 Fire Curtains (Scorpion: Ebidar Desert, Fire Flan: Red Temple)

--- White Robe --- Cost:        8400 Gil Sell:        4200 Gil Function:    +15 Vit, +65 Mag, Light Grd Purchase at: Finel, Yoih, Vahl Eier, Stars Bliss Alternate:   N/A

--- Black Robe --- Cost:        8400 Gil Sell:        4200 Gil Function:    +15 Vit, +65 Mag, Shadow Grd Purchase at: Finel, Yoih, Vahl Eier, Stars Bliss Alternate:   N/A

--- Astral Robe --- Cost:        8800 Gil Sell:        4400 Gil Function:    +20 Vit, +90 Mag Purchase at: Yoih, Vahl Eier, Stars Bliss Alternate:   Auction House (session 2, 11000-13000 Gil), 45 Fire Curtains (Scorpion: Ebidar Desert,               Fire Flan: Red Temple), 10 Calm of Storms (Blue Dragon: Blue Temple)

--- Blessed Robe --- Cost:        13500 Gil Sell:        6750 Gil Function:    +20 Vit, +115 Mag Purchase at: Stars Bliss Alternate:   62 Fire Curtains (Scorpion: Ebidar Desert, Fire Flan: Red Temple)

--- Fairy Robe --- Cost:        N/A Sell:        9900 Gil Function:    +25 Vit, +140 Mag Purchase at: N/A Chest:       Lost Lab (x1) Alternate:   80 Fire Curtains (Scorpion: Ebidar Desert, Fire Flan: Red Temple)

--- Robe of Lords --- Cost:        N/A Sell:        15750 Gil Function:    +25 Vit, +200 Mag Purchase at: N/A Steal from:  Queen of Magik: Tower of Lost Magik (boss) Alternate:   99 Fire Curtains (Scorpion: Ebidar Desert, Fire Flan: Red Temple)

_____                                                                                                           __________ 6.10 \__________________________________________________________________________________________________________/ ffen_6.10

=
============================================================================================================== Clothes

=
==============================================================================================================

--- Cotton Shirt --- Cost:        200 Gil Sell:        100 Gil Function:    +5 Vit Purchase at: N/A Alternate:   Steal (Hornet: Ventry Heights) Note:        Starting clothes for Deren, Motor, Lisbeth, and Ibis.

--- Leather Shirt --- Cost:        400 Gil Sell:        200 Gil Function:    +10 Vit Purchase at: Darum Chest:       Stars Bliss (x1) Alternate:   N/A

--- Feather Suit --- Cost:        800 Gil Sell:        400 Gil Function:    +15 Vit, +5 Spd Purchase at: Darum, Kogagu Cave Chest:       Kogagu Cave (x1) Alternate:   N/A

--- Bronze Vest --- Cost:        1000 Gil Sell:        500 Gil Function:    +20 Vit, +5 Spd Purchase at: Kogagu Cave, Corret Alternate:   N/A

--- Mythril Coat --- Cost:        1200 Gil Sell:        600 Gil Function:    +20 Vit, +10 Spd Purchase at: Corret Chest:       Astral Tower (x1) Alternate:   N/A

--- Adaman Vest --- Cost:        1400 Gil Sell:        700 Gil Function:    +25 Vit, +10 Spd Purchase at: Necelia, Finel Alternate:   N/A

--- Brigandine --- Cost:        3000 Gil Sell:        1500 Gil Function:    +35 Vit, +15 Spd Purchase at: Necelia, Finel, Kortira Alternate:   N/A

--- Green Tunic --- Cost:        3900 Gil Sell:        1950 Gil Function:    +45 Vit, +20 Spd Purchase at: Finel, Kortira Alternate:   N/A

--- Power Sleeve --- Cost:        6400 Gil Sell:        3200 Gil Function:    +60 Vit, +20 Spd Purchase at: Finel, Yoih, Vahl Eier Alternate:   25 Water Curtains (Garm: Finel Barren Plains, Ice Flan: White Temple, Water Flan: Blue Temple)

--- Battle Gear --- Cost:        8400 Gil Sell:        4200 Gil Function:    +75 Vit, +30 Spd Purchase at: Yoih, Vahl Eier, Stars Bliss Alternate:   40 Water Curtains (Garm: Finel Barren Plains, Ice Flan: White Temple, Water Flan: Blue Temple)

--- Survival Vest --- Cost:        12500 Gil Sell:        6250 Gil Function:    +90 Vit, +35 Spd Purchase at: Stars Bliss Alternate:   60 Water Curtains (Garm: Finel Barren Plains, Ice Flan: White Temple, Water Flan: Blue Temple)

--- Thief Outfit --- Cost:        N/A Sell:        7750 Gil Function:    +95 Vit, +60 Spd Purchase at: N/A Alternate:   Finel Arcade (8000 tickets)

--- Brave Suit --- Cost:        N/A Sell:        7000 Function:    +105 Vit, +35 Spd Purchase at: N/A Chest:       Avanta (x1) Alternate:   80 Water Curtains (Garm: Finel Barren Plains, Ice Flan: White Temple, Water Flan: Blue Temple)

--- Frontline Vest --- Cost:        N/A Sell:        9600 Gil Function:    +120 Vit, +40 Spd Purchase at: N/A Steal from:  Watcher Beta: Lost Lab (boss) Alternate:   99 Water Curtains (Garm: Finel Barren Plains, Ice Flan: White Temple, Water Flan: Blue Temple)

_____                                                                                                           __________ 6.11 \__________________________________________________________________________________________________________/ ffen_6.11

=
============================================================================================================== Armor

=
==============================================================================================================

--- Linen Cuirass --- Cost:        600 Gil Sell:        300 Gil Function:    +20 Vit, -5 Spd Purchase at: Darum, Kogagu Cave Steal from:  Kogagu: Kogagu Cave (boss) Alternate:   N/A Note:        Starting armor for Fuban.

--- Chain Mail --- Cost:        1000 Gil Sell:        500 Gil Function:    +35 Vit, -10 Spd Purchase at: Kogagu Cave, Corret Alternate:   N/A

--- Plate Mail --- Cost:        2700 Gil Sell:        1350 Gil Function:    +60 Vit, -15 Spd Purchase at: Necelia, Finel, Kortira Chest:       Red Temple (x1) Alternate:   N/A

--- Gold Armor --- Cost:        3900 Gil Sell:        1950 Gil Function:    +90 Vit, -25 Spd Purchase at: Finel Alternate:   28 Ice Curtains (Lobo: Ventry Heights, Ice Flan: White Temple)

--- Shield Armor --- Cost:        N/A Sell:        3800 Gil Function:    +95 Vit, -75 Spd, Fire Grd, Ice Grd, Thunder Grd Purchase at: N/A Alternate:   Dig Operation (400 tickets, must have Phoenix Dainsev already) Note:        In v2.5 of the game, you can also find this armor for sale in Yoih. Having it for sale in that version is              somewhat of a mistake that inbalances the game at the point when you start the Temples, but it's such a minor issue that it's not likely to ever be fixed in a future version, so take advantage of it if you have the money.

--- Diamond Armor --- Cost:        7600 Gil Sell:        3800 Gil Function:    +125 Vit, -30 Spd Purchase at: Yoih, Vahl Eier Alternate:   40 Ice Curtains (Lobo: Ventry Heights, Ice Flan: White Temple)

--- Dragon Armor --- Cost:        12000 Gil Sell:        6000 Gil Function:    +155 Vit, -35 Spd Purchase at: Stars Bliss Alternate:   60 Ice Curtains (Lobo: Ventry Heights, Ice Flan: White Temple)

--- Genji Armor --- Cost:        N/A Sell:        7000 Gil Function:    +180 Vit, -40 Spd Purchase at: N/A Chest:       Lost Lab (x1) Alternate:   80 Ice Curtains (Lobo: Ventry Heights, Ice Flan: White Temple)

--- Grand Armor --- Cost:        N/A Sell:        10800 Gil Function:    +230 Vit, -50 Spd Purchase at: N/A Steal from:  Watcher Omega: Lost Lab (boss) Alternate:   99 Ice Curtains (Lobo: Ventry Heights, Ice Flan: White Temple)

_____                                                                                                           __________ 6.12 \__________________________________________________________________________________________________________/ ffen_6.12

=
============================================================================================================== Relics

=
==============================================================================================================

--- Precious Locket --- Cost:        N/A Sell:        N/A Function:    +5 Mag Purchase at: N/A Alternate:   N/A Note:        Starting relic for Lisbeth. Can't be sold. Has a 5% chance of casting a successful Araise on Lisbeth if              she's in KO status when equipped.

--- Star Pendant --- Cost:        500 Gil Sell:        250 Gil Function:    Poison Prv Purchase at: Corret, Necelia, Finel, Stars Bliss Chest:       Flight to Coyas (x1) Alternate:   20 Deadly Wastes (Cave Imp: Kogagu Cave)

--- Silver Glasses --- Cost:        500 Gil Sell:        250 Gil Function:    Darkness Prv Purchase at: Corret, Necelia, Finel, Stars Bliss Alternate:   N/A

--- Megaphone --- Cost:        500 Gil Sell:        250 Gil Function:    Mute Prv Purchase at: Corret, Necelia, Finel, Stars Bliss Chest:       Mian Forest (x1) Alternate:   20 Mute Masks (Canikabol: Mian Forest (boss), Goblin: Kogagu Cave, Black Goblin: Tazuu Falls)

--- Headband --- Cost:        800 Gil Sell:        400 Gil Function:    Sleep Prv Purchase at: Corret, Necelia, Finel, Stars Bliss Chest:       Ventry Heights (x1) Alternate:   20 Dream Dusts (Gargoyle: Ventry Heights (steal only), Forbidden: Tazuu Falls)

--- Hypno Crown --- Cost:        800 Gil Sell:        400 Gil Function:    Confuse Prv Purchase at: Corret, Necelia, Finel, Stars Bliss Alternate:   20 Leco Weeds (Ras'Kal: Laboratory)

--- Pin Ring --- Cost:        1000 Gil Sell:        500 Gil Function:    Stone Prv Purchase at: Corret, Necelia, Finel, Stars Bliss Chest:       Ebidar Desert (x1), White Temple (x1) Alternate:   20 Star Dusts (Behemoth: Regal Sura)

--- Light Bracer --- Cost:        1000 Gil Sell:        500 Gil Function:    Slow Prv Purchase at: Corret, Necelia, Finel, Stars Bliss Chest:       Finel Barren Plains (x1) Alternate:   15 Sands of Time (Tengu: Ventry Heights, Cactuar: Ebidar Desert, Tengu Mage: Regal Sura,               Red Dragon: Red Temple)

--- Safety Bit --- Cost:        2000 Gil Sell:        1000 Gil Function:    Death Prv Purchase at: Necelia, Finel, Stars Bliss Alternate:   Wishing Well (590 Gil), 18 Chef's Knives (High Mage: Tazuu Falls boss)

--- Fairy Ring --- Cost:        1500 Gil Sell:        750 Gil Function:    Poison Prv, Darkness Prv Purchase at: Stars Bliss Chest:       Blue Temple (x1) Person:      Truth Woman (Necelia, x1) Alternate:   60 Leco Weeds (Ras'Kal: Laboratory)

--- Limited Moon --- Cost:        2600 Gil Sell:        1300 Gil Function:    Confuse Prv, Berserk Prv Purchase at: Stars Bliss Chest:       Yellow Temple (x1) Steal from:  Security Wall: Regal Sura (boss) Alternate:   75 Leco Weeds (Ras'Kal: Laboratory)

--- Hourglass --- Cost:        3000 Gil Sell:        1500 Gil Function:    Slow Prv, Stop Prv Purchase at: Stars Bliss Chest:       Red Temple (x1) Alternate:   75 Sands of Time (Tengu: Ventry Heights, Cactuar: Ebidar Desert, Tengu Mage: Regal Sura,               Red Dragon: Red Temple)

--- White Cape --- Cost:        3000 Gil Sell:        1500 Gil Function:    Stone Prv, Mute Prv Purchase at: Stars Bliss Win from:    Bio Yomaga: Finel Capital (boss) Alternate:   75 Mute Masks (Canikabol: Mian Forest (boss), Goblin: Kogagu Cave, Black Goblin: Tazuu Falls)

--- Ribbon --- Cost:        N/A Sell:        1 Gil Function:    Total Status Prv Purchase at: N/A Chest:       Avanta (x1) Alternate:   99 Purity Chalices (White Dragon: White Temple)

--- Gauntlet --- Cost:        200 Gil Sell:        100 Gil Function:    +10 Str Purchase at: Finel, Necelia Chest:       Ebidar Desert (x1) Alternate:   Auction House (session 1, 500-800 Gil), 7 Hero Drinks (Bashura: Regal Sura)

--- Bracer --- Cost:        600 Gil Sell:        300 Gil Function:    +20 Str Purchase at: Stars Bliss Steal from:  Watcher Alpha: Laboratory (boss) Alternate:   Auction House (session 2, 1200-1500 Gil), 30 Hero Drinks (Bashura: Regal Sura)

--- Genji Glove --- Cost:        N/A Sell:        900 Gil Function:    +30 Str Purchase at: N/A Alternate:   Auction House (session 3, 2000-3000 Gil)

--- Earring --- Cost:        200 Gil Sell:        100 Gil Function:    +10 Mag Purchase at: Necelia, Finel Steal from:  Land Duo: Ebidar Desert (boss) Alternate:   Auction House (session 1, 300-500 Gil), 7 Hero Drinks (Bashura: Regal Sura)

--- Beads --- Cost:        600 Gil Sell:        300 Gil Function:    +20 Mag Purchase at: Stars Bliss Steal from:  High Mage: Tazuu Falls (boss) Alternate:   Auction House (session 2, 1300-1500 Gil), 30 Hero Drinks (Bashura: Regal Sura)

--- Jeweled Ring --- Cost:        N/A Sell:        900 Gil Function:    +30 Mag Purchase at: N/A Alternate:   Auction House (session 3, 2000-4000 Gil), 70 Hero Drinks (Bashura: Regal Sura)

--- Hero Ring --- Cost:        N/A Sell:        2700 Gil Function:    +20 Str, +20 Mag Purchase at: N/A Chest:       Endless (x1) Alternate:   85 Hero Drinks (Bashura: Regal Sura)

--- Protect Ring --- Cost:        N/A Sell:        2500 Gil Function:    Auto Protect Purchase at: N/A Alternate:   Sir Nido's Museum (battle #3), Finel Arcade (2200 tickets), 40 Clear Stones (Kogagu: Kogagu Cave (boss),               Sand Gordon: Ebidar Desert, Zuu: Regal Sura)

--- Regen Ring --- Cost:        N/A Sell:        4000 Function:    Gives the wearer Regen status at the beginning of every battle Purchase at: N/A Alternate:   Finel Arcade (3000 tickets), 50 Healing Waters (Chimera: Ebidar Desert, Zombie: Laboratory)

--- Wizard Ring --- Cost:        N/A Sell:        5000 Function:    Gives the wearer MP Regen status at the beginning of every battle Purchase at: N/A Alternate:   Finel Arcade (4000 tickets), 60 Purity Chalices (White Dragon: White Temple)

--- Angel Ring --- Cost:        N/A Sell:        10000 Gil Function:    Gives the wearer Auto-Life status at the beginning of every battle Purchase at: N/A Chest:       Endless (x1) Alternate:   90 Calm of Storms (Blue Dragon: Blue Temple)

--- Peace Token --- Cost:        N/A Sell:        500 Gil Function:    Stops all random enemy encounters Purchase at: N/A Alternate:   25 Calm of Storms (Blue Dragon: Blue Temple)

--- Gillionaire --- Cost:        N/A Sell:        1 Gil Function:    Earn double the standard amount of Gil after every battle Purchase at: N/A Alternate:   40 Posh Wallets (Wild Chocobo: Chocobo Island) Note:        Post-battle messages were not coded to support this item's effect, resulting in the game claiming you only received the normal amount of gil from winning a battle. However, the double amount still ends up in your wallet without fail.

--- Gold Hairpin --- Cost:        N/A Sell:        1 Gil Function:    All spells cost half MP Purchase at:  N/A Chest:       Avanta (x1) Alternate:   95 Posh Wallets (Wild Chocobo: Chocobo Island)

--- Lamia Tiara --- Cost:        N/A Sell:        1 Gil Function:    Enemies cast frequent Blue Magic Purchase at: N/A Steal from:  Lamia: Tazuu Falls Alternate:   N/A Note:        Only Ellana can equip this item.

--- Chocobo Egg --- Cost:        N/A Sell:        1 Gil Function:    Growth Up Purchase at:  N/A Chest:       Lost Lab (x1) Alternate:   99 Posh Wallets (Wild Chocobo: Chocobo Island)

_____                                                                                                           __________ 6.13 \__________________________________________________________________________________________________________/ ffen_6.13

=
============================================================================================================== Normal Items

=
==============================================================================================================

Of all the items in the game, the first twenty in this section are the only ones normally usable during battle. The sole exception to that rule is the Trade Items listed in section 7.0, which are usable in battle by KioSen only.

--- Potion --- Cost:        50 Gil Sell:        25 Gil Function:    Restores 20 HP Purchase at:  Stars Bliss, Darum, Kogagu Cave, Ventry Heights, Corret, Haragan Port, Ebidar Desert, Necelia, Finel, Kortira, Yoih, Vahl Eier Chest:       Stars Bliss (x9), Mian Forest (x4), Ventry Heights (x5) Win From:    FC Captain: Stars Bliss, Clipper: Stars Bliss, Flan: Stars Bliss Alternate:   Wishing Well (20 Gil), Dig Operation, x4 = 1 White Powder (Ochu: Mian Forest)

--- Hi-Potion --- Cost:        200 Gil Sell:        100 Gil Function:    Restores 100 HP Purchase at:  Corret, Haragan Port, Ebidar Desert, Necelia, Finel, Kortira, Yoih, Vahl Eier, Stars Bliss Chest:       Mian Forest (x1), Kogagu Cave (x2), Ventry Heights (x1), Necelia (x1), Astral Tower (x1), Red Temple (x5), White Temple (x2), Yellow Temple (x2), Blue Temple (x4) Map:         Ebidar Desert (x5) Win from:    Bio Yoma: Stars Bliss (boss), FC Soldier: Necelia, Crusher: Finel Barren Plains, Trick Bug: Finel Capital, Sacred Vision: Yellow Temple Alternate:   Finel Arcade (10 tickets), Dig Operation, 5 White Powders (Ochu: Mian Forest), x4 = 1 Healing Water (Chimera: Ebidar Desert, Zombie: Laboratory)

--- X-Potion --- Cost:        N/A Sell:        5 Gil Function:    Restores all HP Purchase at:  N/A Chest:       Ebidar Desert (x1), Necelia (x1), Tazuu Falls (x1), Finel Capital (x1), Vahl Eier (x1) Map:         Ress (x1), Yoih (x1) Win from:    Coral/Reef: Regal Sura (boss), Kyosant: Avanta (boss) Alternate:   80 Healing Waters (Chimera: Ebidar Desert, Zombie: Laboratory), 20 Calm of Storms (Blue Dragon: Blue Temple)

--- Mega Potion --- Cost:        N/A Sell:        500 Gil Function:    Restores 100 HP to whole party Purchase at: N/A Chest:       Mian Forest (x1), Corret (x1), Regal Sura (x1), Endless (x1) Person:      Dying Soldier (Necelia, x1) Win from:    Mover: Endless Alternate:   Finel Arcade (250 tickets), Dig Operation, 20 White Powders (Ochu: Mian Forest), x2 = 2 Healing Waters (Chimera: Ebidar Desert, Zombie: Laboratory)

--- Ether --- Cost:        500 Gil Sell:        250 Gil Function:    Restores 100 MP Purchase at:  Necelia, Finel, Kortira, Yoih, Vahl Eier, Stars Bliss Chest:       Stars Bliss (x2), Kogagu Cave (x1), Mian Forest (x2), Ventry Heights (x1), Ebidar Desert (x1), Necelia (x2), Astral Tower (x1), Blue Temple (x1) Map:         Abandoned Dock (x1) Win from:    FC Captain: Necelia, Red Bat: Tazuu Falls, Methusalla: Endless Steal from:  Zombie: Laboratory Alternate:   Wishing Well (x3 1190 Gil), Finel Arcade (50 tickets), 5 Purity Chalices (White Dragon: White Temple)

--- Turbo Ether --- Cost:        N/A Sell:        5 Gil Function:    Restores all MP Purchase at:  N/A Chest:       Ventry Heights (x1), Ress (x1), Necelia (x1), Laboratory (x1) Win from:    Magic Pot: Lost Lab, Coral/Reef: Regal Sura (boss), Undine: Avanta (boss), Paradorn: Avanta (boss) Alternate:   50 Purity Chalices (White Dragon: White Temple)

--- Elixir --- Cost:        N/A Sell:        5 Gil Function:    Restores all HP and MP Purchase at:  N/A Chest:       Stars Bliss (x1), Kogagu Cave (x1), Ventry Heights (x1, chocobo), Ebidar Desert (x1), Necelia (x1), Finel Barren Plains (x1), Red Temple (x1) Win from:    Queen of Magik: Temple of Lost Magik (boss), Watcher Beta: Lost Lab (boss) Steal from:  Paradorn: Avanta (boss), Parademisa: Avanta (boss) Alternate:   50 Calm of Storms (Blue Dragon: Blue Temple)

--- Last Elixir --- Cost:        N/A Sell:        1 Gil Function:    Restores all HP and MP to whole party Chest:       Ventry Heights (x1), Avanta (x1) Purchase at: N/A Alternate:   N/A

--- Phoenix Tail --- Cost:        150 Gil Sell:        75 Gil Function:    Restores life Purchase at: Stars Bliss, Darum, Kogagu Cave, Ventry Heights, Corret, Haragan Port, Ebidar Desert, Necelia, Finel, Kortira, Yoih, Vahl Eier Chest:       Stars Bliss (x4), White Temple (x2) Win from:    Grim Ochu (Ventry Heights) Alternate:   x2 = 1 Chef's Knife (High Mage: Tazuu Falls (boss), Tonberry: Endless)

--- Mega Phoenix --- Cost:        N/A Sell:        1 Gil Function:    Restores life to whole party Purchase at: N/A Chest:       Pu Rock (x1) Person:      Marble Girl (Darum, x1) Win from:    Draco Zombie: Lost Lab Alternate:   75 Chef's Knives (High Mage: Tazuu Falls (boss), Tonberry: Endless)

--- Antidote --- Cost:        50 Gil Sell:        25 Gil Function:    Cancels Poison condition Purchase at: Stars Bliss, Corret, Darum, Kogagu Cave, Ventry Heights, Haragan Port, Necelia, Finel, Kortira, Yoih, Vahl Eier Chest:       Stars Bliss (x4) Win from:    Clipper: Stars Bliss, Flan: Stars Bliss, Bite Bug: Stars Bliss, Adjo/Gudo: Stars Bliss (boss), Hornet: Ventry Heights Alternate:   Dig Operation, x2 = 1 Deadly Waste (Cave Imp: Kogagu Cave)

--- Eye Drops --- Cost:        50 Gil Sell:        25 Gil Function:    Cancels Darkness condition Purchase at: Stars Bliss, Darum, Kogagu Cave, Ventry Heights, Corret, Haragan Port, Necelia, Finel, Kortira, Yoih, Vahl Eier Win from:    FC Soldier: Stars Bliss, Furan Toad: Stars Bliss, Seeker Bat: Kogagu Cave, FC Soldier: Kogagu Cave Alternate:   N/A

--- Echo Screen --- Cost:        50 Gil Sell:        25 Gil Function:    Cancels Silence condition Purchase at: Darum, Kogagu Cave, Ventry Heights, Corret, Haragan Port, Necelia, Finel, Kortira, Yoih, Vahl Eier, Stars Bliss Chest:       Stars Bliss (x2), Mian Forest (x4) Win from:    Adjo/Gudo: Stars Bliss (boss), Security Gun A: Laboratory Alternate:   Dig Operation, x2 = 1 Mute Mask (Canikabol: Mian Forest (boss), Goblin: Kogagu Cave), Black Goblin: Tazuu Falls)

--- Soft --- Cost:        100 Gil Sell:        50 Gil Function:    Cancels Petrify condition Purchase at: Kogagu Cave, Ventry Heights, Corret, Haragan Port, Necelia, Finel, Kortira, Yoih, Vahl Eier, Stars Bliss Chest:       Kogagu Cave (x2) Win from:    Carve Spider: Kogagu Cave, Gargoyle: Ventry Heights, Crusher: Finel Barren Plains, Lamia: Tazuu Falls Alternate:   x2 = 1 Star Dust (Behemoth: Regal Sura)

--- Gysahl Greens --- Cost:        150 Gil Sell:        75 Gil Function:    Cancels Berserk condition Purchase at: Ventry Heights, Corret, Haragan Port, Necelia, Finel, Chocobo Island, Kortira, Yoih, Vahl Eier Chest:       Leena's House (x1), Ventry Heights (x1) Person:      Motor (Leena's House, x2) Map:         Ventry Heights (x1) Alternate:   1 Leco Weed (Ras'Kal: Laboratory) Note:        Feed this to a chocobo to ride him.

--- Reagal Greens --- Cost:        400 Gil Sell:        200 Gil Function:    Cancels Berserk condition Purchase at: Chocobo Island Alternate:   N/A Note:        Feed this to a chocobo to ride him. Turns him into a chocobo capable of jumping up tall hills.

--- Sylkis Greens --- Cost:        800 Gil Sell:        400 Gil Function:    Cancels Berserk condition Purchase at: Chocobo Island Alternate:   N/A Note:        Feed this to a chocobo to ride him. Turns him into a chocobo capable of flying up tall hills and across chasms/rivers.

--- Remedy --- Cost:        300 Gil Sell:        150 Gil Function:    Cancels various status conditions Purchase at: Necelia, Finel, Kortira, Yoih, Vahl Eier, Stars Bliss Chest:       Ebidar Desert (x1), Laboratory (x1), Yellow Temple (x2), Blue Temple (x1) Alternate:   x2 = 1 Purity Chalice (White Dragon: White Temple) Note:        Specifically cures Berserk, Darkness, Petrify, Poison, Silence, Slow, and Stop. Does not cure Confuse, Distract, KO, or Sleep.

--- Cryna Orb --- Cost:        100 Gil Sell:        50 Gil Function:    Draws magic wisdom from enemies Purchase at: Stars Bliss, Darum, Kogagu Cave, Ventry Heights, Corret, Haragan Port, Necelia, Astral Tower, Finel, Kortira, Yoih, Vahl Eier Chest:       Stars Bliss (x5), Regal Sura (x10), White Temple (x5), Yellow Temple (x10), Blue Temple (x10) Map:         Corret (x5) Alternate:   N/A

--- Flash Bomb --- Cost:        250 Gil Sell:        125 Gil Function:    Allows easy escape from battle Purchase at: Corret, Ventry Heights, Haragan Port, Necelia, Finel, Kortira, Stars Bliss, Yoih, Vahl Eier Chest:       Stars Bliss (x2), Regal Sura (x2) Map:         Kogagu Cave (x2) Win from:    Yellow Dragon: Yellow Temple Alternate:   N/A Note:        Will not work during boss battles. Has a 90% chance of working during normal battles.

--- HP Boost --- Cost:        N/A Sell:        5 Gil Function:    Raises max HP by five points Purchase at: N/A Win from:    Salamander: Red Temple (boss), Valkyrie: White Temple (boss) Alternate:   Dig Operation (50 tickets), 14 Posh Wallets (Wild Chocobo: Chocobo Island)

--- MP Boost --- Cost:        N/A Sell:        5 Gil Function:    Raises max MP by five points Purchase at: N/A Win from:    Sacred: Yellow Temple (boss), Hydra Head: Blue Temple (boss) Alternate:   Dig Operation (50 tickets), 14 Posh Wallets (Wild Chocobo: Chocobo Island)

--- Str Boost --- Cost:        N/A Sell:        5 Gil Function:    Raises Str by two points Purchase at: N/A Chest:       Stars Bliss (x5), Kortira (x2) Steal from:  Kyosant: Avanta (boss) Alternate:   Dig Operation (50 tickets), 14 Posh Wallets (Wild Chocobo: Chocobo Island)

--- Vit Boost --- Cost:        N/A Sell:        5 Gil Function:    Raises Vit by two points Purchase at: N/A Chest:       Ebidar Desert (x2) Win from:    Security Wall: Regal Sura (boss) Alternate:   Dig Operation (50 tickets), 14 Posh Wallets (Wild Chocobo: Chocobo Island)

--- Mag Boost --- Cost:        N/A Sell:        5 Gil Function:    Raises Mag by two points Purchase at: N/A Chest:       Red Temple (x3) Map:         Frozen Lake (x2) Steal from:  Coral/Reef: Regal Sura (boss), Undine: Avanta (boss) Alternate:   Dig Operation (50 tickets), 14 Posh Wallets (Wild Chocobo: Chocobo Island)

--- Spd Boost --- Cost:        N/A Sell:        5 Gil Function:    Raises Spd by two points Purchase at: N/A Chest:       Kortira (x2) Steal from:  Fusion Quenlin: Endless (boss) Alternate:   Dig Operation (50 tickets), 14 Posh Wallets (Wild Chocobo: Chocobo Island)

_____                                                                                                           __________ 6.14 \__________________________________________________________________________________________________________/ ffen_6.14

=
============================================================================================================== Key Items

=
==============================================================================================================

--- 2K G-Volt Battery --- Cost:        N/A Description: Powers large devices Function:    Used on Basement Level 6 in the Lost Lab to move platforms. Found at:    Treasure Chest (Lost Lab)

--- Acid Vile A --- Cost:        N/A Description: Acid with the pH of 2 Function:    Used to melt the rust off the right-hand door on the first floor of the Laboratory. Found at:    Treasure Chest (Laboratory)

--- Acid Vile B --- Cost:        N/A Description: Acid with the pH of 1 Function:    Used to melt the rust off the left-hand door on the second floor of the Laboratory. Found at:    Treasure Chest (Laboratory)

--- Ancient Scroll I --- Cost:        N/A Description: Contains information on chi energy Function:    Gives Fuban the Aura skill if shown to the master at the Secluded Dojo. Found at:    Treasure Chest (Osha)

--- Ancient Scroll II --- Cost:        N/A Description: Contains information on chi energy Function:    Gives Fuban an HP increase if shown to the master at the Secluded Dojo. Found at:    Treasure Chest (Lost Lab)

--- Ancient Scroll III --- Cost:        N/A Description: Contains information on chi energy Function:    Gives Fuban a Vit increase if shown to the master at the Secluded Dojo. Found at:    Treasure Chest (Yoih)

--- Ancient Scroll IV --- Cost:        N/A Description: Contains information on chi energy Function:    Gives Fuban the Blaster skill if shown to the master at the Secluded Dojo. Found at:    Finel Arcade (300 tickets)

--- Ancient Scroll V --- Cost:        N/A Description: Contains information on chi energy Function:    Gives Fuban a Str increase if shown to the master at the Secluded Dojo. Found at:    Treasure Chest (Ventry Heights) Note:        You need a chocobo capable of flying to reach this chest.

--- Ancient Scroll VI --- Cost:        N/A Description: Contains information on chi energy Function:    Gives Fuban the Counter skill if shown to the master at the Secluded Dojo. Found at:    Treasure Chest (Blue Temple)

--- Blade Blaster --- Cost:        N/A Description: Maybe Motor can do something with this? Function:    Teaches Motor "Blade Blaster" skill. Found at:    Sir Nido's Museum (battle #1)

--- Blue Temple Wish --- Cost:        N/A Description: Ancient energy held inside Deren's body Function:    Used to stop the nova. All four wishes are needed to gain access to ultimate weapons and Temple of Lost Magik. Found at:    Blue Temple. Defeat the temple boss to gain this power.

--- Broken Crest --- Cost:        N/A Description: A magical crest found in the Temple of Lost Magik Function:    Take to the blacksmith on Banaru to turn it into the Luminous Crest Found at:    Temple of Lost Magik. Walk up to and look at the stone tablet in front of the temple to receive this item. You must have gotten all four Temple Wishes in order to receive this item.

--- Faith Scroll --- Cost:        N/A Description: A useless parchment... Function:    Adds a hidden scene to the game's ending if you have it on hand when you finish. Win from:    Sebi Aktsan: Secret Shrine (boss)

--- Final Ticket --- Cost:        N/A Description: Allows access on space ship. Function:    Lets Lisbeth board the space ship traveling from Ally Luna to Coyas. Found at:    Ally Luna. Give the Fire Gem Deren swiped from Ibis to the Trader to receive this.

--- Gatling Gun --- Cost:        1000 Gil Description: Maybe Motor can do something with this? Function:    Teaches Motor "Gatling Gun" skill. Purchase at: Kidora (Darum)

--- Luminous Crest --- Cost:        N/A Description: Shines brightly. Has great magical power Function:    Use to open magical chests (see section 10.7) Found at:    N/A

--- Micro Missiles --- Cost:        10000 Gil Description: Maybe Motor can do something with this? Function:    Teaches Motor "Micro Missiles" skill. Purchase at: Kidora (Kortira)

--- Omega Coin --- Cost:        N/A Description: Dropped off of Watcher Omega Function:    Proof of Watcher Omega's defeat. Has no in-game function. Win from:    Watcher Omega: Lost Lab (boss)

--- Red Temple Wish --- Cost:        N/A Description: Ancient energy held inside Deren's body Function:    Used to stop the nova. All four wishes are needed to gain access to ultimate weapons and Temple of Lost Magik. Found at:    Red Temple. Defeat the temple boss to gain this power.

--- Rocket Punch --- Cost:        5000 Gil Description: Maybe Motor can do something with this? Function:    Teaches Motor "Rocket Punch" skill. Purchase at: Kidora (Kortira)

--- Rubber Paste --- Cost:        N/A Description: Sticky solution which can seal up holes Function:    Give to Cliff at the Abandoned Dock to allow access to Chocobo Island Found at:    Finel Arcade (300 tickets)

--- Shape Key --- Cost:        N/A Description: A silver key Function:    Unlocks the front door to the Tower of Stillness in Avanta. Found at:    Drawer in Avanta pub. You must attempt to enter the tower and notice that its door is locked before you can actually find the key in the pub.

--- Six Star Club Card --- Cost:        N/A Description: Allows free access to the Six Star Casino Function:    Use to enter the casino on Stars Bliss without paying an entry fee. Found at:    Finel Capital. You receive this automatically as you attempt to leave to head to Tazuu Falls.

--- Space Key --- Cost:        N/A Description: A silver key Function:    Unlocks one of two locks on the northern door in Floor 9 of the Tower of Stillness in Avanta. Found at:    The southern room in Floor 7 in the tower. To get it, hit the Action button in front of the first switch from the left, then the second, then the fourth, then finally the third.

--- Stone Sealer --- Cost:        7000 Gil Description: Maybe Motor can do something with this? Function:    Teaches Motor "Stone Sealer" skill. Purchase at: Kidora (Kortira)

--- Sun Flash --- Cost:        3000 Gil Description: Maybe Motor can do something with this? Function:    Teaches Motor "Sun Flash" skill. Purchase at: Kidora (Darum)

--- Time Key --- Cost:        N/A Description: A silver key Function:    Unlocks one of two locks on the northern door in Floor 9 of the Tower of Stillness in Avanta. Found at:    The southern room of Floor 3 in the tower. To get it, pull out one of the reliefs. Which relief you must pull is randomized with each playthrough; one gives you the key while the other three force you into battles.

--- Unlimited Pass --- Cost:        2000 Gil Description: Grants unlimited rides on the S.S. Murrell Function:    See above. Purchase at: Corret

--- Weapon Prototype --- Cost:        N/A Description: Weapon design made by Skeet Function:    Used to fix the Regal Sura. Found at:    Stars Bliss

--- White Temple Wish --- Cost:        N/A Description: Ancient energy held inside Deren's body. Function:    Used to stop the nova. All four wishes are needed to gain access to ultimate weapons and Temple of Lost Magik. Found at:    White Temple. Defeat the temple boss to gain this power.

--- Yellow Temple Wish --- Cost:        N/A Description: Ancient energy held inside Deren's body. Function:    Used to stop the nova. All four wishes are needed to gain access to ultimate weapons and Temple of Lost Magik. Found at:    Yellow Temple. Defeat the temple boss to gain this power.

_____                                                                                                           __________ 7.0  \__________________________________________________________________________________________________________/  ffen_7.0

=
============================================================================================================== B A R T E R  S Y S T E M

=
==============================================================================================================

The following is a list of each of the 32 items you can trade in the Barter system, where you can get them, and what you can trade them for. The number next to the item in the "Trades for" row is how many of the original item you need to trade to get it. The Action row tells what the item will do if KioSen uses it. Only the first 28 items apply to that; KioSen cannot use the last four Trade Items.

The Chest row lists where various locations have that item hidden in treasure chests. Person lists when a specific person will give you this item as a gift. Map notes when you can find that item as you travel on the world map; the location listed is the destination you're heading to as you pass the item.

To use the Barter system, talk to any person you see from Ally Luna or later that's carrying a green bag. You will enter a new menu that allows you to give away any of the following 32 items you've picked up for specific items they'll trade them for.

Note: All the enemies listed below that you win Trade Items from also give up the same item to a steal attempt by Ibis. Stealing will always be successful sooner or later, so it's much more efficient to steal the item than fighting multiple battles and hoping the enemies you kill will drop the item you want. In addition, there's the added benefit of stealing and winning items not being dependant on each other, so both may occur within the same battle, allowing you to get several copies of the item you want simultaneously.

--- White Powder --- Sell:        10 Gil Description: Trade item #01. Curative energy dwells inside Action:      Casts Cure on all party members. Win from:    Ochu: Mian Forest Chest:       Mian Forest (x4), Abandoned Dock (x20) Trades for:  Potion x4 (1), Cure Wisdom (4), Hi-Potion (5), Healing Water (20), Mega Potion (20), Beads (60), Raise Wisdom (60)

--- Healing Water --- Sell:        10 Gil Description: Trade item #02. Curative energy dwells inside Action:      Casts Cura on all party members. Win from:    Chimera: Ebidar Desert, Zombie: Laboratory Chest:       Necelia (x4) Trades for:  Hi-Potion x4 (1), Mega Potion x2 (2), Cura Wisdom (4), Calm of Storm (25), Jeweled Ring (40), Regen Ring (50), X-Potion (80)

--- Calm of Storm --- Sell:        10 Gil Description: Trade item #03. Curative energy dwells inside Action:      Casts Curaga on all party members. Win from:    Blue Dragon: Blue Temple, Torama: Endless Chest:       Chocobo Island (x5) Trades for:  Curaga Wisdom (5), Astral Robe (10), X-Potion (20), Peace Token (25), Elixir (50), Angel Ring (90), Araise Wisdom (90)

--- Purity Chalice --- Sell:        10 Gil Description: Trade item #04. Healing energy dwells inside Action:      Casts Esuna on all party members. Win from:    White Dragon: White Temple Chest:       Finel Capital (x2), Endless (x1) Map:         Necelia (x4) Trades for:  Remedy x2 (1), Esuna Wisdom (4), Ether (5), Turbo Ether (50), Wizard Ring (60), Ribbon (99)

--- Fire Curtain --- Sell:        10 Gil Description: Trade item #05. Barrier energy dwells inside Action:      Casts Fire Shell on all party members. Win from:    Scorpion: Ebidar Desert, Fire Flan: Red Temple Trades for:  Fire Shell Wisdom (4), Fire Robe (16), Sage Robe (26), Astral Robe (45), Blessed Robe (62), Fairy Robe (80), Robe of Lords (99)

--- Ice Curtain --- Sell:        10 Gil Description: Trade item #06. Barrier energy dwells inside Action:      Casts Ice Shell on all party members. Win from:    Lobo: Ventry Heights, Ice Flan: White Temple Trades for:  Ice Shell Wisdom (4), Ice Robe (16), Gold Armor (28), Diamond Armor (40), Dragon Armor (60), Genji Armor (80), Grand Armor (99)

--- Thunder Curtain --- Sell:        10 Gil Description: Trade item #07. Barrier energy dwells inside Action:      Casts Thunder Shell on all party members. Win from:    Anacondaur: Laboratory, Thunder Flan: Yellow Temple Trades for:  Thunder Shell Wisdom (4), Thunder Robe (16), Silver Armlet (27), Diamond Bangle (40), Crystal Armlet (60), Force Armlet (80), Tin Bangle (99)

--- Water Curtain --- Sell:        10 Gil Description: Trade item #08. Barrier energy dwells inside Action:      Casts Water Shell on all party members. Win from:    Garm: Finel Barren Plains, Ice Flan: White Temple, Water Flan: Blue Temple Chest:       Necelia (x4) Trades for:  Water Shell Wisdom (4), Water Robe (16), Power Sleeve (25), Battle Gear (40), Survival Vest (60), Brave Suit (80), Frontline Vest (99)

--- Hero Drink --- Sell:        10 Gil Description: Trade item #09. Powerful energy dwells inside Action:      Casts Might on all party members. Win from:    Bashura: Regal Sura Chest:       Ebidar Desert (x4) Trades for:  Might Wisdom (4), Gauntlet (7), Earring (7), Bracer (30), Beads (30), Genji Glove (70), Jeweled Ring (70), Hero Ring (85)

--- Bomb Soul --- Sell:        10 Gil Description: Trade item #10. Fire energy dwells inside Action:      Casts Fire against all enemies. Win from:    Bomb: Mian Forest Trades for:  Fire Wisdom (4), Slasher (16), Inferno Fang (20), Flame Bell (25), Blazed Edge (45), Cat's Cradle (68), Scissor Fangs (90)

--- Inferno Fang --- Sell:        10 Gil Description: Trade item #11. Fire energy dwells inside Action:      Casts Fira against all enemies. Win from:    Grenade: Ebidar Desert, Skoll: Red Temple Trades for:  Fira Wisdom (4), Feral Claws (7), Ninja Blade (16), Fire Gem (20), Spirit Edge (26), Bladed Glove (50), Zorlin Shape (80)

--- Fire Gem --- Sell:        10 Gil Description: Trade item #12. Fire energy dwells inside Action:      Casts Firaga against all enemies. Win from:    Explosive: Red Temple, Salamander: Red Temple (boss), Stilva: Endless Map:         Red Temple (x5) Trades for:  Air Knife (4), Firaga Wisdom (4), Aura Knuckles (12), Orichalcon (50), Dragon's Claws (50), Avenger (68), Duel Knuckles (80)

--- Ice Shard --- Sell:        10 Gil Description: Trade item #13. Ice energy dwells inside Action:      Casts Blizzard against all enemies. Win from:    Funguar: Mian Forest Chest:       Yoih (x10) Trades for:  Blizzard Wisdom (4), Ice Brand (18), Arctic Wind (20), Glacier Bell (25), Midas Club (48), Smashing Note (48), Echo Bell (70)

--- Arctic Wind --- Sell:        10 Gil Description: Trade item #14. Ice energy dwells inside Action:      Casts Blizzara against all enemies. Win from:    Stray Soul: Ventry Heights (boss), Freon Toad: Finel Barren Plains, Lizard Man: White Temple Chest:       Necelia (x4) Trades for:  Blizzara Wisdom (4), Gem Bell (12), Bronze Pole (16), Musk Rod (20), Ice Gem (20), Temple Bell (30), Gokuu Pole (60)

--- Ice Gem --- Sell:        10 Gil Description: Trade item #15. Ice energy dwells inside Action:      Casts Blizzaga against all enemies. Win from:    Adamantoise: White Temple, Valkyrie: White Temple (boss), Wraith: Lost Lab Map:         Frozen Lake (x5) Trades for:  Rune Chime (2), Blizzaga Wisdom (4), Lucky Bell (4), Prism Staff (7), Hell's Tune (9), Tinkerbell (18), Ivory Pole (30)

--- Coiled Wire --- Sell:        10 Gil Description: Trade item #16. Thunder energy dwells inside Action:      Casts Thunder against all enemies. Win from:    Dingo: Mian Forest Trades for:  Thunder Wisdom (4), Wire Gun (16), Nimbus Core (20), Cannon Ball (26), Steam Rush (40), Rune Glass (40), Cypress Rod (70)

--- Nimbus Core --- Sell:        10 Gil Description: Trade item #17. Thunder energy dwells inside Action:      Casts Thundara against all enemies. Win from:    Android: Ress (boss), Garuda: Finel Barren Plains, Kactuar: Yellow Temple Trades for:  Thundara Wisdom (4), Sparkling Bell (12), Assault Gun (14), Thunder Cannon (18), Battle Beaker (18), Thunder Gem (20), Coral Sword (40)

--- Thunder Gem --- Sell:        10 Gil Description: Trade item #18. Thunder energy dwells inside Action:      Casts Thundaga against all enemies. Win from:    Amdusias: Yellow Temple, Sacred: Yellow Temple (boss), Zone Keeper: Endless Map:         Yellow Temple (x5) Trades for:  Thundaga Wisdom (4), Blessed Trigger (17), Tranquil Gun (25), Rocket Launcher (35), Gear Loader (44), Solid Bazooka (52), Snap Dragon (64)

--- Fish Scale --- Sell:        10 Gil Description: Trade item #19. Water energy dwells inside Action:      Casts Water against all enemies. Win from:    Piranha: Tazuu Falls Map:         Imil Gulf (x10) Trades for:  Water Wisdom (4), Iron Sword (5), Mythril Saber (9), Dragon Scale (20), Wing Edge (20), Aqua Spike (70)

--- Dragon Tail --- Sell:        10 Gil Description: Trade item #20. Water energy dwells inside Action:      Casts Watara against all enemies. Win from:    Mushussu: Laboratory, Shahagin: Blue Temple Trades for:  Watara Wisdom (4), Mist Bell (9), Rune Master (18), Ice Gem (20), Hunter's Blade (26), Diamond Sword (46), Sword of Dawn (68)

--- Water Gem --- Sell:        10 Gil Description: Trade item #21. Water energy dwells inside Action:      Casts Wataga against all enemies. Win from:    Chimera Elder: Blue Temple, Hydra Head: Blue Temple (boss), Malboro: Lost Lab Map:         Falls (x5) Trades for:  Wataga Wisdom (4), Particle Blade (15), Crystal Sword (30), Dragon Fate (42), Enhanced Sword (55), Masamune (99)

--- Leco Weed --- Sell:        10 Gil Description: Trade item #22. Confuse energy dwells inside Action:      Casts Confuse on all enemies. Win from:    Ras'Kal: Laboratory Chest:       Ress (x5), Blue Temple (x10) Trades for:  Gysahl Greens (1), Confuse Wisdom (4), Steam Rush (8), Hypno Crown (20), Star Bottle (38), Fairy Ring (60), Limited Moon (75) Note:        Ras'Kals do not appear in the Laboratory due to a bug if you're playing version 2.0 of the game. See section 1.4 of this guide for more information.

--- Deadly Waste --- Sell:        10 Gil Description: Trade item #23. Toxic energy dwells inside Action:      Casts Poison on all enemies. Win from:    Cave Imp: Kogagu Cave Chest:       Necelia (x12), Finel Barren Plains (x5) Trades for:  Antidote x2 (1), Panacea Wisdom (4), Bio Wisdom (8), Toxic Beaker (20), Star Pendant (20), Belladona Bell (60), Poison Knuckles (60)

--- Sands of Time --- Sell:        10 Gil Description: Trade item #24. Time energy dwells inside Action:      Casts Stop on all enemies. Win from:    Tengu: Ventry Heights, Cactuar: Ebidar Desert, Tengu Mage: Regal Sura, Red Dragon: Red Temple Chest:       Red Temple (x5) Trades for:  Slow Wisdom (4), Haste Wisdom (12), Light Bracer (15), Stop Wisdom (30), Rune Master (42), Slowga Wisdom (60), Hourglass (75), Trapped Calm (80), Hastega Wisdom (90)

--- Mute Mask --- Sell:        10 Gil Description: Trade item #25. Quiet energy dwells inside Action:      Casts Silence on all enemies. Win from:    Canikabol: Mian Forest (boss), Goblin: Kogagu Cave, Black Goblin: Tazuu Falls Chest:       Yellow Temple (x5) Trades for:  Echo Screen x2 (1), Silence Wisdom (4), Mage Masher (5), Tempest (16), Megaphone (20), Bottled Wisp (65), White Cape (75)

--- Dream Dust --- Sell:        10 Gil Description: Trade item #26. Peaceful energy dwells inside Action:      Casts Sleep on all enemies. Win from:    Forbidden: Tazuu Falls Steal from:  Gargoyle: Ventry Heights Chest:       Ress (x5) Map:         Small Bluff (x5) Trades for:  Sleep Wisdom (4), Fairy Bell (6), Headband (20), Night Bottle (30)

--- Star Dust --- Sell:        10 Gil Description: Trade item #27. Space energy dwells inside Action:      Casts Comet against all enemies. Win from:    Behemoth: Regal Sura Chest:       Finel Barren Plains (x1) Trades for:  Soft x2 (1), Stona Wisdom (4), Pin Ring (20), Needle Tip (22), Comet Wisdom (24), Sealed Beaker (70)

--- Chef's Knife --- Sell:        10 Gil Description: Trade item #28. Deadly energy dwells inside Action:      Casts Death against on all enemies. Win from:    High Mage: Tazuu Falls (boss), Tonberry: Endless Chest:       Laboratory (x4), Regal Sura (x4) Trades for:  Phoenix Tail x2 (1), Death Wisdom (8), Safety Bit (18), Octagon Rod (70), Mega Phoenix (75)

--- Clear Stone --- Sell:        10 Gil Description: Trade item #29. Purpose is unknown Action:      N/A Win from:    Kogagu: Kogagu Cave (boss), Sand Gordon: Ebidar Desert, Zuu: Regal Sura, Iron Giant: Endless Chest:       Corret (x2) Trades for:  Protect Wisdom (5), Protect Ring (40), Peace Token (40), Protega Wisdom (50)

--- Energy Crystal --- Sell:        10 Gil Description: Trade item #30. Purpose is unknown Action:      N/A Win from:    Land Duo: Ebidar Desert (boss), Ifrit: Ebidar Desert (boss), Hecteyes: Endless, Pollensalita: Lost Lab Chest:       Ventry Heights (x5, chocobo) Trades for:  Scan Wisdom (1), Drain Wisdom (10), Aspell Wisdom (40), Holy Wisdom (90)

--- Posh Wallet --- Sell:        10 Gil Description: Trade item #31. Purpose is unknown Action:      N/A Win from:    Wild Chocobo: Chocobo Island Chest:       Kortira (x5) Person:      Marble Girl (Darum, x10) Trades for:  HP Boost (14), MP Boost (14), Str Boost (14), Vit Boost (14), Mag Boost (14), Spd Boost (14), Gillionaire (40), Gold Hairpin (95), Chocobo Egg (99)

--- Dark Matter --- Sell:        10 Gil Description: Trade item #32. Purpose is unknown Action:      N/A Win from:    Watcher Alpha: Laboratory (boss), King Behemoth: Lost Lab Chest:       Finel Capital (x2), Tazuu Falls (x1), Ress (x4), Regal Sura (x2) Map:         Yoih (x2) Trades for:  Dainsev Odin (10), Flare Wisdom (30), Ultima Wisdom (99)

_____                                                                                                           __________ 8.0  \__________________________________________________________________________________________________________/  ffen_8.0

=
============================================================================================================== B E S T I A R Y

=
==============================================================================================================

The following section contains a detailed list of the various monsters in the game, as well as their class, the elements they're strong and weak to, what bad status effects they're susceptible to, the skills they use, what you can extract, win, steal, or learn from them, and where they're found. The list following that gives basic details on the skills used by the enemies.

Bad status effects enemies can be affected by are only listed under Status if the chances of infecting them are 40% or higher. As KO counts as a status effect in the game's engine, the Black spell Death is also listed under Status when applicable. If All is listed, then every status effect has a greater than 40% chance of affecting the enemy. N/A means bad status effects will never affect the enemy.

_____                                                                                                           __________ 8.1  \__________________________________________________________________________________________________________/  ffen_8.1

=
============================================================================================================== Bestiary

=
==============================================================================================================

--- Adjo --- HP:         36 MP:         70 Class:      Beast (boss) Strong:     Fire Weak:       N/A Status:     Poison Skills:     Panacea, Spinning Axe Extract:    Silence Carries:    150 Gil, Antidote Steal:      N/A Blue Magic: N/A Found at:   Stars Bliss (Sho's Office)

--- Adamantoise --- HP:         250 MP:         260 Class:      Shell Strong:     Ice Weak:       Fire Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Poison, Slow, Stop, Str Break, Vit Break Skills:     Blizzaga, Might, Petrify, Protect Extract:    Blizzaga Carries:    950 Gil, Ice Gem Steal:      Ice Gem Blue Magic: N/A Found at:   White Temple

--- Amdusias --- HP:         230 MP:         320 Class:      Flyer Strong:     Thunder Weak:       Water Status:     Berserk, Confuse, Darkness, Death, Distract, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Dispel Thunder, Gaspless, Multi Thundara, Thundaga Extract:    Thundaga Carries:    900 Gil, Thunder Gem Steal:      Thunder Gem Blue Magic: N/A Found at:   Yellow Temple

--- Anacondaur --- HP:         75 MP:         105 Class:      Crawler Strong:     Thunder Weak:       Water Status:     Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Berserk, Confuse, Thundara Extract:    Thunder Shell Carries:    325 Gil, Thunder Curtain Steal:      Thunder Curtain Blue Magic: N/A Found at:   Laboratory

--- Android --- HP:         400 MP:         600 Class:      N/A (boss) Strong:     Thunder Weak:       Water Status:     Mag Break, Str Break Skills:     Dispel Thunder, Multi Thunder, Thundara Extract:    Thundara Carries:    1500 Gil, Nimbus Core Steal:      Wire Gun Blue Magic: N/A Found at:   Ress

--- Bahamut --- HP:         3200 MP:         3200 Class:      Dragon (boss) Strong:     N/A Weak:       N/A Status:     Mag Break, Slow, Stop Skills:     Cross Slice, Mega Flare, Might Extract:    N/A Carries:    N/A Steal:      Aura Knuckles Blue Magic: N/A Found at:   Small Bluff

--- Bashura --- HP:         180 MP:         178 Class:      Beast Strong:     N/A Weak:       N/A Status:     All Skills:     Bio, Multi Might, Silence Extract:    Might Carries:    725 Gil, Hero Drink Steal:      Hero Drink Blue Magic: N/A Found at:   Regal Sura

--- Behemoth --- HP:         320 MP:         250 Class:      Shell Strong:     N/A Weak:       N/A Status:     Berserk, Darkness, Distract, Mag Break, Sleep, Slow, Vit Break Skills:     Comet, Magic Hammer, Multi Comet Extract:    Comet Carries:    1200 Gil, Star Dust Steal:      Star Dust Blue Magic: Magic Hammer Found at:   Regal Sura

--- Bio Yoma 1 --- HP:         44 MP:         50 Class:      Demon (boss) Strong:     Water Weak:       Thunder Status:     N/A Skills:     Bio Extract:    N/A Carries:    N/A Steal:      N/A Blue Magic: N/A Found at:   Stars Bliss (storage facility)

--- Bio Yoma 2 --- HP:         40 MP:         66 Class:      Demon (boss) Strong:     Water Weak:       Thunder Status:     N/A Skills:     Bio, Venom Claw, Water Extract:    Bio Carries:    200 Gil, Hi-Potion Steal:      N/A Blue Magic: N/A Found at:   Stars Bliss (sewers)

--- Bio Yomaga --- HP:         1400 MP:         1700 Class:      Demon (boss) Strong:     N/A Weak:       N/A Status:     Silence, Slow, Vit Break Skills:     Break, Magic Hammer, Viral Optimus Extract:    Esuna Carries:    4200 Gil, White Cape Steal:      N/A Blue Magic: N/A Found at:   Finel Capital

--- Bio Yomara --- HP:         800 MP:         900 Class:      Demon (boss) Strong:     Ice, Shadow Weak:       Fire, Light Status:     Slow Skills:     Mortal Chemistry, Multi Bio, Multi Watara, Watara Extract:    Watara Carries:    3000 Gil, Dragon Tail Steal:      Water Robe Blue Magic: N/A Found at:   Necelia

--- Bite Bug --- HP:         10 MP:         12 Class:      Flyer Strong:     N/A Weak:       N/A Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Petrify, Silence, Slow, Stop, Str Break, Vit Break Skills:     Bio, Venom Sting Extract:    Bio Carries:    25 Gil, Antidote Steal:      Antidote Blue Magic: N/A Found at:   Stars Bliss (junkyard)

--- Black Goblin --- HP:         150 MP:         180 Class:      Beast Strong:     Shadow Weak:       Fire Status:     All Skills:     Goblin Punch, Multi Silence, Silence Extract:    Silence Carries:    600 Gil, Mute Mask Steal:      Mute Mask Blue Magic: Goblin Punch Found at:   Tazuu Falls (inside)

--- Blue Dragon --- HP:         375 MP:         225 Class:      Dragon Strong:     Water Weak:       N/A Status:     Berserk, Darkness, Distract, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Curaga, Deluge, Might, Venom Claw Extract:    Curaga Carries:    1600 Gil, Calm of Storm Steal:      Calm of Storm Blue Magic: N/A Found at:   Blue Temple

--- Bomb --- HP:         30 MP:         30 Class:      N/A Strong:     Fire Weak:       Ice Status:     Berserk, Confuse, Darkness, Death, Distract, Petrify, Poison, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Fire, Self Destruct Extract:    Fire Carries:    100 Gil, Bomb Soul Steal:      Bomb Soul Blue Magic: N/A Found at:   Mian Forest

--- Cactuar --- HP:         38 MP:         200 Class:      Crawler Strong:     All Elements Weak:       N/A Status:     Sleep, Slow, Stop Skills:     100 Needles, Confuse, Out to Lunch, Stop Extract:    Haste Carries:    30 Gil, Sands of Time Steal:      Needle Tip Blue Magic: 100 Needles Found at:   Ebidar Desert

--- Canikabol --- HP:         140 MP:         230 Class:      Beast (boss) Strong:     Shadow Weak:       Light Status:     N/A Skills:     Carnivore, Might, Multi Silence Extract:    Might Carries:    600 Gil, Mute Mask Steal:      Mage Masher Blue Magic: N/A Found at:   Mian Forest

--- Carve Spider --- HP:         20 MP:         23 Class:      Crawler Strong:     Thunder Weak:       Water Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Silence, Sleep, Slow, Stop, Str Break Skills:     Petrify Extract:    Stona Carries:    78 Gil, Soft Steal:      Soft Blue Magic: N/A Found at:   Kogagu Cave

--- Cave Imp --- HP:         60 MP:         88 Class:      Demon Strong:     Ice, Water Weak:       N/A Status:     Slow, Str Break Skills:     Bio, Might, Multi Water, Water Extract:    Bio Carries:    225 Gil, Deadly Waste Steal:      Deadly Waste Blue Magic: N/A Found at:   Kogagu Cave

--- Chimera --- HP:         200 MP:         250 Class:      Beast Strong:     Water Weak:       Thunder Status:     Berserk, Confuse, Darkness, Mag Break, Poison, Slow, Str Break, Vit Break Skills:     Aqua Lung, Magma Blaster, Silence, Thundara Extract:    Cura Carries:    700 Gil, Healing Water Steal:      Healing Water Blue Magic: Aqua Lung Found at:   Ebidar Desert

--- Chimera Elder --- HP:         300 MP:         280 Class:      Beast Strong:     Water Weak:       Thunder Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Poison, Slow, Stop, Str Break, Vit Break Skills:     Aqua Lung, Magma Blaster, Multi Silence, Thundara Extract:    Wataga Carries:    1000 Gil, Water Gem Steal:      Water Gem Blue Magic: Aqua Lung Found at:   Blue Temple

--- Cid --- HP:         900 MP:         500 Class:      N/A Strong:     N/A Weak:       N/A Status:     Mag Break, Poison, Silence, Slow, Str Break, Vit Break Skills:     Cura, Might Extract:    N/A Carries:    N/A Steal:      N/A Blue Magic: N/A Found at:   Kortira

--- Clipper --- HP:         12 MP:         12 Class:      Shell Strong:     Water Weak:       Thunder Status:     Confuse, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Venom Claw Extract:    Scan Carries:    40 Gil, Antidote Steal:      Potion Blue Magic: N/A Found at:   Stars Bliss (sewers)

--- Coral --- HP:         875 MP:         1200 Class:      N/A Strong:     N/A Weak:       N/A Status:     Mag Break, Poison, Slow, Str Break, Vit Break Skills:     Moon Blast, Wandaflare, Wandashock Extract:    Hastega Carries:    2350 Gil, Turbo Ether Steal:      Mag Boost Blue Magic: Moon Flute Found at:   Regal Sura

--- Crusher --- HP:         80 MP:         60 Class:      Shell Strong:     N/A Weak:       N/A Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Protect, Stone Claw Extract:    Stona Carries:    350 Gil, Soft Steal:      Hi-Potion Blue Magic: N/A Found at:   Finel Barren Plains

--- Dark Sickle --- HP:         22 MP:         0 Class:      N/A Strong:     N/A Weak:       N/A Status:     N/A Skills:     Dark Sickle Extract:    N/A Carries:    N/A Steal:      N/A Blue Magic: N/A Found at:   Ventry Heights

--- Dingo --- HP:         19 MP:         20 Class:      Beast Strong:     Thunder Weak:       Water Status:     Berserk, Confuse, Death, Distract, Mag Break, Petrify, Poison, Silence, Sleep, Slow, Str Break Skills:     Silence, Thunder Extract:    Thunder Carries:    65 Gil, Coiled Wire Steal:      Coiled Wire Blue Magic: N/A Found at:   Mian Forest

--- Draco Zombie --- HP:         950 MP:         1100 Class:      Zombie, Dragon Strong:     N/A Weak:       N/A Status:     Berserk, Darkness, Mag Break, Slow, Str Break, Vit Break Skills:     Blood Suck, Cross Slice, Inner Torment Extract:    Araise Carries:    3500 Gil, Mega Phoenix Steal:      Mega Phoenix Blue Magic: N/A Found at:   Lost Lab

--- Explosive --- HP:         230 MP:         210 Class:      Flyer Strong:     Fire Weak:       Ice Status:     Berserk, Confuse, Darkness, Death, Distract, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Dispel Fire, Firaga, Multi Fira, Self Destruct Extract:    Firaga Carries:    900 Gil, Fire Gem Steal:      Fire Gem Blue Magic: N/A Found at:   Red Temple

--- FC Captain 1 --- HP:         16 MP:         14 Class:      N/A Strong:     N/A Weak:       N/A Status:     All Skills:     Grenade Extract:    N/A Carries:    Potion Steal:      N/A Blue Magic: N/A Found at:   Stars Bliss (storage facility)

--- FC Captain 2 --- HP:         120 MP:         90 Class:      N/A Strong:     N/A Weak:       N/A Status:     Darkness, Death, Distract, Mag Break, Poison, Petrify, Silence, Slow, Str Break, Vit Break Skills:     Grenade, Laser Gun Extract:    N/A Carries:    450 Gil, Ether Steal:      N/A Blue Magic: N/A Found at:   Necelia

--- FC Soldier 1 --- HP:         12 MP:         12 Class:      N/A Strong:     N/A Weak:       N/A Status:     All Skills:     Blind Extract:    N/A Carries:    Eye Drops Steal:      N/A Blue Magic: N/A Found at:   Stars Bliss (storage facility)

--- FC Soldier 2 --- HP:         42 MP:         40 Class:      N/A Strong:     N/A Weak:       N/A Status:     All Skills:     Blind, Thunder Extract:    N/A Carries:    Eye Drops Steal:      N/A Blue Magic: N/A Found at:   Kogagu Cave (cliff)

--- FC Soldier 3 --- HP:         82 MP:         76 Class:      N/A Strong:     N/A Weak:       N/A Status:     All Skills:     Blind, Thundara Extract:    N/A Carries:    300 Gil, Hi-Potion Steal:      N/A Blue Magic: N/A Found at:   Necelia

--- Fire Flan --- HP:         120 MP:         150 Class:      Crawler Strong:     Fire Weak:       Ice Status:     Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Fira, Firaga Extract:    Fire Shell Carries:    525 Gil, Fire Curtain Steal:      Fire Curtain Blue Magic: N/A Found at:   Red Temple

--- Flan --- HP:         8 MP:         10 Class:      N/A Strong:     N/A Weak:       N/A Status:     Death, Distract, Petrify, Silence, Slow, Stop, Str Break, Vit Break Skills:     N/A Extract:    Panacea Carries:    20 Gil, Potion Steal:      Antidote Blue Magic: N/A Found at:   Stars Bliss (sewers)

--- Forbidden --- HP:         178 MP:         130 Class:      Zombie Strong:     Shadow Weak:       Light, Water Status:     Berserk, Darkness, Distract, Mag Break, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Focus, Shadow Bubble, Sleep Extract:    Sleep Carries:    600 Gil, Dream Dust Steal:      Dream Dust Blue Magic: N/A Found at:   Tazuu Falls (inside)

--- Freon Toad --- HP:         180 MP:         230 Class:      Crawler Strong:     Ice Weak:       Fire Status:     Berserk, Confuse, Darkness, Death, Mag Break, Petrify, Silence, Slow, Stop, Str Break, Vit Break Skills:     Blizzara, Focus, Multi Sleep Extract:    Blizzara Carries:    600 Gil, Arctic Wind Steal:      Arctic Wind Blue Magic: N/A Found at:   Finel Barren Plains

--- Funguar --- HP:         18 MP:         18 Class:      Crawler Strong:     Ice Weak:       Fire Status:     All Skills:     All Extract:    Blizzard Carries:    60 Gil, Ice Shard Steal:      Ice Shard Blue Magic: N/A Found at:   Mian Forest

--- Furan Toad --- HP:         15 MP:         24 Class:      Crawler Strong:     Fire Weak:       Ice Status:     Darkness, Death, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Blind, Fire Extract:    Fire Carries:    50 Gil, Eye Drops Steal:      Eye Drops Blue Magic: N/A Found at:   Stars Bliss (junkyard)

--- Fusion Quenlin --- HP:         3400 MP:         3600 Class:      N/A (boss) Strong:     N/A Weak:       N/A Status:     Mag Break, Slow, Str Break, Vit Break Skills:     Chrono Breaker, Nitro Cross, Southern Cross Extract:    Comet Carries:    6500 Gil, Diamond Sword Steal:      Spd Boost Blue Magic: N/A Found at:   Endless

--- Gargoyle --- HP:         62 MP:         48 Class:      Shell Strong:     Fire Weak:       Ice Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Silence, Sleep, Slow, Stop, Vit Break Skills:     Sleep Extract:    Sleep Carries:    325 Gil, Soft Steal:      Dream Dust Blue Magic: N/A Found at:   Ventry Heights

--- Garm --- HP:         110 MP:         180 Class:      Beast Strong:     Water Weak:       Thunder Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Carnivore, Multi Water, Watara Extract:    Water Shell Carries:    450 Gil, Water Curtain Steal:      Water Curtain Blue Magic: N/A Found at:   Finel Barren Plains

--- Garuda --- HP:         100 MP:         180 Class:      Flyer Strong:     Thunder Weak:       Water Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Multi Thunder, Slowga, Stop, Thundara Extract:    Thundara Carries:    400 Gil, Nimbus Core Steal:      Nimbus Core Blue Magic: N/A Found at:   Finel Barren Plains

--- Goblin --- HP:         35 MP:         30 Class:      Beast Strong:     N/A Weak:       N/A Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Poison, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Goblin Punch, Protect, Silence Extract:    Silence Carries:    120 Gil, Mute Mask Steal:      Mute Mask Blue Magic: Goblin Punch Found at:   Kogagu Cave

--- Grenade --- HP:         90 MP:         160 Class:      Flyer Strong:     Fire Weak:       Ice Status:     Berserk, Confuse, Darkness, Death, Distract, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Dispel Fire, Fira, Multi Fire, Self Destruct Extract:    Fira Carries:    400 Gil, Inferno Fang Steal:      Inferno Fang Blue Magic: N/A Found at:   Ebidar Desert

--- Grim Ochu --- HP:         100 MP:         80 Class:      Crawler Strong:     Shadow Weak:       Light Status:     Berserk, Confuse, Darkness, Distract, Mag Break, Petrify, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Berserk, Ochu Dance, Silence Extract:    Raise Carries:    450 Gil, Phoenix Tail Steal:      Phoenix Tail Blue Magic: N/A Found at:   Ventry Heights

--- Gudo --- HP:         40 MP:         50 Class:      Beast (boss) Strong:     Fire Weak:       N/A Status:     Poison Skills:     Silence, Spinning Axe Extract:    Silence Carries:    150 Gil, Echo Screen Steal:      N/A Blue Magic: N/A Found at:   Stars Bliss (Sho's Office)

--- Hecteyes --- HP:         460 MP:         400 Class:      Zombie Strong:     Shadow Weak:       Light Status:     Confuse, Darkness, Distract, Mag Break, Sleep, Slow, Str Break, Vit Break Skills:     Aspell, Drain, Multi Aspell, Multi Drain, Multi Stop Extract:    Aspell Carries:    1800 Gil, Energy Crystal Steal:      Energy Crystal Blue Magic: N/A Found at:   Endless

--- High Mage --- HP:         700 MP:         1200 Class:      N/A (boss) Strong:     Shadow Weak:       N/A Status:     Poison, Slow Skills:     Blind, Comet, Death, Focus Extract:    Death Carries:    2800 Gil, Chef's Knife Steal:      Beads Blue Magic: N/A Found at:   Tazuu Falls (inside)

--- Hornet --- HP:         22 MP:         18 Class:      Flyer Strong:     Water Weak:       Thunder Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Venom Sting Extract:    Panacea Carries:    75 Gil, Antidote Steal:      Cotton Shirt Blue Magic: N/A Found at:   Ventry Heights

--- Hybrid --- HP:         255 MP:         210 Class:      Zombie Strong:     Shadow Weak:       Light Status:     Berserk, Confuse, Darkness, Death, Distract, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Drain, Jade Coin, Multi Drain Extract:    Drain Carries:    780 Gil, Energy Crystal Steal:      Energy Crystal Blue Magic: Jade Coin Found at:   Regal Sura

--- Hydra Head --- HP:         400 MP:         600 Class:      Dragon (boss) Strong:     Water Weak:       Thunder Status:     Berserk, Confuse, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     All: Raise, Watara Head 1: Dispel Water Head 2: Slow Head 3: Drain Head 4: Protect Head 5: Might Head 6: Haste Head 7: Focus Extract:    Aspell Carries:    6000 Gil, Water Gem Steal:      MP Boost Blue Magic: N/A Found at:   Blue Temple

--- Ice Flan --- HP:         120 MP:         150 Class:      Crawler Strong:     Ice Weak:       Fire Status:     Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Blizzara, Blizzaga Extract:    Water Shell Carries:    525 Gil, Ice Curtain Steal:      Water Curtain Blue Magic: N/A Found at:   White Temple

--- Ifrit --- HP:         1000 MP:         800 Class:      Demon (boss) Strong:     Fire Weak:       Ice Status:     N/A Skills:     Dispel Fire, Fira, Multi Fire, Multi Fira Extract:    N/A Carries:    Dainsev Ifrit Steal:      Flame Bell Blue Magic: N/A Found at:   Ebidar Desert (second half)

--- Iron Giant --- HP:         700 MP:         600 Class:      Shell Strong:     N/A Weak:       N/A Status:     Darkness, Mag Break, Poison, Silence, Slow, Stop, Str Break, Vit Break Skills:     Cross Slice, Guard Off, Might, Protect Extract:    Protega Carries:    2800 Gil, Clear Stone Steal:      Clear Stone Blue Magic: Guard Off Found at:   Endless

--- Kactuar --- HP:         80 MP:         400 Class:      Crawler Strong:     Thunder, Fire, Ice Weak:       N/A Status:     Sleep, Slow, Stop Skills:     100 Needles, Confuse, Out to Lunch, Stop Extract:    Thundara Carries:    300 Gil, Nimbus Core Steal:      Nimbus Core Blue Magic: 100 Needles Found at:   Yellow Temple

--- King Behemoth --- HP:         1400 MP:         1200 Class:      Shell Strong:     N/A Weak:       N/A Status:     Berserk, Darkness, Mag Break, Distract, Sleep, Slow, Vit Break Skills:     Flare, Magic Hammer, Meteor, Multi Comet Extract:    Flare Carries:    4200 Gil, Dark Matter Steal:      Dark Matter Blue Magic: Magic Hammer Found at:   Lost Lab

--- Kogagu --- HP:         250 MP:         320 Class:      Shell (boss) Strong:     Fire, Thunder Weak:       Ice, Water Status:     N/A Skills:     Aspell, Geo Cracker, Petrify, Protect Extract:    Protect Carries:    800 Gil, Clear Stone Steal:      Linen Cuirass Blue Magic: N/A Found at:   Kogagu Cave

--- Kyosant --- HP:         3800 MP:         3150 Class:      Zombie (boss) Strong:     N/A Weak:       N/A Status:     Slow, Str Break, Vit Break Skills:     KO Punch, Might, Protect Extract:    N/A Carries:    7000 Gil, X-Potion Steal:      Str Boost Blue Magic: N/A Found at:   Avanta (tower)

--- Lamia --- HP:         275 MP:         200 Class:      Demon Strong:     N/A Weak:       Thunder Status:     Berserk, Confuse, Darkness, Death, Mag Break, Poison, Sleep, Slow, Str Break Skills:     Break, Cura, Might Extract:    Confuse Carries:    850 Gil, Soft Steal:      Lamia Tiara Blue Magic: Break Found at:   Tazuu Falls (inside)

--- Land Duo (left) --- HP:         300 MP:         800 Class:      Crawler (boss) Strong:     N/A Weak:       N/A Status:     Mag Break, Slow Skills:     Drain, Multi Drain, Troubled Bite Extract:    Drain Carries:    1250 Gil, Energy Crystal Steal:      Earring Blue Magic: N/A Found at:   Ebidar Desert (oasis)

--- Land Duo (right) --- HP:         400 MP:         700 Class:      Crawler (boss) Strong:     N/A Weak:       N/A Status:     Sleep, Slow, Str Break Skills:     Gravity, Multi Blind, Troubled Bite Extract:    Drain Carries:    1250 Gil, Energy Crystal Steal:      Earring Blue Magic: N/A Found at:   Ebidar Desert (oasis)

--- Lizard Man --- HP:         192 MP:         128 Class:      Dragon Strong:     Ice Weak:       Fire Status:     Berserk, Confuse, Darkness, Distract, Mag Break, Petrify, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Blizzaga, Multi Blizzara Extract:    Blizzara Carries:    825 Gil, Arctic Wind Steal:      Arctic Wind Blue Magic: N/A Found at:   White Temple

--- Lobo --- HP:         48 MP:         78 Class:      Beast Strong:     Ice Weak:       Fire Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Poison, Petrify, Silence, Sleep, Slow, Stop, Str Break Skills:     Blizzard, Blizzara Extract:    Ice Shell Carries:    160 Gil, Ice Curtain Steal:      Ice Curtain Blue Magic: N/A Found at:   Ventry Heights

--- Magic Pot --- HP:         4000 MP:         10 Class:      N/A Strong:     All Elements Weak:       N/A Status:     Darkness Skills:     Haste, Self Destruct Extract:    Random spell Carries:    8000 Gil Steal:      Turbo Ether Blue Magic: N/A Found at:   Lost Lab

--- Malboro --- HP:         800 MP:         1300 Class:      Crawler Strong:     Water Weak:       Thunder Status:     Darkness, Distract, Mag Break, Sleep, Slow, Str Break, Vit Break Skills:     Dissolving Acid, Sour Lung Extract:    Wataga Carries:    3200 Gil, Water Gem Steal:      Water Gem Blue Magic: Soul Lung Found at:   Lost Lab

--- Methusalla --- HP:         480 MP:         620 Class:      Crawler Strong:     N/A Weak:       N/A Status:     Darkness, Distract, Mag Break, Petrify, Silence, Str Break, Vit Break Skills:     Comet, Limit Glove (Lamia Tiara only), Millennial Growth, Slowga, Stop Extract:    Slowga Carries:    1900 Gil, Ether Steal:      Ether Blue Magic: Limit Glove Found at:   Endless, Avanta

--- Mover --- HP:         130 MP:         1000 Class:      Flyer Strong:     All Elements Weak:       N/A Status:     Mag Break, Sleep, Slow, Stop Skills:     Araise, Aspell, Mio Tornado Extract:    Hastega Carries:    2000 Gil, Mega Potion Steal:      Mega Potion Blue Magic: N/A Found at:   Endless, Avanta

--- Mushussu --- HP:         280 MP:         212 Class:      Dragon Strong:     Water Weak:       Thunder Status:     Berserk, Confuse, Darkness, Mag Break, Poison, Slow, Stop, Str Break, Vit Break Skills:     Dispel Water, Everyone Dizzy, Multi Watara (Laboratory only), Watara Extract:    Watara Carries:    850 Gil, Dragon Tail Steal:      Dragon Tail Blue Magic: N/A Found at:   Laboratory

--- Ochu --- HP:         50 MP:         20 Class:      Crawler Strong:     Ice, Water Weak:       Fire Status:     Death, Petrify, Str Break, Vit Break Skills:     Ochu Dance, Silence, Sleep Extract:    Cure Carries:    200 Gil, White Powder Steal:      White Powder Blue Magic: N/A Found at:   Mian Forest

--- Parademisa --- HP:         4600 MP:         9999 Class:      N/A (boss) Strong:     N/A Weak:       N/A Status:     Slow, Str Break, Vit Break Skills:     Flare, Holy, Gravija, Silence, Ultima Extract:    N/A Carries:    N/A Steal:      Elixir Blue Magic: N/A Found at:   Avanta (tower)

--- Paradorn --- HP:         4000 MP:         9999 Class:      N/A (boss) Strong:     N/A Weak:       N/A Status:     Slow, Str Break Skills:     Blizzaga, Firaga, Haste, Holy, Thundaga, Wataga Extract:    N/A Carries:    Turbo Ether Steal:      Elixir Blue Magic: N/A Found at:   Avanta (tower)

--- Parody Left --- HP:         1500 MP:         4000 Class:      N/A (boss) Strong:     N/A Weak:       N/A Status:     Slow, Vit Break Skills:     Fire Shell, Haste, Ice Shell, Protect, Thunder Shell, Water Shell Extract:    N/A Carries:    N/A Steal:      N/A Blue Magic: N/A Found at:   Avanta (tower)

--- Parody Right --- HP:         1500 MP:         4000 Class:      N/A (boss) Strong:     N/A Weak:       N/A Status:     Slow, Vit Break Skills:     Curaga, Focus, Multi Cura, Raise Extract:    N/A Carries:    N/A Steal:      N/A Blue Magic: N/A Found at:   Avanta (tower)

--- Piranha --- HP:         16 MP:         24 Class:      Flyer Strong:     Water Weak:       Thunder Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Water Extract:    Water Carries:    55 Gil, Fish Scale Steal:      Fish Scale Blue Magic: N/A Found at:   Tazuu Falls (outside)

--- Pollensalita --- HP:         1200 MP:         1500 Class:      Demon Strong:     Light Weak:       Shadow Status:     Darkness, Poison, Silence, Sleep, Slow, Str Break, Vit Break Skills:     Arch Angel Kiss, Curaga, Holy, Multi Aspell, Multi Sleep Extract:    Holy Carries:    3800 Gil, Energy Crystal Steal:      Energy Crystal Blue Magic: N/A Found at:   Lost Lab

--- Queen of Magik --- HP:         5000 MP:         9999 Class:      Zombie (boss) Strong:     N/A Weak:       N/A Status:     Slow, Str Break Skills:     Blizzaga, Firaga, Multi Blizzaga, Multi Firaga, Multi Thundaga, Multi Wataga, Tetra Shell, Thundaga, Wataga Extract:    Holy Carries:    10000 Gil, Elixir Steal:      Robe of Lords Blue Magic: N/A Found at:   Temple of Lost Magik

--- Ras'Kal --- HP:         300 MP:         280 Class:      Demon Strong:     Shadow Weak:       Light Status:     Slow, Str Break Skills:     Death, Might, Shadow Bubble Extract:    Confuse Carries:    900 Gil, Leco Weed Steal:      Leco Weed Blue Magic: N/A Found at:   Laboratory Note:       Ras'Kals do not appear in the Laboratory due to a bug if you're playing version 2.0 of the game. See section 1.4 of this guide for more information.

--- Red Bat --- HP:         80 MP:         100 Class:      Flyer Strong:     N/A Weak:       Ice Status:     Confuse, Darkness, Death, Distract, Mag Break, Petrify, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Blood Suck, Drain Extract:    Drain Carries:    375 Gil, Ether Steal:      Ether Blue Magic: N/A Found at:   Tazuu Falls (inside)

--- Red Dragon --- HP:         390 MP:         218 Class:      Dragon Strong:     Fire Weak:       N/A Status:     Berserk, Darkness, Distract, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Haste, Might, Mustard Bomb, Slowga Extract:    Slow Carries:    1600 Gil, Sands of Time Steal:      Sands of Time Blue Magic: N/A Found at:   Red Temple

--- Reef --- HP:         1000 MP:         950 Class:      N/A Strong:     N/A Weak:       N/A Status:     Mag Break, Poison, Silence, Slow, Str Break, Vit Break Skills:     Cura, Hastega, Protega Extract:    Hastega Carries:    2350 Gil, X-Potion Steal:      Mag Boost Blue Magic: N/A Found at:   Regal Sura

--- Sacred --- HP:         2100 MP:         2200 Class:      Demon (boss) Strong:     Thunder Weak:       Water Status:     Berserk, Slow, Str Break, Vit Break Skills:     Dispel Thunder, Storm of Torment (with War Hammer), Thundaga Extract:    Hastega Carries:    6000 Gil, Thunder Gem Steal:      MP Boost Blue Magic: N/A Found at:   Yellow Temple

--- Sacred Vision --- HP:         350 MP:         900 Class:      Demon Strong:     Thunder Weak:       Water Status:     Berserk, Slow, Str Break, Vit Break Skills:     Multi Thundara, Thundaga Extract:    N/A Carries:    Hi-Potion Steal:      N/A Blue Magic: N/A Found at:   Yellow Temple

--- Salamander --- HP:         2800 MP:         2200 Class:      Dragon (boss) Strong:     Fire Weak:       Ice Status:     Mag Break, Silence, Slow, Str Break Skills:     Cross Slice, Dispel Fire, Focus, Firaga, Mustard Bomb Extract:    Slowga Carries:    6000 Gil, Fire Gem Steal:      HP Boost Blue Magic: N/A Found at:   Red Temple

--- Sand Gordon --- HP:         150 MP:         100 Class:      Shell Strong:     Thunder Weak:       Water Status:     Berserk, Confuse, Darkness, Distract, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Might, Multi Thunder (Ebidar Desert only), Petrify, Protect, Thundara (Sir Nido only) Extract:    Protect Carries:    550 Gil, Clear Stone Steal:      Clear Stone Blue Magic: N/A Found at:   Ebidar Desert

--- Scorpion --- HP:         40 MP:         50 Class:      Crawler Strong:     Fire Weak:       Ice Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Blind, Fira, Sleep Extract:    Fire Shell Carries:    100 Gil, Fire Curtain Steal:      Fire Curtain Blue Magic: N/A Found at:   Ebidar Desert

--- Sebi Aktsan --- HP:         2800 MP:         6000 Class:      Flyer, Zombie Strong:     Fire, Light Weak:       Shadow Status:     Berserk, Mag Break, Str Break, Vit Break Skills:     Boomer Rush, Curaga, Me Envy, Misfit Brand, Nomos, Scars of Winners Extract:    N/A Carries:    6000 Gil, Faith Scroll Steal:      Spd Boost Blue Magic: N/A Found at:   Secret Shrine

--- Security Gun A --- HP:         78 MP:         90 Class:      N/A Strong:     Thunder Weak:       Water Status:     Slow, Stop Skills:     Choking Gas, Exploder, Laser Gun, Stop Extract:    N/A Carries:    250 Gil, Echo Screen Steal:      Echo Screen Blue Magic: Exploder Found at:   Laboratory

--- Security Wall --- HP:         1500 MP:         2200 Class:      N/A (boss) Strong:     Fire, Ice, Thunder, Water (changes every three turns) Weak:       Fire, Ice, Thunder, Water (changes every three turns) Status:     Mag Break, Slow Skills:     Blizzara, Blizzaga, Fira, Firaga, Multi Blizzara, Multi Fira, Multi Thundara, Multi Watara, Thundara, Thundaga, Watara, Wataga Extract:    N/A Carries:    4500 Gil, Vit Boost Steal:      Limited Moon Blue Magic: N/A Found at:   Regal Sura

--- Seeker Bat --- HP:         18 MP:         16 Class:      Flyer Strong:     N/A Weak:       Ice Status:     Berserk, Confuse, Death, Distract, Mag Break, Petrify, Poison, Silence, Slow, Str Break, Vit Break Skills:     Blind Extract:    Scan Carries:    62 Gil, Eye Drops Steal:      Eye Drops Blue Magic: N/A Found at:   Kogagu Cave

--- Shahagin --- HP:         188 MP:         190 Class:      Flyer Strong:     Water Weak:       Thunder Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Multi Watara, Venom Sting, Wataga Extract:    Watara Carries:    800 Gil, Dragon Tail Steal:      Dragon Tail Blue Magic: N/A Found at:   Blue Temple

--- Skoll --- HP:         198 MP:         198 Class:      Beast Strong:     Fire Weak:       Ice Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Carnivore, Firaga, Multi Fira Extract:    Fira Carries:    800 Gil, Inferno Fang Steal:      Inferno Fang Blue Magic: N/A Found at:   Red Temple

--- Stilva --- HP:         500 MP:         420 Class:      Crawler, Demon Strong:     Fire Weak:       Ice Status:     Berserk, Confuse, Darkness, Mag Break, Sleep, Slow, Str Break, Vit Break Skills:     Firaga, Stone Claw, Venom Claw Extract:    Firaga Carries:    2000 Gil, Fire Gem Steal:      Fire Gem Blue Magic: N/A Found at:   Endless

--- Stray Soul --- HP:         360 MP:         600 Class:      Zombie (boss) Strong:     Ice, Shadow Weak:       Fire, Light Status:     Slow, Vit Break Skills:     Blizzara, Haste, Multi Blizzard Extract:    Blizzara Carries:    1250 Gil, Arctic Wind Steal:      Ice Brand Blue Magic: N/A Found at:   Ventry Heights

--- Tengu --- HP:         75 MP:         82 Class:      Demon Strong:     Shadow, Light Weak:       N/A Status:     Berserk, Confuse, Darkness, Death, Poison, Petrify, Sleep, Str Break, Vit Break Skills:     Drain, Mind Blast, Slow, Stop Extract:    Slow Carries:    300 Gil, Sands of Time Steal:      Iron Armlet Blue Magic: Mind Blast Found at:   Ventry Heights

--- Tengu Mage --- HP:         170 MP:         198 Class:      Demon Strong:     Shadow Weak:       Light Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Poison, Petrify, Sleep, Str Break, Vit Break Skills:     Mind Blast, Multi Stop, Slowga, Stop Extract:    Stop Carries:    675 Gil, Sands of Time Steal:      Platinum Armlet Blue Magic: Mind Blast Found at:   Regal Sura

--- Thunder Flan --- HP:         110 MP:         150 Class:      Crawler Strong:     Thunder Weak:       Water Status:     Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Thundara, Thundaga Extract:    Thunder Shell Carries:    525 Gil, Thunder Curtain Steal:      Thunder Curtain Blue Magic: N/A Found at:   Yellow Temple

--- Tonberry --- HP:         2000 MP:         950 Class:      Demon Strong:     Shadow Weak:       Light Status:     Darkness Skills:     Death, Karma Extract:    Death Carries:    2200 Gil, Chef's Knife Steal:      Chef's Knife Blue Magic: N/A Found at:   Endless

--- Torama --- HP:         550 MP:         1200 Class:      Beast Strong:     Light Weak:       Shadow Status:     Darkness, Death, Mag Break, Silence, Slow, Str Break, Vit Break Skills:     Curaga, Gravity, Holy, Multi Confuse Extract:    Curaga Carries:    2400 Gil, Calm of Storm Steal:      Calm of Storm Blue Magic: N/A Found at:   Endless, Avanta

--- Trick Bug --- HP:         70 MP:         90 Class:      Flyer Strong:     N/A Weak:       Fire Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Petrify, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Slow, Venom Sting Extract:    Slow Carries:    320 Gil, Hi-Potion Steal:      N/A Blue Magic: N/A Found at:   Finel Capital (Government Complex basement)

--- Undine --- HP:         3200 MP:         4000 Class:      Zombie (boss) Strong:     N/A Weak:       N/A Status:     Mag Break, Slow, Vit Break Skills:     Comet, Eclipse, Multi Comet, Tetra Shell Extract:    N/A Carries:    7000 Gil, Turbo Ether Steal:      Mag Boost Blue Magic: N/A Found at:   Avanta (tower)

--- Valkyrie --- HP:         2400 MP:         2400 Class:      Demon (boss) Strong:     Ice Weak:       Fire Status:     Confuse, Mag Break, Sleep, Slow, Vit Break Skills:     Absolute Zero, Blizzaga, Dispel Ice, Freeze Extract:    Protega Carries:    6000 Gil, Ice Gem Steal:      HP Boost Blue Magic: N/A Found at:   White Temple

--- War Hammer --- HP:         700 MP:         0 Class:      N/A (boss) Strong:     Thunder Weak:       N/A Status:     N/A Skills:     N/A Extract:    N/A Carries:    N/A Steal:      N/A Blue Magic: N/A Found at:   Yellow Temple

--- Watcher Alpha --- HP:         1000 MP:         1150 Class:      N/A (boss) Strong:     N/A Weak:       Thunder Status:     Slow Skills:     Cura, Gravity, Photon Ray, Sleeping Gas Extract:    N/A Carries:    3800 Gil, Dark Matter Steal:      Bracer Blue Magic: N/A Found at:   Laboratory

--- Watcher Beta --- HP:         6000 MP:         9999 Class:      N/A (boss) Strong:     N/A Weak:       N/A Status:     Slow Skills:     Atom Ray, Curaga, KO Punch, Gravija, Shadow Flare Extract:    Flare Carries:    15000 Gil, Elixir Steal:      Frontline Vest Blue Magic: Shadow Flare Found at:   Lost Lab

--- Watcher Omega --- HP:         9999 MP:         9999 Class:      N/A (boss) Strong:     N/A Weak:       N/A Status:     N/A Skills:     Atom Ray, Bio Fascination, Curaga, Flare, Judgment Wave, Trio of Nine, Ultima Extract:    Ultima Carries:    20000 Gil, Omega Coin Steal:      Grand Armor Blue Magic: N/A Found at:   Lost Lab

--- Water Flan --- HP:         120 MP:         150 Class:      Crawler Strong:     Water Weak:       Thunder Status:     Darkness, Death, Distract, Mag Break, Petrify, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Watara, Wataga Extract:    Water Shell Carries:    525 Gil, Water Curtain Steal:      Water Curtain Blue Magic: N/A Found at:   Blue Temple

--- White Dragon --- HP:         370 MP:         250 Class:      Dragon Strong:     Ice Weak:       N/A Status:     Berserk, Darkness, Distract, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Freeze, White Wind, Winter Snow Extract:    Esuna Carries:    1600 Gil, Purity Chalice Steal:      Purity Chalice Blue Magic: White Wind Found at:   White Temple

--- Wild Chocobo --- HP:         250 MP:         300 Class:      Beast Strong:     N/A Weak:       N/A Status:     Berserk, Darkness, Mag Break, Silence, Slow, Str Break, Vit Break Skills:     Comet, Mogri Dash (Lamia Tiara only), Multi Confuse Extract:    Haste Carries:    800 Gil, Posh Wallet Steal:      Posh Wallet Blue Magic: Mogri Dash Found at:   Chocobo Island

--- Wraith --- HP:         850 MP:         1350 Class:      Zombie, Flyer Strong:     Water Weak:       Thunder Status:     Darkness, Mag Break, Slow, Str Break, Vit Break Skills:     Blizzaga, Death, Multi Blizzaga Extract:    Blizzaga Carries:    3000 Gil, Ice Gem Steal:      Ice Gem Blue Magic: N/A Found at:   Lost Lab

--- Yellow Dragon --- HP:         355 MP:         300 Class:      Dragon Strong:     Thunder Weak:       N/A Status:     Berserk, Darkness, Distract, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break Skills:     Drain, Focus, Gravity, Multi Drain Extract:    Stop Carries:    1600 Gil, Flash Bomb Steal:      Cypress Rod Blue Magic: N/A Found at:   Yellow Temple

--- Zombie --- HP:         172 MP:         150 Class:      Zombie Strong:     Shadow Weak:       Light Status:     Berserk, Confuse, Darkness, Mag Break, Petrify, Silence, Slow, Stop, Str Break, Vit Break Skills:     ? ? ? ? ?, Berserk, Blood Suck, Drain Extract:    Cura Carries:    700 Gil, Healing Water Steal:      Ether Blue Magic: ? ? ? ? ? Found at:   Laboratory

--- Zone Keeper --- HP:         510 MP:         880 Class:      Flyer Strong:     Thunder Weak:       Water Status:     Darkness, Death, Mag Break, Silence, Slow, Str Break, Vit Break Skills:     Haste, Moon Blast, Tetra Shell, Thundaga Extract:    Thundaga Carries:    1950 Gil, Thunder Gem Steal:      Thunder Gem Blue Magic: Moon Flute Found at:   Endless, Avanta

--- Zuu --- HP:         100 MP:         210 Class:      Flyer Strong:     Light Weak:       Shadow Status:     Berserk, Confuse, Darkness, Death, Distract, Mag Break, Poison, Petrify, Sleep, Str Break, Vit Break Skills:     Blind, Protect, Venom Claw Extract:    Protect Carries:    425 Gil, Clear Stone Steal:      Clear Stone Blue Magic: N/A Found at:   Regal Sura

_____                                                                                                           __________ 8.2  \__________________________________________________________________________________________________________/  ffen_8.2

=
============================================================================================================== Enemy Skills

=
==============================================================================================================

Skills given in the following lists are not learnable via Blue Magic, aren't summon commands, and aren't normal spells. They are simply attacks that enemies will use against you exclusively.

--- Absolute Zero --- MP Cost:  20 Used by:  Valkyrie: White Temple (boss) Function: Casts Petrify on all party members.

--- Arch Angel Kiss --- MP Cost:  30 Used by:  Pollensalita: Lost Lab Function: Casts Death on all party members.

--- Atom Ray --- MP Cost:  N/A Used by:  Watcher Beta: Lost Lab (boss), Watcher Omega: Lost Lab (boss) Function: Hits a character for moderate damage.

--- Berserk --- MP Cost:  10 Used by:  Grim Ochu: Ventry Heights, Anacondaur: Laboratory, Zombie: Laboratory Function: Casts Berserk on a character.

--- Bio Fascination --- MP Cost:  24 Used by:  Watcher Omega: Lost Lab (boss) Function: Gives a character all bad status effects.

--- Blind --- MP Cost:  8 Used by:  FC Soldier: Stars Bliss, Furan Toad: Stars Bliss, Seeker Bat: Kogagu Cave, FC Soldier: Kogagu Cave, Scorpion: Ebidar Desert, FC Soldier: Necelia, High Mage: Tazuu Falls (boss), Zuu: Regal Sura Function: Casts Darkness on a character.

--- Blood Suck --- MP Cost:  6 Used by:  Zombie: Laboratory, Red Bat: Tazuu Falls, Draco Zombie: Lost Lab Function: Hits a character for low damage; usually Berserks them as well.

--- Boomer Rush --- MP Cost:  16 Used by:  Sebi Aktsan: Secret Shrine (boss) Function: Hits all party members for moderate damage.

--- Carnivore --- MP Cost:  4 Used by:  Canikabol: Mian Forest (boss), Garm: Finel Barren Plains, Skoll: Red Temple Function: Hits a character for low damage; usually Silences them as well.

--- Choking Gas --- MP Cost:  8 Used by:  Security Gun A: Laboratory Function: Casts Silence on all party members.

--- Chrono Breaker --- MP Cost:  6 Used by:  Fusion Quenlin: Endless (boss) Function: Casts Slow and Stop on one character.

--- Cross Slice --- MP Cost:  N/A Used by:  Salamander: Red Temple (boss), Bahamut: Small Bluff (boss), Iron Giant: Endless, Draco Zombie: Lost Lab Function: Hits all party members for moderate damage.

--- Dark Sickle --- MP Cost:  N/A Used by:  Dark Sickle: Ventry Heights Function: Hits all party members for low damage.

--- Deluge --- MP Cost:  10 Used by:  Blue Dragon: Blue Temple Function: Hits all party members for moderate water damage.

--- Dispel Fire --- MP Cost:  30 Used by:  Grenade: Ebidar Desert, Ifrit: Ebidar Desert (boss), Explosive: Red Temple, Salamander: Red Temple (boss) Function: Lowers entire party's fire defense.

--- Dispel Ice --- MP Cost:  30 Used by:  Valkyrie: White Temple (boss) Function: Lowers entire party's ice defense.

--- Dispel Thunder --- MP Cost:  30 Used by:  Android: Ress (boss), Amdusias: Yellow Temple, Sacred: Yellow Temple (boss) Function: Lowers entire party's thunder defense.

--- Dispel Water --- MP Cost:  30 Used by:  Mushussu: Laboratory, Hydra Head (1): Blue Temple (boss) Function: Lowers entire party's water defense.

--- Dissolving Acid --- MP Cost:  6 Used by:  Malboro: Lost Lab Function: Hits a character for moderate damage.

--- Eclipse --- MP Cost:  12 Used by:  Undine: Avanta (boss) Function: Casts Darkness and Poison on all party members.

--- Everyone Dizzy --- MP Cost:  20 Used by:  Mushussu: Laboratory Function: Confuses everyone on the battle field, including the enemies. Note:     This skill always works, regardless of Confuse-blocking relics, including Ribbon.

--- Focus --- MP Cost:  16 Used by:  Freon Toad: Finel Barren Plains, Forbidden: Tazuu Falls, High Mage: Tazuu Falls (boss), Salamander: Red Temple (boss), Yellow Dragon: Yellow Temple, Hydra Head (7): Blue Temple (boss), Parody Right: Avanta (boss) Function: Doubles one enemy's Mag stat.

--- Freeze --- MP Cost:  4 Used by:  White Dragon: White Temple, Valkyrie: White Temple (boss) Function: Usually casts Stop on a character; sometimes casts Silence instead. May cause both on rare occasions.

--- Gaspless --- MP Cost:  10 Used by:  Amdusias: Yellow Temple Function: Casts Silence on all party members.

--- Geo Cracker --- MP Cost:  4 Used by:  Kogagu: Kogagu Cave (boss) Function: Hits all party members for low damage.

--- Gravity --- MP Cost:  18 Used by:  Land Duo (right): Ebidar Desert (boss), Watcher Alpha: Laboratory (boss), Yellow Dragon: Yellow Temple, Torama: Endless Function: Drains 25% of all party members' current HP.

--- Gravija --- MP Cost:  36 Used by:  Watcher Beta: Lost Lab (boss), Parademisa: Avanta (boss) Function: Drains 75% of all party members' current HP.

--- Grenade --- MP Cost:  N/A Used by:  FC Captain: Stars Bliss, FC Captain: Necelia Function: Hits all party members for low damage.

--- Inner Torment --- MP Cost:  6 Used by:  Draco Zombie: Lost Lab Function: Doubles one enemy's Str and Berserks them.

--- Judgment Wave --- MP Cost:  40 Used by:  Watcher Omega: Lost Lab (boss) Function: Drops all party members' HP to 1.

--- Karma --- MP Cost:  10 Used by:  Tonberry: Endless Function: Does large damage to entire party. Note:     Amount of damage is the Tonberry's max HP minus his current HP, divided by 3. He won't use the attack until his HP is 99% or less. This means the attack starts out doing 6 HP damage when his health is near max, and will eventually be doing 666 damage when he's near death.

--- KO Punch --- MP Cost:  6 Used by:  Kyosant: Avanta (boss), Watcher Beta: Lost Lab (boss) Function: Hits a character for damage and casts Death on them simultaneously. Damage done depends on enemy's Str.

--- Laser Gun --- MP Cost:  N/A Used by:  FC Captain: Necelia, Security Gun A: Laboratory Function: Hits a character for moderate damage.

--- Magma Blaster --- MP Cost:  8 Used by:  Chimera: Ebidar Desert, Chimera Elder: Blue Temple Function: Hits a character for moderate fire damage.

--- Me Envy --- MP Cost:  30 Used by:  Sebi Aktsan: Secret Shrine (boss) Function: Casts Drain and Aspell on one character.

--- Meteor --- MP Cost:  108 Used by:  King Behemoth: Lost Lab Function: Hits all characters for large damage.

--- Millennial Growth --- MP Cost:  30 Used by:  Methusalla: Endless Function: Refills a portion of HP and doubles Mag for one enemy; usually puts them to Sleep as well.

--- Mio Tornado --- MP Cost:  8 Used by:  Mover: Endless Function: Hits all characters for low damage; usually gives them Darkness them as well.

--- Misfit Brand --- MP Cost:  18 Used by:  Sebi Aktsan: Secret Shrine (boss) Function: Hits a character for low damage and gives them Silence, Stop, and Petrify. Note:     This skill always works, regardless of status-blocking relics, including Ribbon.

--- Moon Blast --- MP Cost:  24 Used by:  Coral: Regal Sura (boss), Zone Keeper: Endless Function: Casts Berserk against all party members. Note:     This skill teaches Ellana the Blue Magic spell Moon Flute.

--- Mortal Chemistry --- MP Cost:  6 Used by:  Bio Yomara: Necelia (boss) Function: Hits a character for moderate damage; may also cause Confuse, Poison, or Sleep as well.

--- Multi Aspell --- MP Cost:  2 Used by:  Hecteyes: Endless, Pollensalita: Lost Lab Function: Casts Aspell on all party members.

--- Multi Bio --- MP Cost:  20 Used by:  Bio Yomara: Necelia (boss) Function: Casts Bio on all party members.

--- Multi Blizzard --- MP Cost:  8 Used by:  Stray Soul: Ventry Heights (boss) Function: Casts Blizzard against all party members.

--- Multi Blizzara --- MP Cost:  16 Used by:  Security Wall: Regal Sura (boss), Lizard Man: White Temple Function: Casts Blizzara against all party members.

--- Multi Blizzaga --- MP Cost:  32 Used by:  Queen of Magik: Temple of Lost Magik (boss), Wraith: Lost Lab Function: Casts Blizzaga against all party members.

--- Multi Blind --- MP Cost:  20 Used by:  Land Duo (right): Ebidar Desert (boss) Function: Casts Blind on all party members.

--- Multi Comet --- MP Cost:  32 Used by:  Behemoth: Regal Sura, King Behemoth: Lost Lab, Undine: Avanta (boss) Function: Casts Comet against all party members.

--- Multi Confuse --- MP Cost:  20 Used by:  Wild Chocobo: Chocobo Island, Torama: Endless Function: Casts Confuse on all party members.

--- Multi Cura --- MP Cost:  16 Used by:  Parody Right: Avanta (boss) Function: Casts Cura on all enemies.

--- Multi Drain --- MP Cost:  24 Used by:  Land Duo (left): Ebidar Desert (boss), Hybrid: Regal Sura, Yellow Dragon: Yellow Temple, Hecteyes: Endless Function: Casts Drain on all party members.

--- Multi Fire --- MP Cost:  8 Used by:  Grenade: Ebidar Desert, Ifrit: Ebidar Desert (boss) Function: Casts Fire against all party members.

--- Multi Fira --- MP Cost:  16 Used by:  Ifrit: Ebidar Desert (boss), Security Wall: Regal Sura (boss), Explosive: Red Temple, Skoll: Red Temple Function: Casts Fira against all party members.

--- Multi Firaga --- MP Cost:  32 Used by:  Queen of Magik: Temple of Lost Magik (boss) Function: Casts Firaga against all party members.

--- Multi Might --- MP Cost:  24 Used by:  Bashura: Regal Sura Function: Casts Might on all enemies.

--- Multi Silence --- MP Cost:  20 Used by:  Canikabol: Mian Forest (boss), Black Goblin: Tazuu Falls, Chimera Elder: Blue Temple Function: Casts Silence on all party members.

--- Multi Sleep --- MP Cost:  20 Used by:  Freon Toad: Finel Barren Plains, Pollensalita: Lost Lab Function: Casts Sleep on all party members.

--- Multi Stop --- MP Cost:  40 Used by:  Tengu Mage: Regal Sura, Hecteyes: Endless Function: Casts Stop on all party members.

--- Multi Thunder --- MP Cost:  8 Used by:  Android: Ress (boss), Sand Gordon: Ebidar Desert, Garuda: Finel Barren Plains Function: Casts Thunder against all party members.

--- Multi Thundara --- MP Cost:  16 Used by:  Security Wall: Regal Sura (boss), Amdusias: Yellow Temple, Sacred Vision: Yellow Temple Function: Casts Thundara against all party members.

--- Multi Thundaga --- MP Cost:  32 Used by:  Queen of Magik: Temple of Lost Magik (boss) Function: Casts Thundaga against all party members.

--- Multi Water --- MP Cost:  8 Used by:  Cave Imp: Kogagu Cave, Garm: Finel Barren Plains Function: Casts Water against all party members.

--- Multi Watara --- MP Cost:  16 Used by:  Bio Yomara: Necelia (boss), Mushussu: Laboratory, Security Wall: Regal Sura (boss), Shahagin: Blue Temple Function: Casts Watara against all party members.

--- Multi Wataga --- MP Cost:  32 Used by:  Queen of Magik: Temple of Lost Magik (boss) Function: Casts Wataga against all party members.

--- Mustard Bomb --- MP Cost:  10 Used by:  Red Dragon: Red Temple, Salamander: Red Temple (boss) Function: Hits a character for moderate damage; usually Stops them as well.

--- Nitro Cross --- MP Cost:  10 Used by:  Fusion Quenlin: Endless (boss) Function: Hits all party members for large damage.

--- Nomos --- MP Cost:  18 Used by:  Sebi Aktsan: Secret Shrine (boss) Function: Gives all party members one random bad status condition. Note:     This skill always works, regardless of status-blocking relics, including Ribbon.

--- Ochu Dance --- MP Cost:  8 Used by:  Ochu: Mian Forest, Grim Ochu: Ventry Heights Function: Casts Darkness and Sleep on all party members.

--- Out to Lunch --- MP Cost:  N/A Used by:  Cactuar: Ebidar Desert, Kactuar: Yellow Temple Function: Forces your party to escape the battle.

--- Petrify --- MP Cost:  16 Used by:  Carve Spider: Kogagu Cave, Kogagu: Kogagu Cave (boss), Sand Gordon: Ebidar Desert, Adamantoise: White Temple Function: Casts Petrify on one character.

--- Photon Ray --- MP Cost:  N/A Used by:  Watcher Alpha: Laboratory Function: Hits a character for moderate damage.

--- Scars of Winners --- MP Cost:  40 Used by:  Sebi Aktsan: Secret Shrine (boss) Function: Drops all party members' HP to 1.

--- Self Destruct --- MP Cost:  N/A Used by:  Bomb: Mian Forest, Grenade: Ebidar Desert, Explosive: Red Temple, Magic Pot: Lost Lab Function: Commits suicide to damage all party members. Note:     Amount of damage done is roughly the monster's max HP divided by 3. If said amount is greater than 999, then the attack will do exactly 999 damage.

--- Shadow Bubble --- MP Cost:  10 Used by:  Ras'Kal: Laboratory, Forbidden: Tazuu Falls Function: Hits a character for moderate damage.

--- Sleeping Gas --- MP Cost:  8 Used by:  Watcher Alpha: Laboratory (boss) Function: Casts Sleep on all party members.

--- Spinning Axe --- MP Cost:  N/A Used by:  Adjo/Gudo: Stars Bliss (boss) Function: Hits a character for low damage.

--- Southern Cross --- MP Cost:  10 Used by:  Fusion Quenlin: Endless (boss) Function: Hits all party members for moderate damage.

--- Stone Claw --- MP Cost:  6 Used by:  Crusher: Finel Barren Plains, Stilva: Endless Function: Hits a character for low damage; usually Petrifies them as well.

--- Storm of Torment --- MP Cost:  20 Used by:  Sacred: Yellow Temple (boss) Function: Casts Berserk on a character; sometimes adds Confuse and Darkness as well.

--- Tetra Shell --- MP Cost:  40 Used by:  Zone Keeper: Endless, Undine: Avanta (boss), Queen of Magik: Temple of Lost Magik (boss) Function: Casts Fire Shell, Ice Shell, Thunder Shell, and Water Shell on one enemy.

--- Trio of Nine --- MP Cost:  30 Used by:  Watcher Omega: Lost Lab (boss) Function: Hits a character for massive damage; usually an instant kill.

--- Troubled Bite --- MP Cost:  6 Used by:  Land Duo: Ebidar Desert (boss) Function: Hits a character for moderate damage; sometimes adds Darkness and Confuse as well.

--- Venom Claw --- MP Cost:  4 Used by:  Clipper: Stars Bliss, Bio Yoma: Stars Bliss (boss), Zuu: Regal Sura, Blue Dragon: Blue Temple, Stilva: Endless Function: Hits a character for low damage; sometimes Poisons them as well.

--- Venom Sting --- MP Cost:  4 Used by:  Bite Bug: Stars Bliss, Hornet: Ventry Heights, Trick Bug: Finel Capital, Shahagin: Blue Temple Function: Hits a character for low damage; sometimes Poisons them as well.

--- Viral Optimus --- MP Cost:  12 Used by:  Bio Yomaga: Final Capital (boss) Function: Hits a character for low damage; sometimes Confuses, Petrifies, and Poisons them as well.

--- Wandaflare --- MP Cost:  6 Used by:  Coral: Regal Sura (boss) Function: Hits a character for moderate damage.

--- Wandashock --- MP Cost:  10 Used by:  Coral: Regal Sura (boss) Function: Hits a character for moderate damage; sometimes Confuses them as well.

--- Winter Snow --- MP Cost:  10 Used by:  White Dragon: White Temple Function: Casts Sleep on all party members.

_____                                                                                                           __________ 9.0  \__________________________________________________________________________________________________________/  ffen_9.0

=
============================================================================================================== S H O P S

=
==============================================================================================================

The following section contains a detailed list of all the areas in the game and what they sell in their particular shops. Note that weapons, armor, relics, and items are generally sold in separate shops for each of the four. Sales are listed in the order of inns, items, weapons, armor, and relics. Kidora is in Darum before you tackle Tazuu Falls, in Kortira after you get the Lawless, and unavailable between those two points.

--- Astral Tower --- Cryna Orb       100 Gil Wisdom Orb      200 Gil + Cryna Orb (only 10% chance of success) Spells available at first visit: Blizzara, Cura, Fira, Thundara, Watara Spells available after Tazuu Falls: Bio, Confuse, Silence, Sleep, Slow

--- Avanta --- Inn                Free

--- Chocobo Island --- Gysahl Greens   150 Gil Reagal Greens   400 Gil Sylkis Greens   800 Gil

--- Corret --- Inn             200 Gil - Potion           50 Gil Hi-Potion       200 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Gysahl Greens   150 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil - Ice Brand      1100 Gil Coral Sword    2650 Gil Rune Master    4050 Gil Cannon Ball     900 Gil Steam Rush     1050 Gil Assault Gun    1300 Gil Flame Bell      900 Gil Glacier Bell    900 Gil Sparkling Bell 1100 Gil Mist Bell      1100 Gil Mage Masher     650 Gil Venom Knife     650 Gil Razor Edge      900 Gil Slasher        1300 Gil Oak Pole        500 Gil Marsh Reed      900 Gil Battle Bamboo  1100 Gil - Carbon Bangle  1000 Gil Platinum Armlet 1400 Gil Wizard Robe    1000 Gil Fire Robe      2400 Gil Ice Robe       2400 Gil Thunder Robe   2400 Gil Water Robe     2400 Gil Bronze Vest    1000 Gil Mythril Coat   1200 Gil Chain Mail     1000 Gil - Star Pendant    500 Gil Silver Glasses  500 Gil Megaphone       500 Gil Headband        800 Gil Hypno Crown     800 Gil Pin Ring       1000 Gil Light Bracer   1000 Gil

--- Darum --- Inn              50 Gil - Potion           50 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Cryna Orb       100 Gil - Mythril Saber   500 Gil Wing Edge       700 Gil Spring Trigger  500 Gil Wire Gun        600 Gil Bronze Bell     200 Gil Silver Bell     400 Gil - Iron Armlet     400 Gil Mythril Bangle  600 Gil Silk Robe       600 Gil Leather Shirt   400 Gil Feather Suit    800 Gil Linen Cuirass   600 Gil

--- Ebidar Desert --- Inn                Free - Potion           50 Gil Hi-Potion       200 Gil Phoenix Tail    150 Gil

--- Finel Barren Plains --- Potion           50 Gil Hi-Potion       200 Gil Ether           500 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Gysahl Greens   150 Gil Remedy          300 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil - Rune Master    4050 Gil Hunter's Blade 4150 Gil Diamond Sword  4750 Gil Sword of Dawn  7700 Gil Silver Slicer  2650 Gil Blessed Trigger 3250 Gil Blast Barrel   3850 Gil Tempest        1800 Gil Rune Chime     2400 Gil Gem Bell       2650 Gil Blazed Edge    2650 Gil Platina Dagger 3250 Gil Aqua Spike     2650 Gil Musk Rod       3000 Gil Spade Pole     3550 Gil Poison Knuckles 2950 Gil Mythril Claws  3750 Gil Cat's Cradle   4450 Gil - Carbon Bangle  1000 Gil Platinum Armlet 1400 Gil Silver Armlet  3000 Gil Gold Bangle    3900 Gil Fire Robe      2400 Gil Ice Robe       2400 Gil Thunder Robe   2400 Gil Water Robe     2400 Gil Sage Robe      3600 Gil Adaman Vest    1400 Gil Brigandine     3000 Gil Green Tunic    3900 Gil Plate Mail     2700 Gil Gold Armor     3900 Gil

--- Finel Capital --- Inn             400 Gil - Potion           50 Gil Hi-Potion       200 Gil Ether           500 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Gysahl Greens   150 Gil Remedy          300 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil - Rune Master    4050 Gil Hunter's Blade 4150 Gil Diamond Sword  4750 Gil Sword of Dawn  7700 Gil Silver Slicer  2650 Gil Blessed Trigger 3250 Gil Blast Barrel   3850 Gil Tranquil Gun   4700 Gil Land Grazor    7400 Gil Tempest        1800 Gil Rune Chime     2400 Gil Gem Bell       2650 Gil Temple Bell    3000 Gil Blazed Edge    2650 Gil Platina Dagger 3250 Gil Air Knife      4400 Gil The Viper      4750 Gil Gladius        7700 Gil Aqua Spike     2650 Gil Musk Rod       3000 Gil Spade Pole     3550 Gil Prism Staff    4150 Gil Cypress Rod    4450 Gil Poison Knuckles 2950 Gil Mythril Claws  3750 Gil Cat's Cradle   4450 Gil Scissor Fangs  7300 Gil Beaker         1000 Gil Toxic Beaker   1050 Gil Rune Glass     1200 Gil Night Bottle   1250 Gil - Platinum Armlet 1400 Gil Silver Armlet  3000 Gil Gold Bangle    3900 Gil Fire Robe      2400 Gil Ice Robe       2400 Gil Thunder Robe   2400 Gil Water Robe     2400 Gil Sage Robe      3600 Gil White Robe     8400 Gil Black Robe     8400 Gil Brigandine     3000 Gil Green Tunic    3900 Gil Power Sleeve   6400 Gil Plate Mail     2700 Gil Gold Armor     3900 Gil - Star Pendant    500 Gil Silver Glasses  500 Gil Megaphone       500 Gil Headband        800 Gil Hypno Crown     800 Gil Pin Ring       1000 Gil Light Bracer   1000 Gil Safety Bit     2000 Gil Gauntlet        200 Gil Earring         200 Gil

--- Frozen Lake --- Inn                Free

--- Haragan Port --- Inn             250 Gil - Potion           50 Gil Hi-Potion       200 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Gysahl Greens   150 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil

--- Kidora --- Gatling Gun    1000 Gil Sun Flash      3000 Gil Rocket Punch   5000 Gil Stone Sealer   7000 Gil Micro Missiles 10000 Gil

--- Kogagu Cave --- Inn             100 Gil - Potion           50 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Cryna Orb       100 Gil - Wing Edge       700 Gil Ice Brand      1100 Gil Wire Gun        600 Gil Cannon Ball     900 Gil Fairy Bell      650 Gil Shrill Bell     600 Gil Dagger          500 Gil Mage Masher     650 Gil Venom Knife     650 Gil Razor Edge      900 Gil - Mythril Bangle  600 Gil Carbon Bangle  1000 Gil Silk Robe       600 Gil Wizard Robe    1000 Gil Feather Suit    800 Gil Bronze Vest    1000 Gil Linen Cuirass   600 Gil Chain Mail     1000 Gil

--- Kortira --- Inn             450 Gil - Potion           50 Gil Hi-Potion       200 Gil Ether           500 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Gysahl Greens   150 Gil Remedy          300 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil - Diamond Sword  4750 Gil Sword of Dawn  7700 Gil Blast Barrel   3850 Gil Tranquil Gun   4700 Gil Land Grazor    7400 Gil Gem Bell       2650 Gil Temple Bell    3000 Gil Air Knife      4400 Gil The Viper      4750 Gil Gladius        7700 Gil Spade Pole     3550 Gil Prism Staff    4150 Gil Cypress Rod    4450 Gil Cat's Cradle   4450 Gil Scissor Fangs  7300 Gil Rune Glass     1200 Gil Night Bottle   1250 Gil Battle Beaker  1250 Gil Slime Bottle   1650 Gil - Platinum Armlet 1400 Gil Silver Armlet  3000 Gil Fire Robe      2400 Gil Ice Robe       2400 Gil Thunder Robe   2400 Gil Water Robe     2400 Gil Sage Robe      3600 Gil Brigandine     3000 Gil Green Tunic    3900 Gil Plate Mail     2700 Gil

--- Laboratory --- Inn                Free

--- Leena's House --- Inn             150 Gil

--- Necelia --- Inn             300 Gil - Potion           50 Gil Hi-Potion       200 Gil Ether           500 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Gysahl Greens   150 Gil Remedy          300 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil - Coral Sword    2650 Gil Rune Master    4050 Gil Hunter's Blade 4150 Gil Assault Gun    1300 Gil Thunder Cannon 1400 Gil Silver Slicer  2650 Gil Smashing Note  1200 Gil Tempest        1800 Gil Slasher        1300 Gil Pelt Maker     2650 Gil Blazed Edge    2650 Gil Midas Club     1400 Gil Bronze Pole    1850 Gil Aqua Spike     2650 Gil - Platinum Armlet 1400 Gil Fire Robe      2400 Gil Ice Robe       2400 Gil Thunder Robe   2400 Gil Water Robe     2400 Gil Sage Robe      3600 Gil Adaman Vest    1400 Gil Brigandine     3000 Gil Plate Mail     2700 Gil - Star Pendant    500 Gil Silver Glasses  500 Gil Megaphone       500 Gil Headband        800 Gil Hypno Crown     800 Gil Pin Ring       1000 Gil Light Bracer   1000 Gil Safety Bit     2000 Gil Gauntlet        200 Gil Earring         200 Gil

--- Osha --- Inn                Free

--- Stars Bliss --- Inn (West)       50 Gil Hotel (East)     50 Gil - Potion           50 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Cryna Orb       100 Gil - Broadsword      200 Gil Iron Sword      300 Gil Handgun         300 Gil

--- Stars Bliss (endgame) --- Inn (West)       50 Gil Hotel (East)     50 Gil - Potion           50 Gil Hi-Potion       200 Gil Ether           500 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Remedy          300 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil - Crystal Sword  9700 Gil Dragon Fate   13800 Gil Solid Bazooka  9700 Gil Snap Dragon   13500 Gil Hell's Tune    4150 Gil Tinkerbell     6400 Gil Gladius        7700 Gil Orichalcon     8500 Gil Gokuu Pole     5300 Gil Ivory Pole     7800 Gil Dragon's Claws 8500 Gil Tiger Fangs    9300 Gil Razor Claws   12600 Gil Star Bottle    2900 Gil Lunatic Beaker 3500 Gil Bottled Wisp   3800 Gil Sealed Beaker  3800 Gil - Diamond Bangle 6400 Gil Crystal Armlet 8000 Gil White Robe     8400 Gil Black Robe     8400 Gil Astral Robe    8800 Gil Blessed Robe  13500 Gil Battle Gear    8400 Gil Survival Vest 12500 Gil Dragon Armor  12000 Gil - Star Pendant    500 Gil Silver Glasses  500 Gil Megaphone       500 Gil Headband        800 Gil Hypno Crown     800 Gil Pin Ring       1000 Gil Light Bracer   1000 Gil Safety Bit     2000 Gil Fairy Ring     1500 Gil Limited Moon   2600 Gil Hourglass      3000 Gil White Cape     3000 Gil Bracer          600 Gil Beads           600 Gil

--- Vahl Eier --- Potion           50 Gil Hi-Potion       200 Gil Ether           500 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Gysahl Greens   150 Gil Remedy          300 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil - Particle Blade 8500 Gil Crystal Sword  9700 Gil Rocket Launcher 8100 Gil Gear Loader    8900 Gil Belladonna Bell 4100 Gil Hell's Tune    4150 Gil Air Knife      4400 Gil The Viper      4750 Gil Gladius        7700 Gil Cypress Rod    4450 Gil Gokuu Pole     5300 Gil Scissor Fangs  7300 Gil Dragon's Claws 8500 Gil Battle Beaker  1250 Gil Slime Bottle   1650 Gil Star Bottle    2900 Gil Lunatic Beaker 3500 Gil - Gold Bangle    3900 Gil Diamond Bangle 6400 Gil White Robe     8400 Gil Black Robe     8400 Gil Astral Robe    8800 Gil Power Sleeve   6400 Gil Battle Gear    8400 Gil Diamond Armor  7600 Gil

--- Ventry Heights --- Potion           50 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Gysahl Greens   150 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil

--- Yoih --- Inn             450 Gil - Potion           50 Gil Hi-Potion       200 Gil Ether           500 Gil Phoenix Tail    150 Gil Antidote         50 Gil Eye Drops        50 Gil Echo Screen      50 Gil Soft            100 Gil Gysahl Greens   150 Gil Remedy          300 Gil Cryna Orb       100 Gil Flash Bomb      250 Gil - Particle Blade 8500 Gil Crystal Sword  9700 Gil Rocket Launcher 8100 Gil Gear Loader    8900 Gil Belladonna Bell 4100 Gil Hell's Tune    4150 Gil Air Knife      4400 Gil The Viper      4750 Gil Gladius        7700 Gil Cypress Rod    4450 Gil Gokuu Pole     5300 Gil Scissor Fangs  7300 Gil Dragon's Claws 8500 Gil Battle Beaker  1250 Gil Slime Bottle   1650 Gil Star Bottle    2900 Gil Lunatic Beaker 3500 Gil - Gold Bangle    3900 Gil Diamond Bangle 6400 Gil White Robe     8400 Gil Black Robe     8400 Gil Astral Robe    8800 Gil Power Sleeve   6400 Gil Battle Gear    8400 Gil Shield Armor   7600 Gil (only for sale in v2.5) Diamond Armor  7600 Gil

_____                                                                                                           __________ 10.0 \__________________________________________________________________________________________________________/ ffen_10.0

=
============================================================================================================== M I N I G A M E S  /   S I D E Q U E S T S

=
==============================================================================================================

The following section contains a detailed list of the various minigames and sidequests you can enjoy during the game.

_____                                                                                                           __________ 10.1 \__________________________________________________________________________________________________________/ ffen_10.1

=
============================================================================================================== Wishing Well

=
==============================================================================================================

The Wishing Well in Ventry Heights allows you to throw money in to receive items. Amounts shown are the overall count of money thrown into the well, not individual counts needed for each item.

Item             Amount -- Potion           20 Gil Ether           100 Gil Calm of Storm   310 Gil Safety Bit      620 Gil Ether x2       1230 Gil Spd Boost      5000 Gil

_____                                                                                                           __________ 10.2 \__________________________________________________________________________________________________________/ ffen_10.2

=
============================================================================================================== Sir Nido's Museum

=
==============================================================================================================

Sir Nido's family has run an art museum for two generations in Necelia, and in the last few years he's begun collecting monsters for use in a coliseum-type arrangement in the basement. Much like Final Fantasy VII, you can battle several monsters in one-on-one fights for nice prizes. Unlike FFVII's version though, if you lose in a fight, you receive a real Game Over instead just returning to the basement. Therefore, a PuPu is located in the room for convenience.

Note that when it's time for a new creature to be available, the previous one can no longer be fought. Also note that you win the prizes in order, not based on which creature you fight. So if the first time you fight in the Museum is when the final monster is available, you'll win the Blade Blaster then and nothing else, losing your chance to get the other three prizes.

You'll do the first fight with Motor as a result of plot timing, but the rest are all fought with Deren.

________________________
 * BATTLE 1 - Sand Gordon \________________________________________________________________________________________________
 * Available:  First visit to Necelia                                                                                     |
 * HP:         150                                                                                                        |
 * MP:         100                                                                                                        |
 * Class:      Shell                                                                                                      |
 * Strong:     Thunder                                                                                                    |
 * Weak:       Water                                                                                                      |
 * Status:     Berserk, Confuse, Darkness, Distract, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break  |
 * Skills:     Might, Petrify, Protect, Thundara                                                                          |
 * Win:        Blade Blaster                                                                                              |
 * Strategy:   Since you arrive at Necelia after traversing Ebidar Desert, you should know exactly what a Sand Gordon     |
 * fight entails. However, a one-on-one battle means that if your character is Petrified, it's an immediate  |
 * Game Over. So equip the character with a Pin Ring relic before going in. The Sand Gordon in the museum has |
 * dropped its usual Multi Thunder to pick up Thundara instead, which all of your characters should be able  |
 * to make it through by the point in the game you can first fight this monster without dying. Simply heal   |
 * after any hit and keep pounding away and you'll soon reduce the creature's 150 HP to nothing. If your     |
 * character has Water-based weapons or spells, this fight will go even faster. A Thunder Robe is useful, but |
 * not entirely necessary.                                                                                   |
 * _________________________________________________________________________________________________________________________|
 * not entirely necessary.                                                                                   |
 * _________________________________________________________________________________________________________________________|

_____________________
 * BATTLE 2 - Mushussu \___________________________________________________________________________________________________
 * Available:  After the Tazuu Falls group discussion about heading to Kortira                                            |
 * HP:         280                                                                                                        |
 * MP:         212                                                                                                        |
 * Class:      Dragon                                                                                                     |
 * Strong:     Water                                                                                                      |
 * Weak:       Thunder                                                                                                    |
 * Status:     Berserk, Confuse, Darkness, Poison, Slow, Stop, Str Break, Vit Break                                       |
 * Skills:     Dispel Water, Everyone Dizzy, Watara                                                                       |
 * Win:        15000 Gil                                                                                                  |
 * Strategy:   As before, Mushussu comes with 280 HP and uses Watara attacks, though he's missing his usual Multi Watara  |
 * attack. Coming in here with a Water Robe will help lower damage, though wearing a Hypno Crown or Ribbon   |
 * won't help against the relic-ignoring Everyone Dizzy skill. This isn't a difficult battle, even with only |
 * one person. At the point in the game where you can do this fight, Deren can possibly take him out in four |
 * turns.                                                                                                    |
 * _________________________________________________________________________________________________________________________|
 * turns.                                                                                                    |
 * _________________________________________________________________________________________________________________________|

_________________________
 * BATTLE 3 - White Dragon \_______________________________________________________________________________________________
 * Available:  After defeating Coral and Reef at the Regal Sura                                                           |
 * HP:         370                                                                                                        |
 * MP:         250                                                                                                        |
 * Class:      Dragon                                                                                                     |
 * Strong:     Ice                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Berserk, Darkness, Distract, Mag Break, Poison, Silence, Sleep, Slow, Stop, Str Break, Vit Break           |
 * Skills:     Freeze, White Wind, Winter Snow                                                                            |
 * Carries:    1600 Gil, Purity Chalice                                                                                   |
 * Win:        Protect Ring                                                                                               |
 * Strategy:   This battle is a strange one. The White Dragon isn't an enemy you've seen yet if you attempt this battle   |
 * immediately after the Regal Sura; he normally appears in the White Temple on Zorebas. The creature has    |
 * three main skills in addition to physical attacks: White Wind, which heals both himself and you by the    |
 * amount of HP he has at the moment; Winter Snow, which puts you to sleep; and Freeze, which hits you with  |
 * Stop or Silence, sometimes both. The odd part about the battle is that, for the first few minutes, the    |
 * monster will often do nothing but cast skills nonstop, running itself entirely out of MP, without ever    |
 * attacking. If you're still alive at that point, which is a very good possibility, then wait for your      |
 * status conditions to wear off after a few turns and heal up. At that point, it just becomes a standard    |
 * slinging match, and with only 370 HP, he'll go down quick enough. This is the only one of the four        |
 * monsters you can fight in the Museum that actually gives you its standard prize at the end of its battle  |
 * as if you were fighting it normally.                                                                      |
 * _________________________________________________________________________________________________________________________|
 * as if you were fighting it normally.                                                                      |
 * _________________________________________________________________________________________________________________________|

_______________________
 * BATTLE 4 - Iron Giant \_________________________________________________________________________________________________
 * Available:  After finishing all four temples                                                                           |
 * HP:         700                                                                                                        |
 * MP:         600                                                                                                        |
 * Class:      Shell                                                                                                      |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Darkness, Mag Break, Poison, Silence, Slow, Stop, Str Break, Vit Break                                     |
 * Skills:     Cross Slice, Guard Off, Might, Protect                                                                     |
 * Win:        Tin Bangle                                                                                                 |
 * Strategy:   Another monster you have yet to see if you take him on in the Museum as soon as he's available; this one   |
 * doesn't appear until you enter the Endless Plane. He has 700 HP and powerful moves, like Cross Slice,     |
 * Might, Protect, and the annoying Guard Off, which can easily make Cross Slice fatal. However, you can toss |
 * his strategy right back in his face by using all three of your Break skills, which you should have by now |
 * if you come into the battle with one of Deren's ultimate weapons from section 10.7. Once you've cast the  |
 * Break skills, he'll only be hitting you for about 30 HP with each hit as opposed to 100+. Stick to Rough  |
 * Dive, use Hi-Potions when necessary, and he should go down quickly.                                       |
 * _________________________________________________________________________________________________________________________|
 * Dive, use Hi-Potions when necessary, and he should go down quickly.                                       |
 * _________________________________________________________________________________________________________________________|

_____                                                                                                           __________ 10.3 \__________________________________________________________________________________________________________/ ffen_10.3

=
============================================================================================================== Auction House

=
==============================================================================================================

Necelia's Auction House is a building where King Goman allows many of his rare treasures to be auctioned off, so if you have money to spare, you can pick up nice items here. To start the process, talk to the man in the top-right corner of the room. The Auctioneer will announce the item you're bidding on, and people will begin throwing out prices. Once all four sitting NPC's have bid, you're allowed to place your own bid, the value of which is decided for you by the game, though it's in the ranges listed below. If you accept that bid, you automatically win the item.

The items available change at different points in the game. Items that show up at previous times are gone forever if they're not gotten when they're originally available, unless they're listed in more than one section. The Dainsevs can each only be purchased once, and vanish from the auction list forever once you've gotten them. Items with an asterisk in front of them aren't sold in any shops and can only be attained by getting them here or via the Barter system. Items with an equal sign in front of them are here only.

--- First visit to Necelia --- =Dainsev Harle:     19000 to 21000 Gil Earring:            300 to 500 Gil Gauntlet:           500 to 800 Gil =Main Gauche:       2000 to 3000 Gil Poison Knuckles:    4000 to 6000 Gil Sage Robe:          5000 to 7000 Gil Silver Armlet:      3000 to 5000 Gil =Wizard Sword:      6000 to 8000 Gil

--- After the Tazuu Falls group discussion about heading to Kortira --- Astral Robe:        11000 to 13000 Gil Beads:              1300 to 1500 Gil Bracer:             1200 to 1500 Gil =Dainsev Carbuncle: 110000 to 140000 Gil =Dainsev Harle:     19000 to 21000 Gil Diamond Bangle:     6000 to 8000 Gil Land Grazor:        10000 to 12000 Gil Sealed Beaker:      5000 to 7000 Gil =Wizard Sword:      6000 to 8000 Gil

--- After finishing the four temples --- =Chocobracelet:     12000 to 15000 Gil =Dainsev Carbuncle: 110000 to 140000 Gil =Dainsev Harle:     19000 to 21000 Gil =Wizard Sword:      6000 to 8000 Gil
 * Avenger:           13000 to 16000 Gil
 * Genji Glove:       2000 to 3000 Gil
 * Jeweled Ring:      2000 to 4000 Gil
 * Trapped Calm:      9000 to 11000 Gil
 * Zorlin Shape:      10000 to 13000 Gil

_____                                                                                                           __________ 10.4 \__________________________________________________________________________________________________________/ ffen_10.4

=
============================================================================================================== Finel Arcade

=
==============================================================================================================

The Game Area of Finel Capital features an arcade with four games, and a variety of prizes available based on how many tickets you win in the games. The following list notes the prizes available at the counter on the top-right of the arcade.

Item              Cost Hi-Potion           10 Ether               50 Mega Potion        250 Rubber Paste       300 Ancient Scroll IV  300 Dainsev Kirin      750 Bladed Glove      1800 Spirit Edge       2000 Protect Ring      2200 Regen Ring        3000 Octagon Rod       3800 Wizard Ring       4000 Thief Outfit      8000

The following games are available to play. You can purchase coins from the counter at the top-left of the arcade: 5 coins for 250 Gil or 10 coins for 500.

--- Meteor Shower --- Machine Color: Blue Requires:      1 Coin to Play --- In this game, meteors will tumble from the top of the screen. Using your directional controls, you need to maneuver your space ship across the screen, avoiding the meteors to collect five cargo boxes floating around. Once you collect all five, a gate will open on the right side of the screen that you can fly through to finish the stage; you'll get more points the faster you complete it. There are ten stages altogether, each more difficult than the last. Getting hit by a meteor or running down the two minute clock per stage will result in a Game Over. For the first three stages, you only have to worry about the falling gray rocks. From stage four on, brown rocks floating in place will begin to appear, and gray rocks will become more numerable. At stage nine, a gray Dainsev-type icon will move around the stage, following you, and you'll die if it touches you. Two Dainsev icons appear in stage ten.

The safest way to collect cargo by far is to travel left and right only when you have to. The gray rocks always fall straight down, so there's normally spaces in between to avoid them, until you reach stage five. The brown rocks that appear starting at stage four stay stationary, so you can travel left and right as much as you want beneath them. Try waiting for cargo to stray near you, traveling up and down in that spot until you can get it. When the killer Dainsev balls appear starting at stage nine, make sure that you move around the stage often instead of staying in one place to grab cargo in that area, to prevent the things from trapping you.

You receive 200 in-game points and two counter tickets for every cargo box you pick up. When you complete a stage, you receive an additional 100 points and one ticket for every ten seconds on the clock above 0:10 (ex: 1:20 left on the clock gets you 700 points and seven tickets).

--- Star Fighter --- Machine Color: Gray Requires:      2 Coins to Play --- This game functions similarly to the fighting game in Final Fantasy VII's Gold Saucer, but has more distinct and unique game mechanics. You take the role of a martial artist named Velv and must defeat seven opponents to win the game. At each turn, you can choose one of several fighting options. Your opponent similarly chooses an option, and unless otherwise noted, all options that damage an opponent won't affect whether they damage you or not.

Punch:       High accuracy; generally misses only 10% of the time. Will do 13% damage if it hits. Nimble can dodge a              Punch completely though, and a Thrust Kicking enemy will damage you by 13% instead, if they hit (30% miss), while they take no damage. Kick:        Similar to Punch but less accurate (20% miss). 13% loss to a Thrust Kick with no enemy damage still applies, and you'll also take 8% damage if the enemy uses Nimble, though you may still damage them. Dash:        Does 26% damage to an enemy using Nimble, but receives 13% damage from a Kicking enemy with no damage to               them. 26% damage to yourself if the enemy Thrust Kicks or Dashes, though a Dash from both sides will cause 26% damage to the enemy as well. 13% damage as usual otherwise.

In addition, there is a fourth command you can use during battle. Before the game starts, you must select what the fourth command will be from a list of several. The command you choose will remain your choice for the entire game, and can only be used twice during any given round. Enemies aren't limited to two special uses only, so be very careful.

Recover:     25% of your health refills. Enemy attacks will then immediately drop your health by their standard amounts, but the highest any enemy attack will damage you while recovering is 13%. Thrust Kick: 13% damage to Punching or Kicking enemies, and 26% to Dashing and Thrust Kicking enemies; you automatically dodge all of those attacks but Thrust Kick. Thrust Kicking an enemy using Recover or Nimble results in              damage to yourself (25% and 40% respectively), with no damage to them. Nimble:      Auto-dodges Punch, Kick, and Thrust Kick; does 13% and 42% damage respectively to enemies doing the last two. For all enemy attacks but Dash, you'll also heal 8%. Dash gives you 26% damage with no damage to the enemy.

Of your opponents, all seven can use Nimble. Three of the seven (rounds 4, 6, and 7) can also use Recover, and one (round 5) can also use Thrust Kick. Recover and Nimble are probably the two more useful specials to go with; with all the enemies having Nimble at their disposal, using Thrust Kick will often just get you hurt badly. Statisically, however, an enemy would only use Nimble 20 to 25% of the time, allowing Thrust Kick to do major damage. Whether you want to take the risk or not is up to you.

When the enemy uses Thrust Kick, you receive 100 Points regardless of what your move was. When they Punch, you receive 50 points for a Recover and 100 for anything else. When they Kick, you receive 100 points for Punching, Kicking, or Thrust Kicking, and 50 for the other three moves. When they Dash, you receive 100 points for Punching or Dashing, 300 for Kicking or Thrust Kicking, 50 for Recovering, and no points at all for doing Nimble. When they Recover, you receive 50 points for Punching, Kicking, or Dashing, 100 points for Recovering, 150 points for using Nimble, and no points for Thrust Kicking. When they use Nimble, you receive 50 points for Punching or Kicking, 100 for Recovering, 200 for using Nimble, 300 for Dashing, and nothing for Thrust Kicking. You do not receive Tickets for any moves in battle.

At the end of each round that you win, you receive 200 in-game points for every 16% of health you have up to 80% (ex: 600 points for 50% of health). You also receive a differing number of tickets for every 16% of health you have. In rounds 1 to 5, you get 3 tickets for 16% health, 4 for 32%, 5 for 48% and 64%, and 6 for 80% (ex: 70% nets you 17 tickets). Round 6 gives you 6, 7, 8, 9, and 10 tickets for those same percentage amounts, while round 7 gives you 8, 9, 10, 11, and 12 tickets.

--- Chocobo Island --- Machine Color: Yellow Requires:      1 Coin to Play --- In this game, you take control of a lovable chocobo named Boko. Similar in style to Tamagotchi, you feed and play with Boko, all the while keeping track of various stats related to his health and attitude. The objective in this game is simply to help Boko lead a long and enjoyable life.

Boko's various stats include Happiness, Belly, Health, and Fitness. There's also hidden counters for Sickness, Waste, and the elapsing Daytime. Health is the top level counter; it starts at 100 and drops 1 per second. If it hits 0, Boko dies, and you'll have to restart the game from Day 1.

The Daytime and Waste counters start at 0 when the day starts, and 1 point per second is added to each counter. The Daytime counter stops at 100; this causes the game to automatically quit with a message about seeing Boko again "tomorrow" (or whenever you next drop a coin into the game). Waste, on the other hand, never stops increasing. Once Waste reaches 136, you'll see actual fecal matter behind Boko that needs to be cleaned up, and his Health begins decreasing 2 points a second. Waste at 156 or higher drops Health 4 points a second.

Happiness, Belly, and Fitness also start at 100 and drop 1 per second, much like Health. If Happiness or Fitness drops to 0, Health will lose an additional point (or two, if both are 0) per second. If Belly is at 0, Health loses 2 points per second. Obviously, letting all three drop to 0 would be catastrophic towards your chances at keeping Boko alive, since Health would be dropping 5 points a second, so you'll want to make sure you keep them all relatively high.

Sickness isn't a counter so much as it's a trigger; it's simply off most of the time. Sickness enables if Boko's Waste counter is 156 or higher, and causes Health to drop an additional 5 points per second. Cleaning up waste when it appears as fast as possible will prevent you from ever having to deal with this.

All of Boko's health-related stats reset at the start of a new day, so as long as you make it through the day okay, you don't have to worry about too many issues.

As far as commands go, there are several you can perform.

Feed Gysahl Greens: The standard food for chocobos will boost Boko's Belly by 45, and his Health by 5. Note that this does not come out of your actual item count for Gysahl Greens; it's an arcade function only. Feed Bunt Cake:     A nice treat that makes Boko happier, but isn't as healthy as Greens. Increases Belly by 35 and Happiness by 20, but decreases Health by 10. Play:               Keeps Boko happy and strong! Increases Happiness by 40 and Fitness by 10, but decreases Belly by 10. Run:                Not as fun as playing, but better in the long run. Increases Fitness by 40, but decreases Belly and Happy by 10 each. Nap:                If you're having problems keeping Boko healthy, this is a quick way to boost him back up. Decreases Belly by 20 and Fitness by 30, but increases Health by a whopping 50. Clean Up:           Do this on a regular basis, whether you physically see poop or not, and you'll never have to worry about sickness. Decreases Waste by 60 and Happy by 10. Medicine:           If Boko is sick, do this immediately. Disables Sickness, but drops Happy by 50.

Everytime your Daytime count hits 100, not only do you auto-exit the game, but the number of days Boko has been alive, which doubles as this game's high score, increases by 1. Starting at 10 days, Boko evolves every time you double your Day count, and evolutions are how you win tickets.

Evolution Days  Tickets -   --- Brown       10        30 Green      20        60 Blue       40       120 Purple     80       240 Black     160       480 Gold      320      1000

--- Catcher --- Machine Color: Red Requires:      1 Coin to Play --- The Catcher works much like you'd expect; drop a coin in and you may win an item. You have a 50% chance of winning something, and you can win the following items:

Item            Winning Percentage -- Potion                          42 5 Coins                          6 5 Tickets                        4 Dream Dust                       4 1 Coin                           2 White Powder                     2 Healing Water                    2 Fire Curtain                     2 Ice Curtain                      2 Thunder Curtain                  2 Water Curtain                    2 Hero Drink                       2 Bomb Soul                        2 Inferno Fang                     2 Ice Shard                        2 Arctic Wind                      2 Coiled Wire                      2 Nimbus Core                      2 Fish Scale                       2 Dragon Tail                      2 Leco Weed                        2 Deadly Waste                     2 Sands of Time                    2 Mute Mask                        2 Posh Wallet                    0.5 500 Tickets                    0.4 500 Coins                      0.3 Dark Matter                    0.3

_____                                                                                                           __________ 10.5 \__________________________________________________________________________________________________________/ ffen_10.5

=
============================================================================================================== Six Star Casino

=
==============================================================================================================

Sho's casino in Stars Bliss features three slot machines and two other games where you drop in cash and get a chance at winning even more.

The slot machines all differ in chance of winning and amount of Gil won, though all three cost 100 Gil to try. The first machine (on the far left) only gives you a 31% chance of winning, but gives you a random amount of Gil between 150 and 400 if you win. The second machine has a 61% chance of winning for 80 to 200 Gil, while the final machine offers an 81% chance for 50 to 150 Gil. Statistically, the second machine gives you the best chance of making up your cash.

In the top right corner of the room is Cosmic Wheel, a game where you can bet any amount of money, and then pick a number from 0 to 99. If the number you pick matches the number the wheel stops on, you get ten times the money you bet. With 1% chance of success, this game is obviously a very risky venture.

The final game is offered by the man behind the counter in the bottom left, and is called Solar Roulette. You start by putting in 100 Gil, and the Dealer reveals four cards. At any time, you can either have him shuffle them again, or have him flip the top card up so you can see what it is. If the flipped card doesn't automatically make you lose what cash you have left (which is an instant game over), you have the option of continuing, or quitting and taking your earnings so far. Of the four cards that appear, the Sun card doubles your money, while the Moon card just adds 100 Gil. The Comet card makes you lose 100 Gil, and the Meteor card makes you instantly lose all your money, no matter how much you have.

There is another game that was fully programmed, but didn't make it past the final cut; information about this is available in section 11.3.

_____                                                                                                           __________ 10.6 \__________________________________________________________________________________________________________/ ffen_10.6

=
============================================================================================================== Esume's Dig Operation

=
==============================================================================================================

Behind the northern gate of the far western side of Kortira is an operation run by Esume. Here, you can pay 250 Gil to operate a crane in the cave behind this room for 60 seconds. To find treasures, just move the cursor around the cave; if you pass by a spot with a treasure, you'll find it automatically. Treasure locations are random, so it may be better to move around the cave instead of sticking to one area. Each treasure you find gets you an extra five seconds on the clock, and also earns you points that you can spend on the prizes listed below. You receive one point per treasure found, though you'll receive an additional point when you've gained 1, 5, 10, or 15 points.

Item        Digging Percentage -- Potion                      21 10 Gil                      14 Garbage                     14 Hi-Potion                    7 50 Gil                       6 Antidote                     6 Eye Drops                    6 Echo Screen                  6 Soft                         6 Ether                        6 100 Gil                      3 Mega Potion                  3 Remedy                       3

Prizes          Points --          -- HP Boost             50 MP Boost            50 Str Boost           50 Vit Boost           50 Mag Boost           50 Spd Boost           50 Dainsev Phoenix    200 Shield Armor       400 (only available after purchasing Phoenix)

_____                                                                                                           __________ 10.7 \__________________________________________________________________________________________________________/ ffen_10.7

=
============================================================================================================== Ultimate Weapons

=
============================================================================================================== Enemy:   Wild Chocobo (1) Boss:    Queen of Magik Extract: Haste, Holy Item:    18000 Gil, Ancient Scroll V, Angel's Wish, Calm of Storm x5, Dainsev Dream Stooges, Double Slayer, Elixir, Energy Crystal x5, Excalibur, Grim Blade, Rune Claws, The Tower, Ultra Ray, Whale Whisker ---

Throughout the game you'll encounter various treasure chests that are gold in color and can't be opened when you first find them. You won't receive the ability to open them until after you've finished the four temples.

The process begins in 4.22, when you have access to the arcade in the Game Area of Finel Capital. While there, win 300 tickets from various games and purchase the Rubber Paste prize with it. Take this to the man who appears at the Abandoned Dock after KioSen joins your party in 4.24, and he'll fix his boat and allow you to sail to the nearby island with it, though your party needs to be equipped with Confuse-blocking relics like Limited Moons or Hypno Crowns before you make the trip. The man is named Cliff, and runs a small chocobo farm over there. His son walks around inside the house there, which contains a chest with five Calm of Storms. The woman at the counter outside is his wife, Clair, and she sells Reagal and Sylkis Greens in addition to Gysahl. In the grassy field north, you'll encounter Wild Chocobo enemies, whose only real attack besides Multi Confuse, which won't affect you if you have the suggested relics equipped, is Comet. Unfortunately, they have high Vit and Evd like Cactuars, so even if they're not hurting you, they may take several rounds to kill. Ellana can learn the Mogri Dash spell from them (they won't use it unless the Lamia Tiara is equipped), and if you were looking for where to find Posh Wallets to pick up those rare relics like Gillionaire, Gold Hairpin, and Chocobo Egg, these are the guys that drop them. They give up Haste to an extract attempt, which might be easier to receive here than the Cactuars in Ebidar Desert. Note that the Gillionaire item contains a small bug; even though it successfully gives you double the gil at battle's end, the post-battle message display will claim you only got the standard amount.

Reagal Greens turn normal yellow chocobos into green ones that can jump up hills, while Sylkis Greens turn them into purple ones that can fly. The purple ones can fly to the top of those same hills, so ignore the Reagal Greens. Both other types of Greens will also heal Berserk condition as normal, although it's obviously cheaper to use Gysahl Greens for that purpose. Purchase at least two Sylkis Greens (preferably three or four to be safe) and return to Ventry Heights. When you stand in front of a chocobo pen, choose "no" until it asks if you want to feed him the kind of greens you want, and feed him a Sylkis. Now you can retrieve the four treasure chests you had to pass your first time through here, by walking up to a set of chocobo footprints and hitting the Action button to follow the path they lead to.

The prints beside the wishing well take you to another section of the Heights, where an invisible grass path awaits. The path is tricky though, with multiple branches that lead to dead-ends. To reach the chest, walk five tiles left into the grass, then up two, left four, then up to the chest, which contains Ancient Scroll V. Take that back to Fuban's master to receive a Str increase. The treasure chest up the hill to the left of the wishing well has five Energy Crystals, while the one near the branch leading out of the Heights to the north has an Elixir. The chest way down at the Imil Gulf entrance to the Heights has 8000 Gil.

If you haven't finished the four temples between 4.28 and 4.31 of the walkthrough, then wait to do the rest of this unless you want to pocket 10000 Gil. Head to Imil Gulf and feed the chocobo your second set of Sylkis Greens to fly across the rushing waters. A girl on this side is nice enough to look after your chocobo while you're exploring this area of the world map, allowing you to recross the gulf without using up another Sylkis Green. Anyways, on the world map at the bend in the road, walk six tiles up and face left for 10000 Gil. At the end of the path, you'll find the Temple of Lost Magik. Here, there are four wall sconces that shine with the color of each of the beaten temples; if you haven't beaten all four, you're blocked from continuing. If you have, walk up to the tablet in the center and examine it to receive the Broken Crest item. The tablet starts glowing, and examining it again will teleport you from the ground to the top of the tower and vice versa. Don't teleport right now though; you've got something else to take care first.

Take the Broken Crest to the blacksmith on Banaru. He'll change it into the Luminous Crest for you. This is the item you need to break into all those golden treasure chests you've seen throughout the game. The chests themselves contain each party member's ultimate weapon. Everyone has one weapon, with the exception of Deren, who has two.

--- Excalibur --- User:       Deren Sells for:  11000 Gil Function:   +150 Str, Light Pow, Zombie Stk Note:       Teaches Deren "Zombie Slash" skill. Skill can only be used when this weapon is equipped. Located at: Necelia Castle Directions: In the courtyard, stand in front of the PuPu, walk three steps down, and then walk east through the wall to              another area. The chest is on the far right.

--- Grim Blade --- User:       Deren Sells for:  18250 Gil Function:   +175 Str, Shadow Pow, Shell Stk, Death Tip Note:       Teaches Deren "Power Break", "Magic Break", and "Armor Break" skills. Located at: Arleah Directions: In the tent at the top of the area, behind the byobu folding screen on the right.

--- Ultra Ray --- User:       Motor Sells for:  8500 Gil Function:   +130 Str, Flyer Stk, First Atk Located at: Lost Lab Directions: Outside the lab entrance, on the left.

--- Angel's Wish --- User:       Lisbeth Sells for:  4300 Gil Function:   +10 Str, +75 Mag, Light Pow, Demon Stk Located at: Osha Directions: Directly east from the area entrance, behind a tree.

--- The Tower --- User:       Ibis Sells for:  7500 Gil Function:   +120 Str, Crawler Stk, Beast Stk, Demon Stk Located at: Kortira Directions: In the cave directly south of the armor shop.

--- Whale Whisker --- User:       Ellana Sells for:  6250 Gil Function:   +100 Str, Critical Up Located at:  Yoih Directions: In the Wahnu Temple area, walk right from the hot springs woman into the treeline, then up as far as you can go, then right one tile, then down as far as you can go, then right one tile, then up to the top, then left once to the chest. Reverse those directions exactly to get out.

--- Rune Claws --- User:       Fuban Sells for:  12500 Gil Function:   +150 Str, Beast Stk, Ignore Evd Located at: Necelia Castle Directions: Through a hidden passage in the hallway behind the stairs in the foyer.

--- Double Slayer --- User:       KioSen Sells for:  3750 Gil Function:   +20 Str, +45 Mag, Death Tip Located at: Laboratory Directions: On the second floor, behind the right-hand door, at the end of the box puzzle. To get to it, push the bottom wooden barrel up two tiles and left two, then push the top barrel up one. ---

Back at the Temple of Lost Magik (to get there, you'll need another Sylkis Green to cross Imil Gulf each time), go back to the world map just outside and use the PuPu menu to heal and save before this next boss. Even once you have the ultimate weapons, she's pretty tough, though she'll be slightly easier now because of the damage Deren's Excalibur does to Zombie class enemies. Make sure you're not still wearing elemental robes from the temples; their defense is much lower than the Yoih/endgame Stars Bliss gear, and wouldn't much help here. Alternatively, if you have time and patience, pick up four Shield Armors from the Dig Operation at Kortira (or from the shop in Yoih if you're playing v2.5 of the game). Getting 1600 tickets is tedious, but this battle goes from very difficult to a piece of cake with them in your inventory. When you're ready, examine the tablet to teleport to the top of the temple, and enter the door.

-=-=-=- Inside the tower, what looks like a witch is startled as you walking in breaks her concentration. It seems this tower houses some sort of triplet Dainsev, and she was trying to steal their power so that she could become the greatest magician of all time. However, your entering when you did messed the extraction up, and now she has to        start over from the beginning. Annoyed, she decides to take her frustration out on you.

_______________________
 * BOSS - Queen of Magik \_________________________________________________________________________________________________
 * HP:         5000                                                                                                       |
 * MP:         9999                                                                                                       |
 * Class:      Zombie                                                                                                     |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Slow, Str Break                                                                                            |
 * Skills:     Blizzaga, Firaga, Multi Blizzaga, Multi Firaga, Multi Thundaga, Multi Wataga, Tetra Shell, Thundaga,       |
 * Wataga                                                                                                    |
 * Extract:    Holy                                                                                                       |
 * Carries:    10000 Gil, Elixir                                                                                          |
 * Steal:      Robe of Lords                                                                                              |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   The Queen of Magik can be extremely difficult, specifically because she has all the Ga elemental spells    |
 * under her fingertips, and then the Multi Ga's on top of that. She's also got a whopping 5000 HP. Sometimes |
 * she'll use several of the Multi Ga spells back to back, wiping out your party fairly quickly. However,    |
 * she'll often go a different route instead, casting standard Ga's at individual party members, and only    |
 * occasionally whipping out a Multi. If any of your characters have Shield Armor, surviving most of her     |
 * attacks actually becomes fairly easy, especially if you cast Water Shell to make up for its lack of Water |
 * Grd. Otherwise, hunker down and get ready for long, frustrating battle. She'll always start the battle off |
 * with a cast of Tetra Shell, which essentially is casting all the Shell spells on her in one go. While     |
 * she's doing that, Haste your party. Your best chance here if you're Shield Armor-less is to hope she does |
 * the second tactic, all the while having Deren doing the Zombie Slash with the Excalibur to take off 500+  |
 * damage with each hit. Heal when necessary, though it might be easier to just let two people die except    |
 * your best healer and Deren. If you have time, cast as many Shell spells on your group as possible. Use    |
 * Ethers or Elixirs on Deren when necessary too. With his Zombie Slash, it should only take ten or less     |
 * turns to defeat her, if you can manage to stay alive that long. Ibis can steal a Robe of Lords from her,  |
 * and you can extract Holy.                                                                                 |
 * _________________________________________________________________________________________________________________________|
 * and you can extract Holy.                                                                                 |
 * _________________________________________________________________________________________________________________________|

After the battle is over, the Dainsev triplets that own this temple thank you. However, you won't be able to get them to join you unless you have all the other 17 Dainsevs already. If you've missed any, use section 5.4 to backtrack and pick them up. Once you have the other 17 and talk to these guys, they'll join you with no fuss. The Dream Stooges Dainsev will drop one character's Mag and Spd by 25 each, but the resulting summon deals massive fire, ice, and thunder damage to all enemies, making it well worth the effort it took to get it.

_____                                                                                                           __________ 10.8 \__________________________________________________________________________________________________________/ ffen_10.8

=
============================================================================================================== Sebi Aktsan

=
============================================================================================================== Boss:    Sebi Aktsan Item:    Faith Scroll ---

The battle in this section is very difficult, and is best attempted near the end of the game, right before you enter the Endless. It's also suggested that you attempt to do the bulk of the Lost Lab (section 10.9) before this, so that you'll have extracted spells that will be vitally helpful during the battle. You should also perform the ultimate weapon sidequest (10.7) so that Deren has the Excalibur weapon handy.

On the world map of planet Frena, head east from Vahl Eier and north at the branch. Twelve tiles up from there, you can walk west across a short desert and enter a secret shrine. Inside the shrine, walk up to the lone fire and attempt to talk to it.

-=-=-=- The fire asks how you found the place. The answer you give doesn't matter. The fire tells you that every universe has one star that shines brighter than all the others, and that the star is the soul of an outstanding being. The star will survive any crisis as a spirit and will be able to remain in all planes, no matter what form it's taken. Neither answer matters. The creature explains that the Dainsevs were once people, stars of their universe. Deren asks how it's possible that there's so many of them if each universe only has one 'star'. The fire then tells you that it's said too much and asks you to figure it out for yourself... in the remaining moments of life he leaves you. He then attacks.

____________________
 * BOSS - Sebi Aktsan \____________________________________________________________________________________________________
 * HP:         2800                                                                                                       |
 * MP:         6000                                                                                                       |
 * Class:      Flyer, Zombie                                                                                              |
 * Strong:     Fire, Light                                                                                                |
 * Weak:       Shadow                                                                                                     |
 * Status:     Berserk, Mag Break, Str Break, Vit Break                                                                   |
 * Skills:     Boomer Rush, Curaga, Me Envy, Misfit Brand, Nomos, Scars of Winners                                        |
 * Extract:    N/A                                                                                                        |
 * Carries:    6000 Gil, Faith Scroll                                                                                     |
 * Steal:      Spd Boost                                                                                                  |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   This boss is quite difficult thanks to a multitude of annoying attacks. Boomer Rush will hit all party     |
 * members for about 100 damage. Curaga he only uses when his HP drops below 50%, and even then, it's random. |
 * Me Envy is a simultaneous Drain and Aspell to one person, draining about 50 HP and MP at a time. Scars of |
 * Winners drops your entire party's HP to 1, instantly. Misfit Brand hits one character for 100 damage and  |
 * gives them a bunch of random bad status conditions. Nomos gives your entire party one random bad status   |
 * condition, which is fatal if it turns out to be Petrify. Unfortunately, Misfit Brand and Nomos both ignore |
 * relics, including the all-powerful Ribbon. Despite all that, he's not impossible to defeat. Everybody     |
 * should heal and get rid of status conditions where possible; Esuna will be your best friend in this       |
 * battle. Everyone should cure up after a use of Scars of Winners, and you should also Haste and Protect    |
 * everyone as early as possible. The boss is weak to Shadow, so the Lich Dainsev will work well here. If    |
 * Ellana's picked up the Shadow Flare skill from Watcher Beta in the Lost Lab, then she can damage Sebi     |
 * Aktsan for around 700+ each time. Add to that hard-hitting spells like Comet, Flare, or Ultima, as well as |
 * Zombie Slash courtesy of Deren's Excalibur weapon, and you should be able to take him down before he      |
 * really starts causing you problems. Alternately, Berserking him only works 40% of the time, but he becomes |
 * a piece of cake at that point. There's nothing to extract from him, though Ibis can steal a Spd Boost.    |
 * _________________________________________________________________________________________________________________________|
 * a piece of cake at that point. There's nothing to extract from him, though Ibis can steal a Spd Boost.    |
 * _________________________________________________________________________________________________________________________|

-=-=-=- Upon defeating him, he informs you that your will to live can only mean one thing, but doesn't tell you what it        is. He then leaves. Deren's confused at his exit, but there's nothing to do about it.

And that's it. The Faith Scroll key item you won doesn't come into play until the game's ending.

_____                                                                                                           __________ 10.9 \__________________________________________________________________________________________________________/ ffen_10.9

=
============================================================================================================== Lost Lab

=
============================================================================================================== Enemy:   Draco Zombie (1), King Behemoth (1), Magic Pot (1), Malboro (1), Pollensalita (1), Wraith (1) Boss:    Watcher Beta, Watcher Omega Extract: Araise, Flare, Random, Wataga, Holy, Blizzaga, Flare, Ultima Item:    2K G-Volt Battery x2, Ancient Scroll II, Chocobo Egg, Dainsev Atlas, Fairy Robe, Genji Armor, Sniper Sight ---

The Lost Lab is a remote location in space run by parties unknown, though with the music playing and what you know by this point in the game, it's safe to assume this is where Dr. Fesha scampered off to after Motor and Fuban rescued Deren from Finel Capital. The normal enemies here are difficult, making the place quite dangerous. If your party's HP is lower than 500, you won't be able to take out the final boss of this area, and making your way past the normal enemies will likely be done by the skin of your teeth. At the same time though, with a PuPu right outside that will let you heal up, assuming you've already been to Pu Rock, this is the best place in the game to raise your stats. It's also a great place to build up Gil since the enemies give you between 3000 and 8000 each. Again though, keep in mind the Limit Glove trick: go into battles in early areas of the game will full HP, kill all enemies but one, cast Limit Glove, and then kill the last enemy. This should, without fail, result in a party wide HP boost every time, and is the fastest way to level up your HP in preparation for the tough battles here.

In the Lost Lab, you'll fight Draco Zombies, King Behemoths, Magic Pots, Malboros, Pollensalitas, and Wraiths. Draco Zombies are actually fairly simple. The only skills they use are Cross Slice, Blood Suck, and Inner Torment, which Berserks the Draco Zombie himself, in addition to doubling his Str. As a Zombie class enemy, Deren's Excalibur sword will do extraordinary damage, enough to take a Draco Zombie out in two turns via normal attacking. His Zombie Slash skill may take the creature out in one hit.

King Behemoths now use Multi Comet only, instead of both that and normal Comet. Like their cousins from Regal Sura, they use Magic Hammer. They also use Flare and Meteor now, two spells which are almost certain to kill anybody they hit. Meteor hits everyone in the party, so when a King Behemoth uses it, it's usually an instant Game Over, if your group's HP is lower than 250. They don't use it often, however; like Behemoths and Multi Comet, King Behemoths only use Meteor when their health is lower than 25%. Deren's Power Break and Magic Break don't do anything against these guys, but his Armor Break does, so use that and then follow up with his Rough Dive to constantly hit them for 200+ damage per turn; with King Behemoths having 1400 HP, you'll need that. The rest of your party can use physical attacks and powerful spells as they please, stopping often to heal up. As long as you manage to kill them before they use Meteor, you should be fine. Flare is very effective against King Behemoths in return, dealing 400+ damage.

Magic Pots are strange enemies, having 4000 HP, but only 10 MP. They'll generally use up 8 of that by Hasting themselves, and then sit and do nothing for the entire battle until their HP gets to less than 200. At that point, they'll Self Destruct on their next turn, hitting everyone in your party for 900+ damage each. The trick is to watch how much damage you're doing, and then when they're low, use a powerful group of attacks/spells to finish them off before they can Self Destruct. It also helps to use several Aspells in a row at the start, before they can Haste, followed by a Hastega to your own group. Doing this ensures that when their HP does get low, your entire party has time to attack before they can take their turn. Alternately, you can just escape and not have to deal with them. Whichever choice you go with, if Ibis is in your party, make sure to always take the time to snatch a Turbo Ether from the creature before you fight or run.

Malboros are extremely difficult. Their Sour Lung skill gives your entire party a random barrage of status effects, leaving them vulnerable to minor attacks, including the Dissolving Acid skill. The only real way to avoid this is to have a Ribbon equipped, the one relic in the game that can block all status conditions. With one of those on one of your characters, they should easily be able to take a Malboro out on their own, especially if they have Flare handy. If you don't have a Ribbon, essentially you'll just have to cast your most powerful spells and hope some of your characters can hold out long enough to snap out of some of the affects, so that you can attack when you can. Note, however, that a Ribbon is one of the items you pick up via treasure chest while in the final dungeon of the game, so you may want to consider tackling the bulk of that first just to get the item, and then coming back, if Malboros are giving you that much trouble, and you don't want to go to the effort to get 99 Purity Chalices to trade for it.

Pollensalitas are as difficult as Malboros, but for different reasons. A Pollensalita has the powerful Holy at her fingertips, which can do 400+ damage; she'll randomly do it throughout the whole battle, but will do it on every turn when her HP is less than 25%. She also uses Curaga, Multi Aspell (when her MP is 20% or less), Multi Sleep, and the Arch Angel Kiss skill, which is essentially a multi Death. The easiest way to successfully take out a Pollensalita is to equip four Safety Bits, have four Flare/Holy spells picked up for all of your characters, and go crazy. As long as the Pollensalita doesn't use Multi Sleep on her first turn, you should be able to kill her before her second, even if one of your characters gets killed by Holy. Alternatively, use the Malboro trick; go in with Ribbons and suddenly Holy is the only thing you have to worry about, which a quick Raise or Araise will counter. Another alternate option that may give you a fighting chance is to use the Sleep spell, or Sour Lung if Ellana has it, and then follow up with hard-hitting spells, since magic attacks don't wake a sleeping enemy up.

Wraiths are fairly simple to handle. The spells they use are Blizzaga, Multi Blizzaga, and Death, which Safety Bits will help against. They only have 850 HP and are weak to Thunder. They're also Zombie class, so Deren's Zombie Slash can do 400+ damage to them with each hit. You'll probably be able to down them before they have time to take anymore than one turn.

You can extract Araise from Draco Zombies, Flare from King Behemoths, Wataga from Malboros, Holy from Pollensalitas, and Blizzaga from Wraiths. Definitely pick up Flare; it's one of the most powerful spells the game has to offer. Araise is also a definite; it's essentially Raise but gives the character coming back to life full HP, making it an invaluable addition to your lineup. One of your characters may already have Holy if you finished the magical chest sidequest, but here's a chance to get another if you don't mind braving a Pollensalita fight to do it; it's worth it, since Holy's even more powerful than Flare.

Magic Pots give up a random Wisdom Orb to an extraction. This may or may not be useful, obviously, depending on what you're looking for. The spells they'll randomly give you at this point in the game cover the entire group; you could receive a Cure wisdom one second, and then turn around and get Ultima in the following battle.

Ellana can learn Magic Hammer from King Behemoths if she missed it while onboard Regal Sura. She can also pick up Sour Lung from Malboros. Learning Sour Lung without a Ribbon and surviving long enough to win or escape is extremely difficult, but not impossible. Doing so is worth the trouble though. Most minor enemies throughout the game are susceptible to at least one of the bad status conditions it causes, and the large majority of those will successfully get hit by all of them, making most battles easy to a point where you can relax as you take your time in defeating enemies.

Outside of the building is a gold treasure chest; see 10.7 for instructions on how to open it. The entrance room has only a grate; taking it down leads you to the first basement level. Each basement level from B1 to B5 has two doors leading to tiny rooms. Some of the rooms have treasure chests, and some don't. Many of the ones with treasure chests require a forced battle before they'll open. Because each level has only two rooms in easy access, it's a good idea to return to the PuPu and save every time you pick up a new item just to be safe.

In B1, the room on the left is empty, while the room on the right has a free treasure chest with a Sniper Sight, which you can give to Motor if she doesn't yet have her ultimate weapon. In B2, the right room is empty, while the left room has the Dainsev Atlas. However, he forces you to fight two King Behemoths before he'll join you. You don't fight them together; you do each battle one at a time. But you go into the second battle with whatever your HP and MP counts were when you came out of the first one, with no chance to heal up, so be very careful here.

In B3, the left room is empty, while the right contains a chest that forces you to fight a random enemy before it opens to a Fairy Robe. The enemy is randomized with each playthrough, so no matter how many times you reload your save you'll fight the same creature here. However, it will be one of the six enemies from this area, so at least you know what to expect. The Fairy Robe is a good bit better than the Blessed Robe, so if anyone's wearing a Blessed Robe, trade it out for this.

In B4, both rooms have treasure chests with an enemy fight preceding them. The left room's chest has Genji Armor inside, while the right one has a 2K G-Volt Battery, which you'll need in a minute. The Genji Armor is better than the Dragon Armor, so if anyone's wearing Dragon Armor, switch it out. B5 has another enemy-fight chest on the left, with another Battery inside. The room on the right has a second PuPu; heal up and save.

B6 only has one door on the top-left. When you try and open it, a trap activates, and the Watcher Beta boss drops behind you.

_____________________
 * BOSS - Watcher Beta \___________________________________________________________________________________________________
 * HP:         6000                                                                                                       |
 * MP:         9999                                                                                                       |
 * Class:      N/A                                                                                                        |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     Slow                                                                                                       |
 * Skills:     Atom Ray, Curaga, KO Punch, Gravija, Shadow Flare                                                          |
 * Extract:    Flare                                                                                                      |
 * Carries:    15000 Gil, Elixir                                                                                          |
 * Steal:      Frontline Vest                                                                                             |
 * Blue Magic: Shadow Flare                                                                                               |
 * Strategy:   Beta's quite a bit tougher than Watcher Alpha from Fesha's original lab on Finel. He has 6000 HP and comes |
 * with Curaga, an Atom Ray attack that takes about 130 off of one person, a KO Punch that damages a person  |
 * by about 150 if it doesn't kill them outright, Gravija which zaps 3/4 of the party's health, and Shadow   |
 * Flare that hits one person for 300+. He's still faster than your party if you Haste, so stick with using  |
 * Protega on everybody and that will help quite a bit, allowing you to stay alive long enough to heal. Past |
 * that, just keep your health up and use your hardest-hitting attacks and he'll go down. You can extract    |
 * Flare from him if you missed it from any King Behemoths, and Ibis can steal a Frontline Vest, which is    |
 * better than the Survival Vest a few of your characters might be wearing. Ellana can learn the Shadow Flare |
 * skill.                                                                                                    |
 * _________________________________________________________________________________________________________________________|
 * skill.                                                                                                    |
 * _________________________________________________________________________________________________________________________|

In the next room, there's a PuPu in the top left corner; heal up and save now that the Beta fight is over. Take the gray floating platform to your right over to the ledge, then take the one below you down a ledge. Put one of the batteries in the blue machine here to power more floating platforms down the line. Head back up a ledge, then right one, down one, right one, and then take the bottom left platform left a ledge. Put the battery in the machine here, then go back right a ledge. Go back to the last ledge at the top of the screen you were on and go right one for a chest with a Chocobo Egg. Back at the ledge with the bottom-left platform leading to the second battery machine, go right a ledge, up one, then take the bottom-right platform down to a chest with Ancient Scroll II, which will give Fuban an HP increase. Up two ledges from here is the door for the next room, though you should go back and save before entering. You should also, as the intro paragraph on this section noted, leave the dungeon and just come back later if nobody in your party has at least 500 HP. The next boss will beat you quite badly otherwise.

-=-=-=- Inside, the room is empty. Deren apologizes to Motor, who was really hoping to find Fesha here and find out exactly why she was considered such a failure. Fesha suddenly speaks up and claims it's because Motor's weak. As        it turns out, Fesha has converted herself into a technological form, and is speaking via the computer speakers in         this room. She was working with the Obeskans for a while now, which is why she killed the Finel Quartet and helped Quenlin come to power. And now, she wants the universe to end so that when it happens, she will have been known as        the greatest scientist in the universe at that point, and with everyone dead immediately after that, her claim would never be contested. As Deren claims she's insane, she simply laughs and drops Watcher Omega on your head. Say hello to the hardest boss this game has to offer.

______________________
 * BOSS - Watcher Omega \__________________________________________________________________________________________________
 * HP:         9999                                                                                                       |
 * MP:         9999                                                                                                       |
 * Class:      N/A                                                                                                        |
 * Strong:     N/A                                                                                                        |
 * Weak:       N/A                                                                                                        |
 * Status:     N/A                                                                                                        |
 * Skills:     Atom Ray, Bio Fascination, Curaga, Flare, Judgment Wave, Trio of Nine, Ultima                              |
 * Extract:    Ultima                                                                                                     |
 * Carries:    20000 Gil, Omega Coin                                                                                      |
 * Steal:      Grand Armor                                                                                                |
 * Blue Magic: N/A                                                                                                        |
 * Strategy:   Watcher Omega puts Beta to shame. In addition to Atom Ray, Curaga, and Flare, which you should already be  |
 * familiar with, he uses Bio Fascination, essentially a Sour Lung that only hits one person; Judgment Wave, |
 * a skill which drops everyone's HP to 1; Trio of Nine, a super powerful move that will almost always       |
 * instantly kill one character; and Ultima, a party hitting spell that does about 450 damage to everyone. As |
 * long as everyone in your party has a max HP of 500 or higher, and you heal anyone immediately after       |
 * they're attacked even once, you should be able to stay alive. At this point, the battle just becomes a    |
 * slugging match; attack with your most powerful abilities when you're not healing injuries, and you'll     |
 * eventually take him out. You can extract Ultima from him, and Ibis can steal Grand Armor, which is even   |
 * better than the Genji Armor you picked up earlier.                                                        |
 * _________________________________________________________________________________________________________________________|
 * better than the Genji Armor you picked up earlier.                                                        |
 * _________________________________________________________________________________________________________________________|

-=-=-=- The ending of this scene is a bit anticlimactic; Fesha screams in surprise and pain at Watcher Omega's death, and the room you're in begins exploding around her, causing Deren and Motor to rush out. One flash of light later, and you're in front of the PuPu in the previous room, with Fesha now gone forever.

Sorry; no plot advancing discussion between the team or stat increase for Motor here. The Omega Coin item you received from defeating Watcher Omega is simply a key item that proves that you're exceptionally badass for being able to defeat the hardest boss in this game, similar to the Proof of Omega screen in the submenu in Final Fantasy VIII. Unless you're coming back for experience from the tough normal battles though, you're now done with Lost Lab for good.

_____                                                                                                           __________ 11.0 \__________________________________________________________________________________________________________/ ffen_11.0

=
============================================================================================================== E X T R A S

=
==============================================================================================================

The following section contains various things that need mentioning but don't really fit in any other section of the FAQ.

_____                                                                                                           __________ 11.1 \__________________________________________________________________________________________________________/ ffen_11.1

=
============================================================================================================== Area Descriptions

=
==============================================================================================================

The following is a list of the various places you can travel in the game, and the description listed for them in the PuPu menu. For type, Space Colonies, Planets, and Ships are just that, while Area and City are specific spots on a planet or colony, with the specific planet or colony it's located noted. Remote means that a specific place is found in space on its own like Space Colonies, but isn't actually a colony since it's not a city with a residential population.

--- Ally Luna --- Type:        Colony Description: Used to be a Finel junkyard. It is now used as a travel agency.

--- Arleah --- Type:        Colony Description: The once thriving asteroid colony is nothing more than ruins. It is a total wonder that it even still exists.

--- Avanta --- Type:        City (Endless) Description: A city in the Endless that is too old to place an age. It is ruled by the high mage Paradorn.

--- Astral Tower --- Type:        Area (Coyas) Description: Its origin is a great mystery. Some say it's held together by magic. Description: Its origin is a great mystery. It has the power to break realities to enter different planes. Note:        The description changes to the second one listed after the doorway to the Endless Plane is open.

--- Banaru --- Type:        Planet Description: A large planet that is now 99% covered with water.

--- Blue Temple --- Type:        Area (Banaru) Description: One of four temples made by the Specran race. Houses one of the wish energies.

--- Corret --- Type:        City (Coyas) Description: A harbor town that grows in size every year. Owns a large ship called the S.S. Murrell.

--- Coyas --- Type:        Planet Description: The only planet inside Hell's Dome. Has many small towns in various areas. Description: One of two planets inside of Hell's Dome. Has three main continents with many towns. Note:        The description changes to the second one listed after the group discussion at Tazuu Falls.

--- Darum --- Type:        City (Coyas) Description: The only area on Coyas with a Space Port. The landscape is covered with rusted train tracks.

--- Ebidar Desert --- Type:        Area (Coyas) Description: A sandy field that seems to go on forever. Simple traveling can turn into a fight for survival.

--- Endless --- Type:        Remote Description: One of the four existence planes. It is a deadly void that feeds off of stray energy.

--- Finel Barren Plains --- Type:        Area (Finel Capital) Description: Rocky asteroid plains yet to be developed by Finel Capital. Has a very low air level.

--- Finel Capital --- Type:        Colony Description: Before being rebuilt on an asteroid, Finel was the second largest kingdom on Coyas.

--- Frena --- Type:        Planet Description: The planet of the Specran race. It is covered by an invisible cloak to prevent outworlders.

--- Kogagu Cave --- Type:        Area (Coyas) Description: Used to contain powerful monsters. It is now used as a travel road and a tourist attraction.

--- Kortira --- Type:        Colony Description: Due to its abundant amount of precious metals and stones, Kortira is a thief and miner magnet.

--- Laboratory --- Type:        Area (Finel Capital) Description: A crude looking lab used for unknown reasons. Description: A private lab used by Fesha. Many strange creations were made in this place. Note:        The description changes to the second one listed after you've defeated Watcher Alpha.

--- Lawless --- Type:        Ship Description: A starship borrowed from Cid, leader of the Su Karu Hunters.

--- Lost Lab --- Type:        Remote Description: A lab hidden in a far and desolate area of Hell's Dome. Its base is the home of powerful monsters.

--- Mian Forest --- Type:        Area (Coyas) Description: This forest influenced hundreds of stories. Who knows which ones are true or false?

--- Necelia --- Type:        City (Coyas) Description: A legendary kingdom that has been around as long as Coyasian memory can recall.

--- Pu Rock --- Type:        Remote Description: This asteroid seems to be the home of the alien species, the PuPu.

--- Red Temple --- Type:        Area (Coyas) Description: One of four temples made by the Specran race. Houses one of the wish energies.

--- Regal Sura --- Type:        Remote Description: Made years ago by Finel. It was to be used as a way to make a hole in Vesta Belt, but was never finished.

--- Ress --- Type:        City (Coyas) Description: A small farm town that trades crops with Corret. Description: Left in ruins after the entire town blindly followed the phony Obeskan religion. Note:        The description changes to the second one listed after the group discussion at Tazuu Falls.

--- Stars Bliss --- Type:        Colony Description: One of the younger asteroid colonies. Used to be a cheap place to live until the Six Star Casino was built.

--- Tazuu Falls --- Type:        Area (Coyas) Description: Inside is a dark and dank cave used as a base of the Obeskan Religion.

--- Ventry Heights --- Type:        Area (Coyas) Description: A large plateau formed after a large earthquake. Chocobos love to nest in this area.

--- White Temple --- Type:        Area (Zorebas) Description: One of four temples made by the Specran race. Houses one of the wish energies.

--- Yellow Temple --- Type:        Area (Frena) Description: One of four temples made by the Specran race. Houses one of the wish energies.

--- Yoih --- Type:        City (Coyas) Description: A resort town recently made famous by its natural hot springs.

--- Zorebas --- Type:        Planet Description: A small planet that is now covered with snow.

_____                                                                                                           __________ 11.2 \__________________________________________________________________________________________________________/ ffen_11.2

=
============================================================================================================== Soundtrack

=
==============================================================================================================

The following is a list of the songs the game uses and where they come from. The songs are listed in the order you'll hear them as you follow the walkthrough. For non-original songs, the title given in parenthesis is the game/anime the song comes from. The name after the parenthesis is the person/group who composed or performed the song, and the title after the dash is the song's original title. Songs with N/A listed in the parenthesis are generally original tracks that don't come from licensed material.

--- Narrow Future.mid --- Plays at:  Title Screen Source:    (Serial Experiments Lain) Bôa - Duvet

--- Strange Travel.mid --- Plays at:  Prologue (part 1) Source:    (Wild Arms 2nd Ignition) Michiko Naruke - Dark, Calm Night

--- Found Out.mid --- Plays at:  Prologue (part 2) Source:    (Wild Arms 2nd Ignition) Michiko Naruke - Dungeon ~ Horror

--- Unclean Habit.mid --- Plays at:  Stars Bliss Sewers Source:    (Final Fantasy VIII) Nobuo Uematsu - Intruders

--- Limited Time.mid --- Plays at:  Sho's Storage Facility, Necelia Source:    (Final Fantasy VIII) Nobuo Uematsu - Never Look Back

--- Evil Plots.mid --- Plays at:  Sho's Office Source:    (Final Fantasy VI) Nobuo Uematsu - The Empire "Gehstal"

--- Battle Theme.mid --- Plays at:  Standard Battles Source:    (N/A) Uncle Pobatti - Battle Theme Note:      Based on Final Fantasy I-VI, IX battle themes by Nobuo Uematsu

--- Battle Victory.mid --- Plays at:  Standard Battles Source:    (Final Fantasy IV) Nobuo Uematsu - Fanfare (Dance Remix by Michael Huang)

--- Boss Theme.mid --- Plays at:  Boss Battles Source:    (Final Fantasy VIII) Nobuo Uematsu - Force Your Way

--- Death Music.mid --- Plays at:  Game Over Source:    (Final Fantasy VII) Nobuo Uematsu - Requiem

--- Unfair Conditions.mid --- Plays at:  Stars Bliss West Source:    (Breath of Fire III) Akari Kaida, Yoshino Aoki - These Little Things

--- Nap Time.mid --- Plays at:  Inns Source:    (Chrono Trigger) Yasunori Mitsuda - Goodnight

--- Trash Piles.mid --- Plays at:  Stars Bliss Junkyard Source:    (Chrono Trigger) Yasunori Mitsuda - Dome 16's Ruin

--- Deren Theme.mid --- Plays at:  Flashbacks Source:    (Final Fantasy VIII) Nobuo Uematsu - Junction

--- Lush Life.mid --- Plays at:  Stars Bliss East Source:    (Sailor Moon S [SNES]) Takanori Arisawa - "Beautiful Tide" Theme of Sailor Neptune

--- Quiet Retreat.mid --- Plays at:  Ally Luna Source:    (Final Fantasy VII) Nobuo Uematsu - Buried in the Snow

--- Changed Feeling.mid --- Plays at:  Spaceship Travel, Heran's Office Source:    (Final Fantasy VIII) Nobuo Uematsu - Unrest

--- Techno Beat.mid --- Plays at:  Darum Source:    (Final Fantasy IX) Nobuo Uematsu - Esto Gaza

--- PlanetsUnderWatch.mid --- Plays at:  World Map Source:    (Chrono Cross) Yasunori Mitsuda - Dead Sea ~ Ruined Tower

--- Travel Soul.mid --- Plays at:  Mian Forest Source:    (Final Fantasy X) Nobuo Uematsu - Silence Before the Storm

--- Ibis Theme.mid --- Plays at:  Mian Forest, Ally Luna Source:    (Sailor Moon SuperS [Anime]) Takanori Arisawa - "Circus Troupe of Mysterious People" Theme of Amazoness Quartet (pt. 3)

--- Lost But Sacred.mid --- Plays at:  Kogagu Cave, Osha Source:    (Final Fantasy VIII) Nobuo Uematsu - Find Your Way

--- Lisbeth Theme.mid --- Plays at:  Leena's House Source:    (Final Fantasy X) Nobuo Uematsu - Rikku's Theme

--- Hiking Through Sticks.mid --- Plays at:  Ventry Heights Source:    (Final Fantasy X) Nobuo Uematsu - Mi'ihen Highroad

--- Travel Via Chocobo.mid --- Plays at:  Ventry Heights, Imil Gulf Source:    (Final Fantasy VII) Nobuo Uematsu - Cinco de Chocobo

--- Mindless Town.mid --- Plays at:  Ress Source:    (Final Fantasy VII) Nobuo Uematsu - The Nightmare Begins

--- Calm Waters.mid --- Plays at:  Corret Source:    (Chrono Cross) Yasunori Mitsuda - Home Galdorb

--- Harbor Dream.mid --- Plays at:  Haragan Port, Chocobo Island Source:    (Final Fantasy VIII) Nobuo Uematsu - Breezy

--- Heat Tango.mid --- Plays at:  Ebidar Desert Source:    (Chrono Cross) Yasunori Mitsuda - Forest of Cutting Shadows

--- Star Melody.mid --- Plays at:  Astral Tower, Temple of Lost Magik Source:    (Final Fantasy VII) Nobuo Uematsu - The Forested Temple

--- Legendary Kingdom.mid --- Plays at:  Necelia Source:    (Breath of Fire III) Akari Kaida, Yoshino Aoki - Guild

--- Elite Games.mid --- Plays at:  Auction House, Sir Nido's Museum Source:    (Final Fantasy IX) Nobuo Uematsu - Sleepless City Treno

--- Lie Of The Day.mid --- Plays at:  Astral Tower, Lawless Source:    (Chrono Cross) Yasunori Mitsuda - Frozen Flame

--- Jail Break.mid --- Plays at:  Finel Prison Source:    (Final Fantasy VII) Nobuo Uematsu - Weapon Raid

--- Bleek Road.mid --- Plays at:  Finel Barren Plains Source:    (Final Fantasy VIII) Nobuo Uematsu - The Salt Flats

--- Forgoten Importance.mid --- Plays at:  Laboratory, Lost Lab Source:    (Secret of Mana) Hiroki Kikuta - Ceremony

--- Cosmic Kingdom.mid --- Plays at:  Finel Capital Source:    (Final Fantasy VIII) Nobuo Uematsu - Martial Law

--- CI-Theme.mid --- Plays at:  Chocobo Island (minigame, theme) Source:    (Final Fantasy IX) Nobuo Uematsu - Aloha de Chocobo

--- CI-Game.mid --- Plays at:  Chocobo Island (minigame, gameplay) Source:    (Final Fantasy IX) Nobuo Uematsu - Ukulele le Chocobo

--- meteotheme.mid --- Plays at:  Meteor Shower (minigame, theme) Source:    (Mega Man & Bass) Kirikiri-Chan, Naoshi Mizuta, Akari Kaida - Auto's Shop

--- meteostage.mid --- Plays at:  Meteor Shower (minigame, gameplay) Source:    (F-Zero) Yumiko Kanki - Fire Field

--- starfighttheme.mid --- Plays at:  Star Fighter (minigame, theme) Source:    (Street Fighter Alpha 3) Isao Abe - "I'll Be Brief" Story Demonstration 2

--- starfightbat1.mid --- Plays at:  Star Fighter (minigame, round 1) Source:    (Street Fighter Alpha 3) Tetsuya Shibata - "Doll Eyes" Cammy's Theme

--- starfightbat2.mid --- Plays at:  Star Fighter (minigame, round 2) Source:    (Street Fighter Alpha 3) Hideki Okugawa - "Simple Rating" Karin's Theme

--- starfightbat3.mid --- Plays at:  Star Fighter (minigame, round 3) Source:    (Street Fighter Alpha 3) Yuki Iwai - "Crimson" Vega's Theme

--- starfightbat3.5.mid --- Plays at:  Star Fighter (minigame, round 4) Source:    (Street Fighter Alpha 2) Alfh Lyra, Setsuo Yamamoto, Syun Nishigaki, Tatsuro Zuzuki - Sakura's Stage

--- starfightbat4.mid --- Plays at:  Star Fighter (minigame, round 5) Source:    (Street Fighter Alpha 3) Yuki Iwai - "Stripes" Cody's Theme

--- starfightfinal.mid --- Plays at:  Star Fighter (minigame, rounds 6 & 7) Source:    (Street Fighter Alpha 3) Takayuki Iwai - "Brave or Grave" M. Bison's Theme Type 2

--- starfightsel.mid --- Plays at:  Star Fighter (minigame, game over) Source:    (Street Fighter Alpha 3) Takayuki Iwai - "Who'll Be Your Double" Character Select

--- Obeska Song.mid --- Plays at:  Tazuu Falls Source:    (Final Fantasy VIII) Nobuo Uematsu - Rivals

--- Awful Discovery.mid --- Plays at:  Tazuu Falls, Lawless Source:    (Final Fantasy VIII) Nobuo Uematsu - Heresy

--- Destroyer Theme.mid --- Plays at:  Paradorn Servant Battles Source:    (Chrono Cross) Yasunori Mitsuda - Dragon God

--- KioSen Theme.mid --- Plays at:  Finel Capital, Ally Luna Source:    (Final Fantasy VIII) Nobuo Uematsu - Timber Owls

--- Ellana Theme.mid --- Plays at:  Ress Source:    (Samurai Shodown) Hiroo Ikeda - Snowy Hokkaido Village

--- Snowy Hot Spring.mid --- Plays at:  Yoih Source:    (Sailor Moon [Anime]) Takanori Arisawa, Emi Shinohara - "It's Not Your Fault" Theme of Sailor Jupiter

--- Star Filled Desert.mid --- Plays at:  Kortira Source:    (Chrono Cross) Yasunori Mitsuda - Dilemma

--- Floating Weapon.mid --- Plays at:  Regal Sura Source:    (Chrono Cross) Yasunori Mitsuda - Ancient Dragon's Stronghold

--- Ancient Ruins.mid --- Plays at:  Wish Temples Source:    (Secret of Evermore) Jeremy Soule - Collosia, Chamber 1

--- Peaceful Trunk.mid --- Plays at:  Vahl Eier Source:    (Skies of Arcadia) Yutaka Minobe, Takayuki Maeda - Great Silver Temple

--- Last Ride.mid --- Plays at:  Lawless Source:    (N/A) Edwin van Veldhoven - Tonatiuh (Sun)

--- Koyo Koyo.mid --- Plays at:  Pu Rock Source:    (Final Fantasy VII) Nobuo Uematsu - Debut

--- Home Sweat Ruins.mid --- Plays at:  Arleah Source:    (Tales of Phantasia) Motoi Sakuraba, Shinji Tamura - Goodbye Friends

--- Endless Theme.mid --- Plays at:  Endless Source:    (Final Fantasy VIII) Nobuo Uematsu - Lunatic Pandora

--- Quenlin Theme.mid --- Plays at:  Endless Source:    ????

--- Showdown!!!.mid --- Plays at:  Quenlin Battle Source:    (Guilty Gear X) Arc System Works - "Suck a Sage" Theme of Chipp

--- Infinite Kingdom.mid --- Plays at:  Avanta, Osha (sleep at inn) Source:    (Final Fantasy VIII) Nobuo Uematsu - Compression of Time

--- Tower Of Idle Dreams.mid --- Plays at:  Avanta (tower) Source:    (Final Fantasy IX) Nobuo Uematsu - Iifa Tree

--- Final Battle Part1.mid --- Plays at:  Paradorn Battle Source:    (Guilty Gear X) Arc System Works - "Awe of She" Theme of Dizzy

--- Final Battle Part2.mid --- Plays at:  Paradorn Battle Source:    (Guilty Gear X) Arc System Works - "Bloodstained Lineage" Theme of Testament

--- Epilogue.mid --- Plays at:  Epilogue Source:    (Final Fantasy VIII) Nobuo Uematsu - Where I Belong

--- Songs Not Used --- Limited Time 2.mid       (Final Fantasy VIII) Nobuo Uematsu - The Landing (Demo Version) Were Surrounded.mid      (Final Fantasy VIII) Nobuo Uematsu - Never Look Back

_____                                                                                                           __________ 11.3 \__________________________________________________________________________________________________________/ ffen_11.3

=
============================================================================================================== Miscellaneous

=
==============================================================================================================

This section details miscellaneous notes or bugs about the game, pointing to the section of the walkthrough they take place in.

4.13: Once you've defeated the Stray Soul and exited Ventry Heights from its northern exit, you can cross the Heights automatically, just like Mian Forest. However, if you try to cross the Heights from either exit while standing off the dirt road, you'll get yourself trapped in unmanueverable landscape. Doing this after 4.27 is no big deal since you can access the Lawless via the PuPu menu at any time, but doing it before then will result in needing to reload a previous save to get unstuck.

4.24: Near the end of this section, you're supposed to take your current party of Deren, Motor, Fuban, and KioSen to        Tazuu Falls to meet with Lisbeth, Ibis, and Ellana. However, you're allowed to travel throughout Coyas; unlike when Ibis and Ellana were heading to enter the Falls initially, you're not blocked from traveling to the Upper Continent at this point. The situations in Ress, Astral Tower, and Necelia are supposed to have changed as a result of       various events in each locale. The trigger for Ress changing is defeating the High Mage; if you go there at this point, things will be different, though the walkthrough doesn't actually take you there until 4.25 since going there without Ellana would waste time and force you to have to return later. The changes for Astral Tower and Necelia use the group meeting up at Tazuu Falls as the trigger, so things haven't changed there if you haven't met your group. If you try to go to Necelia, you won't be able to enter because the game thinks Deren hasn't taken Lisbeth to the Astral Tower yet. If you go to the Astral Tower, the game will bug up right away; the screen will black out. Enter and exit your menu to get the screen functional again. Wandering around the Astral Tower reveals that the game thinks Heran's invasion hasn't occurred yet; the Filled Cryna is intact, and Reef is still up there telling you to leave him alone. Oracle Dihla says nothing if you try to talk to her, since Lisbeth isn't in your party to start the memory/invasion cutscene. And once you've entered the Tower, you can't leave; you get the message that Deren isn't leaving until he gets Lisbeth's answers, which is impossible to do for the same reason Dihla won't talk to you. Therefore, you're stuck until you reload a previous save. For obvious reasons then, don't       save over all your files if you go here, or you'll have to restart the entire game from the beginning.

4.30: Sleeping in the bedroom on the second floor of Osha will change the music playing from Lost But Sacred.mid to        Infinite Kingdom.mid.

10.5: A game called Comet Dice was fully programmed in the Six Star Casino, but access to it is removed in the playable final, despite the fact that the game is fully functional. The game involves you betting anywhere from 1 and 1000 Gil, and then both you and the dealer rolling three dice. In order to win, you must roll a pair, and it must be       higher than any pair the dealer rolls. You can also instantly win by rolling a triple. Additionally, before every roll, both you and the dealer are allowed to guess the sum of your roll, and if your guess is correct, you'll       instantly win in that case too. If the dealer gets a higher double, a triple, or guesses her sum, you lose the money you bet; if both you and the dealer get an identical pair, a triple, or both guess your sum correctly, your Gil count won't change.

_____                                                                                                           __________ 11.4 \__________________________________________________________________________________________________________/ ffen_11.4

=
============================================================================================================== Missing Items

=
==============================================================================================================

The following is a list of things this FAQ is missing and/or needs to be rechecked in another playthrough.

- Missing soundtrack sources (Quenlin Theme)

_____                                                                                                           __________ 11.5 \__________________________________________________________________________________________________________/ ffen_11.5

=
============================================================================================================== Credits and Thanks

=
==============================================================================================================

Thanks to: Delita Hyral X:       For making such an amazingly wonderful game that could've easily fit in as a seventh SNES FF. Also for making his own walkthrough; though all the information in here was compiled manually, backchecking against his was useful for the few cases where I got something wrong or forgot something else. Orochi Kusanagi:      For promoting both this FAQ and the bugfix update at velv.net itself. Scott Ong:            This is the first RPG FAQ I've ever written, and the organization design he used for his Final Fantasy VIII FAQ was much more superior than the original version of this one, so this guide was rewritten to use a similar look and organization method. Joseph Chan:          For donating his own primary save game file which had some of the items/Dainsevs/spells I was missing, allowing me to add info for them into the guide ahead of schedule. Endarire:             For giving me a few bits of info for various Desperation moves. Jon-Hallvard Eikeland: For pointing out a few tidbits I'd missed, because even when you think you're finished with a FAQ, there's always something you've forgotten. Jackal:               For kindly pointing out the Gillionaire bug at the velv.net forums. Unknown:              For pointing out the Limit Glove HP level up trick. Unfortunately, a hard drive crash resulted in me                      losing this person's e-mail, so I don't have their name to actually credit with. Sorry!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-                                               Final Fantasy Endless Nova Walkthrough and FAQ © Jarel Jones 2006-2010